Aaron Franke
76d43cf23a
[3DP] Convert SCN to TSCN
2020-01-29 15:58:17 -05:00
Aaron Franke
97f9632be4
Merge pull request #381 from aaronfranke/loading
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Move loading demos to their own folder
2020-01-28 20:11:54 -05:00
Aaron Franke
463da9948f
Update and improve background load demo
2020-01-28 14:23:24 -05:00
Aaron Franke
04d86775da
Move loading demos to their own folder
2020-01-28 14:19:42 -05:00
Aaron Franke
c6922db2a1
Merge pull request #380 from aaronfranke/display-folded
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Clean up editor/display_folded
2020-01-28 13:49:32 -05:00
Aaron Franke
43dcf5c1e7
Clean up editor/display_folded
2020-01-28 13:47:21 -05:00
Aaron Franke
d19c746231
Merge pull request #371 from BenjaminNavarro/master
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Add dynamic split screen demo
2020-01-28 13:38:26 -05:00
Aaron Franke
aca3ea4749
Merge pull request #341 from Calinou/handle-multiple-resolutions
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Handle multiple resolutions in most demos
2020-01-28 13:29:37 -05:00
Hugo Locurcio
a45b84a5ad
Handle multiple resolutions in most demos
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This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.
The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.
The background loading demo now uses mipmaps for better-looking images.
The material testers demo now samples mouse input in a
resolution-independent manner when panning.
Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Benjamin Navarro
5bdd178d85
Embed WorldEnvironement scene into the main one
2020-01-28 13:32:45 +01:00
Benjamin Navarro
b93d9028a9
Coding style
2020-01-28 13:32:18 +01:00
Benjamin Navarro
566c7e15f8
Use second controller's left stick for player2
2020-01-28 13:27:55 +01:00
Aaron Franke
eb814782c6
Merge pull request #357 from pigdevstudio/pause-demo
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Improve Pause demo
2020-01-27 05:33:06 -05:00
Aaron Franke
029706d4fb
Merge pull request #356 from pigdevstudio/add-script-instancing
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Add Ball Factory
2020-01-27 05:29:40 -05:00
Benjamin Navarro
f922bcb8c7
Add dynamic split screen demo
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Answering PR reviews
Removeing class_name
_get_split_state documentation
Mentioning Voronoi split screen in README
Fixing comments
Use the same script for both players
The input map is configured to work with AZERTY and QWERTY keyboards
Use spaces for comments alignment + code style
Fix empty line and incorrect comment
Add arrow keys to control player 2
Removing most static typing as suggested for demo projects
Removing broken split origin feature
Removing the floor texture to avoid copyright issues
Changing game icon
Make Walls.gd a tool script + randomize
Fixing style
Handle joysticks for player movement
2020-01-27 08:58:50 +01:00
Aaron Franke
2490d9ae45
Merge pull request #379 from aaronfranke/2d-in-3d
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Update 2D in 3D demo to Godot 3.1.2
2020-01-26 16:55:59 -05:00
Aaron Franke
f9b9b86949
Update 2D in 3D demo to Godot 3.1.2
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Conform to style guide, make positions exact, fix viewport quad
2020-01-26 16:53:20 -05:00
Aaron Franke
79f7554bc3
Merge pull request #376 from aaronfranke/plugin-demos
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Update and improve plugin demos
2020-01-26 16:52:30 -05:00
Aaron Franke
7e96ba1a6a
Update plugin demos
2020-01-26 02:21:24 -05:00
Aaron Franke
861f0418f0
Merge pull request #324 from talklittle/role-playing-game-3.1
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Port 2d/role_playing_game to Godot 3.1
2020-01-23 00:23:47 -05:00
Aaron Franke
8a6b1f87ba
Merge pull request #89 from TwistedTwigleg/gd_paint
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Added a simple drawing demo (GD paint)
2020-01-22 18:51:52 -05:00
Aaron Franke
c5a37ea618
Merge pull request #323 from Calinou/2d-platformer-ultrawide
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Make the Platformer 2D demo work with ultrawide displays
2020-01-22 18:50:30 -05:00
Aaron Franke
c0f4bad011
Merge pull request #337 from robspsj/extract_shaders
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Extract shader code from 2D shader demos
2020-01-22 17:53:10 -05:00
Aaron Franke
7658e62636
Merge pull request #374 from aaronfranke/device-changer
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Update Audio Device Changer demo to Godot 3.1.2
2020-01-22 17:37:38 -05:00
Aaron Franke
b1953be73f
