Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
918a289ee2
Format files using updated file_format.sh
2020-10-01 14:23:54 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Aaron Franke
50fb2071a0
Improve icon.png for projects using default icon
2020-08-15 17:25:12 -05:00
Aaron Franke
8dff86d370
Add README files to categories
2020-07-03 20:45:51 -04:00
Aaron Franke
c13e56662f
Clean up unused and outdated environment files
2020-06-27 20:58:19 -04:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
8cdddc87ce
Add README files to audio demos
2020-03-09 03:54:32 -04:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Hugo Locurcio
a45b84a5ad
Handle multiple resolutions in most demos
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This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.
The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.
The background loading demo now uses mipmaps for better-looking images.
The material testers demo now samples mouse input in a
resolution-independent manner when panning.
Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Aaron Franke
b1953be73f
Update Audio Device Changer demo to Godot 3.1.2
2020-01-22 17:32:12 -05:00
Aaron Franke
5bc48e2080
Merge pull request #287 from marcelofg55/audio_device_changer
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Add new Audio Device Changer demo
2020-01-22 16:32:11 -05:00
Aaron Franke
617896737e
Update Audio demos for Godot 3.1.1
2020-01-21 21:33:36 -05:00
Hugo Locurcio
184b0fe5f8
Optimize all images using oxipng -o6 --strip all --zopfli
2019-06-11 16:40:50 +02:00
Juan Linietsky
ceefc33fe4
Improved tutorial for sync audio with music, use two approaches.
2019-04-27 15:26:48 -03:00
Juan Linietsky
e22a46f301
Add a BPM sync tutorial.
2019-04-27 14:14:17 -03:00
Juan Linietsky
c819e3b276
Demos for sound generation and audio spectrum analysis.
2019-04-10 12:26:55 -03:00
Rémi Verschelde
1a5517ae1a
MicRecord: Improve UI for mobile, add status label
2019-03-08 15:39:49 +01:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00
Marcelo Fernandez
453405031c
Added MicRecord demo
2018-12-15 14:45:28 -03:00
Marcelo Fernandez
db411004b5
Add new Audio Device Changer demo
2018-10-08 22:23:23 -03:00