Commit Graph

169 Commits

Author SHA1 Message Date
Henrique Campos
2709ddeb28 Add JRPGish demo (#267)
* Add JRPGish game

* Fix typo and signals connection

* Add missing last lines

* Remove unused files
2018-09-12 09:59:22 +09:00
Unknown
ed08f6aeca Fix finite state demo warning
- Remove non existence autoload
- Not running state stack display in editor
2018-06-22 16:37:30 +07:00
Rémi Verschelde
1970ba4b68 Merge pull request #252 from GDquest/hfsm-demo
Add State pattern, HFSM and pushdown automaton demo
2018-06-22 09:40:19 +02:00
Nathan Lovato
1ef5373c4f Rewrite FSM demo to respect the single responsibility principle
Now there's a base state_machine script, the StateMachine is separate from the physics body.
I reworked the code to follow the GDscript guidelines in the official manual.
2018-06-22 15:16:20 +09:00
Nathan Lovato
b355e3937a Fix condition always true in navigation demo 2018-06-19 10:42:30 +09:00
Nathan
5b744fa1e6 Add HFSM + pushdown automaton demo 2018-06-10 16:45:02 +09:00
0ttoman
d09cc6af8b checking array length beforehand 2018-05-01 23:52:05 +02:00
Rémi Verschelde
840777aee3 Merge pull request #236 from GDquest/astar-demo
Add 2d/navigation_astar demo for grid-based pathfinding
2018-05-01 11:46:30 +02:00
Nathan
2c2c8e7e73 Add path-following character
Fix performance bug with 2-way connections in the Astar node
2018-04-26 10:03:41 +09:00
jaggygames
b24ee4a44a ported over 2d sprite shaders to 3.0 2018-03-31 09:12:23 +07:00
Nathan
b8fc28b0cd Add 2d/navigation_astar demo for grid-based pathfinding
This includes a commented version of the code for learning purposes
There's a bug in the console every time you call AStar.get_point_path(): Condition p_elem->_root is true
The demo still runs no problem but some help and feedback would be much appreciated.

closes #235
2018-03-29 10:06:39 +09:00
Nathan
7cc8afbd1f rewrite the 2d/navigation demo so it's easier to understand 2018-03-27 17:04:28 +09:00
Chris Bradfield
b6b75c67f3 Add "Dodge the Creeps" tutorial game 2018-03-12 08:52:33 -07:00
Mariano Suligoy
f8cb21c366 Update TileSet's tile offset, Fixes #200 2018-01-17 20:12:48 -03:00
TwistedTwigleg
ec5324af99 Redid the particles 2D demo, staying as close as possible to the Godot 2 version 2018-01-14 18:52:38 -05:00
Rémi Verschelde
93427c5936 Merge pull request #184 from TwistedTwigleg/Demo_cleanup_for_Godot_3
Demo cleanup for godot 3
2018-01-09 20:16:34 +01:00
Hugo Locurcio
20d2a5861a Fix project names to use consistent casing
This also makes the name of the 2D platformer demo more descriptive.
2018-01-07 14:59:09 +01:00
TwistedTwigleg
b09fd3382f Fix for sdf_font:
Added a default enviroment
2018-01-06 18:05:28 -05:00
TwistedTwigleg
1d9305fbe9 Fixes for Platformer:
- Added the Z key to shoot so that it follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same looks as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:03:21 -05:00
TwistedTwigleg
0afda1163a Fixes for Physics_platformer:
- Added the Z key to shoot so that the input follows the same input as Platformer3D
- Fixed the particles in the bullet scene so that it follows the same look as Platformer3D
- Changed the scaling for the window from none to 2D
2018-01-06 18:00:50 -05:00
TwistedTwigleg
a9c8fca242 Fix for Isometric:
moved the troll out of the wall
2018-01-06 17:58:39 -05:00
TwistedTwigleg
b202ad6f1b Fix for hexagonal_map:
Removed out of place tiles in the map, had to redo most of it (so it does look a little different)
2018-01-06 17:55:55 -05:00
sambler
abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Kyle Howard
cec3be23e9 Fixed remaining occurances of rotation_deg
Fixed remaining files to change rotation_deg to rotation_degrees.
2017-12-06 12:04:55 -06:00
Kyle Howard
aa097bd97d Update animation to 3.0 API
Changed the property in the animation from "rotation_deg" to
"rotation_degrees."
2017-12-06 11:46:19 -06:00
MrCdK
33dad2474d Fixes HDR for 2D demo 2017-11-20 19:45:57 +01:00
RoyBerube
14abcf13ab Move SDF demo to proper folder
Signed distance field font demo was not created in its own folder. Moved files to their own folder.
2017-11-13 12:20:12 -07:00
RoyBerube
cb80b00a55 Updated SDF demo to 3.0 2017-11-12 19:46:51 -07:00
Chris Bradfield
4f6c514f17 GDScript style fixes and other minor corrections 2017-11-11 19:53:14 -08:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde
d821fe9ef5 Merge pull request #65 from ISylvox/2DPlatformer-PR
2D/Platformer: Several Enhancement added
2017-10-29 16:54:02 +01:00
Rémi Verschelde
b4e0537816 Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
Juan Linietsky
ad8b0fbeb4 Merge pull request #71 from sbeca/pr-fixed-rename
Fixes for rename from fixed to physics
2017-10-05 16:10:59 -03:00
Scott Beca
96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Scott Beca
dca08534bc Fix compiler errors after pos to position renames 2017-09-29 23:06:14 +10:00
Indah Sylvia
b2ba9dd291 2D/platformer: Adjust Particles2D, Sprite, and AnimationPlayer for bullet and enemy scene 2017-09-04 15:30:41 +07:00
Indah Sylvia
08cb6885d5 2D/platformer: Added background music 2017-09-04 04:45:58 +07:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00
Jakub Grzesik
2c012b4e59 basic fixes for project.godot files 2017-07-26 20:06:21 +02:00
Jakub Grzesik
a282a85cb3 change PoolFloatArray to PoolRealArray in tscn files 2017-07-26 18:32:08 +02:00
Martin Capitanio
f2e83c23af 2d/hexagonal_map: Fix tile positions and offsets. 2017-07-07 10:04:48 +02:00
Rémi Verschelde
00f2097972 platformer2d: disable filter and fix stage tilemap 2017-07-01 21:45:02 +02:00
Juan Linietsky
13eab7d1aa Added visual script pong 2017-07-01 07:29:39 -03:00
Juan Linietsky
4593bdcc64 GUI demos converted to 3.0 2017-06-28 15:11:35 -03:00
Rémi Verschelde
c6a2f0ea7a Delete .import folders that should not have been versioned 2017-06-27 19:17:38 +02:00
Juan Linietsky
b9c4670f44 Ported screen space shaders demo, meaning SCREEN_TEXTURE works finally! 2017-06-26 22:42:53 -03:00
Juan Linietsky
8f6370f13d New pong demo that uses Godot as intended, erased old one. 2017-06-25 20:40:04 -03:00
Juan Linietsky
023521c1c9 This will make Akien angry (was left there as i was testing the feature..) 2017-06-25 19:15:26 -03:00
Juan Linietsky
c3899b9e7d WIP porting demos 2017-06-25 08:00:20 -03:00