When porting textlayout to GTK 4 a line display cache was introduced. That
cache creates a situation where you may not create GtkTextLineDisplay in
order from GtkTextLineSegment.
Because of that, we must start the creation of each line display from
fresh line state or we could re-apply the GtkTextAppearance of another
row. However, once you do that, one_style_cache will never have a match
and therefore is pure overhead.
This removes one_style_cache altogether.
Fixes: #7108
The Wayland source was blocking the Wayland display queue between its
check() and prepare() callbacks.
This is a rare event to cause problems because it requires
1. Another source with
2. a higher priority that
3. triggers at the same time as the Wayland source and
4. triggers a roundtrip or other operation that requires reading events
from the display.
Introduced in commit 2893526a48 during GTK 3.21, so this should
probably be fixed in GTK3, too.
Fixes#7091
We create the GtkKineticScrolling with the known overshoot_width but then
fail to use it (and instead a hardcoded value) during tick calculation.
This fixes that, which will also be necessary if we enable scrolled
overshooting.
Instead of accumulating a series of doubles, use the actual computed frame
time for duration tracking. While there is extremely low chance of
aliasing with animations under a few seconds, this just ensures we're
using the same clocking inside and outside of GtkKineticScrolling.
Call gdk_ensure_initialized() directly in gdk_display_open_default(),
gdk_display_open(), gdk_x11_display_open() and gdk_display_get_default(),
so we get the right function name in the error message. These functions
are likely candidates that people might call without ensuring that GDK is
initialized.
Don't allow to create displays before gdk has been initialized.
Note that this error triggers in nautilus 47.0, but we consider
what it is doing unsupported and broken.
Related: #7035
Check if GTK has been initialized before trying to get a display
in a class_init function. The introspection property dumper code
will instantiate all types and run into the new introduced errors
if we try to get a display in class_init.
... and simplify what's actually going on.
ABS (n_rows - n) < ABS ((n_rows - height) - (n + height))
Those values are all unsigned, so this is equivalent to
n_rows - n < (n_rows - height) - (n + height)
The math on the right is confusing but can be rearranged:
n_rows - n < n_rows - n - 2 * height
With x = n_rows - n, this simplifies to:
x < x - 2 * height
Which is only true if it underflows, ie if
x < 2 * height
Resubstituting the old values gives:
n_rows - n < 2 * height
Which is the value I used.
for reverse-element lookup.
Because our indices are always unsigned, we need to take special care
to not trigger compiler warnings when doing negative array indexing.
And yes, for now "0 - x" is good enough.
Both numbers are unsigned, so the result is always unsigned.
(Which also means ABS() doing a < 0 check doesn't work.)
And that in particular means that end - begin overflows to a very
large number when begin > end.
On top of that we defined a preprocessor constant to 2 different
values, but instead of checking the value, we only checked if
it was defined. Now we only define it in one place.
No.
This fix is not that much better, but I'm too tired to fix stuff
like this properly.
And the Cairo renderer did at least work everywhere during 4.x
Somebody came up with the great idea of content types, which
are just like mime types, only that they aren't on Windows.
So if we want a working testsuite that actually works on Windows,
we cannot mix them up.
Passing on-stack items to a thread in a function that exits right
after spawning the threads is a bad idea:
By the time the thread starts up and reads the values, the stack might
be in use for other stuff.
So instead of putting the items on the stack, just read them out of the
clipdrop struct.
Logging them with `g_print()` will write to stdout, which can interfere
with machine-readable output, for example when gnome-control-center
displays the GPU/driver name.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/7093
Signed-off-by: Simon McVittie <smcv@debian.org>
meson has a tendency to dump wrap files of subprojects into this directory.
So we have to ignore them when using wrap files.
I think meson should put them into its builddir, but oh well...
Update the requirement in meson.build and the CI runners to meson 1.2
This keeps things in line with glib and avoids unexpected suprises from
using meson versions that are way too old.
If we get an error from the message bus (dbus-daemon or dbus-broker),
for example ServiceUnknown if Avahi is not installed or perhaps
SpawnFailed if the service is disabled, it is mapped to a GLib GError.
The errors typically emitted by the message bus belong to the GDBusError
domain, but if nobody has registered the G_DBUS_ERROR domain yet,
then they might be mapped to G_IO_ERROR_DBUS_ERROR instead.
Previously, this code ignored G_IO_ERROR_DBUS_ERROR, but emitted a
warning if the error happens to have been mapped to G_DBUS_ERROR.
This resulted in action-at-a-distance: an unrelated component
triggering registration of the G_DBUS_ERROR domain would make printing
dialogs log the warning. This seems undesirable, and in particular it
can cause test failures, because GLib's test framework makes warnings
fatal by default.
