Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
006309bd6f
Many tweaks thanks to IAmActuallyCthulhu
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Also change apostrophes to double quotes and update C# projects
2020-06-28 13:19:13 -04:00
Aaron Franke
189d6ac9b4
Misc fixes and tweaks to many demos
2020-06-27 21:07:49 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
a24ac796b6
Add README files to 2D demos
2020-03-09 03:54:32 -04:00
Aaron Franke
c215c62df1
Convert many 2D projects to GLES 2
2020-02-17 21:29:54 -05:00
Aaron Franke
35bd408367
Update and improve isometric demo for 3.2
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Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke
7421736568
Update hex map demo
2020-02-03 16:37:54 -05:00
Hugo Locurcio
a45b84a5ad
Handle multiple resolutions in most demos
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This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.
The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.
The background loading demo now uses mipmaps for better-looking images.
The material testers demo now samples mouse input in a
resolution-independent manner when panning.
Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde
1ca3204e0a
hexmap: Enable Centered Texture option
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See godotengine/godot#21213 .
2020-01-08 09:43:10 +01:00
Hugo Locurcio
184b0fe5f8
Optimize all images using oxipng -o6 --strip all --zopfli
2019-06-11 16:40:50 +02:00
Rémi Verschelde
faae60ac2f
Port 2D demos to Godot 3.1
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Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).
Did not port JRPG demo yet (#306 ) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
TwistedTwigleg
b202ad6f1b
Fix for hexagonal_map:
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Removed out of place tiles in the map, had to redo most of it (so it does look a little different)
2018-01-06 17:55:55 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Chris Bradfield
4f6c514f17
GDScript style fixes and other minor corrections
2017-11-11 19:53:14 -08:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Martin Capitanio
f2e83c23af
2d/hexagonal_map: Fix tile positions and offsets.
2017-07-07 10:04:48 +02:00
Juan Linietsky
c3899b9e7d
WIP porting demos
2017-06-25 08:00:20 -03:00