Hugo Locurcio
abe1b0f367
Add instructions on importing all projects at once in the README
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This may be helpful to newcomers; see #423 .
2020-02-20 22:11:57 +01:00
Aaron Franke
de8a79b35b
Merge pull request #421 from aaronfranke/platform-3d-animtree
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Update Platformer 3D to use AnimationTree and organize into subfolders
2020-02-20 15:12:24 -05:00
Aaron Franke
399de3e954
Organize 3D platformer demo files
2020-02-19 19:09:55 -05:00
Aaron Franke
486d582802
Update 3D platformer to use AnimationTree
2020-02-19 18:55:14 -05:00
Aaron Franke
001e51d2d3
Merge pull request #413 from Calinou/add-viewport-3d-scaling-demo
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Add a viewport 3D scaling demo
2020-02-19 15:22:11 -05:00
Hugo Locurcio
b927ea3c63
Add a viewport 3D scaling demo
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This demo shows how to scale the 3D viewport rendering without
affecting 2D elements such as the HUD. It also demonstrates how to
toggle filtering on a viewport by using TextureRect to display the
ViewportTexture delivered by the Viewport node.
2020-02-19 21:13:20 +01:00
Aaron Franke
f6c4a0000f
Merge pull request #416 from aaronfranke/platformer-tweaks
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Tweak the 2D platformer demos, particularly Physics Platformer
2020-02-19 15:08:35 -05:00
Aaron Franke
853565d1be
Tweak the platformer demos, particularly physics platformer
2020-02-19 00:37:59 -05:00
Aaron Franke
073640ffcc
Merge pull request #414 from aaronfranke/2d-3.2
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Update 2D demos for 3.2 and convert many to GLES 2
2020-02-18 23:37:37 -05:00
Aaron Franke
545d63cd2d
Merge pull request #412 from NetroScript/fixing-Sprites-at-2x-Resolution
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Changing the art assets for the 2D platformers to "real" pixel art (instead of 2x upscaled)
2020-02-18 23:33:07 -05:00
Aaron Franke
c215c62df1
Convert many 2D projects to GLES 2
2020-02-17 21:29:54 -05:00
Aaron Franke
dda0bd7e20
Update other 2D demos for Godot 3.2
2020-02-17 21:29:54 -05:00
Aaron Franke
35bd408367
Update and improve isometric demo for 3.2
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Also tweak hex map demo
2020-02-17 20:29:08 -05:00
Aaron Franke
ac179c6745
Merge pull request #382 from TwistedTwigleg/Godot_3_2_IK_Fix
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Fixed GDScript IK demo so it works with Godot 3.2
2020-02-17 18:34:54 -05:00
TwistedTwigleg
2136c99672
Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments
2020-02-17 14:45:02 -05:00
TwistedTwigleg
fdb0d77e88
Fixed style issues in IK Demo. Added a bit of static typing hints to the LookAt IK file to better fit the rest of the scripts
2020-02-17 12:14:36 -05:00
NetroScript
fbe6286656
for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions
2020-02-17 17:05:10 +01:00
Aaron Franke
ef98347469
Merge pull request #358 from pigdevstudio/input-remap-revamp
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Revamp Input Remap demo simplifying it
2020-02-17 05:57:24 -05:00
Aaron Franke
07e696661c
Merge pull request #392 from Calinou/tweak-3d-settings
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Tweak 3D settings in various demos
2020-02-17 04:10:43 -05:00
TwistedTwigleg
1c9c754b79
Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy
2020-02-16 11:43:21 -05:00
Hugo Locurcio
da374bccda
Tweak 3D settings in various demos
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- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke
05801f9389
Merge pull request #411 from aaronfranke/vs-3.2
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Update VisualScript demos for Godot 3.2
2020-02-12 19:59:29 -05:00
Aaron Franke
da157f6d0e
Update VisualScript demos for Godot 3.2
2020-02-12 19:31:23 -05:00
Aaron Franke
13ca65800d
