Commit Graph

91 Commits

Author SHA1 Message Date
TwistedTwigleg
01abbff26d Changed a few things in the IK demo to make it work on Linux.
Renamed the exported variables in the Look At IK to better follow Godot's API.
Removed all of the commented out constraint code for the FABRIK IK.
2018-04-23 11:09:06 -04:00
Kyle Howard
38bb189b9f Fix vehicle vibration and rolling issues.
I think these issues are due to different calculations in the Bullet
Physics system.  This fixes the vibration and roll, but additional
settings on the suspension also should be looked into.
2018-04-06 10:11:55 -05:00
Nathan Lovato
c61351cad9 Merge pull request #210 from TwistedTwigleg/Platformer3D_TextureFix
Removed grey line in Platformer3D's tile texture
2018-04-02 11:30:32 +09:00
Nathan Lovato
fc08eda45b Merge pull request #226 from TwistedTwigleg/3D_IK_Demo
3D IK demo (fixed)
2018-03-31 12:05:26 +09:00
Nathan Lovato
ff4da36c17 Merge pull request #223 from cbscribe/code_cleanup
Code cleanup
2018-03-31 06:52:23 +09:00
Poommetee Ketson
2b68f9bdb0 Merge pull request #228 from Noshyaar/Noshyaar-patch-1
Fix moved msaa config in Material Demo
2018-03-19 23:13:03 +07:00
Poommetee Ketson
0db64f6ea2 Fix moved msaa config in Material Demo 2018-03-19 23:01:38 +07:00
Noah Beard
14b6f3587b Added a 3D IK demo with the following IK solvers: Look at and FABRIK
Three scenes are included, one of which shows a example use case.
2018-03-17 11:44:06 -04:00
Chris Bradfield
9d66e8f2ef Code cleanup 2018-03-13 22:35:55 -07:00
Bastiaan Olij
d9a6635c11 Ported truck town to Godot 3.0 2018-02-15 20:31:49 +11:00
TwistedTwigleg
2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles 2018-02-01 12:12:38 -05:00
George Marques
c307520d41 Fix reverb predelay feedback for platformer 3d 2018-01-26 11:45:21 -02:00
TwistedTwigleg
bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 2018-01-16 12:07:39 -05:00
TwistedTwigleg
36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png 2018-01-09 20:19:35 +01:00
sambler
abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
8b9ae0f444 Fix invalid .gitignore on *.import files
Those define how the resources must be imported, and can
therefore contain important information (e.g. whether filters
should be used).
2018-01-05 19:03:00 +01:00
Rémi Verschelde
a74210b9d1 Remove obsolete .tex binary files from Kinematic Character demo
Fixes https://github.com/godotengine/godot/issues/14747
2018-01-05 19:00:40 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Indah Sylvia
af318e4e9a Added icon for material tester demo 2017-10-30 02:31:56 +07:00
Poommetee Ketson
a83b0b2df2 Fix material demo lighting & wool material rim
also project.godot trailing spaces
2017-10-29 23:09:09 +07:00
Rémi Verschelde
b4e0537816 Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Rémi Verschelde
0ea354699e Merge pull request #69 from BastiaanOlij/navmesh_3.0
Made navmesh demo work in Godot 3.0
2017-10-12 11:59:08 +02:00
Juan Linietsky
cdbb53c1c2 Fix division by zero error in platformer 2017-10-05 16:15:20 -03:00
Juan Linietsky
ad8b0fbeb4 Merge pull request #71 from sbeca/pr-fixed-rename
Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca
96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
BastiaanOlij
fad65b6200 Made navmesh demo work in Godot 3.0 2017-10-01 09:21:18 +11:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc Fix compiler errors after pos to position renames 2017-09-29 23:06:14 +10:00
Gilles Roudiere
d6a8bf2138 Fix the material tester buttons being too low 2017-08-22 17:07:13 +02:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Juan Linietsky
194655c805 Ported platformer demo 2017-07-15 18:34:10 -03:00
Juan Linietsky
96f6f2967f Kinematic character demo 2017-07-09 16:53:09 -03:00
Juan Linietsky
fb8ef8efdb Added a toon tester 2017-07-08 14:04:04 -03:00
Juan Linietsky
528f4eb53f clean up material demo 2017-07-05 22:37:05 -03:00
Unknown
3f09780a9f gui acts properly for window size change 2017-07-05 18:22:57 +02:00
Juan Linietsky
85b8aeebc1 Relevant stuff is ported, so erasing old demos for now. 2017-07-05 09:12:01 -03:00
Juan Linietsky
435e4a33c1 Material tester demo 2017-07-03 12:54:09 -03:00
Juan Linietsky
6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde
50895875ed Remove empty inverse kinematics demo
Fixes #27.
2016-12-04 11:29:17 +01:00
William Tumeo
76bfb10deb free coin in 3D platformer 2016-11-02 17:08:20 -02:00
Ignacio Etcheverry
dd739668b4 Fix bug that could prevent cubio from saving the princess 2016-06-21 21:50:34 +02:00
Sergey Lapin
8194fbaa78 InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Rémi Verschelde
4495c95aa6 Drop polygon path finder demo
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
2016-02-17 21:14:59 +01:00
Juan Linietsky
050011628a make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
Rémi Verschelde
abf6d2f1e6 Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09 08:39:12 +01:00
Rémi Verschelde
eb167ebcaa Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
Rémi Verschelde
f76b29f30d Use upper-cased first letter at the start of comment sentences 2015-12-09 08:39:12 +01:00
Rémi Verschelde
708a0caf4a Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-09 08:38:23 +01:00
Rémi Verschelde
1e0f35315b Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00