Commit Graph

49 Commits

Author SHA1 Message Date
Hugo Locurcio b4eff8de9d Update all demos for Godot 4.6, fix Global Illumination demo
- Rebake lightmaps in Global Illumination demo with supersampling
  to improve quality.
- Increase SDFGI quality in the Global Illumination demo
  (slightly more demanding, but better matches the quality standards
  of 2026).

All demos had Project > Tools > Upgrade Project Files ran on them
with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
2026-02-10 23:56:35 +01:00
Aaron Franke 520b4a7870 Improve style in many demos (#1263) 2025-10-11 05:03:59 -07:00
Aaron Franke 14fcc0e133 Update all demo projects for Godot 4.5 and use path-deterministic UIDs (#1258) 2025-10-03 16:22:39 -07:00
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
ShatteredReality b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH 0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio 18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
InfiniteProductions 92c39e7f1c GUI/InputRemapMenu demo fixed to work with Godot 4 stable (#875)
File class object replaced by the new FileAccess class in order to fix the demo for Godot 4 release
2023-03-08 11:06:57 -06:00
Danil Alexeev b4ab5b4e14 Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile) 2023-03-01 10:22:42 +03:00
Hugo Locurcio 1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Voylin 471243f38e Adding persistence InputMapping
Update gui/input_mapping/KeyPersistence.gd

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-05-08 06:33:49 +09:00
Voylin 85e7aeec99 Fixed GUI Input Mapping Demo Script Errors for 4.0-dev
Edited the project settings to match the new Godot 4 standard and fixed
the script errors which were making it impossible to run this demo.

Now everything works properly for the 4.0-dev version.

Changed to Vulkan Mobile + Changed argument name

Followed the suggestions of aaronfranke
Changed viewport size
2022-04-03 14:21:54 +09:00
Aaron Franke bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke 814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke 2ee9b47f6c Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
Aaron Franke 4913cd868a Misc fixes and tweaks 2021-03-03 02:59:17 -05:00
Hugo Locurcio fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke 9e3ffe456b Add README files to GUI demos 2020-03-09 04:26:24 -04:00
Aaron Franke aea4010bc8 Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Henrique Campos a76d9471f4 Add a simplified version of input remapping 2020-02-12 19:42:12 -03:00
Aaron Franke 84c8d6ef69 Update and improve GUI demos 2020-02-01 15:47:44 -05:00
Hugo Locurcio a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio 184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Rémi Verschelde a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Bojidar Marinov 03ba4fc1df Make some demos work again, reimport 2018-01-16 17:46:10 +02:00
TwistedTwigleg ed3461f7ab Fix for input_mapping:
Fixed bug when you push a key before you press a button.
2018-01-06 17:53:35 -05:00
sambler abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde 9849c9edb9 Input mapping: Add code to load/save config 2017-09-23 20:36:10 +02:00
Rémi Verschelde 9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik 2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Rémi Verschelde a874fdb94a Remove .import stuff again... 2017-06-29 17:18:00 +02:00
Juan Linietsky 4593bdcc64 GUI demos converted to 3.0 2017-06-28 15:11:35 -03:00
Juan Linietsky 6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde a6d3c8816e Fix last two bindings in input_mapping demo
Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00
Rémi Verschelde f76b29f30d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde 708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Franklin Sobrinho 14e34f002c Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Rémi Verschelde 71341fc1c1 Add icons to all demos that can have a meaningful one 2015-11-19 23:45:37 +01:00
firefly2442 b117d9f68f fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
Rémi Verschelde 01adb739b8 Add input mapping GUI demo 2015-05-20 17:38:41 +02:00