Rémi Verschelde
faae60ac2f
Port 2D demos to Godot 3.1
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Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).
Did not port JRPG demo yet (#306 ) nor the two platformer demos.
2019-02-26 14:22:02 +01:00
Toshio Araki
a6ce6dbf4c
Updated 2D pathfinding for version 3.1 ( #301 )
2019-01-29 09:00:43 +01:00
Wilson E. Alvarez
974dbd6b88
Fixed Finite State Machine demo issues
2019-01-05 17:49:32 -05:00
Rémi Verschelde
bcc8f64d7a
Platformer 2D: Simplify controller with proper is_on_floor usage
2018-10-16 11:02:47 +02:00
Rémi Verschelde
01d2f78c13
Merge pull request #261 from GDquest/grid-based-movement-2d
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Add 2d grid-based movement demo
2018-10-07 10:13:44 +02:00
LikeLakers2
c972af3aab
Re-add the proper Grid.gd and Pawn.gd files
2018-09-24 19:16:19 -04:00
LikeLakers2
a318ea10a2
Remove the Grid.gd and Pawn.gd files
2018-09-24 18:53:46 -04:00
Nathan Lovato
bbaca235b8
Fix weapon offset, stagger assert fail
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Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Henrique Campos
2c260e0103
Refactor RPG Demo
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closes #263
- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00
Nathan Lovato
471b813911
Fix typos and add missing end lines JRPG demo
2018-09-12 10:33:50 +09:00
Henrique Campos
2709ddeb28
Add JRPGish demo ( #267 )
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* Add JRPGish game
* Fix typo and signals connection
* Add missing last lines
* Remove unused files
2018-09-12 09:59:22 +09:00
Unknown
ed08f6aeca
Fix finite state demo warning
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- Remove non existence autoload
- Not running state stack display in editor
2018-06-22 16:37:30 +07:00
Rémi Verschelde
1970ba4b68
Merge pull request #252 from GDquest/hfsm-demo
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Add State pattern, HFSM and pushdown automaton demo
2018-06-22 09:40:19 +02:00
Nathan Lovato
1ef5373c4f
Rewrite FSM demo to respect the single responsibility principle
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Now there's a base state_machine script, the StateMachine is separate from the physics body.
I reworked the code to follow the GDscript guidelines in the official manual.
2018-06-22 15:16:20 +09:00
Nathan Lovato
b355e3937a
Fix condition always true in navigation demo
2018-06-19 10:42:30 +09:00
Nathan
954b6f4990
Fix pawn direction code, add EMPTY constant to grid
2018-06-12 10:09:29 +09:00
Nathan
11af6c77c7
Add 2d grid-based movement demo
2018-06-12 08:34:00 +09:00
Nathan
5b744fa1e6
Add HFSM + pushdown automaton demo
2018-06-10 16:45:02 +09:00
0ttoman
d09cc6af8b
checking array length beforehand
2018-05-01 23:52:05 +02:00
Rémi Verschelde
840777aee3
Merge pull request #236 from GDquest/astar-demo
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Add 2d/navigation_astar demo for grid-based pathfinding
2018-05-01 11:46:30 +02:00
Nathan
2c2c8e7e73
Add path-following character
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Fix performance bug with 2-way connections in the Astar node
2018-04-26 10:03:41 +09:00
jaggygames
b24ee4a44a
ported over 2d sprite shaders to 3.0
2018-03-31 09:12:23 +07:00
Nathan
b8fc28b0cd
Add 2d/navigation_astar demo for grid-based pathfinding
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This includes a commented version of the code for learning purposes
There's a bug in the console every time you call AStar.get_point_path(): Condition p_elem->_root is true
The demo still runs no problem but some help and feedback would be much appreciated.
closes #235
2018-03-29 10:06:39 +09:00
Nathan
7cc8afbd1f
rewrite the 2d/navigation demo so it's easier to understand
2018-03-27 17:04:28 +09:00
Chris Bradfield
b6b75c67f3
Add "Dodge the Creeps" tutorial game
2018-03-12 08:52:33 -07:00
Mariano Suligoy
f8cb21c366
Update TileSet's tile offset, Fixes #200
2018-01-17 20:12:48 -03:00
TwistedTwigleg
ec5324af99
Redid the particles 2D demo, staying as close as possible to the Godot 2 version
2018-01-14 18:52:38 -05:00
Rémi Verschelde
93427c5936
Merge pull request #184 from TwistedTwigleg/Demo_cleanup_for_Godot_3
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Demo cleanup for godot 3
2018-01-09 20:16:34 +01:00
Hugo Locurcio
20d2a5861a
Fix project names to use consistent casing
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This also makes the name of the 2D platformer demo more descriptive.
2018-01-07 14:59:09 +01:00
TwistedTwigleg
b09fd3382f
Fix for sdf_font:
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Added a default enviroment
2018-01-06 18:05:28 -05:00
TwistedTwigleg
1d9305fbe9
Fixes for Platformer:
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- Added the Z key to shoot so that it follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same looks as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:03:21 -05:00
TwistedTwigleg
0afda1163a
Fixes for Physics_platformer:
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- Added the Z key to shoot so that the input follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same look as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:00:50 -05:00
TwistedTwigleg
a9c8fca242
Fix for Isometric:
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moved the troll out of the wall
2018-01-06 17:58:39 -05:00
TwistedTwigleg
b202ad6f1b
Fix for hexagonal_map:
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Removed out of place tiles in the map, had to redo most of it (so it does look a little different)
2018-01-06 17:55:55 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Kyle Howard
cec3be23e9
Fixed remaining occurances of rotation_deg
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Fixed remaining files to change rotation_deg to rotation_degrees.
2017-12-06 12:04:55 -06:00
Kyle Howard
aa097bd97d
Update animation to 3.0 API
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Changed the property in the animation from "rotation_deg" to
"rotation_degrees."
2017-12-06 11:46:19 -06:00
MrCdK
33dad2474d
Fixes HDR for 2D demo
2017-11-20 19:45:57 +01:00
RoyBerube
14abcf13ab
Move SDF demo to proper folder
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Signed distance field font demo was not created in its own folder. Moved files to their own folder.
2017-11-13 12:20:12 -07:00
RoyBerube
cb80b00a55
Updated SDF demo to 3.0
2017-11-12 19:46:51 -07:00
Chris Bradfield
4f6c514f17
GDScript style fixes and other minor corrections
2017-11-11 19:53:14 -08:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Rémi Verschelde
d821fe9ef5
Merge pull request #65 from ISylvox/2DPlatformer-PR
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2D/Platformer: Several Enhancement added
2017-10-29 16:54:02 +01:00
Rémi Verschelde
b4e0537816
Merge pull request #68 from sbeca/pr-project-files
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Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Juan Linietsky
ad8b0fbeb4
Merge pull request #71 from sbeca/pr-fixed-rename
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Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca
96ae223e21
Fixes for rename from fixed to physics
2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc
Fix compiler errors after pos to position renames
2017-09-29 23:06:14 +10:00
Indah Sylvia
b2ba9dd291
2D/platformer: Adjust Particles2D, Sprite, and AnimationPlayer for bullet and enemy scene
2017-09-04 15:30:41 +07:00
Indah Sylvia
08cb6885d5
2D/platformer: Added background music
2017-09-04 04:45:58 +07:00