Update Audio Device Changer demo to Godot 3.1.2
2020-01-22 17:32:12 -05:00
Aaron Franke
5bc48e2080
Merge pull request #287 from marcelofg55/audio_device_changer
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Add new Audio Device Changer demo
2020-01-22 16:32:11 -05:00
Aaron Franke
2c6df4ed79
Merge pull request #364 from Jummit/tidy
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Tidy up Main.vs in the CirclePop demo
2020-01-21 21:48:16 -05:00
Aaron Franke
015cb6e64c
Merge pull request #350 from aaronfranke/audio
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Update Audio demos for Godot 3.1.1
2020-01-21 21:36:58 -05:00
Aaron Franke
617896737e
Update Audio demos for Godot 3.1.1
2020-01-21 21:33:36 -05:00
Aaron Franke
50d5a118c9
Merge pull request #330 from aaronfranke/update-ik
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Update and optimize 3D IK Demo
2020-01-21 21:24:20 -05:00
Aaron Franke
e5e20a57a1
[IK] Conform to the new GDScript style guide
2020-01-21 21:20:27 -05:00
Aaron Franke
72ff4543c8
[IK] Organize FPS into subfolder
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Also, removed Wall8 so that you can't get stuck
2020-01-21 21:18:09 -05:00
Aaron Franke
f863ebe52c
[IK] Refactor ik_fabrik.gd
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Add static typing in many places, cache values to improve performance, use printerr, use Vector3.UP, and use linear_interpolate method
2020-01-21 21:17:09 -05:00
Aaron Franke
4ce086a745
[IK] FPS example fixes
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Fix being able to lean through walls, fix walls floating slightly above the ground, aligned walls to integer grid when applicable
2020-01-21 21:16:25 -05:00
Aaron Franke
6a1fe3b48a
[IK] Script fixes
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Fix warnings, ensure functions are spaced
2020-01-21 21:15:42 -05:00
Aaron Franke
990042e3c5
[IK] Update to Godot 3.1
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Open and save all resources
2020-01-21 21:15:31 -05:00
Aaron Franke
53fc37e64e
Merge pull request #331 from aaronfranke/update-kc3d
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Update and optimize 3D KC demo
2020-01-21 20:28:32 -05:00
Aaron Franke
de309f0544
Merge pull request #299 from TwistedTwigleg/gui_in_3d_fix
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Rewrote most of the code in the gui_in_3d demo.
2020-01-21 20:22:37 -05:00
Aaron Franke
c101b13b27
Merge pull request #340 from aaronfranke/misc-files-templates
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Funding and issue template files, and update gitignore
2020-01-21 20:18:50 -05:00
Hugo Locurcio
54ae746654
Merge pull request #370 from Calinou/material-testers-disable-etc2-import
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Disable ETC2 texture compression in the Material Testers demo
2020-01-09 22:53:13 +01:00
Rémi Verschelde
1ca3204e0a
hexmap: Enable Centered Texture option
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See godotengine/godot#21213 .
2020-01-08 09:43:10 +01:00
Hugo Locurcio
d191bf5558
Disable ETC2 texture compression in the Material Testers demo
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Importing ETC2 textures is slow and requires a lot of RAM, so it
makes sense to disable it. Those who would like to run the demo
on mobile platforms can re-enable it in the Project Settings.
2020-01-04 00:19:55 +01:00
Rémi Verschelde
61ea666d69
Remove bogus draw_order values due to a pre-3.0 initialization bug
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Fixes godotengine/godot#25642 .
2020-01-02 11:25:16 +01:00
Jummit
ebdb732fc8
tidy up Main.vs
2019-12-07 16:58:48 +01:00
TwistedTwigleg
ee3dac1635
Fixed issue with strange tool script included in the gui in 3D demo
2019-10-20 14:33:02 -04:00
Bojidar Marinov
c34a2b423b
Merge pull request #348 from texaco/master
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Fix seesaw falling plank from 2d demo
3.1-c34a2b4
2019-10-16 10:26:48 +03:00
Manolo Texaco
98e60d4ff6
Fix seesaw falling plank from 2d demo
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Seesaw did stand up in 2d Demo - Physics Platformer.
Add a pillar as static body and reasign PinJoin2D nodes
2019-10-16 10:23:30 +03:00
Henrique Campos
85afe1bc9a
Improved Pause demo
2019-10-07 21:19:13 -03:00
Henrique Campos
1ae9f1b549
Added Ball Factory and Removed container.png using a Polygond2D instead
2019-10-07 21:04:40 -03:00
Rémi Verschelde
d29b987235
Merge pull request #353 from hbina/fix_quat_error
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Fixed casting from Basis to Quat
2019-09-26 12:36:20 +02:00