There is no decomposition going on for any contours,
and the tolerance argument is entirely unused.
Decomposition and tolerance is handled entirely
in gskpath.c by its trampoline.
Make gsk_path_builder_add_rect always
produce a clockwise rectangle. This matches
what we do for circles and rounded rects,
which also go clockwise. Note that we
still need to allow negative widths in
the contour code, to implement reverse().
Add a contour that optimizes some things for
rectangles. Also add rectangle detection to the
path parser, and add tests similar to what we
have for the other special contours.
Check that the start- and endpoint work
as expected and verify that their winding
numbers match the ones of the standard contour,
and are negated when the contour is reversed.
This special contour takes advantage of its
rounded-rect-ness for speeding up bounding
boxes and winding numbers. It falls back
to the standard contour code for everything
else.
Add a private gsk_path_point_to_string that
can be called in the debugger if you want
to see the contents of a GskPathPoint and
are too lazy to cast it to GskRealPathPoint
yourself.
Only do the work for a curve the first time
we need it. This should greatly speed up
use cases where you only create a measure
to get the length of the path.
In order to compute path lengths efficiently, we need
to cache lookup tables. This commit adds API to let
contours allocate and free such measure data, as well
as API to use the data to go length -> point and
vice versa.
The runner is not available in forks (on purpose / for security
reasons), so jobs created there will be stuck indefinitely until they
timeout and fail the pipeline, which is undesireable.
That also means that the initial goal to enable macOS jobs for all MRs
is out of reach: if you are an external contributor (read: non-project
member), your MR pipelines run in your fork, therefore have no access
to the runner.
...and not around the center of the render node, as one could expect
given that the render node syntax for rotation, transform: rotate(90);,
happens to match the CSS syntax for the same thing, and CSS does rotate
around the center by default.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
The logic would confuse empty child bounds (in which case nothing should
get rendered) with NULL child bounds (in which case the child node's own
bounds should get used). In fact, if the child bounds are empty, we can
discard the descendant render nodes completely, getting a nice little
optimization.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
This tests the merging of nested color matrix nodes feature of
GtkSnapshot, which was broken before commit 082fdfdb24.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
This takes a render node tree and "replays" it by using the GtkSnapshot
machinery. We don't necesserily expect to get back an exactly equal
render node tree back, since GtkSnapshot applies various small
optimizations where possible, but the original and the replayed nodes
should render to identical textures.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
We don't need to have the derivative as a curve,
it is enough for us to compute values of the
derivative at a given t, which we can also do
for conics.
Arcs were appealing, but they have a fatal flaw: we can't
split our arcs without changing the ellipse they trace.
That could be fixed by adding an extra parameter, but then
it is no longer any better than conics.
So switch back to conics, which have the advantage that they
are used elsewhere.
Texture downloads can be initiated due to the weirdest reasons - and if
they cause a GL context to be changed, it'd be basically unpredictable
when the GL context changes.
An example is the Cairo renderer - if it needs to draw a GL texture, it
will download it.
Now that no longer changes the GL context.
It's expected that gtk_widget_get_root() will return NULL if the widget
tree does not contain a root widget. I don't know what that means or why
it happens, but it's true in gnome-control-center's network panel when
displaying the OpenVPN configuration dialog. We need to handle it.
Fixes#6056
Add a new curve type for elliptical arcs
and use it for rounded rectangles and circles.
We use the 'E' command to represent elliptical
arcs in serialized paths.
FLT_EPSILON is the distance between 1.0 and the next distinct floating
point number, and doesn't necessarily have anything to do with the
precision we can expect from a series of floating-point calculations.
Experimentally, 1e-6 is achievable, even on platforms with unusual
floating point implementations like i387.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6051
Bug-Debian: https://bugs.debian.org/1050076
Signed-off-by: Simon McVittie <smcv@debian.org>
Linking on Windows can easily run out of memory, and limiting it
to a single link operation (i.e. disabling parallelization) should
be enough to avoid this problem.
That's a gcc warning (clang has the equivalent -Winitializer-overrides,
but that one is included in -Wall) that complains about things like:
VkOffset3D offset = { .x = pt.x, .x = pt.y, .y = 0 };
So you don't have to spend a few hours trying to understand what's going
on before realizing your copy/paste skills are substandard.
The magical term to know about (because the GLSL compiler or the
validation layers sure as hell don't) is:
"dynamically uniform expression"
because if you don't have that when indexing a texture or buffer array,
you need to add nonuniformEXT() around the index variable.
Fixes the close icon on AMD having glitches of the previous icon visible
in some pixels.
When redoing a history entry, its `is_modified` flag is not
reflected to the history state tracker. So GtkTextBuffers may
expose a modified=FALSE status, despite a change was actually
applied to the buffer.
For the undo case, an `is_modified_set` flag was set on the last
entry of the undo queue when a change of the modified state of
the history is requested. This commit does the same on the first
entry of the redo queue.
Closes#5777
…files, or other cases other than calling new_from_model_full(), which
generally makes it far easier to experiment with the effect of flags,
including by changing the value of the property in the Inspector.
fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/6030#note_1818229
We must be careful with single-point contours
that contain just a move. These never occur in
practice, but our randomized tests produce them
regularly.
* The `.background` class gets put on `popover`, not `content`
* Use backticks to style node and class names with monospace
* Link to GtkPopoverMenu
* Add to PopoverMenu a bit outlining how items and sections look in CSS.
Based on reverse engineering the color node and contrary to my
expectations, the matrix/offset is expressed in, and applied to,
unpremultiplied colors. The colors are being explicitly
unpremultiplied, transformed according to the matrix/offset, and
premultiplied back (see color_matrix.glsl). The matrix is getting
transposed.
Also, copy the same blurb to the corresponding GtkSnapshot function.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
The code was appliying the matrices in the wrong order: we have to apply
the inner node's matrix first, and the outer one second. Due to the
matrices being implicitly transposed, the matrix multiplication was done
in the right order, yet the wrong matrix was being mutliplied by the
wrong offset vector.
To make the code a little easier to follow, create explicit variables
for the resulting matrix and offset (instead of reusing matrix2 and
offset2), and fix & expand the comment to document how matrix
transposition factors into this.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
The (out caller-allocates) and (out callee-allocates) annotations are
meant for structured or pointer types. Plain old data types are just
regular out parameters and don't need the annotation about who allocates
them.
See glib!2005, gjs#570
Widgets are flashed by the window when it receives Tree::object-selected
- but we were emitting said signal from select_object(), i.e. if we were
made to select by an external caller. We should also emit it if the user
interactively selects an item, so the window receives+flashes the widget
fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/6022
Make all the action signal handlers call
begin/end_change(), so we can rely on
change_count being >0 to check later if
an action is user-initiated or programmatic.
Fixes: #6018
On macOS 14, NSComboBox can't popup the dropdown list of filters. That
makes native filechooser on macOS completed broken. And NSComboBox is
more complex since it is a widget focused on edit capability.
NSPopUpButton is more suitable for plain selectable dropdown list.
Fixes: 4986
Signed-off-by: Qiu Wenbo <qiuwenbo@kylinos.com.cn>
GContentType on macOS switched to UTI since glib 2.51. We should not assume it as MIME type anymore.
Fixes: #4986
Signed-off-by: Qiu Wenbo <qiuwenbo@kylinos.com.cn>
Appending `s` breaks the [type@NS.Object] notation, so fix that in
ListHeader. Add links to ListItem and Overlay, and avoid appending `s`
after `backtick`s just for consistency with the [type@NS.Object] issue.
Take a rendernode as source and a GskPath and GskStroke,
and fill the area that is covered when stroking the path
with the given stroke parameters, like cairo_stroke() would.
and friends. This used to work OK via Container.add() but stopped
working in GTK4. While we have some ways left to TRY to add children
(via GtkWindow and Box), those don't work and result in broken layout
and assertion failures. Add basic API that can allow this to work again.
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/6001
This commit adds the basic infrastructure for paths.
The public APIs consists of GskPath, GskPathPoint and
GskPathBuilder.
GskPath is a data structure for paths that consists
of contours, which in turn might contain Bézier curves.
The Bezier data structure is inspired by Skia, with separate
arrays for points and operations. One advantage of this
arrangement is that start and end points are shared
between adjacent curves.
A GskPathPoint represents a point on a path, which can
be queried for various properties.
GskPathBuilder is an auxiliary builder object for paths.
graphene_rect_t is not well-suited for this purpose,
since you end up with floating-point precision problems
at the upper bound (x + width, y + height).
This struct carries information about scrolling a scrollable, so that
individual scrollables can share this struct for their scrolling APIs.
For now, there's not much information here, we're still trying to cook
up an API that works well.
The protocol spec isn't clear about the relationship
between the capability enum and the uint in the capability
event.
Fix things to use the same relationship as mutter.
While working on deprecation cleanups, I noticed
that removing GDK_DEPRECATED_IN... from headers
does not have the effect of making the symbols
disappear, since we were forgetting to set the
default visibility to hidden.
The builder test was relying on default visiblity
for non-static functions. Make it explicit that we
want to export these functions, so the test keeps
working when we change the default visibility.
Under circumstances I haven't fully tracked down,
these demos refuse to run, failing to locate their
callbacks. So use the machinery we have, and set up
a GtkBuilderCScope for each of the problematic cases.
It was calling get_hexpand () / get_vexpand (), which only get whether
the expand properties are set on the widget itself. Use
compute_expand (), which properly walks the widget tree and finds
whether exapnd is set on the widget or any of its descendants.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
No longer crashes with my listview_clocks demo or in real scrolling in
my application. "GtkGridView failed to scroll to given position. Ignoring..."
warnings are printed when it would have crashed.
Sometimes the scroll jumps incorrectly when it doesn't crash, but that's
a separate bug but is probably related to whatever is causing this
crash.
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/5945, at least in
terms of the immediate crash.
Make .svg use the Cairo renderer to save to an SVG file.
It's useful when comparing rendering behavior and times with
web browsers (as long as one is aware that browsers build a full
DOM tree out of those SVGs).
Just like GtkInscription does since commit 883011f2. The layout offsets
are maintained as floats, and only converted to integers when exposing
them to callers.
This is implemented using a new xdg_toplevel `suspended` state, and is
meant for allowing applications to know when they can stop doing
unnecessary work and thus save power.
In the other backends, the `suspended` state is set at the same time as
`minimized` as it's the closest there is to traditional windowing
systems.
With our current font rendering stack, subpixel positioning simply does
not look good on non-HiDPI displays compared to font hinting.
While we have a setting as a way to restore font hinting, it's fairly
clunky to use with sandboxed applications, since it requires injecting a
settings.ini file in every application's configuration directory, or
adding the user's own configuration directory into the sandbox.
As a workaround, we can check the scaling factor used by GTK, and only
enable subpixel positioning if the factor is greater than one.
We told Pango to limit width to mid pixels, and it returned a layout
size of text_width by text_height; text_width can be considerably
smaller than mid. If the layout fits, we know that it fits at
text_width, so set max to that. This lets us skip many iterations in a
typical case.
If we don't set the alignment then there is a chance that it ends up
commonly on a 4-byte boundary and GResources will have to malloc/memcpy
the static data.
With --set-section-alignment (which takes a byte offset not ^2) available
in objcopy >= 2.33 we ensure that expectation is met.
To use markup label in menu items, when the menu item has a submenu.
Small additions to 'gtk/gtkmenusectionbox.c' to set the markup attribute
for menu items with submenus.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5946
The GtkFileDialog code was asserting that
we get exactly one file back. But the function
is nullable anyway, so lets just return NULL
if we don't have a file.
Fixes: #5975
If we have a non-zero Adjustment:page-size, the actual amount we draw is
reduced by that page-size. We account for this in various places, but we
did not when deciding how far to allocate the highlight widget, so we
were drawing the highlight not far enough, falling short of the value.
This fixes by subtracting the page-size from the drawn range here too.
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/5976
Instead of scale and whatnot, pass:
1. The image size
2. The viewport to map to that image size
and compute everything else from there.
In particular, we set the Vulkan viewport to the image dimensions
instead of the viewport size.
All of this makes things a lot simpler while keeping the required
functionality.
If people specify the filename, they should know what they're doing.
If they don't, abort if the guessed filename already exists and insist
on the user explicitly giving it.
As pointed out in #3417, there is a long-standing
difference in how GtkEntry and GtkTextView treat
Ctrl-Shift-Backspace (and other variations): GtkEntry
always operates on the selection first, if it exists.
GtkTextView only handled plain Backspace that way, and
ignores the selection for other variations.
There is no good reason for this difference, so just
remove it and make GtkTextView behave the same as
GtkEntry.
Fixes: #3417
The relevant question here is about details, because we have to choose
if we declare alpha-only formats as having their (nonexistant) color
channels premultiplied or not, so that the code paths using them can do
the right thing.
Because we are premultiplied by default, it makes sense to treat alpha
like that, because then the alpha-only code doesn't need to do
workarounds for straight alpha.
Where this is relevant of course is when expanding the alpha channel
into color channels, where we want to end up with white.
So make sure we do color = alpha there instead of color = 1 like we did
before.
We need them for mask-only textures.
For tiffs, we convert the formats to RGBA (the idea that tiff can save
everything needs to be buried I guess) as tiffs can't do alpha-only.
Add a bunch of inline functions for graphene_rectangle_t.
We use those quite extensively in tight loops so making them as fast as
possible via inlining has massive benefits.
The current render-heavy benchmark I am playing (th paris-30k in node-editor)
went from 49fps to 85fps on my AMD.
Basically, memcpy() asap if possible.
This happens a lot in Vulkan, where we gdk_memory_conert() image
data from memory textures straight into the VulkanBuffer.
And usually we support the format.
When a GdkMemoryFormat is not supported natively and there's
postprocessing required, add a way to mark a VulkanImage as such via the
new postprocess flags.
Also allow texting such iamges only with new_for_upload() and detect
when that is the case and then run a postprocessing step that converts
that image to a suitable format.
This is done with a new "convert" shader/op.
This now supports all formats natively, no conversions happen on the CPU
anymore (unless the GPU is old).
Add an explicit begin() and an end() op. For now, this looks like
overkill, but it allows doing renderpasses with custom ops that are not
meant to render a rendernode.
Examples for this are pre/postprocessing passes or 2-pass blur.
The API was using regions because it always had. But all the code ever
did was get the extents of the region.
So simplify everything by using rectangles everywhere.
These days, we can query it with gsk_vulkan_render_get_context().
Makes quite a few functions require one less argument.
And it also makes the GskVulkanRenderPass empty. Gotta figure out what
to do with it.
Instead, build-depnd on glslc to build them.
glslc is available in all important distros for a while:
Fedora >= 28
Ubuntu >= 23.04
Debian >= 12
Arch
Opensuse >= 15.2
msys2
are the ones I checked.
So we can depend on it and avoid having to deal with keeping spirv files
up-to-date in all commits.
It's also 700kB of data, and not updating it helps.
We now store all the relevant state of the image inside the VulkanImage
struct, so we can delay barriers for as long as possible.
Whenever we want to use an image, we call the new
gsk_vulkan_image_transition() and it will add a barrier to the desired
state if one is necessary.
... and all the remaining functions still using it.
It's all unused and has been replaced by upload and download ops.
With this change, all GPU operations now go via GskVulkanOp.command()
and no more side channels exist.
This op queues a download of an image. The image will only be available
once the commands finished executing, so it requires waiting for the
render to finish, which makes the API a bit awkward.
Included is also a download_png_op() useful for debugging.
The render pass ops were not updating the image's layout to the final
layout when a render pass ends.
