Commit Graph

69 Commits

Author SHA1 Message Date
Aaron Franke
188cfda940 Merge pull request #704 from voylin/Fix_Translation_Demo_4.0-dev
Fixed Translation Demo not working in 4.0-dev
2022-04-03 03:39:07 -05:00
Voylin
d4c040b527 Fixed Translation Demo not working in 4.0-dev
Fixes #703

Small fixes

Changing the audio for Spanish.
Vulkan to Vulkan Mobile.
2022-04-03 14:09:25 +09:00
Voylin
861638b9d0 Fixes Control Gallery Demo for 4.0-dev
A lot of nodes have changed which made this demo not work properly
anymore, nor display everything properly anymore. Everything is looking
like it did before and all buttons are working again.

There is however this slight bug in the engine right now which makes it
not possible to press menu buttons or option buttons if the window is
not the same as the content_scale_size of the main window. (By example
when you resize the window)
This is because the hitboxes for those buttons don't get notified of the
change in screen size which makes them stay in the same place where they
would be when resizing the window.

For the rest everything is working perfectly now, everything also has
the new Godot 4 default theme style.

Fixes Control Gallery Demo for 4.0-dev small edit

Forgot to center one of the labels + updated screenshot

Changing Vulkan to Vulkan Mobile
2022-04-03 13:29:20 +09:00
Aaron Franke
5566c748c2 Update several 3D demos to Godot 4 2022-03-28 01:41:27 -05:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
5875f2a320 Merge pull request #637 from angad-k/pseudolocalization
Add pseudolocalization demo
2022-03-26 05:04:14 -05:00
Aaron Franke
895749024a Merge pull request #538 from bruvzg/ctl_demos
[Complex Text Layouts] Add BiDi and UI mirroring demos.
2022-03-26 05:03:08 -05:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
bruvzg
9a2889b35b [Complex Text Layouts] Add BiDi and font features demo. 2021-10-28 10:18:15 +03:00
bruvzg
44daa8ac89 [Complex Text Layouts] Add UI mirroring demo. 2021-10-28 10:18:15 +03:00
Gunnar Ahlberg
2b10e6724e Fix leaked object - Label (#648)
This fixes a warning of leaked instances.
2021-09-13 00:05:26 -05:00
Angad Kambli
e44e3521b6 add pseudolocalization demo 2021-08-09 12:18:35 +05:30
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
Aaron Franke
8a0824a948 Add links to the Asset Library after release 3.2-5c154da
Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke
4913cd868a Misc fixes and tweaks 2021-03-03 02:59:17 -05:00
Aaron Franke
21cbaafb2f Use a GridContainer in the Drag and Drop demo 2021-01-02 19:07:31 -06:00
Hugo Locurcio
06dc40ba65 Add a control gallery demo
This project showcases what Godot's various Control nodes can do
(and what they look like, so that new users can figure them out).
2021-01-02 00:39:59 -06:00
Aaron Franke
20a515153f Add links to the Asset Library after release 3.2-5bd2bbf 2020-11-28 23:21:06 -05:00
Aaron Franke
0d1f16d073 Remove panel nodes that don't have panels
Replace with Control nodes
2020-10-01 23:46:50 -04:00
Hugo Locurcio
fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Hugo Locurcio
6a325fb3a5 Add a GUI theming override demo
Overriding theme items is a common point of confusion. This demo
should hopefully make it easier to understand.

In the future, we could extend this demo to include things like theme
switching as it's a common need in non-game applications.
2020-08-04 13:14:53 +02:00
Aaron Franke
8dff86d370 Add README files to categories 2020-07-03 20:45:51 -04:00
Aaron Franke
6b11ca7302 Move around 2D and GUI demos 2020-07-03 20:04:59 -04:00
Aaron Franke
189d6ac9b4 Misc fixes and tweaks to many demos 2020-06-27 21:07:49 -04:00
Aaron Franke
35d44b5d85 Remove trailing space characters in the formatting script 2020-06-21 23:00:13 -04:00
Aaron Franke
7e09d2fec7 Commit files changed by the formatting script 2020-03-19 20:30:40 -04:00
Aaron Franke
f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
9e3ffe456b Add README files to GUI demos 2020-03-09 04:26:24 -04:00
Aaron Franke
aea4010bc8 Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Henrique Campos
a76d9471f4 Add a simplified version of input remapping 2020-02-12 19:42:12 -03:00
Aaron Franke
84c8d6ef69 Update and improve GUI demos 2020-02-01 15:47:44 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio
184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Rémi Verschelde
a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Bojidar Marinov
03ba4fc1df Make some demos work again, reimport 2018-01-16 17:46:10 +02:00
TwistedTwigleg
ed3461f7ab Fix for input_mapping:
Fixed bug when you push a key before you press a button.
2018-01-06 17:53:35 -05:00
TwistedTwigleg
2181660344 Fix for rich_text_bbcode:
Fixed/Changed the link from the github wiki to the BBCode page in the documentation.
2018-01-06 17:51:00 -05:00
sambler
abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Rémi Verschelde
9849c9edb9 Input mapping: Add code to load/save config 2017-09-23 20:36:10 +02:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Rémi Verschelde
a874fdb94a Remove .import stuff again... 2017-06-29 17:18:00 +02:00
Juan Linietsky
4593bdcc64 GUI demos converted to 3.0 2017-06-28 15:11:35 -03:00
Juan Linietsky
6ef185c192 begun porting demos, platformer is working (mostly) 2017-06-23 07:44:27 -03:00
Rémi Verschelde
a6d3c8816e Fix last two bindings in input_mapping demo
Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00