Aaron Franke
188cfda940
Merge pull request #704 from voylin/Fix_Translation_Demo_4.0-dev
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Fixed Translation Demo not working in 4.0-dev
2022-04-03 03:39:07 -05:00
Voylin
d4c040b527
Fixed Translation Demo not working in 4.0-dev
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Fixes #703
Small fixes
Changing the audio for Spanish.
Vulkan to Vulkan Mobile.
2022-04-03 14:09:25 +09:00
Voylin
861638b9d0
Fixes Control Gallery Demo for 4.0-dev
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A lot of nodes have changed which made this demo not work properly
anymore, nor display everything properly anymore. Everything is looking
like it did before and all buttons are working again.
There is however this slight bug in the engine right now which makes it
not possible to press menu buttons or option buttons if the window is
not the same as the content_scale_size of the main window. (By example
when you resize the window)
This is because the hitboxes for those buttons don't get notified of the
change in screen size which makes them stay in the same place where they
would be when resizing the window.
For the rest everything is working perfectly now, everything also has
the new Godot 4 default theme style.
Fixes Control Gallery Demo for 4.0-dev small edit
Forgot to center one of the labels + updated screenshot
Changing Vulkan to Vulkan Mobile
2022-04-03 13:29:20 +09:00
Aaron Franke
5566c748c2
Update several 3D demos to Godot 4
2022-03-28 01:41:27 -05:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
Aaron Franke
5875f2a320
Merge pull request #637 from angad-k/pseudolocalization
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Add pseudolocalization demo
2022-03-26 05:04:14 -05:00
Aaron Franke
895749024a
Merge pull request #538 from bruvzg/ctl_demos
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[Complex Text Layouts] Add BiDi and UI mirroring demos.
2022-03-26 05:03:08 -05:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
bruvzg
9a2889b35b
[Complex Text Layouts] Add BiDi and font features demo.
2021-10-28 10:18:15 +03:00
bruvzg
44daa8ac89
[Complex Text Layouts] Add UI mirroring demo.
2021-10-28 10:18:15 +03:00
Gunnar Ahlberg
2b10e6724e
Fix leaked object - Label ( #648 )
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This fixes a warning of leaked instances.
2021-09-13 00:05:26 -05:00
Angad Kambli
e44e3521b6
add pseudolocalization demo
2021-08-09 12:18:35 +05:30
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
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Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke
4913cd868a
Misc fixes and tweaks
2021-03-03 02:59:17 -05:00
Aaron Franke
21cbaafb2f
Use a GridContainer in the Drag and Drop demo
2021-01-02 19:07:31 -06:00
Hugo Locurcio
06dc40ba65
Add a control gallery demo
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This project showcases what Godot's various Control nodes can do
(and what they look like, so that new users can figure them out).
2021-01-02 00:39:59 -06:00
Aaron Franke
20a515153f
Add links to the Asset Library after release 3.2-5bd2bbf
2020-11-28 23:21:06 -05:00
Aaron Franke
0d1f16d073
Remove panel nodes that don't have panels
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Replace with Control nodes
2020-10-01 23:46:50 -04:00
Hugo Locurcio
fe6103256a
Allow hiDPI in all demos that support multiple resolutions
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This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364
Link to the asset library from the README of each demo
2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723
Optimize PNG images using oxipng
2020-08-16 17:48:38 -05:00
Hugo Locurcio
6a325fb3a5
Add a GUI theming override demo
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Overriding theme items is a common point of confusion. This demo
should hopefully make it easier to understand.
In the future, we could extend this demo to include things like theme
switching as it's a common need in non-game applications.
2020-08-04 13:14:53 +02:00
Aaron Franke
8dff86d370
Add README files to categories
2020-07-03 20:45:51 -04:00
Aaron Franke
6b11ca7302
Move around 2D and GUI demos
2020-07-03 20:04:59 -04:00
Aaron Franke
189d6ac9b4
Misc fixes and tweaks to many demos
2020-06-27 21:07:49 -04:00
Aaron Franke
35d44b5d85
Remove trailing space characters in the formatting script
2020-06-21 23:00:13 -04:00
Aaron Franke
7e09d2fec7
Commit files changed by the formatting script
2020-03-19 20:30:40 -04:00
Aaron Franke
f9e7456b70
Add descriptions to all projects with README files
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These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
9e3ffe456b
Add README files to GUI demos
2020-03-09 04:26:24 -04:00
Aaron Franke
aea4010bc8
Convert most demos to GLES 2
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Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Henrique Campos
a76d9471f4
Add a simplified version of input remapping
2020-02-12 19:42:12 -03:00
Aaron Franke
84c8d6ef69
Update and improve GUI demos
2020-02-01 15:47:44 -05:00
Hugo Locurcio
a45b84a5ad
Handle multiple resolutions in most demos
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This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.
The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.
The background loading demo now uses mipmaps for better-looking images.
The material testers demo now samples mouse input in a
resolution-independent manner when panning.
Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Hugo Locurcio
184b0fe5f8
Optimize all images using oxipng -o6 --strip all --zopfli
2019-06-11 16:40:50 +02:00
Rémi Verschelde
a38b315064
Port audio, gui, mono, networking and viewport demos to Godot 3.1
2019-02-26 14:50:18 +01:00
Bojidar Marinov
03ba4fc1df
Make some demos work again, reimport
2018-01-16 17:46:10 +02:00
TwistedTwigleg
ed3461f7ab
Fix for input_mapping:
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Fixed bug when you push a key before you press a button.
2018-01-06 17:53:35 -05:00
TwistedTwigleg
2181660344
Fix for rich_text_bbcode:
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Fixed/Changed the link from the github wiki to the BBCode page in the documentation.
2018-01-06 17:51:00 -05:00
sambler
abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Rémi Verschelde
f8ca6d0a4d
Sync all demos with current master format
2017-10-30 12:38:39 +01:00
Scott Beca
3f37e754c3
Update project.godot files to latest format
2017-09-30 21:22:16 +10:00
Rémi Verschelde
9849c9edb9
Input mapping: Add code to load/save config
2017-09-23 20:36:10 +02:00
Rémi Verschelde
9365e97c0f
Some more ProjectSettings fixes
2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59
basic fixes for project.godot files
2017-07-26 20:06:21 +02:00
Rémi Verschelde
a874fdb94a
Remove .import stuff again...
2017-06-29 17:18:00 +02:00
Juan Linietsky
4593bdcc64
GUI demos converted to 3.0
2017-06-28 15:11:35 -03:00
Juan Linietsky
6ef185c192
begun porting demos, platformer is working (mostly)
2017-06-23 07:44:27 -03:00
Rémi Verschelde
a6d3c8816e
Fix last two bindings in input_mapping demo
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Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
2016-04-01 08:39:18 +02:00