Fix that.
Also make the layouts explicit arguments to the render pass op.
Split out the function that uploads using a buffer, so that it can be
used with an area to only update parts of the image.
That feature is not used yet, but will be in future commits.
We were clowing through all the Pango caches for no benefit.
It made the test generation stuck in fontconfig loops instead of
quickly generating tests.
So don't do that and limit the different fonts to some reasonable list
of options.
If a command takes too long to execute, Vulkan drivers will think they
are inflooping and abort what they were doing.
For the simple color shader with smallish nodes, this happens around
10M instances, as tested with the output of
./tests/rendernode-create-tests 10000000 colors.node
So just limit it to way lower, so that we barely never hit it, ut still
pick a big number so this optimization stays noticable.
For small regions, the optimization doesn't matter that much, so we
don't need to do lots of work on the CPU.
In particular, this should catch icons and their backgrounds (32x32),
but I was generous in selecting the number.
Gets my discrete AMD on widget-factory back to the 1900fps it had before
this optimization while making the driver clock the GPU's shader at
1.7GHz instead of the 2.1GHz it used before.
Using clear avoids the shader engine (see last commit), so if we can get
pixels out of it, we should.
So we detect the overlap with the rounded corners of the clip region and
emit shaders for those, but then use Clear() for the rest.
With this in place, widget-factory on my integrated Intel TigerLake gets
a 60% performance boost.
The op emits a vkCmdClearAttachments() with a given color. That can be
used with color nodes that are pixel-aligned and opaque to significantly
speed up rendering when the window background is a solid color.
However, currently this fails a bit outside of fullscreen when rounded
clip rectangles are in use to draw rounded corners.
Instead of using the upload vfunc and going via the code in
GskVulkanImage, copy/paste the relevant code into the command() vfunc.
This is meant to achieve multiple things:
1. Get rid of GskVulkanUploader and its own command buffer and general
non-integration with operations.
2. Get rid of GskVulkanOp:upload()
3. Get the upload/download code machinery for GskVulkanImage and put it
with the actual operations.
The current code can't do direct upload/download, that will follow in a
future commit.
... instead of doing the equivalent things manually by creating a
RenderPass and calling the relevant functions.
Now all renderpass operations are indeed stored in ops.
Also reshuffle the command emission code, because we no longer need to
emit the ops for the base renderpass.
As a result we only submit a single command buffer containing all the
render passes instead of once per render pass.
We also bind vertex buffers and descriptor sets only once now at the
start instead of once per renderpass.
Use the OpClass.stage to order operations:
1. Put upload ops first
This way we can ensure they are executed first.
2. Move subpasses for offscreens in front of the pass using them.
This is a massive refactoring because it collects all the renderops
of all renderpasses into one long array in the Render object.
Lots of code in there is still flaky and needs cleanup. That will
follow in further commits.
Other than that it does work fine though.
All the ops that just execute a shader do pretty much the same stuff, so
put it all in a single function that they all call.
It's basically faking a base class for them.
Instead of recreating the same renderpass object in every frame and for
every offscreen, just reuse it.
Technically, we can save this per-renderer or even per-display (it
should really be cached by VkDevice), but we have no infrastructure for
that.
The function name gsk_vulkan_render_get_pipeline() had been used for
GskVulkanPipeline. Since those are gone now, we can use that name for
VkPipelines.
Renderpasses get recreated every frame, but we keep render objects
around. So if we keep the vertex buffer in the render object, we can
also keep it around and just reuse it.
Also, we only need one buffer for all the render passes, which is
another bonus.
The initial buffer size is chosen at 128kB. Maximized Nautilus,
gnome-text-editor with an open file and widget-factory take ~100kB when
doing a full redraw. Other apps are between 30-50kB usually.
So I chose a value that is not too big, but catches ~90% of cases.
Interning strings is slow, especially if we can instead do direct
pointer compares.
Also refactor the pipeline lookup code a bit to make use of the
refactored code.
Set it after creating all the ops and then use it for iterating.
Note that we cannot set it while creating the ops because the array may
be realloc()ed into a different memory region which would invalidate all
the pointers.
It currently has no use, but that will come later.
Also put the typedefs into headers in gsk/vulkan, they have nthing to do
outside that directory.
Remove the function to add a node from both the GskVulkanRender and the
GskVulkanRenderPass.
That means they are both now meant to draw exactly one node.
This is a rudimentary - but working - port.
Glyph uploads are still using the old machinery, a bunch of functions
still exist that probably aren't necessary anymore and each glyph emits
its own node.
This will need to be improved in further commits.
This shader is an updated version of the mask shader, but I want to use
the mask name for the mask node and that's a different functionality.
Also, add an operation for it and partially implement the mask node
using it, so we can test that this shader works.
Replacing the shader used for text rendering is the next step.
The benefit here is that we can now properly cross-fade when one of
start/end is fully clipped out by just replacing it with an opacity op
for the other.
This was not possible with the old way we did things.
Instead of creating a pipeline GObject, just ask for the VkPipeline.
And instead of having the Op handle it, just let the renderpass look
up/create the relevant pipeline while creating commands so that it can
insert vkCmdBindPipeline calls as-needed.
This reverts commit 0f184d3270.
The renderer is good enough to make use of the clip region.
Or rather: If it isn't, the renderpass should take care of that, not the
render object.
This reverts most of commit f420c143e0
again because it turns out GPUs like combined images and samplers.
But: The one thing we don't revert is allowing the C code to select any
combination of sampler and image:
gsk_vulkan_render_get_image_descriptor() now takes a 2nd argument
specifying the sampler.
This allows the same flexibility as before, we just combine things
early.
This change was inspired by
https://developer.nvidia.com/blog/vulkan-dos-donts/
Have a resource path => vkShaderModule hash table instead of doing fancy
custom objects.
A benefit is that shader modules are now shared between all renderers
and pipelines.
Instead of creating the op manually, just pass in the renderpass and
have the op created from there.
This way ops aren't really initialized anymore, they are more appended
to the queue, so instead of foo_op_init() we can just call the function
foo_op().
The new code always uses an offscreen, even for children that are
exactly fitting texture nodes.
I would have had to write more code and didn't consider it worth it,
especially because it would have required complicating the
get_as_image() function.
This was the last node using the texture pipeline.
Instead of having one function that gets the image for the texture and
uploads it if it doesn't exist yet, make it 2 functions:
One to get the texture if it exists.
One to assign an uploaded image to the texture.
This way, we can potentially do the upload ourselves.
Allocate the memory up front instead of passing the Op into it.
This way, we can split ops into their own source file and use
init/finish style to use them.
GskVulkanOp is meant to be a proper abstraction of operations
the Vulkan renderer will be doing.
For now it's an atrocious clunky piece of junk wedged into the
renderpass codebase.
It's so temporary that I didn't even adjust indentation of the code.
Make sure to end the signal name with a colon so GIR recognizes the
signal. This should also fix the problem that the documentation for that
signal is currently missing in the rendered gi-docgen output.
Wait for device to be idle because this function is also called in
window resizes.
And if we destroy old swapchain it also destroy the old VkImages,
those images could be in use by a vulkan render.
This fixes a issue reported in Mesa repository when running
GTK with Xe KMD.
Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9044
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
The validate command does need a display connection,
for better or worse. So exit in an orderly fashion
if we don't have one, instead of crashing.
Fixes: #5948
Intersection with a roudned clip takes too long.
Instead, rename the function to may_intersect() to be clear about what
it does and then just intersect with the regular rectangle.
If we don't clip anything, we stil have bounds - either the framebuffer
size or (more likely) the scissor rect. And we don't want to draw
anything that is outside these bounds.
So clip in those cases, too.
Stops gtk4-demo --run=listbox from trying to render the whole listbox
instead of only the visible parts.
Use G_TYPE_CHECK_INSTANCE_TYPE() instead of just checking for != NULL.
After all, this is a GTypeInstance.
Also fixes some gcc complaints when checking
node == NULL || GSK_IS_RENDERNODE (node)
which gcc was convinced would be always true.
We have largely moved away from changing styles when :backdropped, aside
for some things in HeaderBars and Buttons. So we probably should not be
automatically dimming text in labels in list[view]s anymore either, as
that introduces differences if text happens to be in such widgets vs not
PROP_STORAGE_TYPE was only notified if it was changing *to* EMPTY, in
gtk_image_clear_internal(). We did not notify when it changes *from*
EMPTY to something non-empty. We should as not doing so is confusing,
e.g. if a user wants to bind :storage-type to :visible if non-empty,
which I just did! So, in functions that apply an ImageType, now notify.
Also do so in gtk_image_set_from_definition, declared in imageprivate.h,
even though none of the function there are currently used anywhere.
(Should they be removed?)
This mapping of stylus evdev input event codes into GDK button numbers
makes gdk/wayland inconsistent with gdk/x11, so depending on the backend
the same button middle-click pastes or right-click pops up menus.
Make the wayland backend consistent with X11, so that a GNOME wayland
session gets these buttons consistently mapped across all kinds of
clients.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5935
* Add links to various symbols.
* Mention DirectoryList in the "ready-made choices available" section.
* Don't say that GridView can display headers: it makes no attempt to.
The match operator was added in Python 3.10, which is a bit too new for
some downstreams.
While at it, let's fix the flake8 errors and warnings.
Fixes: #5934
Ignore long lines; most of our Python scripts generate code or other
types of files, which makes long lines a necessity.
We should validate all our Python script in our CI as well.
Inverted alpha masks have an effect on the source, even if the mask
doesn't cover the source at all - or worse, is completely clipped out.
The GL renderer handles this fine, but Cairo and Vulkan had
optimizations that got this wrong.
In particular, fix the combination of luminance and alpha. We want to do
mask = luminance * alpha
and for inverted
mask = (1.0 - luminance) * alpha
so add a test that makes sure we do that and then fix the code and
existing tests to conform to it.
When color-matrix modifying a clear surface, the surface would remain
clear according to Cairo.
That's very unfortunate when we prepare a mask for inverted-alpha
masking.
If we build our own targets, we need to include those.
This is only relevant when adding new shaders because meson will
complain that the (unused) sources don't exist as it tries to include
those.
And that will make the build.ninja file not be generated which would
have build those shaders and would have allowed to copy them into the
sources.
Note that this makes builds with glslc not care about all the shader
files being included with the sources, but we have CI to check that.
In particular, catch radius values being < 0 by return_if_fail()ing in
the rendernode creation code, and by erroring out in the rendernode
parser.
I try too much dumb stuff in the node editor.
As this script is now also used in GLib, unify the formatting between
GLib and GTK. Make the formatting of the script conformant to the
Black[1] tool, as GLib requires, and add a copyright header to this
script.
[1]: https://black.readthedocs.io/en/stable/, see also
$(glibsrcroot)/.gitlab-ci/run-bash.sh
Our default theme is now Default, not Adwaita, & HighContrastInverse was
renamed to Default-hc. So these checks did not work anymore. Rather than
hard-coding the new names, & possibly running into the same issue again,
we can just look for the convention of appending -dark to the theme name
and/or the Settings:prefer-dark-theme prop. The latter, we can & likely
SHOULD also apply to all themes - not just ours as before. We also check
for the :dark suffix as that means the theme variant - & before checking
GtkSettings check the GTK_THEME env var, just as GtkSettings itself does
The objcopy+ld approach to fast resource building
relies on behavior that is specific to the binutils
linker, and does not work with the llvm one.
Therefore, check for ld.bfd. We still fall back
to trying with just ld, since I'm not 100% sure
if binutils unconditionally installs ld.bfd.
Fixes: #5672
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/5922
The docs of `Gtk.DropTarget::accept` say this:
> If the decision whether the drop will be accepted or rejected depends
> on the data, [`::accept`] should return `TRUE`, [`:preload`] should be
> set and the value should be inspected via the `::notify:value` signal,
> calling `gtk_drop_target_reject()` if required.
But this pattern causes a CRITICAL, given these steps:
* Create a `DragSource` and `DropTarget`
* Keep the default `::accept` handler and set `:preload` to `TRUE`
* Connect to `notify::value` and therein call `DropTarget.reject()`
* CRITICAL at `DropTarget.enter()`→`Drop.get_actions()` on NULL instance
We should let the documented case work without a CRITICAL or worse, null
deref. And per @otte on the bug, we should bail earlier before `::enter`
& setting `GTK_STATE_FLAG_DROP_ACTIVE`; neither should occur if rejected
This fixes that, by checking after `start_drop()` when notifications are
thawed, whether any handler has `reject()`ed & set our `drop` to `NULL`.
The IFUNC resolvers that we are using here get
run early, before asan had a chance to set up its
plumbing, and therefore things go badly if they
are compiled with asan. Turning it off makes things
work again.
The gcc bug tracking this problem:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=110442
Thanks to Jakub Jelinek and Florian Weimer for
analyzing this and recommending the workaround.
g_hash_table_insert() frees the given key if it already exists
in the hashtable. But since we use the same pointer in the
following line, it will result in use-after-free.
So instead, insert the key only if it doesn't exist.
Make the display handle the cache, because we only need one.
We store the cache in
$CACHE_DIR/gtk-4.0/vulkan-pipeline-cache/$UUID.$VERSION
so we regenerate caches for each different device (different UUID) and
each different driver version.
We also keep track of the etag of the cache file, so if 2 different
applications update the cache, we can detect that.
Vulkan allows merging caches, so the 2nd app reloads the new cache file
and merges it into its cache before saving.
This will parse a <property/> containing the ISO 8601 format for a date
for use in GDateTime properties. For example:
<property name="sampled-at">2023-06-23T00:00:00.00</property>
The current documentation is narrative, but it lacks examples and proper
formatting, which makes it harder to read and visually scan.
Let's split off paragraphs and sections, so they can be easily linkend,
and add a few examples for each description.
When there isn't an accessible role set on the
instance or in class_init, we want to default
to 'generic'. There was one place where we
failed to do so.
We now need glib-2.76.0 or later, which removes our needs for the workarounds
that we need to build the media backends against GLib-2.74.x or earlier, so
clean up things a bit.
We are now using APIs that were introduced in 2.75.x, so let's use glib-2.76.0
here for our glib subproject.
Update the build and gobject-introspection items accordingly
It turns out variable length is only supported for the last binding in
a set, not for every binding.
So we need to create one set for each of our arrays.
[ VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-pBindingFlags-03004 ] Object 0: handle = 0x33a9f10, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xd3f353a | vkCreateDescriptorSetLayout(): pBindings[0] has VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT but 0 is the largest value of all the bindings. The Vulkan spec states: If an element of pBindingFlags includes VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT, then all other elements of VkDescriptorSetLayoutCreateInfo::pBindings must have a smaller value of binding (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-pBindingFlags-03004)
Somebody (me) had flipped the 2 flags in commit ba28971a18:
[ VUID-vkCmdCopyBufferToImage-srcBuffer-00174 ] Object 0: handle = 0x3cfaac0, type = VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0x430000000043, type = VK_OBJECT_TYPE_BUFFER; | MessageID = 0xe1b276a1 | Invalid usage flag for VkBuffer 0x430000000043[] used by vkCmdCopyBufferToImage. In this case, VkBuffer should have VK_BUFFER_USAGE_TRANSFER_SRC_BIT set during creation. The Vulkan spec states: srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-vkCmdCopyBufferToImage-srcBuffer-00174)
It's necessary now that we use storage buffers for gradients:
[ VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingStorageBufferUpdateAfterBind-03008 ] Object 0: handle = 0x1e72d70, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x943cc552 | vkCreateDescriptorSetLayout(): pBindings[0] can't have VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT for VK_DESCRIPTOR_TYPE_STORAGE_BUFFER since descriptorBindingStorageBufferUpdateAfterBind is not enabled. The Vulkan spec states: If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageBufferUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingStorageBufferUpdateAfterBind-03008)
We only want to settle on subtree content
if it provides nonempty text. Otherwise,
the tooltip should still win.
