Doug Noël
5867e5e931
Update Drag and Drop GUI demo to Godot 4.0 ( #881 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-06-26 11:47:40 +02:00
Aaron Franke
f4d146d0ec
Merge pull request #894 from Calinou/add-large-world-coordinates-demo
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Add a large world coordinates demo
2023-06-05 10:25:24 -05:00
Alex
548c4d5b26
Fix run error on multiplayer_pong project ( #923 )
2023-06-05 17:14:45 +02:00
Hugo Locurcio
6860a1e814
Add a 3D procedural materials demo
2023-05-26 17:42:00 +02:00
Max Hilbrunner
3a38ab4635
Merge pull request #902 from LinuxUserGD/patch-2
2023-05-17 14:11:27 +02:00
Fabio Alessandrelli
0e83ebc6af
[WebSocket] Fix chat demo to updated TLS function. ( #918 )
2023-05-05 17:10:46 +02:00
Hugo Locurcio
b47178faac
Use a different color for moving platforms in platformer demos ( #907 )
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This highlights the fact that these platforms are intended to be moving,
as they can be paused for a few seconds when you reach them.
2023-05-05 15:47:17 +02:00
Hugo Locurcio
7cd99ae192
Fix particles in Platformer 3D demo, add coin glow ( #908 )
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- Add a visible coin glow around coins to make them more noticeable
at a distance.
- Enable Billboard Keep Scale material property on particle draw
materials that required it.
- Use transparent additive shading as intended for the bullet trail.
- Tweak blob shadow texture and decal to be slightly more subtle.
2023-05-05 15:47:10 +02:00
Hugo Locurcio
81a16597b9
Remove unused texture from Material Testers demo ( #869 )
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This also resaves resource files to use the new VRAM compression options
in 4.0.
2023-05-05 15:46:41 +02:00
Hugo Locurcio
79edc17b70
Add AMD FidelityFX Super Resolution 1.0 toggle to the 3D antialiasing demo ( #871 )
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- Expose FSR Sharpness when FSR is enabled.
- Allow more granular controls for rendering scale factor.
- Add a FPS limit option when TAA is enabled, as TAA convergence quality depends
on the rendered framerate.
- Display viewport resolution (taking 3D resolution scale into account)
in the top-right corner.
- Decrease directional shadow bias to reduce peter-panning.
- Fix some particles not being scaled over a lifetime curve.
2023-05-05 15:46:27 +02:00
Hugo Locurcio
1eb4eccd55
Use Compatibility rendering method in Multiple Resolutions demo ( #903 )
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This also fixes the missing window size override.
2023-05-05 15:46:12 +02:00
Hugo Locurcio
2aff1c69a3
Update 3D Graphics Settings demo for 4.0 ( #883 )
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- Fix scripts for Godot 4.0.stable.
- Tweak Low preset (enable FXAA, disable MSAA to improve performance).
- Colorize FPS counter depending on framerate
(red = bad, yellow = OK, green = good, cyan = great).
- Use first-class Signal syntax to reduce reliance on strings.
2023-05-05 15:46:00 +02:00
Hugo Locurcio
65c8d77cf4
Add demo submission guidelines ( #912 )
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The pull request template was changed to match godotengine/godot's.
2023-05-05 15:45:22 +02:00
Danil Alexeev
502d410777
Update "Grid-based Navigation with AStarGrid2D" demo
2023-04-26 15:57:41 +03:00
Aaron Franke
0d02b2f90d
Merge pull request #910 from Araraura/patch-1
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Add missing return types in platformer's pause_menu.gd
2023-04-16 13:21:40 -05:00
Araraura
167e1d391b
Add missing return types in platformer's pause_menu.gd
2023-04-16 15:23:58 +00:00
Hugo Locurcio
f6ac674864
Add icons for several projects ( #886 )
2023-04-13 16:51:05 +02:00
Linux User
83af3223df
Change copyright year to "present" in LICENSE.md
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Just like godotengine/godot#70885 did for the main Godot repository.
2023-04-04 16:08:03 +00:00
Hugo Locurcio
518eb6df52
Add a large world coordinates demo
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This allows testing double-precision builds and see if they work as expected,
while providing an interactive demonstration.
2023-03-30 19:19:53 +02:00
Hugo Locurcio
199e4bed4c
Add a variable rate shading demo ( #852 )
2023-03-30 19:13:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Tomek
4bbf04129a
Add an optional extra RESET step in Tween demo ( #892 )
2023-03-29 18:35:26 +02:00
Hugo Locurcio
d4496aada8
Add a 3D physical light and camera units demo
2023-03-17 00:32:56 +01:00
Hugo Locurcio
71d29dcf3b
Add Squash the Creeps (3D) demo
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This is a 3D version of Dodge the Creeps, originally made by GDQuest
and updated to 4.0 by myself.
Some changes are included for more polish:
- Invisible walls were added so that you can't exit the playable area anymore.
- Pillars have a different color to be more visible.
- Physical keys are now used, so that you can use WASD movement
on any keyboard layout.
- The right mouse button can now be used to jump.
- Visual settings were tweaked to match other 3D demos.
- Project icon was upscaled to 128×128 using Waifu2x, so that it
looks better on hiDPI displays.
- `.blend` files were resaved with compression enabled.
