Commit Graph

50 Commits

Author SHA1 Message Date
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Alex
7e43dbf64b Make animations smoother in Audio Spectrum demo (#972) 2023-10-18 01:31:12 +02:00
MotH
0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
f6ac674864 Add icons for several projects (#886) 2023-04-13 16:51:05 +02:00
Hugo Locurcio
63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
InfiniteProductions
2b16927567 warnings fixed
-id shadowed by function parameter
-delta and new_text never used
2023-03-08 19:56:51 +01:00
InfiniteProductions
934b02bd84 fix getter/setter usage of AudioServer object
update names to match new ones
2023-03-06 21:37:59 +01:00
Danil Alexeev
b4ab5b4e14 Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile) 2023-03-01 10:22:42 +03:00
Hugo Locurcio
6df3667072 Improve Audio Spectrum demo
- Draw fake reflections for spectrum bars.
- Increase the bars' height to better make use of the window space.
- Use Compatibility rendering method for greater performance
  and compatibility.
- Update screenshot and icon.
- Remove a stray `.import` file.
2023-02-26 18:25:37 +01:00
bruvzg
78dffe0d04 Add a text-to-speech demo (#744)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 18:11:55 +01:00
Simon Proctor
5e8f722c91 Change warning ignores to use a string identifier (#842)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-16 20:14:51 +01:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Voylin
86be54ae49 New Icons for 4.0-dev demos:
Fixes some of the icons mentioned in #722.
Not sure if they are good enough or not, I'm not an artist in any way.

Changed Icons:
- 2D physics;
- 3D physics;
- Audio device changer;
- Audio mic record;
- GUI Control gallery;
- GUI Pseudo-localization.
Update
2022-04-20 10:31:44 +09:00
Voylin
1b1244d113 Adding settings for mix_rate, stereo and format for Mic Record Demo
small edit

Adding settings for mix_rate, stereo and format for Mic Record Demo

Adding settings for mix_rate, stereo and format for Mic Record Demo

small edit

Adding settings for mix_rate, stereo and format for Mic Record Demo

small edit

Adding settings for mix_rate, stereo and format for Mic Record Demo

small edit

Adding settings for mix_rate, stereo and format for Mic Record Demo

small edit

Adding settings for mix_rate, stereo and format for Mic Record Demo

small edit

Adding settings for mix_rate, stereo and format for Mic Record Demo

Fixing project settings
Small fixes

Vulkan to Vulkan Mobile,
Changed window size.
2022-04-03 14:00:26 +09:00
Aaron Franke
cb52878006 Use StringName literals with Input methods 2022-03-27 19:19:09 -05:00
Aaron Franke
0e2c5ad182 Update Audio demos to Godot 4 2022-03-26 20:48:33 -05:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
f1de905f87 Update README files after release 3.4-b0d4a7c 2022-03-26 04:42:06 -05:00
Aaron Franke
be43d1644b Add MIDI Piano Demo 2022-02-13 15:30:55 -06:00
Benjamin Armstrong
3e9e2079a7 Fix stall when playing recorded audio 2021-11-12 01:24:55 +11:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
7d64830cfe Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Aaron Franke
7e129db12e Use "not" instead of the exclamation mark in GDScript files
Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
Aaron Franke
918a289ee2 Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Hugo Locurcio
fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke
50fb2071a0 Improve icon.png for projects using default icon 2020-08-15 17:25:12 -05:00
Aaron Franke
8dff86d370 Add README files to categories 2020-07-03 20:45:51 -04:00
Aaron Franke
c13e56662f Clean up unused and outdated environment files 2020-06-27 20:58:19 -04:00
Aaron Franke
35d44b5d85 Remove trailing space characters in the formatting script 2020-06-21 23:00:13 -04:00
Aaron Franke
f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
8cdddc87ce Add README files to audio demos 2020-03-09 03:54:32 -04:00
Aaron Franke
aea4010bc8 Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Aaron Franke
b1953be73f Update Audio Device Changer demo to Godot 3.1.2 2020-01-22 17:32:12 -05:00
Aaron Franke
5bc48e2080 Merge pull request #287 from marcelofg55/audio_device_changer
Add new Audio Device Changer demo
2020-01-22 16:32:11 -05:00
Aaron Franke
617896737e Update Audio demos for Godot 3.1.1 2020-01-21 21:33:36 -05:00
Hugo Locurcio
184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Juan Linietsky
ceefc33fe4 Improved tutorial for sync audio with music, use two approaches. 2019-04-27 15:26:48 -03:00
Juan Linietsky
e22a46f301 Add a BPM sync tutorial. 2019-04-27 14:14:17 -03:00
Juan Linietsky
c819e3b276 Demos for sound generation and audio spectrum analysis. 2019-04-10 12:26:55 -03:00
Rémi Verschelde
1a5517ae1a MicRecord: Improve UI for mobile, add status label 2019-03-08 15:39:49 +01:00
Rémi Verschelde
a38b315064 Port audio, gui, mono, networking and viewport demos to Godot 3.1 2019-02-26 14:50:18 +01:00
Marcelo Fernandez
453405031c Added MicRecord demo 2018-12-15 14:45:28 -03:00
Marcelo Fernandez
db411004b5 Add new Audio Device Changer demo 2018-10-08 22:23:23 -03:00