This was clarified in the current Editor Draft
of the accessible name computation spec.
Make this track the widgets' mapped state
instead of visible. Also, set hidden to FALSE
initially, since the accessible name computation
checks for hidden==FALSE.
There is no good way to set an explicit label
on the tab list of a GtkNotebook, so showing
a blue overlay on it is annoying more than
helpful.
This is another little deviation from the ARIA
authoring guidelines.
Due to the way listviews are set up, there is not
much of an alternative to setting labels on the
listitems, so don't recommend against doing it.
This is a little deviation from the ARIA authoring
guidelines.
Add properties to GtkListItem to set the accessible
label and description of the listitem widget. This
is important, since orca will read these if the
listitem widget ends up with the focus.
Add a helper function to find out which roles are
superclasses of each other.
This isn't used yet (apart from the existing use for
ranges), but it might be in the future.
This warning triggers quite a lot when opening
a window while orca is running, which clearly
shows that what it warns about happens in
practice. But fixing it is reentry hell, and
not a battle I'm up for today.
Its been more than a decade since Wayland
has not supported screen coordinates. Clearly
spamming every apps stderr with warnings is
never going to make ATs stop asking for screen
coordinates.
Just give up. Go home
Avoids unaligned accesses when e.g. the key_size is 12 and key_align is
8. We need to round the key size up to 16 to ensure that all keys are
appropriately aligned.
This manifested as a failure in the `gtk:gtk / sorter` unit test on
sparc.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5907
There were two problems here:
First, the code was checking for the abstract
range role, instead of its subclasses.
Second, the code was calling a string value
getter on a number value. Oops.
We can't set the display if we don't have a root,
but the default display is more than good enough
for the tests which otherwise would need to do
quite a bit more setup work to make their test
widgets rooted.
These functions rely on self->accessible_role
being set, and that is only the case for realized
contexts.
In practice, this is not a problem. Contexts are
realized before ATs can get their names or descriptions,
and the inspector realizes contexts too, nowadays.
The only place where this caused a hickup is the
testsuite.
Reimplement the name computation to follow the spec
(https://www.w3.org/TR/accname-1.2) more closely.
Also, unify the functions for name and description,
since their only difference is which property/relation
they use.
Shorten the warnings, and lower some of the
errors to 'not recommended' (where the authoring
guidelines say 'do not label', but aria doesn't
prohibit labels outright).
This is another case of nested control, in this
case it goes two levels deep. Since we already
have this hack, lets use it for all the cases.
This avoids some more complicated workaround.
The group role that we've used before has some
implications of semantic grouping, whereas these
containers are mainly about layout, so use the
generic role instead.
This should not affect the translation to AT-SPI
at all.
The affected containers are: box, grid, centerbox,
scrolledwindow, viewport, windowhandle, aspectframe.
The role of GtkTreeExpander has been changed to
button instead, since it acts as a button.
If a node has a higher depth, pick the RGBA format that has that depth
as the texture format we're renderig to with render_texture().
Support for adapting the swapchain is not part of this.
When a GdkMemoryFormat isn't supported, pick close formats that have a
higher chance of being supported.
Make sure this works recursively and the whole loop always ends up at
R8G8B8A8_UNORM because that one is mandatory.
Roughly, follow these rules:
1. Drop the unpremultiplied
2. Expand channels to include all of RGBA
3. pick swizzle that is RGBA
4. pick next largest depth
5. pick R8G8B8A8_UNORM
This way, we unify the code paths for memory access to textures.
We also technically gain the ability to modify images, though I have no
use case for this.
That way, the offscreen can create images of different types.
Its not used in this commit, but will come in handy when we want to
support high bit depth.
Pretty much copy what GL does and just use the default display to create
GPU-related resources without the need for a display.
This also adds gdk_display_create_vulkan_context() but I've
kept it private because the Vulkan API is generally considered in flux,
in particular with our pending attempts to redo how renderers work.
Fixes a bug introduced in d1135f9e3c.
Luckily the buffer was large enough that all my testing didn't catch it
because it took a few minutes to overflow.
The result of calling update_property needs
to be that the property is marked as set
afterward, even if the value we pass happens
to match the default value.
After this change, scrollbars have value-now
show up as zero in the accessiblity page of
the inspector, even when that matches the lower
bound.
Test included.
Fixes: #5886
Replace gdk_memory_format_prefers_high_depth with the more generic
gdk_memory_format_get_depth() that returns the depth of the individual
channels.
Also make the GL renderer use that to pick the generic F16 format
instead of immediately going for F32 when uploading textures.
Special-case nested buttons in our name computation,
since it is hard to reconcile all the a11y attributes
being on the wrapper, but the focus ending up on the
button inside.
This is a pragmatic approach that works. The only
downside is that the wrapper and the button end up
with the same name+description, but at least orca
seems to only read the focus elements' ones.
This reverts commit 343b9d246f.
Unfortunately, this makes it so that the focus ends up on
the 'generic' accessible, not the one with the label, and
orca remains quiet.
This reverts commit 5ec0b07baf.
Unfortunately, this makes it so that the focus ends up on
the 'generic' accessible, not the one with the label, and
orca remains quiet.
Make the internal toggle button generic, so that
the a11y checker doesn't complain about it not
having a label. And mark the icons in the popup
as presentational.
Make the color button itself take the button role,
and make the internal toggle button just be generic.
This solves the problem that labelled-by relations
that are set up in ui files via mnemonics point at
the toplevel, not the toggle button.
Make sure the color of the swatch and the button
are initially in sync. As a side-effect, this
ensures that the swatch has its accessible label
computed at the outset.
Include the needed headers so that we don't break the build with C4013
warnings, which are treated as errors if msvc_recommended_pragmas.h is
found during build configuration.
Complete the API change from commit be1729b316 ("signallistitemfactory:
Update signal prototype").
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
We can not compute the correct value, but that does not mean we should return
basically random values from an unitialized stack space.
Rather than that behavior, return zeros concistently.
Now that we don't use the old environment variables anymore to force
staging buffer/image uploads, we don't need them.
However, we do autodetect the fast path for avoiding a staging buffer
now, and we might want to be able to turn that off for testing.
So add GSK_DEBUG=staging that does exactly that.
This is unused now that all the code uses map/unmap.
The only thing that map/unmap doesn't do that the old code did, was use
a staging image instead as alternative to a staging buffer for image
uploads.
However, that code is not necessary for anything, so I'm sure we can do
without.
If the memory heap that the GPU uses allows CPU access
(which is the case on basically every integrated GPU, including phones),
we can avoid a staging buffer and write directly into the image memory.
Check for this case and do that automatically.
Unfortunately we need to change the image format we use from
VK_IMAGE_TILING_OPTIMAL to VK_IMAGE_TILING_LINEAR, I haven't found a way
around that yet.
Use the new map/unmap image upload method for Cairo node drawing:
1. map() the memory
2. create an image surface or that memory
3. draw to that image surface
4. success
There's no longer a need for Cairo to allocate image memory.
As an alternative to gsk_vulkan_image_new_from_data() that
takes a given data and creates an image from it, add a 3 step process:
gsk_vulkan_image_new_for_upload()
gsk_vulkan_image_map_memory()
/* put data into memory */
gsk_vulkan_image_unmap_memory()
The benefit of this approach is that it potentially avoids a copy;
instead of creating a buffer to pass and writing the data into it before
then memcpy()ing it into the image, the data can be written straight
into image memory.
So far, only the staging buffer upload is implemented.
There are also no users, those come in the next commit(s).
The GDK_SEAT_CAPABILITY_TABLET_PAD stood awkwardly out of the
ALL value. Even though it's not a keyboard, its focus has more
resemblance to it, so it should be part of this group together
with keyboards.
We were creating the pad device on wp_tablet_pad.done, but
at that time we do not know what tablet it is associated with,
thus we cannot get appropriate vid/pid/name properties for it.
To get that, we need to wait for the pad to enter a surface,
at that time we do know what tablet it is associated with, so
we can get better information about the device.
There are pads that may plausibly "change" tablet between
one .enter event and the next (e.g. Wacom Express Key Remote),
but this situation is highly unlikely. The pad devices created
are thus persistent until that situation happens.
Problem is GtkFileLauncher is unable to handle all the types of URIs
that are supported by gtk_show_uri(), e.g. help: URIs. GtkUriLauncher
avoids this problem.
Another problem is that GtkUriLauncher is just generally a better choice
for launching URIs, since you don't have to create a GFile in order to
use it. Porting code is slightly simpler.
The documentation still mentions both GtkFileLauncher and GtkUriLauncher
as options, but most people will use whatever the compiler recommends
when it prints the deprecation warning.
When the pointer leaves the window surface, gtk_window_capture_motion
will not be called anymore, so priv->resize_cursor may remain non-NULL
indefinitely without this.
If update_cursor is later called (via gtk_window_maybe_update_cursor) on
a virtual enter notify event (e.g. because the pointer entered a
descendant surface), it would previously re-set the window surface
cursor to priv->resize_cursor, which could result in the wrong cursor
shape being shown for descendant surfaces.
This affected mutter-x11-frames, see
https://gitlab.freedesktop.org/xorg/xserver/-/issues/1557.
One could also say that if the pointer leaves the window surface, it's
trivially not over any window edge.
Add an overlay that shows a11y issues.
For now, this checks for:
- abstract roles being used
- elements without labels
- required attributes
- required context
The tooltip text should only be considered after
all other means are exhausted. but it can be used
for both the name and the description.
See https://www.w3.org/TR/accname-1.2/
Implement this sentence from the "Accessible Name
and Description Computation 1.2" spec:
If the root node's role prohibits naming,
return the empty string ("").
See https://www.w3.org/TR/accname-1.2/
When nodes are added, nothing was warning us that we need to bump
N_RENDER_NODES.
Make sure that that's no longer necessary by refactoring the code to
remove the define.
This is more expensive, but it finds more cases, and in particular it
catches corner cases like empty nodes or fully clipped nodes that might
otherwise make the kernel throw signals in our direction.
When the GTK_MEDIA env var is set, check at startup that it works, not
only when the first MediaFile is instantiated.
This has the fortunate side effect that it prints help output for
GTK_MEDIA=help at startup, too.
With the current approach, we get duplicate labels
in the accessible name: _Cancel Cancel. Change things
around to always set the labelled-by accessible relation
if we have a label, and not the label accessible property.
We have to be careful to only use GDK_ALIGN_BASELINE_FILL when
permitted by GDK_VERSION_MAX_ALLOWED because gtkenums.h is a
public header.
Fixes: #5875
I don't think we can avoid conditional compilation here, because the old definition is going to cause deprecated declaration warnings unless you define an old GDK_VERSION_MIN_REQUIRED.
When running the tests, only run the random (and potentially large) size
download test once instead of 10 times.
There's no real benefit in doing that, both because it's unlikely to
fail only in the 2nd or 9th run and because the sizes are picked
randomly.
This also speeds up the test massively as the download test was
dominating the runtime.
Instead of picking a few numbers in advance and running them through the
test gauntlet every time, pick the random numbers at runtime.
This both increases the test coverage in that it ultimately tests more
combinations across many runs and it reduces the runtime of individual
runs because every tun only runs the download tests twice (with 1px and
the random size) instead of 5 times.
And that speedup benefits the CI, where the asan runs would cause this
test to timeout sometimes.
If one of the descriptor sets doesn't have any items, don't include it
in the sets passed to vkUpdateDescriptorSets().
This has no effect right now, because we either have both images and
samplers or neither, but it will become relevant once we also support
buffers.
- 25 chars sounds about right for the texts we use
- don't use min width so we allow shrinking the widget (large text or
small mobile devices)
- ellipsize the text instead of clipping it.
There were 3 different random numbers set to determine the sidebar width
and all of them were wrong. Remove them.
Instead, propagate the natural width of the listitems.
Sometimes, GLX can decide to use the previous request serial when faking
XErrors via __glXSendError() (look through the Mesa sources to enjoy).
This can cause the error trap we just installed to not feel responsible
for the error. And that makes GDK decide to immediately abort the
application.
That is not what we or GLX want.
So we use a no-op X Request to bump the request number so that when GLX
does its shenanigans, it uses a serial that our error trap will catch.
Fixes a crash in mutter's CI which apparently manages to drive GLX
without an X server.
In error cases, glXCreateContextAttribsARB() will always return NULL so
it is enough to run the loop until the first non-NULL context is
returned.
And at that point, we can just look at the return value and ignore all
errors.
Respect the matrix in use at time of encountering a repeat node so that
the offscreen uses roughly the same device pixel density as the target.
Fixes the handling of the clipped-repeat test.
Make it use an alpha value that is well defined, ie 0.4 instead of 0.5.
0.4 * 255 = 102
0.5 * 255 = 127.5
This avoids rounding issues where some math may cause the resulting
alpha value to be 127, and some other math ends up with 128.
We want to always reserve space for the clear icon,
but let the text widget use that space when the icon
isn't shown. A plain box layout can't do that, so
do our own size allocation.
Sometimes the GPU is still busy when the next frame starts (like when
no-vsync benchmarking), so we need to keep all those resources alone and
create new ones.
That's what the render object is for, so we just create another one.
However, when we create too many, we'll starve the CPU. So we'll limit
it. Currently, that limit is at 4, but I've never reached it (I've also
not starved the GPU yet), so that number may want to be set lower/higher
in the future.
Note that this is different from the number of outstanding buffers, as
those are not busy on the GPU but on the compositor, and as such a
buffer may have not finished rendering but have been returend from the
compositor (very busy GPU) or have finished rendering but not been
returned from the compositor (very idle GPU).
The idea here is that we can do more complex combinations and use that
to support texture-scale nodes or use fancy texture formats (suc as
YUV).
I'm not sure this is actually necessary, but for now it gives more
flexibility.
For blend and crossfade nodes, one of the children may exist and
influence the rendering, while the other does not.
Previously, we would skip the node, which would cause the required
rendering to not happen. We now send a valid texture id for the
invalid offscreen, thereby actually rendering the required parts.
Fixes the blend-invisible-child compare test
Current state for compare tests:
Ok: 397
Expected Fail: 0
Fail: 26
Unexpected Pass: 0
Skipped: 2
Timeout: 0
Instead of having a descriptor set per operation, we just have one
descriptor set and bind all our images into it.
Then the shaders get to use an index into the large texture array
instead.
Getting this to work - because it's a Vulkan extension that needs to be
manually enabled, even though it's officially part of Vulkan 1.2 - is
insane.
If we have a rectangular clip without transforms, we can use
scissoring. This works particularly well because it allows intersecting
rounded rectangles with regular rectangles in all cases:
Use the scissor rect for the rectangle and the normal clipping code for
the rounded rectangle.
The idea is to use it for clip nodes when they are integer-aligned.
To do that, we need to track the scissor rect in the parse state, so we
do that, too.
Also move the viewport offset out of the projection matrix, as it is
part of the transform between clip and scissor, so it needs to live in
the offset.
We align the data to a multiple of vertex stride, that way we use more
memory, but we could compute an offset into the vertex buffer without
changing the offset.
We can set the vertex offset while counting the data, this gets rid of
the need of passing all the counting machinery into the actual data
collection code.