Signed-off-by: Simon McVittie <smcv@debian.org>
If we get a G_IO_ERROR_DBUS_ERROR here, we shouldn't make too much noise
about it by default, but it's still a useful data point for debugging
and diagnosis.
Signed-off-by: Simon McVittie <smcv@debian.org>
When determining the number of selected children, we were properly
counting only items, but in the rest, we were confused by row headers.
Because the GtkListItemBase methods did not throw a warning on inappropriate
pointer type passed, we happily passed the row headers, got some private
data object as the wrong type, and then returned nonsense, for example, 2
for gtk_list_item_base_get_selected.
We want to use the default renderer.
This env var was introduced in
commit df4c57c001 to work around an
inspector bug.
But it's not 2020 anymore and Vulkan actually works now.
With the swapchain maintenance extension, we have a way to release
the acquired swapchain image before recreating the swapchain, in
the VK_SUBOPTIMAL_KHR case. Use it.
Tested by toggling fullscreen in the bloatpad example, which causes
mesa to return VK_SUBOPTIMAL_KHR (since dmabuf modifiers change).
If vkAcquireNextImageKHR returns VK_SUBOPTIMAL_KHR, the semaphore
is in use, but vkDeviceWaitIdle will not wait for it, since it is
not associated with a queue. Make sure that is the case, so we don't
run into a validation error when we try vkAcquireNextImageKHR with
the same semaphore, after recreating the swap chain.
See https://github.com/KhronosGroup/Vulkan-Docs/issues/1059 for
some related discussion.
Fixes: #7079
This is an upstream protocol providing equivalent functionality as the
system bell request in gtk-shell.
This commit includes a copy of xdg-system-bell-v1.xml, since we don't
depend on wayland-protocols 1.38 yet.
The `gdk_color_finish()` calls are currently after the `return`,
so they are never executed. Move the `return` below the cleanup
code to avoid that.
Fixes: bd3d1f7715 ("gsk: Add private border node api")
The default implementation for get_default_attributes() returns NULL for
both names and values yet the code which iterates them is assuming they
will never be NULL.
Since the interface implies that if the values are set, they will return
valid strings, make the default implementation do that.
Fixes: #7069
It seems that NVidia sets PFD_SWAP_EXCHANGE / WGL_SWAP_EXCHANGE_ARB
on pixel formats but doesn't guarantee that the backbuffer age is
constantly 2. My guess is that they use swap exchange only to signal
usage of a flip present method.
Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/7019
When changing the code to do the resize only when the size changed, I
forgot to queue a draw when the size did not change.
Fixes: 5031f30f28
Related: !7786
The warning gets triggered by rounding errors.
In particular when using fractional scales, the final tile may end up
not accurately matching the computed final value (in the example I was
debugging it was computing 1 vs 1.00000036 for the final tile index,
but that result computed a 0px wide tile size.
And for that tile size we hit that exit condition.
We get to create our GdkKey with a display as a property for free, so
just stuff the default keymap and keymap serial (to track IME state
changes and so) into our GdkWin32Display under an existing sub-struct
that is for holding these items.
On Windows, we really only support a single GdkDisplay, so we can just
make the GdkDisplay that we obtain a property of our GdkDeviceManagerWin32
and GdkWin32Screen objects, and so we can just do away with the global
_gdk_display global variable.
This way, we can also drop the venerable gdkglobals-win32.c source file.
Yay!
Instead, use [Set|Get]WindowLongPtr(), to store and retrieve that
value from the notification window HWND that we are using, as it
is where we are using that value.
Tuck the _win32_device_manager global variable into GdkWin32Display, and
drop the global variables that have to do with GdkDeviceManagerWin32.
Also improve how we query the WinPointer APIs from user32.dll, so that
we are sure that it is done once and only once.
Tuck the GdkWin32Clipdrop that we create in our GdkWin32Display, and
tuck the other associated global variables into GdkWin32ClipDrop and
GdkWin32Drag, as appropriate.
Also, since we are already registering "GDK_WORKER_THREAD_WAKEUP" as our
custom message to look for in our DND/clipboard ops, only register it
once, not twice, as it's not really necessary to do so since
RegisterWindowMessage() returns the same value for the same identifier
that is being used.,
Instead, record the current thread in the GdkDisplay, under a structure
for DND items, which will hold other relevant Windows Clipbord/DND global
variables.
Add a new function in gdkdrag-win32.c to check whether the current
thread is (or is not) equivilant to the thread that is initiated when
the GdkDisplay is initialized (which also returns true if there is no
GdkDisplay that is associated with the GdkDrag in question).
Rename gdkwin32id.c as gdkwin32misc.c.
Fold these items into GdkWin32Display, and also fold gdkproperty-win32.c
and gdkwin32langnoticiation.[c|h] into gdkwin32misc.c and gdkdisplay-win32.h as
appropriate.
