17 Commits

Author SHA1 Message Date
Aaron Franke
6a0325b0b8 Fix URLs and remove --base from Lychee CI workflow 2025-11-03 22:34:09 -08:00
Aaron Franke
14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio
4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
beaefdc0c0 Fix typo in Rich Text Label with BBCode
- Allow toggling pause by pressing the Pause key,
  in addition to the existing button.
2023-07-05 15:23:31 +02:00
InfiniteProductions
a62a4c8534 disconnect unused signal connected to a removed method
Handler "_on_pause_pressed" has been removed but not the signal from the button.
2023-03-05 22:41:28 +01:00
Hugo Locurcio
ee5862a782 Improve the Rich Text Label with BBCode demo (#816) 2023-01-17 21:39:40 +01:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
0d1f16d073 Remove panel nodes that don't have panels
Replace with Control nodes
2020-10-01 23:46:50 -04:00
Aaron Franke
84c8d6ef69 Update and improve GUI demos 2020-02-01 15:47:44 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Rémi Verschelde
a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Bojidar Marinov
03ba4fc1df Make some demos work again, reimport 2018-01-16 17:46:10 +02:00
TwistedTwigleg
2181660344 Fix for rich_text_bbcode:
Fixed/Changed the link from the github wiki to the BBCode page in the documentation.
2018-01-06 17:51:00 -05:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Juan Linietsky
4593bdcc64 GUI demos converted to 3.0 2017-06-28 15:11:35 -03:00