When attempting a complex transform, check if the clip can be ignored
and do that if possible.
That way we don't cause fallbacks when transforming the clip is too
complex.
The idea is that for a rectangle intersection, each corner of the
result is either entirely part of one original rectangle or it is
an intersection point.
By detecting those 2 cases and treating them differently, we can
simplify the code to compare rounded rectangles.
Instead of emitting the render commands once per rectangle of the clip
region, just emit them once with the region's extents.
This is generally faster because it emits fewer commands to the GPU,
even though it may touch significantly more pixels.
For a proper method, we'd need to record the commands per clip rectangle
instead of emitting all of them all the time.
The border and color shaders - the ones that do AA - now multiply their
coordinates by the scale factor, which gives them better rounding
capabilities.
This in particular improves the case where they are used in fractional
scaling situations, where the scale is defined at the root element.
Previously, we just used the defaultscale factor, but now that we're
having it available in push constants, we can read it back for creating
offscreens and rendering fallbacks.
So do that.
It's a 1:1 replacement for GskVulkanPushConstants, just without the
indirection through a different file.
GskVulkanPushConstants as a struct is gone now.
The file still exists to handle the push_constants operation.
1. Use a graphene_vec2_t
2. Ensure it's always positive
3. Don't break with fallback
The scale value is nothing more than an indication of how many pixels to
assume per unit of a node.
We don't want to render the offscreen trnsformed, we want to render it
as-is.
We lose the correct scale factor, but that requires some separate work,
so for now it gets a bit blurry on hidpi.
This introduces the rect object and adds a rect_distance() and
rect_coverage() function.
_distance() returns the signed distance tp the rectangle.
_coverage() returns the coverage of a pixel centered at that position.
Note that the pixel size is computed using dFdx/dFdy.
When the node bounds were a non-integer size, the texture would get
ceil()ed pixels, but various viewport or scissor computations might
floor() instead, leaving the right/bottom row of pixels untouched.
Make sure those functions ceil(), too.
Instead of trapping errors for the whole loop trying to create GL
contexts, trap them once per GL context.
Apparently GLX does throw an error when a too high version is requested
and doesn't just return NULL and then that error lingers when we try
lower versions.
Fixes#5857
We may try to update the XRR outputs and Crtcs when they're changing in
the server, and so we may get BadRROutput that we're currently not
handling properly.
As per this, use traps and check whether we got errors, and if we did
let's ignore the current output.
It's not required to call init_randr13() again because if we got errors
it's very likely that there's a change coming that will be notified at
next iteration during which we'll repeat the init actions.
When registering an observer, we send a notification and for that we need
to query the action's state and param type. When setting up a muxer parent,
same thing happens, except the action is queried on the parent instead.
This means that the muxer will notify observers about the parent's actions,
but not about its own.
Add a test to verify it works.
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/5861
This is not the optimal way of doing it: we're
reuploading the texture with client-side conversion.
But it fits nicely into our current handling of mipmaps.
We can do better once we use shaders for colorspace
conversions.
Add some odd-sized texture sizes to the
download tests, to trigger alignment issues
in the various upload code paths. And add
a size that is bigger than the max-texture-size
we force in one of our test setups.
To compensate, reduce the number of
runs per size from 20 to 10.
For non-gles, make it handle unpremultiplied formats,
and everything else, by downloading the texture in its
preferred format and, in most cases, doing a
gdk_memory_convert afterwards.
For gles, keep using glReadPixels, but handle cases
where the gl read format doesn't match the texture
format by doing the necessary swizzling before calling
gdk_memory_convert.
Make the callers of this function check for
straight alpha themselves, and only do the
version compatibility check here. This makes
the function usable in contexts where straight
alpha is acceptable.
Use &__ImageBase for the GTK DLL and GetModuleHandle (NULL)
for the application module. Then remove DllMain as it's not
necessary anymore.
References:
[1] Accessing the current module's HINSTANCE from a static library:
https://devblogs.microsoft.com/oldnewthing/20041025-00/?p=37483
The display xevent signal connection takes the ownership of the stream
until we get a valid event, so it should manage the stream lifetime.
So make this clearer, by automatically removing the stream reference
when we disconnect from the xevent signal handler.
We create a new stream during gdk_x11_selection_input_stream_new_async()
then such stream is referenced when passed to the task via
g_task_return_pointer(), so there's no need to reference it again before
returning it, or we'd end up leaking.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4892
The GL renderers like to premultiply content that isn't, and due to the
data loss with alpha == 0 (transparent white, transparent black and
transparent anything are all represented by (0, 0, 0, 0) when
premultiplied) these values cannot be converted back.
There is no longer a need to use gdk_texture_download() and force
conversion to ARGB8 format. We can download the pixels in the original
format again.
That way we avoid testing the conversion code and avoid having to deal
with differences in representable colors.
However, some formats do do conversions, so we allow pixel comparisons
to be accurate (requires 16bit comparison accuracy) or inaccurate (we
only care about 8bit).
Note that for the default RGBA formats, this is identical and means they
need to be bit-exact the same, no matter what.
But the higher bit depth formats may be more different - floating point
can even have different values with high accuracy (the float mantissa is
23 bit, we only care about 16).
The groups hash table is initialized lazily when inserting
the first GActionGroup (gtk_action_muxer_insert ()). Do as
all surrounding code does and check for NULL before using
groups.
This avoids triggering a warning
When we emit items-changed due to a section
sorter change, don't also emit sections-changed.
Instead make the items-changed signal cover the
whole range.
Tests included.
When the section sorter changes, we need to update
the keys, otherwise the sorter will continue to report
the old sections.
This code is currently a bit suboptimal, since the
creation of sort keys and section sort keys are
muddled together.
Fixes: #5854
When the section sorter changes, we need to update
the keys, otherwise the sorter will continue to report
the old sections.
This code is currently a bit suboptimal, since the
creation of sort keys and section sort keys are
muddled together.
Fixes: #5854
And recreate header and footer tiles as needed.
This commit was tested using a sortlistmodel, changing
the section sorter from sorting only by first char
to sorting by the first two chars, which changes
the number of sections, but leaves the alphabetic
order of items unchanged.
Without this, there are still GdkMonitors present for displays that are
present but disconnected (such as when a laptop disables the internal
display to connect to an external monitor).
XWayland (at least on gnome-shell) does not support SGI_swap_control,
which we were using to unset the swap interval.
It does support EXT_swap_control though, which is the more modern
version of the same thing, so this commit adds support for that.
And now GDK_DEBUG=no-vsync gives me >1000fps instead of just 60fps,
With XWayland and direct scanout it is possible that some apps get into
a situation where more than 2 buffers are in flight and in that case we
want to be able to still track the change regions for those buffers.
Usually 3 buffers are in use, so we go one higher, just to be safe.
Some mice send a value slightly lower than 120 for some detents. The
current approach waits until a value of 120 is reached before sending a
low-resolution scroll event.
For example, the MX Master 3 sends a value of 112 in some detents:
detent detent
| | |
^ ^ ^
112 REL_WHEEL 224
As illustrated, only one event was sent but two were expected. However,
sending the low-resolution scroll event in the middle plus the existing
heuristics to reset the accumulator solve this issue:
detent detent
| | |
^ ^ ^ ^
REL_WHEEL 112 REL_WHEEL 224
Send low-resolution scroll events in the middle of the detent to solve
this problem.
Related to https://gitlab.gnome.org/GNOME/mutter/-/issues/2469
We are using placeholders in the 'check' column
that are put in a size group, so that they all
take the same space once a check or radio is shown.
Unfortunately, for the inline-buttons option, we
were using a GtkBuiltinIcon as placeholder, and those
respect the -gtk-icon-size CSS property and take
a minimum size of 16px. Use a GtkGizmo instead to
get the expected result of no extra padding unless
there's a check or radio.
Fixes: #5839
The non-portal fallback method for launching a file manager to show the
file in its parent directory was incorrectly using the `ShowFolders`
method (open a folder) instead of `ShowItems` (open the parent directory
and show the file).
The `show_item` function (previously `show_folder`) had an unused
`callback` parameter; it has been removed and the type of the parameter
containing the GTask has been renamed and now uses the correct type
instead of gpointer to reduce the amount of casting required.
FixesGNOME/gtk#5842
The want to use the footer tile at the end
to fill leftover space at the bottome right.
So lets assert that we actually dealing with
a footer tile, just in case something changes
in the future that might have us end up with
some other kind of tile.
This reverts commit e121a5ca6f.
The tile that was causing the critical in #5836
(what that commit was about) was a FILLER, and we
are getting rid of FILLER tiles here. Which will
avoid the issue in a more elegant way.
In height-for-width and hscrollbar-policy = never, we can provide
the child with a proper for_size when measuring it. The same is true for
width-for-height and vscrollbar-policy = never.
This allows for accurately measuring the size of eg. wrapping labels.
The cancellation path already clears the GCancellable, if we let it
continue, it causes a later assertion, so just exit early in this case
and hope a new path has been set.
Fixes: #5792
When the command queue is out of batches, there is
no point in doing further work like allocating uniforms.
This helps us avoid assertions in the uniform code
that we would hit when we run out of uniform space
too.
Commit 3090795351 accidentally caused all
CI builds (or at least the ones with -Werror) to no longer build tests,
examples and demos, so none of them had made sure that they compile.
When we start ignoring batches, we must do it everywhere,
or we may run into assertions. This was triggered by an
enormous text node tree produced by tests/rendernode-create.
The documentation says that the model returned by
gtk_notebook_get_pages() implements the GtkSelectionModel interface, but
checking the history confirms this is a lie.
Instead of fixing the documentation, we can easily make it true, and
reduce the differences between GtkNotebook and GtkStack.
Fixes: #5837
If there is a value passed to GSK_RENDERER, display it in the window
title.
This is mostly so that when I show off screenshots, people know what
renderer I'm using.
Vulkan has a different initial coordinate system to GL.
GL:
(-1, 1, -1) +------+.
|`. | `.
| `·--|---·
| : | :
+------+. :
`. : `.:
`·------· (1, -1, 1)
Vulkan:
(-1, -1, 0) +------+.
|`. | `.
| `·--|---·
| : | :
+------+. :
`. : `.:
`·------· (1, 1, 1)
so adjust the near and far plane we pass to
graphene_matrix_init_ortho() to make it end up with the same
projection as the GL renderer.
This one tests a crossfade between two non-overlapping nodes with a clip
region that covers neither of the two nodes.
This tests that renderers can deal with clip regions that doesn't
overlap nodes in a situation where they will most likely want to create
an offscreen.
As offscreens are typically clipped to the clip region, this would cause
an empty offscreen and that can cause failures.
This was an experiment where an offscreen was translated inside an
existing clip.
Because renderers try to limit offscreens to the clip rect, this is
interesting, because they might get the translation wrong.
Using gdk_texture_new_from_resource() is not valid here because we are
not sure if the given resource is valid.
Plus, the previous optimization is no longer relevant, because we are
not using gdk_pixbuf_new_from_resource() anymore - which was what this
optimization was about before it was ported to GdkTexture.
Test attached.
The filesystemmodel tracks changes and additions to child files
through G_FILE_MONITOR_EVENT_ATTRIBUTE_CHANGED. This event will also
occur if the parent directory is changed. Since the parent directory
doesn't exist in the model, it creates a non-existent item.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4233
Make unexport_handle take the handle, which will
let us deal with multiple exports in the future.
Update all callers to store their handle, and
pass it to unexport_handle.
The actions document ended with a : where there used to be a period,
seemingly a bug in the conversion from XML. Replace that : with a
period, and remove another spurious : inserted during the conversion.
Add some tests for handling of failures.
The test data here is taking from gdk-pixbufs
tests/test-images/fail directory, excluding anything
but png, tiff and jpg images.
Strangely, the document's last sentence ended with a colon,
giving the impression there's missing text that should follow.
There is not.
Even more strange, it's _always_ ended with a colon,
ever since the file was converted from XML
(in commit 10cd539104).
BUT, the XML file it was converted _from_ ended that same sentence
with a period! I have no idea where the colon came from.
gtk_css_provider_load_from_data has turned out
to be problematic for language bindings. Add two
new variants, from_string and from_bytes, to
replace it.
This partially reverts commit 93a875bf20.
Removing this annotation broke bindings, which now treat the
length of the array as a standalone parameter.
This broke Spiel, and probably other non-C apps that rely on
GtkCssProvider through bindings.
gtk and gdk have their own marshallers, for historic
reasons. But there's no reason to duplicate the same
code here.
Eventually, we should just move all marshallers to
the same place.
Make all length values from 0px to 8px available
as static values. This will help with cutting
down on the number of corner values (we have a
lot of 5px corners).
The fedora-x86-64 build does not only build with debug,
it also does the hello build, and it runs the testsuite
multiple times.
Move the hello build to the fedora release build. The idea
is that this lets us do more work in parallel, and spend
less time waiting for the longest-running ci job.
We are ignoring failures here, and nobody is working
on fixing them. And the failures end up at the end
of the log, adding annoyance to finding the actual
failures.
We only have one reference to the surface,
and it is dropped by gdk_surface_destroy.
All the users of surfaces in gtk had the same
bug: they were all stealing an extra reference
to drop - the one that the renderer was leaking
until recently.
This was the intention, but the object data by itself
does not achieve that: We do run dispose on the display
when it is closed, but object data is only cleared in
finalize. So listen to the ::closed signal and remove
the driver ourselves.
Fix up the drivers dispose implementation enough for
that to actually work.
Public headers should mainly include gdktypes.h, which already include
the symbol visibility and versioning macros; we can also modify
gdktypes.h to include the enumerations.
Since the corresponding source files do not include "config.h", and are
not compiled with `GTK_COMPILATION`, they will generate the wrong symbol
exporting under Windows.
Instead of injecting `-fvisibility=hidden` depending on a compiler check
ourselves, let Meson do it for us.
This also avoids us having to filter `-fvisibility=hidden` when reusing
the common compiler flags.
Fix the circular dependency by moving the generated
headers to gdk/version/, and build that directory
first.
Misc other fixes, such as putting the custom targets
as sources, not depedencies, and using the correct
major version in the generator script.
Let's poach the same script used by GLib to avoid having to add all the
version macros by hand every time we increment the GTK version.
This is a work in progress:
- need to rename the GLIB_STATIC_COMPILATION check
- circular dependency: libgtkcss depends on gdkversionmacros.h, but libgdk
depends on libgtkcss
The inertness concept introduced in 62e9d1e470 assumed a listview was
inert when no factory was set. This has 2 problems:
1. columnview uses a listview without factories.
2. header factory being set but factory not being set technically makes
the listiew inert - but should it?
So for now, make inertness only depend on visibility and root.
A side benefit is that this matches columnview semantics.
When ensuring widgets, ensure that their section is known. This will
be relevant when we use section widgets.
Also ensure that sections that don't cover any widget get destroyed.
The get_section() implementation is a slow and steady implementation
that has to be careful to not screw up when an incremental sort is only
partially sorted.
When GDK_DEBUG=no-vsync is on, we might have more than one outstanding
frame. Don't assert when that hapens. Just request a frame callback for
the first and skip the others.
Not all frames get timing info with GDK_DEBUG=no-vsync, so make sure
that even when we render tons of frames, the one frame that does get
timing info is still there when the timing info arrives.
I set it to 128 from 16 now.
This is roughly good enough to go to 5000fps from on a 60Hz monitor.
...when we are using wglChoosePixelFormatARHB(). This ensures that we
hvae a HDC with a pixel format that will really support alpha bits, as
we did for the traditional ChoosePixelFormat().