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2023-03-13 23:50:10 +01:00
Aaron Franke
956875c306
Merge pull request #882 from Starkium/Update2.5dGDScript
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Change Icon header ordering for 2.5d GD Script Demo
2023-03-12 21:36:31 -05:00
Aaron Benjamin
e375d5aa49
Change Icon header ordering
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Just following the rules! Moved up the icon statements above the other includes. This got rid of errors preventing plugin from loading.
There's still a race condition when the plugin starts up. It's looking for an editor interface child that hasn't been loaded yet. May want to use _ready to define some behavior before _enter_tree is used.
2023-03-12 19:03:58 -04:00
Aaron Franke
8a4a0262e9
Merge pull request #880 from InfiniteProductions/audio/text_to_speech-demo-fixed-to-work-with-Godot-4-stable
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audio/text_to_speech demo fixed to work with Godot 4 stable
2023-03-08 13:44:55 -06:00
InfiniteProductions
2b16927567
warnings fixed
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-id shadowed by function parameter
-delta and new_text never used
2023-03-08 19:56:51 +01:00
InfiniteProductions
92c39e7f1c
GUI/InputRemapMenu demo fixed to work with Godot 4 stable ( #875 )
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File class object replaced by the new FileAccess class in order to fix the demo for Godot 4 release
2023-03-08 11:06:57 -06:00
Aaron Franke
185d0f4b05
Merge pull request #878 from InfiniteProductions/audio/device_changer-demo-fixed-to-work-with-Godot-4-stable
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fix getter/setter usage of AudioServer object
2023-03-06 23:13:33 -06:00
Aaron Franke
82c9367044
Merge pull request #876 from InfiniteProductions/GUI/rich_text_bbcode_godot-4-stable_fix
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disconnect unused signal connected to a removed method
2023-03-06 23:11:16 -06:00
Aaron Franke
4045f997c2
Merge pull request #877 from InfiniteProductions/loading/serialization-demo-fixed-to-work-with-Godot-4
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loading/serialization demo fixed to work with Godot 4 stable
2023-03-06 23:05:50 -06:00
InfiniteProductions
934b02bd84
fix getter/setter usage of AudioServer object
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update names to match new ones
2023-03-06 21:37:59 +01:00
InfiniteProductions
4e27134403
fix a warning on Stringify call
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The function 'stringify()' is a static function but was called from an instance. Instead, it should be directly called from the type: 'JSON.stringify()'.<GDScript Error>STATIC_CALLED_ON_INSTANCE
<GDScript Source>save_load_json.gd:37
2023-03-06 10:46:53 +01:00
Aaron Franke
76ec36d805
Merge pull request #874 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon (demos)
2023-03-05 23:49:35 -06:00
Danil Alexeev
285139fc4e
Fix GDScript code style regarding colon (demos)
2023-03-06 08:44:13 +03:00
InfiniteProductions
a62a4c8534
disconnect unused signal connected to a removed method
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Handler "_on_pause_pressed" has been removed but not the signal from the button.
2023-03-05 22:41:28 +01:00
Jonathan Nicholl
3696e43696
Fix 3D platformer ( #872 )
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Also converted the PNG files to lossless WebP and removed an unused .import file while I was at it.
The rest of the changes were done automatically by the editor when I opened the files.
2023-03-03 22:56:03 +01:00
Rémi Verschelde
778baf07cc
Merge pull request #867 from dalexeev/fix-rendering-back-end-setting
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Fix renamed `vulkan/rendering/back_end=1` setting (Vulkan Mobile)
2023-03-01 15:13:42 +01:00
Rémi Verschelde
106e03c3b8
Merge pull request #866 from dalexeev/update-dodge-the-creeps
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Update "Dodge the Creeps" demo
2023-03-01 15:13:19 +01:00
Rémi Verschelde
c34e3f33c6
Merge pull request #865 from jtnicholl/physics_platformer
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Update 2D physics platformer for 4.0
2023-03-01 15:12:48 +01:00
Danil Alexeev
b4ab5b4e14
Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile)
2023-03-01 10:22:42 +03:00
Danil Alexeev
b4252c05bf
Update "Dodge the Creeps" demo
2023-03-01 09:46:50 +03:00
Jonathan Nicholl
cbb297750f
Update 2D physics platformer for 4.0
2023-02-28 13:50:54 -05:00
Rémi Verschelde
6cbfa30e8b
CI: Disable HTML5 export workflow for now, not ported to 4.0
2023-02-28 18:43:23 +01:00
Rémi Verschelde
58c33d04db
Update README for new branches, matches Godot upstream
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(cherry picked from commit c0180d20d1 )
2023-02-28 18:37:43 +01:00
Rémi Verschelde
e306a408dc
Merge pull request #861 from dalexeev/astar-grid-2d
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Rework "Grid-based Navigation with Astar" demo
2023-02-28 17:35:29 +01:00
Danil Alexeev
8ef5764b0d
Rework "Grid-based Navigation with Astar" demo
2023-02-28 18:50:55 +03:00
Rémi Verschelde
b81ab55554
Merge pull request #859 from Calinou/improve-audio-spectrum-demo
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Improve Audio Spectrum demo
2023-02-28 16:46:43 +01:00
Rémi Verschelde
6947ff4529
Merge pull request #858 from KMouratidis/patch-1
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Fix "is mount_event" check in gui_in_3d to work with both 4 beta and 4 rc
2023-02-28 16:41:09 +01:00