Merge pull request #405 from NathanLovato/feature/2d-platformer-remake
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Remake the 2d platformer demo
2020-02-12 19:30:46 -05:00
Henrique Campos
a76d9471f4
Add a simplified version of input remapping
2020-02-12 19:42:12 -03:00
Aaron Franke
d8546ece42
Add screenshots
2020-02-12 16:36:17 -05:00
Aaron Franke
8d48b7f994
Tweak background and organize clouds
2020-02-12 15:51:56 -05:00
Aaron Franke
c117eb1847
Minor style tweaks
2020-02-12 15:30:42 -05:00
Nathan Lovato
77800b3f15
Add more clouds to cover wide and thin window sizes
2020-02-12 07:53:43 -06:00
Nathan Lovato
332cd3bb38
Remove return type hint
2020-02-12 07:48:21 -06:00
Nathan Lovato
75df35b165
Improve background tiling, move parallax layers vertically
2020-02-12 07:47:56 -06:00
Nathan Lovato
bebf8e8249
Fix background disappearing when scaling the window
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Use the keep_height aspect ratio option as in the original demo. This prevents
seeing the clear color when making the window tall
Change the ParallaxBackground scene so mirrored sections don't disappear on wide windows
2020-02-11 22:18:48 -06:00
Nathan Lovato
bd6da6a610
Limit the window size
2020-02-11 22:08:01 -06:00
Nathan Lovato
ab04b998fc
Update the platformer demo's readme
2020-02-11 21:56:15 -06:00
Nathan Lovato
263bfd8bd3
Add README to the 2D platformer
2020-02-11 18:22:26 -06:00
Nathan Lovato
9ee778bd5d
Address requested changes in the review
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Remove unused spawn input action
Add support for the gamepad's left stick for movement
Use the project settings to store the gravity value project-wide
Remove type hints
2020-02-11 17:24:57 -06:00
Aaron Franke
2372fd155f
Merge pull request #366 from aaronfranke/matrix-transform
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Add Matrix Transform demo
2020-02-11 03:53:07 -05:00
Aaron Franke
86944d5236
Merge pull request #404 from aaronfranke/readme-license
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Update README and LICENSE for Godot 3.2
2020-02-10 19:06:53 -05:00
Aaron Franke
827d67b2ab
Update README and LICENSE
2020-02-09 01:36:43 -05:00
Nathan Lovato
e323bead2e
Remake the 2d/platformer demo from scratch
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This Godot project is a complete rewrite of the official Platformer 2D demo. This is part of a proposal to improve and harmonize the official demo projects. We want to:
- Teach good programming practices with Godot.
- Bring demos to a higher quality standard.
- Unify the code in the demos.
See the [open issue](https://github.com/godotengine/godot-demo-projects/issues/390 ) for more information.
This new demo showcases features from the original, and works with Godot 3.2.
Co-authored-by: Johnny Goss <me@johnnygoss.dev >
2020-02-04 21:50:54 -06:00
Aaron Franke
177884ff19
Merge pull request #401 from aaronfranke/2d
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Update the rest of the 2D demos for Godot 3.1.2
2020-02-03 16:56:50 -05:00
Aaron Franke
87f42b77e0
Update 2D shader and SDF demos
2020-02-03 16:37:54 -05:00
Aaron Franke
b0e1cc0227
Update 2D navigation demos
2020-02-03 16:37:54 -05:00
Aaron Franke
7af4d281b9
Update 2D lighting demos
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Just renaming things, these contain no script.
2020-02-03 16:37:54 -05:00
Aaron Franke
c270db0635
Remove the kinematic collision demo
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Lots of demos already feature collisions with KinematicBodies
2020-02-03 16:37:54 -05:00
Aaron Franke
746928b623
Update kinematic character
2020-02-03 16:37:54 -05:00
Aaron Franke
b0b63e80f5
Update isometric demo
2020-02-03 16:37:54 -05:00
Aaron Franke
7421736568
Update hex map demo
2020-02-03 16:37:54 -05:00
Aaron Franke
db6967868f
Update HDR demo
2020-02-03 16:37:54 -05:00
Aaron Franke
49a01d6f87
Update grid based movement demo
2020-02-03 16:37:54 -05:00