Thanks to Patrick Zacharias for testing and pointing things out.
We were sending random junk to ChoosePixelFormat().
Also assert that we don't overflow the array. That might be usefu to
know if we carelessly add attributes later.
... for creating the actual WGL contexts, so that we can cut down on the
number of times where we need to create the base, legacy WGL contexts in
order to create the WGL contexts with attributes. We could just use the
dummy context that we have to make it current to create the needed
WGL contexts.
If we are querying the best supported pixel format for our HDC via
wglChoosePixelFormatARB() (i.e. we have the WGL_ARB_pixel_format extension),
it may return a pixel format that is different from the pixel format that we
used for the dummy context that we have setup, in order to, well, run
wglChoosePixelFormatARB(), which sadly requires a WGL context (HGLRC) to be
current in order to use it, which means the dummy HDC already has a pixel
format that has been set (notice that each HDC is only allowed to have its
pixel format to be set *once*). This is notably the case on Intel display
drivers.
Since we are emulating surfaceless GL contexts, we are using the dummy GL
context (and thus dummy HDC that is derived from the notification HWND used in
GdkWin32Display) for doing that, we would get into trouble if th actual HDC
from the GdkWin32Surface has a different pixel format set.
So, as a result, in order to fix this situation, we do the following:
* Create yet another dummy HWND in order to grab the HDC to query for the
capabilities the GL drivers support, and to call wglChoosePixelFormatARB() as
appropriate (or ChoosePixelFormat()) for the final pixel format that we use.
* Ditch the dummy GL context, HDC and HWND after obtaining the pixel format.
* Then set the final pixel format that we obtained onto the HDC that is derived
from the HWND used in GdkWin32Display for notifications, which will become our
new dummy HDC.
* Create a new dummy HGLRC for use with the new dummy HDC to emulate surfaceless
GL support.
We are currently using g_clear_pointer() on the intermediate WGL contexts
(HGLRC)'s that we need to create in the way, which means that we need to ensure
that the correct calling convention for wglDeleteContext() is being applied.
To be absolutely safe about it, use the gdk_win32_private_wglDeleteContext()
calls, which will in turn call wglDeleteContext() directly from opengl32.dll
(using the OpenGL headers from the Windows SDK) instead of going via libepoxy,
which will assure us that the correct calling convention is applied.
Fixes issue #5808.
Our notify tests would fall over if there was
a duplicate enum value (within the first 10 values).
Make it handle that, by skipping the duplicate value.
It turns out that the old behavior of GTK_ALIGN_BASELINE
was actually used in libadwaita, so bring it back, and
introduce a new GtkAlign value for the new behavior.
Allow control-clicks on some fields to bring up
a more specific UI. This functionality is also
available via Ctrl-E and the context menu.
At this point, it can edit colors, fonts and
files in some places, as well as a few enums.
This is failing because I can't figure out
how to make wireplumber and pipewire work
in ci enough to let me add a new monitor :(
As usual, the test works fine locally.
Add some input tests that are using headless
mutter, and python with our in-tree gir files.
So far, test that we can roundtrip key events,
and move the pointer around.
Add some monitor tests that are using headless
mutter, and python with our in-tree gir files.
So far, we test that we get expected signals
when monitors are added and removed.
Transition to the color that is in use instead.
Fixes crashes because currentColor is not an RGBA color and
therefor could not be queried later.
Fixes#5798
Most of the time we want to compute them based on the child node we
render to the offscreen, but not always.
For blend and cross-fade nodes, they need to be computed based on the
node's bounds.
Fixes widget-factory page fade animation weirdly resizing the fading
pages.
We weren't looking in the build dir for generated files.
Actually make sure that we look in the build dir *first*, otherwise
glib-compile-resources will still use the wrong files.
... and use it in rendernodes.
Setting up textures for diffing is done via gdk_texture_set_diff() which
should only be used during texture construction.
Note that the pointers to next/previous are allowed to dangle if one of
the textures is finalized, but that's fine because we always check both
textures' links to each other before we consider the pointer valid.
When slicing the texture, the GL renderer was
forgetting to apply the viewport origin. This
shows up when rendering things with negative
scales, leading to negative origins.
The rounded-clip-in-clip-3d test fails in GL when
flipped. Given that it was already excluded from cairo,
and also fails cairo when flipped, give up on it for now.
Our coverage computation only works for well-behaved
rects and rounded rects. But our modelview transform
might flip x or y around, causing things to fail.
Add functions to normalize rects and rounded rects,
and use it whenever we transform a rounded rect in GLSL.
The repeated tests were not careful enough to produce
the correct reference image to match what the repeat
node does.
With these changes, all cairo tests pass.
Add separate suites for running the gsk compare-render
tests with the --flip, --rotate or --repeat options.
A bunch of these fail currently, and need diagnosis.
Add options to the gsk compare-render test for
modifying the node (and do a matching change to
the reference image).
flip: negative scale flipping things horizontally
rotate: 90 degree rotation
repeat: 2x2 grid
In horizontal layout, we line up the baselines of all children to find
how much space we need above and below the box baseline.
In vertical layout, we need to pick one child to inherit the baseline
from, which is what the new GtkBoxLayout:baseline-child property is
about. It is the equivalent of GtkGridLayout:baseline-row.
When we are not doing baseline alignment, don't pass
a baseline to the allocated widget. This helps because
a number of widgets (GtkLabel, GtkEntry, etc) always
position their text on the given baseline.
Since we show them in GNOME shell, show them here too.
The comment that says "only show these in the a11y
theme" was still there, but we were always hiding them.
The Expose events following a ConfigureNotify may arrive at
a time that we did not resize the surface yet, making these
expose events a no-op. Even though gsk/gtk take care of the
window content itself, this might lead to unrendered portions
of the window shadow.
This may be seen with GSK_RENDERER=cairo and GDK_BACKEND=x11,
attempting to tile a window (e.g. gtk4-demo) left or right.
The window will show black rectangles or other artifacts in
the window shadow areas that correspond to the newly painted
portions (as the window needs to expand vertically).
In order to fix this with a similar behavior to Wayland,
consider ourselves the whole surface invalidated after resize,
in order to ensure everything is painted from scratch.
... when it is available.
Also introduce the new function gdk_rectangle_transform_affine(), which
looks like overkill for this purpose, but I'm about to use it elsewhere.
Drop the section that talked about main and how to update
local checkouts - its been 2 years, people should have gotten
around to it by now. Add some general git hints instead.
There's no need for EGL to do any timing, we do it in GTK already.
This fixes hangs in Mesa when we hide a surface after a SwapBuffers()
but before the frame callback arrives.
If we then reshow the surface and immediately render to it, Mesa would
still have a frame callback from before the hiding and forever poll()
waiting for the compositor to send the callback.
Fixes#5761
donʼt mention its renamed successor either, as that has its own section
later. We could have another sentence paragraph like ‘In the case of
GtkBox, the pack methods have been renamed to X and lost the trailing
arguments Y’, but that wonʼt help people prepare still on GTK3, which is
the point in the affected section… so just remove the misleading relic.
When adjusting allocations, treat BASELINE more like CENTER
than like FILL. The results are better, in particular for
controls like entries or switches, which we never want to
scale up vertically, but still want to align to the baseline.
A grid layout lets us get the baseline right in
vertical orientation, by setting a baseline row.
It would be nice if the box layout supported this
as well, but currently it doesn't, and adding that
feature isn't trivial.
Pass the GLsync object from texture into our
command queue, and when executing the queue,
wait on the sync object the first time we
use its associated texture.
Add a new function to TextureBuilder that takes a GLsync that
requires internal code to wait on before using the texture.
Somewhat sneakily, we don't take the sync if syncs are not supported by
the current GL context.
As public API has no code to query the sync for the destroy notify, this
is fine and it means we don't have to do the check every time we want to
call gdk_texture_get_sync() internally.
Building GL textures is complicated, so create an object to make them.
So far, this object just contains the functionality of
gdk_gl_texture_new(), but that will change in the future.
In particular, we want to get the GL version, when the Windows box/VM
has an unsuitable GL implementation.
This is somewhat helpful in analyzing failures to bring up GL on
machines where users claim GL does work.
This way, we can realize it and either print success information about
it or return NULL if that fails.
This makes it more likely that we fail early, which means we can then
initialize EGL.
This refactor achieves the following:
* check GL version against proper matching context version
In particular, for legacy contexts, we now actually check
* make sure the actual version is set, even for legacy contexts
* make sure set_is_legacy() is set properly
Now that all contexts do that, insist that they keep doing it.
And because they keep doing it, we can support querying the GL version
from gdk_gl_context_get_version() without requiring the context to be
made current.
The EGL spec states:
The context returned must be the specified version, or a later
version which is backwards compatible with that version.
Even if a later version is returned, the specified version
must correspond to a defined version of the client API.
GTK has so far been relying on EGL implementations returning a
later version, because that is what Mesa does.
But ANGLE does not do that and only provides the minimum version, which
means Windows EGL has been forced to use a lower EGL version for no
reason.
So fix this and try versions in order from highest to lowest.
Don't notify during destruction, notify afterwards.
This way we don't call into user code from a half-destructed node.
Note that this changes the order in which those notifies happen when
collapsing a large tree: From parent node before child nodes to child
nodes before parent node.
No actual use case for this, just thought it would be safer.
While we are collapsing a subtree, some signal handlers may not be
disconnected while we are doing this. By adding this check and not
giving those nodes no longer access to the model, we can stop it from
modifying it while we are trying to collapse stuff.
Fixes some crashes in gnome-builder.
... to backends.
That way, frame clocks can be constructed by the backends' surface
implementations and dont need to be passed in as construct arguments.
Also add an assertion that they are indeed constructed.
That way, it doesn't need a specific init function.
Also chain up last, so that the generic initialization code in
GdkSurface::constructed can access a fully initialized macos surface.
That way, it doesn't ned a specific init function.
Also chain up last, so that the generic initialization code can access a
fully initialized wayland surface.
This is also how regular buttons behave. Otherwise releasing on a
different menu item would register a click on the item that was
originally pressed. In these cases it is better to not register a click
at all.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5760
[30/1038] Compiling C object gdk/win32/libgdk-win32.a.p/gdkmain-win32.c.obj
../gdk/win32/gdkmain-win32.c:146:1: warning: 'gdk_win32_finalize_ole' defined but not used [-Wunused-function]
146 | gdk_win32_finalize_ole (void)
| ^~~~~~~~~~~~~~~~~~~~~~
../gdk/win32/gdkmain-win32.c:113:1: warning: 'gdk_win32_finalize_com' defined but not used [-Wunused-function]
113 | gdk_win32_finalize_com (void)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
A number of warnings are produced:
[23/1038] Compiling C object gdk/win32/libgdk-win32.a.p/gdkinput-dmanipulation.c.obj
../gdk/win32/gdkinput-dmanipulation.c: In function 'reset_viewport':
../gdk/win32/gdkinput-dmanipulation.c:354:11: warning: variable 'hr' set but not used [-Wunused-but-set-variable]
354 | HRESULT hr;
| ^~
Try to do something sensible instead.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
../gdk/win32/gdkclipdrop-win32.c: In function 'transmute_cf_shell_id_list_to_text_uri_list':
C:/msys64/ucrt64/include/glib-2.0/glib/gstring.h:72:5: warning: ignoring return value of 'g_string_free_and_steal' declared with attribute 'warn_unused_result' [-Wunused-result]
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
In file included from ../gdk/win32/gdkdrag-win32.c:201:
../gdk/win32/gdkprivate-win32.h:45: warning: "GDK_NOTE" redefined
45 | #define GDK_NOTE(type,action) \
|
../gdk/win32/gdkdrag-win32.c:40: note: this is the location of the previous definition
40 | #define GDK_NOTE(a,b)
Fixes: bc159207bd ("gdk: Drop old debug macros")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Make `gtk_icon_theme_has_icon` and `gtk_icon_theme_has_gicon` also
consider unthemed icons. This makes their behavior consistent with the
actual (documented) lookup behavior.
Fixes: #5709 and makes the workaround in nautilus@b643a00b obsolete
This is needed for a query-tooltip handler, as mentioned in the
documentation, when there has been a hover timeout.
Maintain the previous behaviour when the link is clicked and follow the
existing documentation regarding selectable labels.
A notify::cursor handler can now also be used to retrieve the URI of the
link under the cursor.
BuilderListItemFactory isn't quite suited for our purposes, primarily
because you can't pass user data to BuilderListItemFactory. Because
we can't get the data we are using a workaround to get the
GtkFileChooserWidget ancestory, which used to work, but with the
recent list view changes no longer doesn't. Use GtkSignalListItemFactory
with the GtkFileChooserWidget as the user data.
It's not enough to sanitize values when starting an animation, as the
adjustment can reconfigure itself while the animation runs.
So as a simple way to handle this, we sanitize every value right before
setting it, too.
In the future we might also want to look at sanitizing start/end values
of the animation.
Fixes#5763
There are a lot of cases where properties are implemented in classes but
the getters for these exist in an interface that class implements.
A common Example is g_list_model_get_n_items() being the getter for
GtkWhateverListModel::n-items.
But also property implementations that don't use override_property()
(usually because they have a different default) are handled by this.
When adding mask nodes, I overlooked that
we have two separate functions for determining
what transforms a node supports without offlines.
Since we claim that mask nodes support general
transform, they must certainly support 2d transforms
as well.
GLES 2.0 version is fine now with current gtk according to B. Otte.
Let's use the same minimum requirement for all implementations.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported:
Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no)
Created EGL context[0000000000000004]
OpenGL version: 0.0 (legacy)
* GLSL version: (NULL)
* Max texture size: -1059701680
* Extensions checked:
- GL_KHR_debug: no
- GL_EXT_unpack_subimage: yes
- OES_vertex_half_float: no
** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in
vertex shader:
ERROR: 0:7: 'gl_Position' : undeclared identifier
---8<---
Use GLES when EGL implementation is ANGLE.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Buttons under .toolbar were using for their 'hover', 'active'
and 'check' colors the default ones from %button_basic_flat
which are very dimmed, so we explicitly darken them.
Part of #5725
The test doesn't hold 2 references, it holds only one.
The reason one unref can cause a leak is that some backends - like X11 -
only destroy the surface once the DestroyNotify event from the X server
has come in.
X11 does add an extra reference to surfaces that gets released when the
DestroyNotify event arrives.
Wayland doesn't ave such an event, so that reference never gets
released.
This fixes a copy/paste error introduced in commit 590f3dfa1f.
We want to remove the event queue from the list of event queues, not the
surface.
Otherwise the freed queue stays in the list and the next time an event
comes in, we access invalid memory.
Fixes thinko introduced in commit 7fafa5133b.
Luckily, we leak all surfaces, so this problem never occured.
We want to support GLES 2, so make sure we test that support.
Also force-disable common extensions we don't explicitly check for and
don't want to accidentally use.
They're not needed and GLES doesn't technically support them, even
though GTK had been using them via epoxy sneakily using the
GL_OES_vertex_array_object extension behind our back.
Cache the last looked up item and use it for looking up the next item if
it's closest. This massively speeds up iteration over the model, because
each call to get_item() will be adjacent to the previous one.
Improves performance of the inspector quite a bit.
When the variant-editor emits a callback, it might not actually have
edited the value in question. Try to detect that by only emitting
signals if the value changed.
gsk_vulkan_render_download_target() currently resets the uploader
objects before downloading the image that it produces. This is
problematic because there might be unreleased buffers and images
in the command queue.
In particular, this can make validation layers complain about the
glyph atlas - of all things! - upload buffer being released while
still being used by the command queue.
