Hugo Locurcio
51fadd795c
Link C# version in Squash the Creeps demo README ( #1274 )
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- Also add a link the other way around (from the C# version
to the GDScript version) to match Dodge the Creeps.
- Use GitHub admonition syntax.
2025-11-06 17:31:21 +01:00
Aaron Franke
6a0325b0b8
Fix URLs and remove --base from Lychee CI workflow
2025-11-03 22:34:09 -08:00
A Thousand Ships
0343cedd48
General proofreading ( #1262 )
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* General proofreading for grammar and spelling
* General formatting
* Addition of appropriate literals where appropriate, i.e. `&"foo"` for `StringName` cases and `^"foo/bar"` for `NodePath` cases
2025-10-11 01:39:59 -07:00
Aaron Franke
14fcc0e133
Update all demo projects for Godot 4.5 and use path-deterministic UIDs ( #1258 )
2025-10-03 16:22:39 -07:00
captain-redbeard
588c1cd257
Add Squash the Creeps 3D C# demo for Godot mono ( #1001 )
2025-10-02 19:35:12 -07:00
Allyson Chan
0cff177d59
Updated Multiplayer Pong C# to Godot 4.2 ( #1045 )
2025-10-01 22:12:04 -07:00
Sebastian Javier D'Alessandro Szymanowski
1280ef63e7
Fix project main scene path in Pong demos ( #1217 )
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Signed-off-by: Sebastian Javier D'Alessandro Szymanowski <sdalessandro@fi.uba.ar >
2025-06-25 19:09:48 +02:00
Hugo Locurcio
4d49bbd1b8
Update demos for Godot 4.4
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- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
Hugo Locurcio
c3b0331d8a
Fix invalid icon reference in C# Android IAP demo ( #1159 )
2025-01-21 02:39:47 +01:00
JavierStark
71630e80e4
Fix updated Android IAP project in c# ( #1105 )
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* Update project to 4.3
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-28 16:58:41 -07:00
JavierStark
13b2787173
Update Android IAP in C# project to Godot 4.3 ( #1104 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-23 04:00:10 +02:00
Hugo Locurcio
16d8ba09fb
Replace instances of KinematicBody with CharacteBody in READMEs
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KinematicBody was replaced by CharacterBody in Godot 4.0.
This also adds the 3D suffix to 3D physics classes.
2024-07-12 23:06:00 +02:00
ShatteredReality
b4c73f4888
Fix README links to asset library ( #1078 )
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This updates all links to point to the 4.2 demos instead of the 3.5 ones.
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com >
2024-06-24 19:29:58 +02:00
captain-redbeard
fbef18f58b
Updated Dodge the Creeps C# to Godot mono 4.2 ( #1000 )
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Co-authored-by: Ivan Shakhov <van800@gmail.com >
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2024-04-12 00:56:02 -07:00
Hugo Locurcio
31d1c0c112
Remove old and unused project settings, update various demos for 4.2 ( #1024 )
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- Move all demo projects that don't require Forward+/Mobile-only features
to the Compatibility rendering method. This improves performance significantly
on low-end devices and ensures visuals are identical to a web export
of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
resources in the main scene instead (which follows the preview environment
workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
behrooz bozorgchamy
523c7d34c0
Update Pong with C# to Godot 4.2.1 ( #966 )
2024-03-25 16:25:51 +01:00
Hugo Locurcio
2a962929f3
Update demo files for Godot 4.2.1 ( #1013 )
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All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.
The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
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This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Hugo Locurcio
1d5184e235
Update most demos for Godot 4.0.beta10 ( #782 )
2023-01-05 16:50:17 +01:00
Aaron Franke
e77b85fba3
Merge pull request #730 from godotengine/master
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Merge recent changes from master into the 4.0-dev branch
2022-05-02 09:19:08 -05:00
Hugo Locurcio
935e9bbc44
Tweak Multiplayer Pong demo icons to be different from singleplayer
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This makes for easier visual grepping after importing all demos
in the project manager.
2022-04-20 00:52:58 +02:00
Aaron Franke
cb52878006
Use StringName literals with Input methods
2022-03-27 19:19:09 -05:00
Aaron Franke
ab0816a44e
Rename RigidBody -> RigidDynamicBody
2022-03-27 19:06:05 -05:00
Aaron Franke
bbe50fc9da
Convert demos to Godot 4 using regular expressions in a script
2022-03-26 16:09:10 -05:00
rubynho
aeb2d7b8d5
Fix tutorial name in the Dodge the Creeps project description
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The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho
b0fdd8cf76
Fix broken links for the your first 2D game tutorial
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The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
d791cd9bda
Merge pull request #643 from shahediqbal13/mono-iap-signal-mismatch
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Google play billing method signature mismatch in demo with Godot's android billing plugin method
2021-08-18 18:46:42 -04:00
Shahed Iqbal
7d7c728227
Fixes following issues:
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1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method
Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
Line: 236.
2. "OnConnectError" method signature mismatch
2021-08-19 03:23:44 +06:00
Aaron Franke
f9333dce01
Merge pull request #640 from shahediqbal13/mono-iap-signal-mismatch
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Mono IAP signal method definition mismatch.
2021-08-17 21:24:11 -04:00
Aaron Franke
7d64830cfe
Ensure most demos have descriptions and screenshots
2021-08-16 21:13:06 -05:00
Shahed Iqbal
f08916c90f
Mono IAP signal method definition mismatch. Updated OnPurchaseConsumptionError() method to match with GooglePlayBilling's signal
2021-08-15 02:48:05 +06:00
Aaron Franke
f71816ed31
Minor tweaks to Pong and Dodge the Creeps
2021-07-11 13:08:01 -04:00
Aaron Franke
7e129db12e
Use "not" instead of the exclamation mark in GDScript files
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Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
6e3db7c64d
Vastly simplify the JRPG demo
2021-06-20 22:47:24 -04:00
Aaron Franke
814909538f
Update projects to Godot 3.3
2021-04-21 19:17:12 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
4913cd868a
Misc fixes and tweaks
2021-03-03 02:59:17 -05:00
Aaron Franke
20a515153f
Add links to the Asset Library after release 3.2-5bd2bbf
2020-11-28 23:21:06 -05:00
Aaron Franke
fc54dd9c23
Fix README files, especially in Android IAP demos
2020-11-28 22:05:39 -05:00
Aaron Franke
159adfd421
Add trailing commas to enums
2020-10-30 03:24:51 -04:00
Aaron Franke
4bba07257a
Merge pull request #536 from aaronfranke/dtc-public
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Change Dodge the Creeps to be more consistent with the docs
2020-10-21 01:50:46 -04:00
Duroxxigar
3f8567f920
Created C# networked Pong
2020-10-20 23:18:57 -04:00
Aaron Franke
ebc79dec04
Update C# project files in C# demos for Godot 3.2.3
2020-10-11 03:20:03 -04:00
Aaron Franke
4af7fd5562
Change Dodge the Creeps to be more consistent with the docs
2020-10-10 16:26:23 -04:00
Ivan Shakhov
f8317d20d5
restore RootNamespace, since default one contains spaces, restore net472 after discussion with @neikeq and more testing
2020-10-08 16:29:41 +02:00
Ivan Shakhov
dd11042d95
fix Dodge the Creeps
2020-10-06 11:36:37 +02:00
Aaron Franke
918a289ee2
Format files using updated file_format.sh
2020-10-01 14:23:54 -04:00