This way, we get rid of few more global variables, and these items
should have been initialized (and registered with the system) when we
open a GdkWin32Display anyways.
Use the gdk_win32_surface_parent_class that is given to us by
G_DEFINE_TYPE() instead of using a global variable to store up the
parent class of GdkWin32Surface.
Since cairos gradient code isn't flexible enough to let us
interpolate in oklch, add additional color stops and let cairo
interpolate in the ccs. This isn't as accurate as interpolating
in oklch, but it gets an ok result for fallback situations.
Make all our gradient ops adjust the hue according to
the hue interpolation.
This is currently modifying the values in the vertex array.
If reading those values back is bad, we may need to change that.
If the interpolation color state is not a default one, use the
offscreen we already for rendering big gradients, interpolate
the gradient into it, and then use a cicp convert shader to
convert the result to the ccs.
Pass the ccs, opacity, interpolation color state and hue
interpolation explicitly, and change the argument order to
match other ops.
Since we now apply opacity in the op, change the node processor
to pass colors as-is. For now, it always passes GDK_COLOR_STATE_SRGB
for ics and GSK_HUE_INTERPOLATION_SHORTER for hue interpolation.
It is nicer if gsk_gpu_color_states_create_explicit (a, a) works
regardless of whether the two are default colorstates or not.
The gradient shaders will rely on this when the ics is a non-default
color state and we use ccs == ics.
The original intent was to only realize parents recursively for
non-widget accessible objects. The implementation, however, always
try to realize parents. In the case of GtkStackPage, which is a
non-widget accessible with a widget accessible child, this breaks.
Only realize non-widget accessible parents recursively if the
current accessible is not a widget as well.
Closes https://gitlab.gnome.org/GNOME/gtk/-/issues/7058
Fixes 6074a18e3e
Add a uses-gl property to our sink implementation, and use
it in the paintable code. This avoids juggling a second gl
context, with the risk of leaking it.
Calling gtk_media_stream_realize is not mandatory, but we can
still try to make dmabufs happen. Tested by removing the realize
call from GtkVideo and using GDK_DISABLE=gl.
We only need a display to negotiate dmabuf formats. Pass that
directly, instead of getting the display of the GL context as
we did so far.
With this,
GSK_RENDERER=vulkan GL_DISABLE=gl gtk4-demo --run video_player
still uses dmabufs.
Related: #7048
This is useful for testing of repeat nodes - both performance
and conformance, and potentially even driver issues with GL_REPEAT.
We have code for manual repeating anyway, so adding a flag to force
always using it is easy.
The last part of logic in gtk_scrolled_window_measure () that accounted
for scrollbars was handling the hscrollbar first, and vscrollbar second.
For each of them, it looked at the orientation we're being measured in,
and either added or MAX'ed scrollbar's size request into ours (or not,
depending on scrollbar policy and whether overlay scrolling is used).
In case of GTK_ORIENTATION_HORIZONTAL, this resulted in
// MAX in hscrollbar width.
minimum_req = MAX (minimum_req, min_scrollbar_width + sborder.left + sborder.right);
// Add in vscrollbar width.
minimum_req += min_scrollbar_width;
whereas for GTK_ORIENTATION_VERTICAL, it was
// Add in hscrollbar height.
minimum_req += min_scrollbar_height;
// MAX in vscrollbar height.
minimum_req = MAX (minimum_req, min_scrollbar_height + sborder.top + sborder.bottom);
The former is correct and the latter is wrong: we should be adding the
size requests of the scrollbars together, and MAX'ing them with the
content size request.
Fix this by refactoring the logic to first handle the MAX'ing, and then
the addition.
This fixes the following criticals:
Gtk-CRITICAL **: 17:26:51.406: Allocation height too small. Tried to allocate 15x31, but GtkScrollbar 0x2a00fac0 needs at least 15x46.
that were happening when all of:
- scrollbar policy was set to ALWAYS,
- overlay scrolling was disabled,
- the scrollable child was really small.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
It is possible that the window gets unrealized while a handle to its
surface is exported. This, naturally, invalidates the handle, so there
is nothing left to unexport. We should just note that and do nothing,
rather than crashing.
Fixes a crash when a portal-backed file dialog parented to a window is
closed after the window it was parented to.
Reported-by: Ivan Molodetskikh <yalterz@gmail.com>
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
When setting a new paintable, we don't need to queue_resize() when it's
the same size as the old paintable.
This is especially useful when pictures are used in a listview or
gridview and different rows display images of the same size.
It is useful to track down mysterious crashes in ci, but it causes
sporadic test failures, so disable it for now, until we have another
mysterious crash.
Upon joining the a11y tree. And do so recursively, as long as the parent
is also not a widget.
As for the explanation, please grab a mug of your favorite drink. It's
a little complicated.