Fix that by resetting the uploader after downloading the image.
For certain kinds of layouts, especially ones where one or both sizes of
a top level is constrained by physical limits, it's acceptable to have
buttons that rely on the minimum size of their contents, rather than the
natural size. It is left to the application authors, or the localization
teams, to ensure that things like translations and font sizes do not
result in a broken UI.
Our webdav server has a root which is davs://mynextcloud/remote.php/webdav
When once creates a GFile out of or out of a subdirectory, and one call
g_file_get_parent(), it recurses too far up and try to query
davs://mynextcloud/remote.php which fails, resulting in a broken pathbar.
To fix that, before querying the metadata of each element of the path,
I query the "enclosing mount", then use it's root to compare the GFile
against.
With the right GMount, we can also fix the icon drawing code in the
pathbar for network drives.
Check if the driver supports MAILBOX and prefer using it; in its
absense, checkif the driver supports IMMEDIATE and prefer using
it; finally, if neither of them are supported, use the guaranteed
to be supported FIFO mode.
Check the portal version number before trying to use
it. Most importantly, this will detect the case where
the interface isn't supported at all, since the proxy
will report a version of 0 in that case.
Fixes: #5733
We want to keep the wl_surface around, because surfaces create their
resources on construct and keep them until destroyed. See the HWND ond
Windows and the XWindow on X11.
This is relevant for graphics resources, where we want to have access
to the VkSurface and eglSurface while the GdkSurface is hidden.
We also want these surfaces to be permanent and not change during the
lifetime of the GdkSurface.
What we can - and must - destroy however are the xdg surfaces, because
those handle visibility on screen.
And we also need to ensure no buffer is attached, so that during the
next creation of the xdg surface we don't get a protocol error.
gdk_wayland_surface_maybe_resize() just calls
gdk_wayland_surface_update_size(), so make all callers call that one
instead.
The check that it does is done by the other function again.
This workaround - were it ever to trigger - is broken today. It destroys
the wl_surface and all associated structs but does not recreate the
xdg_popup or xdg_toplevel struct, so it would cause a hidden window.
The workaround looked a lot different when it was introduced in commit
83b54bab57, too - both in what it did and
in what the vfuncs did that it called.
.view does absolutely nothing in Default style since the whole box is
covered with a GtkNotebook which has its own background, and adds an
unwanted background onto the tab strip in Adwaita.
Some bindings (GJS!) could add temporary references to the GAsyncResult
argument that we return, and thus to the GTask, which may cause the
dialog not to close when the finish function is called (but at garbage
collection instead!).
To prevent this, just manually destroy the window (by removing the task
data), so that we are not bound to the GTask lifetime anymore.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5741
If we click close enough between lines, and with the maximum distances applied
by GtkGestureClick we could jump between lines when handling double/triple
click for word/line selection.
Ensure that the whole operation stays in the same line and reset the
gesture/counter if we do move between lines, so we start from scratch in the
new line.
The date/time column relies on the filechooserwidget to format the date
properly. During bind, the filechoosercell, get the filechooserwidget
ancestor, but now due to changes in the listview, the cell isn't a
child of the filechooserwidget at that point. Since this is deeply
ingrained into the filechooserwidget, let's keep the same behavior,
but move it to filechoosercell in realize. Alternatively, we could have
used a signal factory (with the file chooser widget as the user data),
but that would have been a major overhaul.
The format of the type column depends on the the type_format, which
is stored in the filechooserwidget. We get that setting by looking
for the filechooserwidget ancestor, which no longer works after recent
changes to the list views (it was fragile to begin with). At one point,
the setting appears to have been dynamic, but now it is only loading
from GSettings, so let's simply do the same within FileChooserCell.
32247bc50e made several changes to account for the
fact that we no longer have a NULL editable at the beginning of the list
model. The commit mistakenly left out one change in remove_file(),
which causes the wrong file to be removed.
Now that the paint demo lets us test this, it has
become apparent that this condition is wrong, and
we don't get the expected events if stylus-only is
FALSE.
The current implementation of the glyph cache deals with atlases by
padding them with 1 pixel at the beginning, at the end, and between
each glyph.
That's cool and all, however, there's a very subtle problem with
this approach: the contents of the atlas are garbage, so this padding
is filled with garbage memory!
Rework the Vulkan glyph cache to draw each and every glyph in a
surface that has 1 pixel border of padding around it. Ensure the
surface is completely black by drawing a rectangle before handing
it to Pango to draw the glyph. Update tx and ty to pick the texture
position adjusted to the 1 pixel padding. The atlas now starts at
position (0, 0), since each glyph individually contains its own padding.
To improve legibility, add a PADDING define and use it everywhere.
Vulkan renders text using VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA and
VK_BLEND_FACTOR_SRC_ALPHA, but that implies per-channel alpha
blending, which currently produces the wrong results when blending
glyphs with the images beneath them.
Use the default pipeline constructors, which implies using the
ONE and ONE_MINUS_SRC_ALPHA.
When determining double-clicks, don't use the distance
threshold for touch events. It is very hard to double
touch reliably within a few pixels of the same position.
Fixes: #5580
Typically, a popover gets mapped when shown and unmapped when
hidden. A situation there that breaks is where the popover gets
recursively unmapped/unrealized when its root is destroyed.
In that situation, the popover does however unmap (without being
hidden first), moving the GTK grab from show/hide to map/unmap
will handle the previous situations, plus this one.
Fixes things being unclickable if e.g. a modal dialog got a
popover popped up, then got closed via Alt-F4.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/5730
we were not checking the return gboolean of
gtk_action_muxer_query_action() which was
returning FALSE for the crash case, meaning
it didn't set the passed in GVariant, but
we were still using it as it was non-null.
Fixes#5729
Calling gtk_list_box_remove_all() is a no-op with a bound model; after
the introduction of the remove_all() method in 49e56fc7, we were left
with row widgets after the dispose() call chained up.
We could restore the explicit unparenting inside dispose() instead of
calling remove_all(), but since the bound list model is provided by the
user of GtkListBox, it's more appropriate to unbind it in the dispose()
implementation, to avoid any potential reference cycle (especially in
higher level languages that have no explicit reference acquisition).
We clean up the bound model, and its associated state, if any; and then
we remove all the row widgets that are left.
Basically what GL does, but without any debug or feature flag
to gatekeep it, since the Vulkan backend itself is experimental
already.
Ceil surface sizes, and floor coordinates, to the fractional scale
value.
The rects passed to the clip region are in buffer coordinates, and
must not be scaled. Consider the following scenario: Wayland, with
a 1024x768@2 window. That gives us a 2048x1536 raw image. To setup
the Vulkan render pass code, we'd scale 2048x1536 *again*, to an
unreasonable 4196x3072, which is (1) incorrect and (2) really
incorrect and (3) can lead to crashes at best, full GPU resets
at worst - and a GPU reset is incredibly not fun!
Now that we pass the right clip regions at the right coordinates
at all times, remove the extra scaling from the render pass.
This part of the Vulkan renderer is almost exactly equal to the GL
renderer, and the GL renderer already does that since at least
2a38cecd33. Copy that into the Vulkan renderer.
A nice side effect from this commit is that resizing a window now
actually works again.
Sneak in a trivial cleanup by using a variable to hold the draw
index.
This was a tricky one to figure out, but it's pretty simple to
understand (I hope!).
So, this AMD card I'm using requires buffer memory sizes to be
aligned to 16 bytes. Intel is aligned to 4 bytes I think, but
AMD - or at least this AMD model in particular - uses 16 bytes
for alignment.
When creating a a particular texture (I did not determin which one
specifically!) a buffer of size 1276 bytes is requested.
1276 / 16 = 79.75, which is clearly not aligned to the required
16 bytes.
We request Vulkan to create a buffer of 1276 bytes for us, it
figures out that it's not aligned, and creates a buffer of 1280
bytes, which is aligned. The extra 4 bytes are wasted, but that's
okay. We immediately query this buffer for this exact information,
using vkGetBufferMemoryRequirements(), and proceed to create actual
memory to back this buffer up.
The buffer tells us we must use 1280 bytes, so we pass 1280 bytes
and everyone is happy, right? Of course not. We pass 1276 bytes,
and Vulkan is subtly unhappy at us.
Fix that by passing the value that Vulkan asks us to use, i.e.,
the size returned by vkGetBufferMemoryRequirements().
This is what GL does, and for a reason: it can lead to width or
height for very small glyphs. Also, switch to dividing by a float
(1024.0) instead of an integer (1024).
This doesn't make any difference now, but will allow us to copy
subregions more easily. This is not obvious, but here's a quick
explanation:
Leaving 'bufferRowLength' and 'bufferImageHeight' implies that
Vulkan will assume the size passed in the 'imageExtent' field.
Right now, this assumption is correct - the only user of this
function is the glyph cache, and it only copies and uploads
exact rects. Next commits will change that assumption, so we
must pass 'buffer*' fields, and tell Vulkan, "this part of the
buffer represents an image of width x height, and I want the
subregion (x, y, smallerWidth, smallerHeight) of this image".
When creating an image using gsk_vulkan_image_new_for_framebuffer(),
it passes VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL.
However, this is a mistake. The spec demands that the initial
layout must be either VK_IMAGE_LAYOUT_UNDEFINED or
VK_IMAGE_LAYOUT_PREINITIALIZED.
Apparently this was an oversight from commit b97fb75146, since the
commit message even documents that, and all other calls pass either
VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED.
Create framebuffer images using VK_IMAGE_LAYOUT_UNDEFINED, which is
what was originally expected.
Removing all items from containers is a common use case.
Without this applications needed to implement this manually.
It makes senses to handle it here.
Fractional scaling with the GL renderer is
experimental for now, so we disable it unless
GDK_DEBUG=gl-fractional is set.
This will give us time to work out the kinks.
This commit combines changes in the Wayland backend,
the GL context frontend, and the GL renderer to switch
them all to use the fractional scale.
In the Wayland backend, we now use the fractional scale
to size the EGL window.
In the GL frontend code, we use the fractional scale to
scale the damage region and surface in begin/end_frame.
And in the GL renderer, we replace gdk_surface_get_scale_factor()
with gdk_surface_get_scale().
Whenn setting gtk_builder_set_allow_template_parents(), the builder
instance will accept
<template class="GtkWidget">
for a GtkBox instance.
It's going to be used with the new GtkColumnViewCell objects, so that
it's backwards compatible with ui file factories that use GtkListItem.
That way, local scrolling is available and the scrolling isn't random.
Recycling should now involve reordering the recycled widgets instead of
just keeping their order because all of them got recycled.
This allows setting a factory to toggle per-row properties.
Implemented are selectable, focusable and activatable.
These are meant to supercede the per-cell selectable and activatable
properties, which make no sense individually.
The focus property makes it possible to focus rows instead of cells,
which is the default behavior.
There is no way to set it yet, this is just to prove that it works.
It also changes the focus behavior of rows. They are now always
focusable - unless turned off by the factory once that is possible.
This makes the question if a listitem can be focused or not an explicit
decision by application developers.
Previously an item could be focused if it was selectable and no child or
grandchild was focusable - so if you put a label and icon into it, the
item was focusable, but if you put a GtkTreeExpander or a GtkButton into
it, the item wasn't. This needs to be decided explicitly now.
Technically this is an API break, because the previous behavior does not
exist anymore.
But I really don't want to make this a tristate (focusable, not
focusable, automatic), because then binding it to other things gets
hard, and because all the other focusable proeprties are booleans, too,
and working with them gets a lot harder.
Related: #3910
Cairo can do that, so just enable it:
* Create surfaces with the correct fractionally scaled size.
* Set the Cairo surface's device scale to that number.
Instead of setting the buffer scale via the buffer-scale command, set it
via the viewport.
This technically allows setting fractional scales, but we're not doing
that.
Instead of tracking a single scale, track x and y scales separately.
Factor out gsk_vulkan_render_pass_new() into a private function that
receives both scales, and pass 'scale_factor' for both.
April fools!
No, really.
The fractional scale protocol is just a way to track the surface scale,
but not a way to draw fractional content.
This commit uses it for that, so tht we don't rely on tracking outputs.
This also allows magnifiers etc to send us a larger (integer) scale if
they would like that, that is not represented by the outputs.
This is mostly a cosmetic change, and the goal is twofold:
1. Make it easier to spot unimplemented render node types; and
2. Prepare for a small rework
The implementation for each node now lives in specific functions,
like the GL renderer; unlike the GL renderer, however, we use a
node type vtable to map GskRenderNodeType → implementation. Render
node without an implementation map to NULL, and use the fallback
implementation. Render nodes that fail any check and return FALSE
also use fallback implementation.
The scrolling code assumes the adjustment values are up to date or
it crashes and before we've run size_allocate() we haven't update them.
Fixes a crash in the gtk-demo scrollinfo that would set the adjustments
with random values (via ScrolledWindow.set_child()) and then scroll in a
tick callback right before the (first) size_allocate().
The Lunarg validation layers seem to have been deprecated in favour
of the Khronos ones. There's no reason not to have both, to accept
loading both - simultaneously, even.
Instead of passing a single, potentially massive rectangle that is
just the extents of the damage rect, collect and pass all damage
rects individually.
Add a new flag to track whether buffer scale is dirty or not,
and centralize calling wl_surface_set_buffer_scale() in a single
place: gdk_wayland_surface_sync_buffer_scale().
gdk_wayland_surface_sync_buffer_scale() is only called by
gdk_wayland_surface_sync(), which itself is called by the GL,
Vulkan, and Cairo contexts, right before submitting a frame.
This ensure that each frame has an up-to-date buffer scale.
This mimics how opaque and input regions are tracked.
According to the at-spi2 docs, for a widget to be considered visible,
it needs both the showing and visible states. Many applications rely on that,
for example the flat review functionality of Orca.
this fixes#5194
Don't fudge around poking through the listview, trying to get a model
and selecting it directly. Instead, use the proper way and activate the
"listitem.select" action.
Instead of directly calling select_item(), trigger the select-item
action of the focused child.
We do this convoluted calling into the widget because that way
GtkListItem::selectable gets respected, which is what one would expect.
Plus, this code is usually triggered via keybindings, and this way the
ListBase keybindings work identical to the ListItem keybindings.
If we encounter a node or texture the 1st time and they are going
to be used again, give them a name.
Then, when encountering them again, print them by name instead
of duplicating them.
We extend the syntax for nodes from:
<node-type> { ... }
to
<node-type> { ... }
<node-type> <string> { ... }
<string>;
where the first is the same as before, the 2nd defines a named node and
the last references a previously defined node.
Or to give an example:
color "node" {
bounds: 0 0 10 10;
color: red;
}
transform {
bounds: 20 0 10 10;
child: "node";
}
This will draw the red box twice, once at (0,0) and once at
(20,0).
The intended use for this is both shortening generated node files as
well as allowing to write tests that reuse nodes, in particular when
dealing with caches.
We extend the syntax for textures from just:
<url>
to
[<string>] <url>
<string>
where the first defines a named texture while the second references a
texture.
Or to give an example:
texture {
bounds: 0 0 10 10;
texture: "foo" url("foo.png");
}
texture {
bounds: 20 0 10 10;
texture: "foo";
}
This will draw the texture "foo.png" twice, once at (0,0) and once at
(20,0).
The intended use for this is both shortening generated node files as
well as allowing to write tests that reuse textures, in particular when
mixing them in texture and texture-scale nodes.
