Commit Graph

10 Commits

Author SHA1 Message Date
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio
184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Thomas Karcher
626b9178bb Converted to and tested with V3.1 2019-06-04 21:25:25 +02:00
Rémi Verschelde
5116684dcf Fix ball direction in visual pong
It was using randi() for y instead of 2*randf()-1.
2018-01-13 19:45:54 +01:00
sambler
abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Juan Linietsky
13eab7d1aa Added visual script pong 2017-07-01 07:29:39 -03:00