Commit Graph

74 Commits

Author SHA1 Message Date
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Indah Sylvia
af318e4e9a Added icon for material tester demo 2017-10-30 02:31:56 +07:00
Poommetee Ketson
a83b0b2df2 Fix material demo lighting & wool material rim
also project.godot trailing spaces
2017-10-29 23:09:09 +07:00
Rémi Verschelde
b4e0537816 Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Rémi Verschelde
0ea354699e Merge pull request #69 from BastiaanOlij/navmesh_3.0
Made navmesh demo work in Godot 3.0
2017-10-12 11:59:08 +02:00
Juan Linietsky
cdbb53c1c2 Fix division by zero error in platformer 2017-10-05 16:15:20 -03:00
Juan Linietsky
ad8b0fbeb4 Merge pull request #71 from sbeca/pr-fixed-rename
Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca
96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
BastiaanOlij
fad65b6200 Made navmesh demo work in Godot 3.0 2017-10-01 09:21:18 +11:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc Fix compiler errors after pos to position renames 2017-09-29 23:06:14 +10:00
Gilles Roudiere
d6a8bf2138 Fix the material tester buttons being too low 2017-08-22 17:07:13 +02:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Juan Linietsky
194655c805 Ported platformer demo 2017-07-15 18:34:10 -03:00
Juan Linietsky
96f6f2967f Kinematic character demo 2017-07-09 16:53:09 -03:00
Juan Linietsky
fb8ef8efdb Added a toon tester 2017-07-08 14:04:04 -03:00
Juan Linietsky
528f4eb53f clean up material demo 2017-07-05 22:37:05 -03:00
Unknown
3f09780a9f gui acts properly for window size change 2017-07-05 18:22:57 +02:00
Juan Linietsky
85b8aeebc1 Relevant stuff is ported, so erasing old demos for now. 2017-07-05 09:12:01 -03:00
Juan Linietsky
435e4a33c1 Material tester demo 2017-07-03 12:54:09 -03:00
Juan Linietsky
6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde
50895875ed Remove empty inverse kinematics demo
Fixes #27.
2016-12-04 11:29:17 +01:00
William Tumeo
76bfb10deb free coin in 3D platformer 2016-11-02 17:08:20 -02:00
Ignacio Etcheverry
dd739668b4 Fix bug that could prevent cubio from saving the princess 2016-06-21 21:50:34 +02:00
Sergey Lapin
8194fbaa78 InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Rémi Verschelde
4495c95aa6 Drop polygon path finder demo
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
2016-02-17 21:14:59 +01:00
Juan Linietsky
050011628a make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
Rémi Verschelde
abf6d2f1e6 Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09 08:39:12 +01:00
Rémi Verschelde
eb167ebcaa Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
Rémi Verschelde
f76b29f30d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde
708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Rémi Verschelde
1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
Rémi Verschelde
71341fc1c1 Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
neikeq
2fd6e70d50 Added some demo icons 2015-10-29 20:37:09 +01:00
Juan Linietsky
0dd3288c17 Merge pull request #2402 from ERIIX/master
Properly free enemies after death in 3d platformer demo.
2015-10-17 10:43:17 -03:00
Juan Linietsky
db7b6b9186 Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Eric R. Monson
55de6ca05a Properly free enemies after death in 3d platformer demo.
Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
Juan Linietsky
050431039d Merge pull request #1881 from NateWardawg/master
Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
Juan Linietsky
02029c36ce fixs particles on 3d platformer demo, closes #1588 2015-05-11 21:39:42 -03:00
Nathan Warden
18c3e25fde Removed redundant code in the kinematic 3D demo. 2015-05-10 17:39:38 -05:00
Juan Linietsky
9613f2c5ee particles in navmesh demo are nice again 2015-05-09 18:17:43 -03:00
Juan Linietsky
d36d2630c6 Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
yg2f
d6093ac058 add_missing_textures_to_particles 2015-05-07 18:29:38 +02:00
yg2f
1ae03e3d96 fixes_demo3d_shaders_materials_missing_light
add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
Juan Linietsky
bdde676a39 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
26301bcda1 Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
7ebef0f0ed fixed bullet in 3d platformer demo 2015-05-01 12:24:20 -03:00
Juan Linietsky
d7ec3385a1 -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
jack
e18892e4ba Set name on truck-town demo's engine.cfg 2015-04-25 22:20:06 -04:00