Rémi Verschelde
faae60ac2f
Port 2D demos to Godot 3.1
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Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).
Did not port JRPG demo yet (#306 ) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
TwistedTwigleg
b202ad6f1b
Fix for hexagonal_map:
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Removed out of place tiles in the map, had to redo most of it (so it does look a little different)
2018-01-06 17:55:55 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Chris Bradfield
4f6c514f17
GDScript style fixes and other minor corrections
2017-11-11 19:53:14 -08:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Martin Capitanio
f2e83c23af
2d/hexagonal_map: Fix tile positions and offsets.
2017-07-07 10:04:48 +02:00
Juan Linietsky
c3899b9e7d
WIP porting demos
2017-06-25 08:00:20 -03:00