If we map, reposition, unmap, remap, the reposition feedback from the
last time a popup was mapped might be received while we're dealing with
the new version of the popup. At this point, the old reposition token
has no meating, so lets drop it. Also reset the reposition tokens when
creating new protocol objects, so that the reposition token are as if
we're in the initial state.
This fixes an issue where we'd get stuck if repeatedly smashing a button
that'd create popups that'd immediately get dismissed by the compositor.
Since Wayland 1.15, it is now possible to use absolute paths in
"WAYLAND_DISPLAY".
In that scenario, having a valid "XDG_RUNTIME_DIR" is not a requirement
anymore.
For this reason we remove the "XDG_RUNTIME_DIR" check and we let
`wl_display_connect()` decide if our environment is correct.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
An inert gridview is a gridview that does not use the factory. This
allows faster updates because no calls into user code need to happen.
A gridview is inert when either:
- It is not rooted.
- It is not visible.
- No factory is set (that one is obvious)
The gridview does not need to be inert without a model, as that case is
handled by the item manager.
This should allow Nautilus to keep both the gridview and the columnview
around, and just gtk_widget_hide() the unused widget.
The code for now does not disable the item manager, as some
functionality of the item manager is required to allow setting scroll
positions and such.
But that is a place where more gains could be found if profiling showed
that was useful to do.
An inert listview is a listview that does not use the factory. This
allows faster updates because no calls into user code need to happen.
A listview is inert when either:
- It is not rooted.
- It is not visible.
- No factory is set (that one is obvious)
The listview does not need to be inert without a model, as that case is
handled by the item manager.
This should allow Nautilus to keep both the gridview and the columnview
around, and just gtk_widget_hide() the unused widget.
The code for now does not disable the item manager, as some
functionality of the item manager is required to allow setting scroll
positions and such.
But that is a place where more gains could be found if profiling showed
that was useful to do.
The widget would teardown the factory on unroot to avoid unnecessary
work when it isn't shown.
However, recycling may reposition widgets, and repositioning widgets
does a unroot/root.
We don't want to recycle widgets then.
The implementation lives (as always) in GtkListBase.
This is a feature request from the Nautilus developers, who currently do
some hacks to emulate that behavior and it apparently only breaks
sometimes.
We connect gtk_scrolled_window_update_use_indicators
as signal handler in realize(), but we were disconnecting
gtk_scrolled_window_sync_use_indicators in unrealize.
Spotted by Milan Crha.
Fixes: #5684
Just like GdkToplevel::compute-size, the size argument of the signal is
given to the handlers by GDK; it's not an out argument meant to be
allocated by the caller.
The size argument is passed to the signal by the GDK surface machinery,
as is: it's not going to be allocated by the caller (since it's a
signal), and it's not an out argument.
The cursor-theme-size setting is documented as
'0 means the default size'. Make it so by using
size 24 if we see a 0. Its better than crashing.
Fixes: #5700
The function is going away, and the computation
here was wrong anyway. Instead, add a helper that
properly computes the pointing-to rect in surface
coordinates and use it everywhere.
The widget paintable uses the widgets bounds
as intrinsic size, so we need to offset from
that to the allocation, which is what the
coordinates are relative to.
Text handles had the same problem as popovers.
They were interpreting their pointing-to rectangle
relative to the widgets bounds, when it is meant
to be relative to the widgtets allocation.
While we touch this code, rewrite it to use
gtk_widget_compute_point.
When we don't have a pointing-to rectangle, we want to place
the popover wrt to the parents bounds. But if we have a
pointing-to rectangle, it is relative to the widgets allocation,
which is different from the bounds.
We were not handling the second case correctly, leading to context
menus in the text view being mispositioned by the widgets CSS padding.
While we are touching this code, rewrite it to handle transforms.
Fixes: #5695
Since we are making GdkGLContext call the core wgl*() functions directly
instead of via libepoxy, drop the workarounds that we needed for notifying
libepoxy that wglMakeCurrent() outside of GDK/GTK was called.
This way, we clean up the code, and as a result, we can use the GstGL
APIs like the other platforms to query what GL api that is to be used.
For ensuring that things work between different threads, we now call
gdk_gl_context_clear_current() in place of calling wglMakeCurrent(xxx,
NULL), so that we make sure that there is no current GL context on a
thread outside of GstGL's thread, which Windows does not like.
We might be dealing with GL contexts from different threads, which have more
gotchas when we are using libepoxy, so in case the function pointers for
these are invalidated by wglMakeCurrent() calls outside of GTK/GDK, such as
in GstGL, we want to use these functions that are directly linked to
opengl32.dll provided by the system/ICD, by linking to opengl32.lib.
This will ensure that we will indeed call the "correct" wgl* functions that
we need.
This should help fix issue #5685.
When the GL texture already has a mipmap, we don't
have to download and reupload it to generate one.
We differentiate the handling for texture scale nodes,
where we do want to force the mipmap creation even if
it requires us to reupload the GL texture, and plain
texture nodes, where we just take advantage of a
preexisting mipmap to allow trilinear filtering for
downscaling, or create one if we have to upload the
texture anyway.
Make GdkGLTexture determine if the texture has
a mipmap, and provide private API to query this
information.
This check is done in gdkgltexture.c instead of
gskgldriver.c, since we're already binding the
texture here for other reasons, so it is easy
to query a few more things.
- grab_focus() on a row (happens with scroll_to()) keeps the focus
column intact if possible.
- <Tab> and <Shift-Tab> move through the cells in order, and move
to the next row when at the end.
- <Up> an <Down> move to the next/prev row, keeping the same column
focused.
- <Left> and <Right> move to the prev/next cell, if one is available.
If not, they stay where they are.
Make it move focus just like GtkWindow would.
Otherwise the listview will (try to) handle it and move focus between
cells - which doesn't do anything for lists and only works with grids.
This is a split of GtkListItemWidget into the generic parts of factory
using widgets.
On top of it there's GtkListItemWidget, which takes care of GtkListItem.
They're not used outside of GtkListBase, so no use to have them in the
header.
Requires moving one function up in the source now that the forward
declaration is missing.
create_at_context was confused - it stored a reference
to the newly created context in priv->context, but then
also returned a reference, and the caller stored that
in priv->context again.
Change it to only return a reference.
Fixes: #5690
Store texture coordinates for each slice
instead of assuming 0,0,1,1, and generate
overlapping slices to allow for proper mipmaps.
This almost fixes trilinear filtering with
sliced textures.
This one exhaustively tests reusing the same model as a child model for
many nodes.
This tracks that multiple items-changed signals emitted at the same time
(or multiple handlers for one such signal) doesn't put the treelistmodel
in an inconsistent state while it is handling all of them.
I'm not sure this (ab)use of treelistmodel should be officially
supported, but it works today, so let's test it to see if we can keep it
working.
If there is no other widget in the group that we can focus, don't focus
and activate ourselves.
Otherwise the arrow keys on checkbuttons toggle the checkbutton.
If a GtkImage is using an icon we use a gtk-icon-filter to se the icon
opacity when in insensitive state, however when using other kinds of
pictures we do not apply the same style leading to an inconsistent
result.
Closes: #5683
Items should be cleared when the node is discarded, not when the node's
children are discarded - which can also happen when a node is collapsed.
Fixes an error introduced in 9048e391b6Fixes#5681
In constrast to our other tests, these use
textures that are big enough to force slicing
with setting GSK_MAX_TEXTURE_SIZE, which we
will use in the following commits to improve
test coverage.
It is useless to have node files with references
to external files in the testsuite, so turn such
textures into data urls by doing a serialization
roundtrip.
No user knows that we have an internal function called
gtk_tree_list_row_destroy() that gets called when a row gets removed
from the treelistmodel.
So everyone was probably just making stuff up about what "destroy"
means.
Related: #5646
That way, we can return the item even after the row is removed. This is
particularly relevant in ListItemFactory::unbind callbacks because they
often use gtk_tree_list_row_get_item() and user code never tracks
changes to this property.
A side effect of this is that the item will survive until the row gets
destroyed, but that's what users expect anyway, so we can live with it.
Related: #5646
This is a good idea to avoid reentrancy problems when any child model
(or potentially more than one child model) has started emitting
items-changed but the emission hasn't arrived in this model yet.
At tat point, we'd get_item() the wrong item from those models.
We want to avoid such cases of reentrancy.
Related: #5646
We cheat and just set the texture parameters instead and hope nothing
explodes.
So far it didn't.
This is only needed to support GLES 2.0 so it's quite a limited set of
hardware these days.
Instead of uploading a texture once per filter, ensure textures are
uploaded as little as possible and use samplers instead to switch
different filters.
Sometimes we have to reupload a texture unfortunately, when it is an
external one and we want to create mipmaps.
When filtering changes for an already-cached
texture, we need to clear the render data
before setting the new one, otherwise it
does not take and we end up reuploading
the texture every frame.
Code above ensures that i is always in [0, n_columns - 1] range, so
the condition was always true, which resulted in filler tile always
being added to the grid. As the result, an empty row appeared at the
end of the grid if the number of columns divided the number of items.
Only add filler tile if last row is not full, i.e. when i > 0.
a11y: Fix the logic in gtk_accessible_get_next_accessible_sibling which decided whether we will use the overridden sibling on the context.
See merge request GNOME/gtk!5659
We were culling children based on the content box, but clipping via
overflow happens on the padding box, so we need to use that one instead.
Fixes issues with items not being visible / disappearing in Nautilus
when they are near the border.
Resolves#5380
The GtkUriLauncher calls into the openuri portal, which distinguishes
between files, directories, and URI. The GtkFileLauncher contains logic
to deal with this, because it can already handle the file and folder
differences.
If we have a file:// URI it's easier to create a GFile out of it, and
use the GtkFileLauncher API, while leaving the GtkUriLauncher API for
every other URI scheme.
Same fix as de3c1d0c73, for GtkLabel.
Fixes: #5671
The GtkUriLauncher calls into the openuri portal, which distinguishes
between files, directories, and URI. The GtkFileLauncher contains logic
to deal with this, because it can already handle the file and folder
differences.
If we have a file:// URI it's easier to create a GFile out of it, and
use the GtkFileLauncher API, while leaving the GtkUriLauncher API for
every other URI scheme.
Fixes: #5671
Otherwise GL surfaces that redraw without changing the hotspot have it
applied on top every frame and quickly slide away.
The cairo path and the X11 backend do not have this bug.
The GL Wayland drag surface code path has a bug where it does not reset
the hotspot, so if a GL-backed draw surface redraws without resizing or
resetting the hotspot, it moves away. The next commit will fix that, but
this commit adds a test for that.
Allow to set max texture size using the
GSK_MAX_TEXTURE_SIZE environment variable.
We only allow to lower the max (for obvious
reasons), and we don't allow values smaller
than 512 (since our atlases use that size).
GdkDragSurface-backed widgets are not parented to an existing widget,
unlike popovers, and like toplevels. This means that there's nobody to
actively call gdk_drag_surface_present() to update the size, and
GdkDragSurface should do it on its own, just like GdkToplevel.
This commit implements this for the Wayland backend.
Compute our size when requested by the backend. This makes GtkDragIcons
actually recompute their size when it changes, instead of getting stuck
with the first size and potentially underallocating.
Similarly to GdkToplevel, GdkDragSurface's compute-size should be called
by backends to query the current surface size, and should be connected
to by widget implementations (like GtkDragIcon) to report the current
size.
GdkDragSurface-backed widgets are not parented to an existing widget,
unlike popovers, and like toplevels. This means that there's nobody to
actively call gdk_drag_surface_present() to update the size, and
GdkDragSurface should do it on its own, just like GdkToplevel.
When fatal warnings were turned on, the developer would never see which
widgets were left as children to the widget that triggered the warning as
those were printed in separate g_warning calls.
Print a single warning with all the info so runs with fatal warnings
aren't left without any info.
For whatever reason, meson decides to use custom
target names in the file system, and on Windows,
the ':' is causing trouble here. So avoid it.
Fixes: #5280
This allows dropping or copy/pasting rendernodes into apps that accept
SVGs.
Not sure how useful this is because we advertise text/plain from
rendernodes already and we prefer that.
Doing it on hide() is not enough, since in some edge cases we didn't
ever actually map, we just attempted to compute the size, e.g. in
response to a ConfigureNotify event, then the window was destroyed.
Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2678
... and make the tile finding code use distance.
This also changes how gtk_list_item_manager_get_tile_at() finds the
right tile, so this is a custom commit for bisectability.
gtk_list_item_manager_get_nearest_tile() isn't used yet.
This way, listview and gridview don't need to check if the rect is out
of bounds and nothing is selected, a quick rectangle_intersect() does
the job for them.
Just get the position right and give them a height of 0px, that should
be good enough.
If we don't do that, code will think the item doesn't exist, which is
not what we want.
If the `GtkRecentInfo` represents a directory, simply use it, and
do not try to find its parent in `_gtk_file_chooser_extract_recent_folders()`.
For example, there is an entry in my recently-used database
from the Amberol music player about the folder I have opened
with it, but the folder is not listed on the "Recent" tab of
the file chooser widget, only its parent. After this change,
the directory itself is shown.
Native widgets get allocated via their surface,
so can skip them here. This avoids criticals when
re-mapping a popover for the second time, as can
be seen e.g. in the 'Selections' demo in gtk4-demo.
allocate() should not be calling into ensure_allocate(), they do a similar job.
In the end, the code does the same work, but it should be easier to follow now.
Currently the GtkSearchEngine is torn down every time the search
is stopped, which also means between typed characters. This
prevents any of the optimizations that the GtkSearchEngine can
do in the long run.
Let the GtkSearchEngine stay around for longer, and only be
disposed after search is cancelled, the filechooser moves
onto a different mode than search, or is otherwise unmapped/disposed.
While at it, remove an unused struct field.
Again on massive filesystems, the very first character
is likely to bring a likewise massive amount of search
results that we need to maybe query info for, then create
icons and widgets for. While it's impressive we can do
that, it's also expensive and likely pointless, for the
first character.
Typing a second character is however very likely to
considerably reduce the amount of items to categorize and
show. So start actually searching from there.
Testing on a filesystem with 1434099 files indexed, trying 5
semi-random 1 character searches (n, h, t, i, o) returns on
average 168K items (min. 78771, max. 331471), trying 5
semi-random 2 character searches (no, he, th, in, on)
returns on average 34K items (min. 11133, max. 94961),
which is a more approachable set.
Doing this is enough that typing on a filechooser search
entry feels completely fluid.
The search provider should make it sure there are some
specific GFileInfo fields set. Fix the mimetype extraction
from the query, and use that to fill in the missing gaps
the best we can.
When starting a search over a very populated filesystem, it
is possible that typing the first chars will return a too
high number of results. Even though iterating through the
cursor is in itself very fast, extracting the GIO information
from those many files at once is not going to be as fast.
In order to increase interactivity (i.e. not make things
possibly sluggish) iterate the cursor in an idle function
and add search results to the filechooser model little by little.
If the user keeps typing (as it is likely will happen), there
will be better chances to cancel and proceed to the next
query timely. If not, the results will be there soon enough.
This state is used for visited link-like widgets.
It has no ARIA equivalent, e. g. can not be set programmatically, but it
exists in the browser environment as well.
Error out if introspection is requested,
but g-ir-scanner isn't found.
And if introspection isn't explicitly disabled
but is required for building the docs, build it.
As fancy as property paths are, recursive resolution of files
to a location increases the big O complexity enough that it's
not a great option on large homedirs with many indexed files.
Ensure the files are from the right location through a URI
prefix match, which does hits an index. This may dramatically
improve performance on large indexed trees.
