Commit Graph

86 Commits

Author SHA1 Message Date
Ryan Roden-Corrent
722bd11689 Update viewport scaling demo to 4.x
The 3d_scaling demo was updated to use the built-in 3D scaling mechanisms
in the Forward+ and Mobile renderer (Compatibility in 4.3).

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-13 19:17:02 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
Rémi Verschelde
6947ff4529 Merge pull request #858 from KMouratidis/patch-1
Fix "is mount_event" check in gui_in_3d to work with both 4 beta and 4 rc
2023-02-28 16:41:09 +01:00
Danil Alexeev
1cf4fff74a Remove unnecessary randomize() (#862)
Seed is now automatically randomized on startup in Godot 4.
2023-02-27 18:02:44 +01:00
Kostas Mouratidis
d059806f20 Fix "is mount_event" check in gui_in_3d to work with both 4 beta and 4 rc 2023-02-26 13:10:46 +01:00
Hugo Locurcio
682b933dac Improve dynamic split screen demo (#815) 2023-01-17 21:41:02 +01:00
Hugo Locurcio
2c2c89e040 Improve 2D in 3D demo (#814) 2023-01-17 21:37:16 +01:00
Hugo Locurcio
1d5184e235 Update most demos for Godot 4.0.beta10 (#782) 2023-01-05 16:50:17 +01:00
Aaron Franke
81fef6072b GUI in 3D: Always process GUI even when the scene tree is paused 2022-04-03 04:14:28 -05:00
voylin
e6c19ff4a9 Fix scaling not working after resizing the window (#699) 2022-03-29 19:28:58 -05:00
Aaron Franke
cb52878006 Use StringName literals with Input methods 2022-03-27 19:19:09 -05:00
Aaron Franke
3e3a9e7b6e Update Viewport demos to Godot 4 2022-03-26 19:29:53 -05:00
Aaron Franke
bbe50fc9da Convert demos to Godot 4 using regular expressions in a script 2022-03-26 16:09:10 -05:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Hugo Locurcio
cbb5c94c6f Allow 3D demos to fallback to GLES2
A GLES2-specific tweak is now documented for the GUI in 3D demo.

This also tweaks shadow quality and performance to find a better
balance and result in smoother shadows, including when using GLES2
(thanks to the use of PCF13 shadow filter mode).

In demos that allow falling back to GLES2, ETC1 texture import
is enabled to allow exporting to Android or HTML5 without having
to tweak anything.
2021-11-05 09:57:51 -05:00
Aaron Franke
6875a21545 Replace built-in scripts and delete strange "e" scripts 2021-06-21 12:33:42 -04:00
Aaron Franke
19312b2899 Simplify 3D robot in the 3D in 2D demo 2021-06-06 23:28:53 -04:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
Aaron Franke
4913cd868a Misc fixes and tweaks 2021-03-03 02:59:17 -05:00
Hugo Locurcio
aa65867e43 Improve several demos' configuration
- Enable anisotropic filtering in 3D demos, and set the quality to
  16× on desktop and 4× on mobile.
- Enable 4× MSAA on some 3D demos that didn't use it beforehand.
- On GLES3 demos, disable MSAA on mobile as these demos are often
  more demanding.
- Use more conservative framebuffer allocation settings for better
  performance.
- Use PCF13 shadow filtering in GLES2 demos on desktop to benefit
  from soft shadows in Godot 3.2.4 and later.
  In Godot 3.2.3, this will make shadows smoother but still "blocky".
- Use Lossless compression instead of VRAM compression for
  small textures such as the voxel demo texture atlas.
2021-02-28 22:28:44 +01:00
Hugo Locurcio
4adaaa2eb2 Simplify the 3D scaling demo setup, enable filtering by default
It turns out using a TextureRect node isn't necessary :)

The typical ViewportContainer + Viewport setup can be used just
fine to enable filtering on the ViewportTexture returned by the
Viewport.

The performance of the new method is equivalent to the old one.
2021-02-13 02:56:51 +01:00
Aaron Franke
3d9bcc6d97 Simplify 3D in 2D demo 2020-12-06 22:00:51 -05:00
Aaron Franke
fc54dd9c23 Fix README files, especially in Android IAP demos 2020-11-28 22:05:39 -05:00
Aaron Franke
918a289ee2 Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
Hugo Locurcio
fe6103256a Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
Aaron Franke
d4bf89d364 Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
Aaron Franke
fcc7d5c723 Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
Aaron Franke
8dff86d370 Add README files to categories 2020-07-03 20:45:51 -04:00
Aaron Franke
189d6ac9b4 Misc fixes and tweaks to many demos 2020-06-27 21:07:49 -04:00
Aaron Franke
c13e56662f Clean up unused and outdated environment files 2020-06-27 20:58:19 -04:00
Aaron Franke
35d44b5d85 Remove trailing space characters in the formatting script 2020-06-21 23:00:13 -04:00
Aaron Franke
5f1905e0d6 Replace _input with _unhandled_input 2020-06-08 22:43:19 -04:00
Amara M. Angel
7a9b45f156 Update Viewports tutorial to use "frame_post_draw" 2020-04-03 19:42:51 +02:00
Aaron Franke
f9e7456b70 Add descriptions to all projects with README files
These show up in the project manager when hovering over projects.
2020-03-16 20:50:53 -04:00
Aaron Franke
f2a18910aa Add README files to Viewport demos 2020-03-09 03:54:32 -04:00
Aaron Franke
aea4010bc8 Convert most demos to GLES 2
Also fix Viewport error in 3D scaling demo, add an icon to Multiplayer Bomber, and rename BPM sync files.
2020-03-04 20:59:12 -05:00
Aaron Franke
001e51d2d3 Merge pull request #413 from Calinou/add-viewport-3d-scaling-demo
Add a viewport 3D scaling demo
2020-02-19 15:22:11 -05:00
Hugo Locurcio
b927ea3c63 Add a viewport 3D scaling demo
This demo shows how to scale the 3D viewport rendering without
affecting 2D elements such as the HUD. It also demonstrates how to
toggle filtering on a viewport by using TextureRect to display the
ViewportTexture delivered by the Viewport node.
2020-02-19 21:13:20 +01:00
Hugo Locurcio
da374bccda Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke
cb5906aea3 Slightly improve the GUI in 3D demo 2020-02-01 03:18:53 -05:00
Aaron Franke
237a8654b0 Improve the screen capture demo 2020-02-01 03:18:53 -05:00
Aaron Franke
e3fd4c662c Update 3D in 2D demo to Godot 3.1.2 2020-01-31 15:15:57 -05:00
Aaron Franke
43dcf5c1e7 Clean up editor/display_folded 2020-01-28 13:47:21 -05:00
Aaron Franke
d19c746231 Merge pull request #371 from BenjaminNavarro/master
Add dynamic split screen demo
2020-01-28 13:38:26 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Benjamin Navarro
5bdd178d85 Embed WorldEnvironement scene into the main one 2020-01-28 13:32:45 +01:00