Testing this query in an isolated testcase with a total
1434099 indexed files shows that it can run more than 1500 times
per second in this computer (an average of 15200 queries in
several 10 second runs), which presumably is a tad faster than
anyone can type.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4133
In certain scenarios, address the issue where gnome.compile_resources
fails to transmit the present source directory. This is most notably
visible with MSBuild.
width-request already ensures it's above the minimum width, so avoid an
extra queue_resize() when setting size request to (-1, -1).
This is the same way as GtkDropDown works. This also unbreaks
GtkComboBox after the recent allocation fix in
75a417e337.
Incidentally, this also makes GtkComboBox actually resize its popup as
intended (that was broken before).
I don't think this is ultimately the final fix, sometimes I still get
allocation warnings. But the proper fix will probably involve changing
some more allocation machinery around popovers. This is good enough for
now.
All the other signal handlers are connected in
realize and disconnected in unrealize, but the
::compute-size handler was forgotten.
This was notices in !5597.
The current definitions of the g_io_module_*() symbols do not build on
Visual Studio when building against GLib earlier than 2.75.0 due to the
way how these symbols are decorated in the GLib headers, as Visual Studio
does not allow symbols that were previously marked with 'extern' (or so)
to be marked with anything that is symantically different later.
As a result, if we are using Visual Studio and glib-2.74.x or earlier,
override _GLIB_EXTERN as appropriate in the modules/media sources before
including the GIO headers. This sadly, means that we need a
configure-time check as it would have been too late if we checked the
GLib version using G_VERSION_CHECK macro, as the GIO headers would have
been included already.
There are similar items in the print backends, but we will not attempt
to update these files as they are not meant to be built for Windows.
In derivable classes, the widget's class can be different from the one
dispose_template() was called for, which can lead to failing the
template != NULL check at best, undefined behavior at worst.
Since we already pass the correct GType into the function, just use that
instead.
The problem here is that new windows appear in the list before the
window's dispay gets set and we don't update the filter when the
display changes (would need watches support for the filtermodel).
So add this somewhat hacky method.
The split-up of gdksurface-wayland.c introduced a protocol violation
when it didn't make sure xdg_surface was destroyed after the role
objects (xdg_popup / xdg_toplevel). Fix that.
Fixes: 2a463baed0 ("wayland: Rearrange the surface code")
Don't misinform the observing listmodel that CSS nodes were removed that
weren't actually removed, but just moved. Otherwise the observer would
think it has run out of items when it really hasn't.
That stupid space in the bottom right when n_items isn't a multiple of
n_columns needs its own tile, or we'll get errors about not finding a
tile.
So make one.
Otherwise, when removing the columns, each column will trigger a
sorter::changed signal emission.
And because sorters are often still connected to a sortlistmodel, we
can't skip that emission and need to do it.
But we only need to do it once.
The previous check does not longer work.
When a model gets all items deleted, there will still be existing tiles
until the next time garbage collection is run.
So do that before checking if the list is empty.
Instead of making it 2 vfuncs for getting horizontal and vertical area,
make it one vfunc to get the area.
Also rewrite the implementations to use the tile's area instead of
trying to deduce things with fancy math.
Instead of randomly changing tiles, the listitemmanager gains a split
vfunc that listview and gridview implement so they can keep their tile
areas intact. The listitemmanager will now conform to these rules:
1. Never delete a tile.
This ensures that all areas stay intact.
2. Never change the n_items of a tile other than setting them to 0.
This causes "empty" areas to appear, but listview/gridview can
easily check for them by checking for tile->n_items == 0.
gtk_list_tile_gc() will get rid of them.
3. Adding items always creates new tiles that are added with empty area.
That way they don't interrupt any existing machinery until the next
allocation.
4. Adding/removing widgets has no effect on areas
This is useful in particular when scrolling where new widgets are
moving between tiles. When the manager moves the widgets, it may
split some areas, but will not remove any existing tiles, so the
whole area stays intact and the list can deal with further scroll
events before an allocation.
This improve the situation for #3334
Instead of the custom size property, use the new tile size.
Also introduce the ability to split tiles, so that gridview can split a
layout that would look like (question mark denoting cells without a
widget, which in this case would be a single tile)
█ █ █ ? ?
? ? ? ? ?
? ? ? ? ?
? ? ?
into 3 rectangular tiles like so:
█ █ █ A A
B B B B B
B B B B B
C C C
This of course also means we need to be able to merge those tiles again
when cells got added/deleted or the gridview was resized. For that job,
gtk_list_tile_gc() exists now, which removes tiles without items and
merges adjacent tiles without widgets.
... and use it to handle ListView allocations.
Nothing spectacular, just proof of concept.
The code introduces the idea that every tile stores its area (others
would call it "allocation", but I avoided that because tiles aren't
widgets). This should allow moving lots of code into gtklistbase.c and
not require special handling inside ListView and GridView.
And that in turn hopefully makes it easier to add more features (like
sections and so on.)
* Instead of using a gpointer to refer to it, use the GtkListTile type.
* Use gtk_list_tile_get_foo() instead of
gtk_list_item_manager_get_tile_foo() naming.
GLib 2.75 started checking if a GFileInfo was created with the attribute
we're querying, instead of failing silently and leaving us in an
inconsistent state.
Turns out that GtkFileChooserWidget, GtkFileSystemModel, and GtkPathBar
trip the newly introduced check.
The GL renderer was creating sripes for nodes that were scaled in
particular ways, probably due to rounding errors.
This testsuite focuses on one of those stripes to make sure they are
gone.
This test fails if we naively create fullscale
intermediate offscreens. This was fixed in the
previous commits.
This tests the fixes in 22ba6b1f33 (for
cairo) and 3a0152b65f (for GL).
Use the same approach and only create an offscreen
that is big enough for the clipped part of the scaled
texture.
If the clipped part is still too large for a single
texture, we give up and just render the texture without
filters (using the regular texture rendering code path
which supports slicing).
The following commit will add the texture-scale-magnify-10000x
test which fails without this fix.
Scale nodes can use large scale factors and we don't want to create
insanely huge Cairo surfaces.
A subsequent commit will add the texture-scale-magnify-10000x
test which fails without this fix.
Cairo surfaces are created transparent.
And even if they weren't, overdrawing with transparency wouldn't erase
what's in the surface because it's a no-op.
It would require CAIRO_OPERATOR_CLEAR or CAIRO_OPERATOR_SOURCE.
GtkAccessible implementations in C can get away returning objects just
by shuffling pointers around, but higher level languages prefer using
full ownership transfer in virtual functions.
Fixes: #5615
This reverts commit 40d4441fd8.
The accessible parent of the child widget in a GtkStackPage is cleared
when the GtkATContext gets disposed, so we don't need to unset it
ourselves. This also avoids a temporary vivification of the GtkATContext
during dispose.
If the early return path in `emit_property_changed()` is taken, and
`value` is floating, it will be leaked. Fix that by sinking `value` on
entry to the function.
Spotted by asan:
```
Direct leak of 128 byte(s) in 2 object(s) allocated from:
#0 0x7f44774ba6af in __interceptor_malloc (/lib64/libasan.so.8+0xba6af)
#1 0x7f44764c941a in g_malloc ../../source/glib/glib/gmem.c:130
#2 0x7f44764f6d8a in g_slice_alloc ../../source/glib/glib/gslice.c:252
#3 0x7f447654655d in g_variant_alloc ../../source/glib/glib/gvariant-core.c:565
#4 0x7f447654664c in g_variant_new_from_bytes ../../source/glib/glib/gvariant-core.c:608
#5 0x7f4476536ed5 in g_variant_new_take_string ../../source/glib/glib/gvariant.c:1307
#6 0x7f4475c75ada in gtk_at_spi_context_state_change ../../source/gtk4/gtk/a11y/gtkatspicontext.c:1112
#7 0x7f44758ee194 in gtk_at_context_update ../../source/gtk4/gtk/gtkatcontext.c:694
#8 0x7f44758dbfcf in gtk_accessible_update_property ../../source/gtk4/gtk/gtkaccessible.c:326
#9 0x7f4475b5abe3 in gtk_widget_set_tooltip_text ../../source/gtk4/gtk/gtkwidget.c:9740
#10 0x58439d in gs_updates_page_update_ui_state ../../source/gnome-software/src/gs-updates-page.c:302
#11 0x5857dc in gs_updates_page_set_state ../../source/gnome-software/src/gs-updates-page.c:403
#12 0x5879f1 in gs_updates_page_load ../../source/gnome-software/src/gs-updates-page.c:636
#13 0x58822d in gs_updates_page_reload ../../source/gnome-software/src/gs-updates-page.c:678
#14 0x50ff48 in gs_page_reload ../../source/gnome-software/src/gs-page.c:731
#15 0x5491ce in gs_shell_reload_cb ../../source/gnome-software/src/gs-shell.c:830
#16 0x7f4477363f54 in g_cclosure_marshal_VOID__VOID ../../source/glib/gobject/gmarshal.c:117
#17 0x7f447735e0ad in g_closure_invoke ../../source/glib/gobject/gclosure.c:832
#18 0x7f4477391f3f in signal_emit_unlocked_R ../../source/glib/gobject/gsignal.c:3802
#19 0x7f4477390c13 in g_signal_emit_valist ../../source/glib/gobject/gsignal.c:3555
#20 0x7f4477391324 in g_signal_emit ../../source/glib/gobject/gsignal.c:3612
#21 0x7f447705b3c3 in gs_plugin_loader_reload_delay_cb ../../source/gnome-software/lib/gs-plugin-loader.c:1538
#22 0x7f44764bd140 in g_timeout_dispatch ../../source/glib/glib/gmain.c:5054
#23 0x7f44764b9eb1 in g_main_dispatch ../../source/glib/glib/gmain.c:3460
#24 0x7f44764bb72c in g_main_context_dispatch ../../source/glib/glib/gmain.c:4200
#25 0x7f44764bba15 in g_main_context_iterate ../../source/glib/glib/gmain.c:4276
#26 0x7f44764bbbfa in g_main_context_iteration ../../source/glib/glib/gmain.c:4343
#27 0x7f44769ef655 in g_application_run ../../source/glib/gio/gapplication.c:2589
#28 0x4f2da5 in main ../../source/gnome-software/src/gs-main.c:49
#29 0x7f4474e4a50f in __libc_start_call_main (/lib64/libc.so.6+0x2750f)
```
Signed-off-by: Philip Withnall <pwithnall@endlessos.org>
When the folder changes, do not select the first item in the list,
so if the user enters a folder and then clicks the accept button,
the current folder is returned instead of the selected one.
To maintain consistency with the previous implementation, when a
folder in the path bar is clicked the previously-entered folder is
selected, and when the file chooser is in open file mode the first
item is always selected.
See #5438
This particular relation was not exposed to at-spi2.
Exposing it required adding a missing at-spi2 relation variant, but it was introduced
in at-spi2-core 2.26, so that's likely safe as well.
It was, for some reason, mapped to ATSPI_ROLE_SECTION, and GTK_ACCESSIBLE_ROLE_SECTION was mapped to
ATSPI_ROLE_FILLER, so the mapping is reversed. So, reverse it and make it correct.
Setting this attribute after querying, but before receiving the
results, can lead to inappropriate behaviour. This can be reproduced
by dragging the scrollbar very quickly in a large directory; after
going up and down a few times, some thumbnails will be wrong.
Without this branch, "wrong" means they'll show the completely wrong
icon or thumbnail, e.g. a folder icon in a video file. With previous
commit, "wrong" means they'll be empty even when there is a thumbnail
available.
The sequence of events that triggers this is as follows:
1. GtkListItem receives a GFileInfo object and passes it to
GtkFileThumbnail via expressions
2. `get_thumbnail()` is called, doesn't find a thumbnail
3. `filechooser::queried` is not set yet, so it is set to TRUE
and we call `g_file_query_info_async()`
4. **Before `thumbnail_queried_cb` is called**, a new GFileInfo
is set, and we cancel the query initiated in the previous
step
5. We now have a GFileInfo with `filechooser::queried` set to
TRUE, and no thumbnail!
This commit fixes that by only setting the `filechooser::queried`
attribute after the icon is queried. We need to set it in two
situations: when the query is successful, or when the error is
not G_IO_ERROR_CANCELLED. That's because the query was cancelled,
we didn't really perform it!
Unset the image if we fail to find the appropriate icon, regardless
of the reason of the failure. Prevents the thumbnail to misrepresent
the GFileInfo it's supposed to represent.
Currently nested custom tags work only as long as the element names differ
from the root one. If it's same, for example:
<condition type="any">
<condition type="max-width">600</condition>
<condition type="max-height">600</condition>
</condition>
then it will fail. Meanwhile the same tags wrapped into <conditions> would
work.
The problem is that custom tag parsing is considered finished as soon as we
encounter a closing tag with the same element name. So instead, track the
nesting level.
Reset alloc_needed_on_child *before* allocating the children. This is
because some child's size_allocate() may call queue_allocate(), which
will bubble up alloc_needed_on_child. An example of this happening is
with GtkScrollable implementations, which are supposed to configure
their adjustments in size_allocate(), which will cause GtkScrollbar's
GtkRange to notice and queue_allocate() on itself.
If we reset alloc_needed_on_child after this happens, then our children
will have a lingering alloc_needed_on_child and will not receive an
allocation.
This commit fixes widgets occasionally losing an allocation when this
scenario happens.
Programmatic changes to the entry contents should
not become part of the undo history.
Sadly, the editable implementations are also used
in the code paths that we use for user-initiated changes,
so we have to be careful to only set them as
irreversible if we are not already in a user action.
Fixes: #5622
Keep a separate boolean for enable-undo, and
disable the history if it is false, or the entry
is not using visible text, or isn't editable.
Related to: #5622
Previously, it was mapped to ATSPI_STATE_INVALID. However, that state
is used for some internal errors, and not user errors, so use the correct
one for that purpose.
GtkButton still has some code checking if the instance passed to
gtk_button_set_label() is a GtkCheckButton; GtkCheckButton is not a
GtkButton any more.
In 32247bc50e node_get_for_file() was
changed to return GTK_INVALID_LIST_POSITION rather than 0 when the file
is untracked. Most call sites were updated accordingly, but this one was
missed.
Fixes#5619
Up until now, toggle buttons were presented as regular push buttons.
That's the approach used by the ARIA specification, however, our platform
accessibility backend, at-spi2, can not represent accessibe states with values,
so we can not represent the design pattern precisely enough for screen readers.
If, in future, the a11y backends gain this capability, we might consider again
removing this role.
Showing a destroyed window might cause an application to
behave in an unexpected manner. For example, showing a
dialog after it has been closed by the user might cause the
application to freeze. The warning will help developers to
track down the issue.
Signed-off-by: Aaron Erhardt <aaron.erhardt@t-online.de>
Reuse a better to read would_drop() from ./testsuite/reftests/gtk-reftest.c
in ./tools/gtk-builder-tool.c
Fixed wrong indentation in ./testsuite/reftests/gtk-reftest.c
I encountered this issue where I casted user_data to my self type, but it
showed me they were actually swapped when I set the "object" signal attribute.
After checking the source code which confirms this, it is a good idea to
properly document that convenient behaviour.
<property name="label">“Copy” will copy the selected data the clipboard, “Paste” will show the current clipboard contents. You can also drag the data to the bottom.</property>
<property name="text">Grumpy wizards make toxic brew for the evil Queen and Jack. A quick movement of the enemy will jeopardize six gunboats. The job of waxing linoleum frequently peeves chintzy kids. My girl wove six dozen plaid jackets before she quit. Twelve ziggurats quickly jumped a finch box.
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.