GTK realizes AT contexts in 3 situations:
1. When it's a toplevel, it's realized unconditionally
2. When the widget is focused
3. When the accessible is appended to a realized parent
Most importantly, GTK lazily realizes accessibles, and does not realize
child accessibles recursively.
Clearly, conditions 1 and 2 only ever happen for GtkWidgets, which are
accessible objects themselves. These two conditions will handle the vast
majority of cases of apps and platform libraries.
However, there are non-widget accessibles out there. GTK itself offers a
non-widget accessible implementation - GtkAtspiSocket - which is used by
WebKitGTK.
Now, let's look at WebKitGTK use case. It'll demonstrate the problem
nicely.
WebKitGTK creates the GtkAtspiSocket object *after* loading most of the
page. At this point, there are 2 possibilities:
1. The web view widget is focused. In this case, the AT context of the
web view is realized, and GTK will realize the GtkAtspiSocket when
it is added to the a11y tree (condition 3 above).
2. The web view widget is *not* focused. At some point the user focuses
the web view, and GTK will realize the AT context of the web view.
But remember, GTK does not realize child accessibles! That means
GtkAtspiSocket won't be realized.
This example demonstrates a general problem with non-widget accessibles:
non-widget accessibles cannot trigger conditions 1 and 2, so they're
never realized. The only way they're realized in if they happen to be
added to an already realized accessible (condition 3).
To fix that, the following is proposed: always realize non-widget
accessibles, and also of their non-widget accessible parents. This is
not ideal, of course, as it might generate some D-Bus chattery, but GTK
does not have enough information to realize these objects at more
appropriate times.
Move the code that realizes an AT context if the parent is realized,
into to a separate function. This will make the next patch easier to
read.
No functional changes.
... and print if a format is advertised.
We now use the same style of message and use the term "advertise" for
formats that will be available via GdkDisplay::dmabuf-formats and
"supports" for formats the backend pretends it can handle but don't
want to advertise them.
Instead of only printing the advertised dmabuf formats, print all
supported ones. This is now useful information because we will try to
use them when downloading.
Fixes me looking like I don't know what I'm talking about on IRC when
claiming that llvmpipe can't do dmabufs, because it only supports linear
ones and we didn't print those.
We want to make the distinction between GdkSurface's and native Windows
HWNDs clear, and we don't want to confuse between GdkSurface's and
Vulkan surfaces.
In order to help us in our refactoring, make the distinction between Gdk
surfaces and native Win32 HWND clearer in terms of the variables that we
used, and in the comments in the code.
Also, group forward function prototype declarations in one place, and
drop some unneeded items in gdkprivate-win32.h to fold them into
gdksurface-win32.c, as they are only used there.
We don't need our own mechanism for device selection; mesa has a
Vulkan layer that works perfectly fine for this purpose; just set
MESA_VK_DEVICE_SELECT.
If that flag is set, we keep the bounds of the original node when
rendering the modified node.
Gets around the replay test having to draw a transparent color node to
ensure the same bounds.
This reverts commit fd02afa2e4.
We don't want to remove the GL renderer from our tools yet, because we
use those tools for manual testing and having it available is useful.
In particular, reinstate the GL renderer for rendernode-tool benchmark.
Treat external as the normal case, and only try importing dmabufs
as non-external images if their format is on the internal formats
list.
Also add internal linear formats to the internal formats list.
This fixes an issue where AR24:0 dmabufs were imported as external
textures, causing some of the compare tests to fail.
Make this function return whether it was successful, and only emit
a debug message if we succeeded. In particular, make it return FALSE
if the dmabuf format is not linear.
The current context might be the last reference to the context, which
would make it go away when the renderer calls make_current().
See commit 0fa2ae48d4 for a similar case.
When we use download in the middle of an upload operation (or the
other way around), we may end up making a different GL context
current. The downloader code is reponsible for reestablishing
the previous context when it is done. The old GL renderer was
doing that, NGL wasn't, until now.
For dmabufs, the format is not an exact description of the data, it only
gives the closest memory format for a given fourcc.
This of course means that multiple different fourccs may report the same
format.
So when deciding if we need to copy the image to get the right data to
download, we need to check if the fourcc is correct, not if the format
is.
Related: #7046
When we want to download a dmabuf, we want to download the actual
dmabuf.
If we just grab the cached image and use that, we might get the
(reuploaded) copy of the dmabuf. This happens when this renderer
doesn't support downloading this dmabuf but has used it before.
Worse, this is a reentrancy issue, where this renderer is trying to
render the dmabuf and has already scheduled the upload but the upload
has not finished. We will then download from an empty image, which is
very wrong.
The way to check that we have the actual dmabuf is a bit brittle, but it
should work.
Fixes#7046
I've seen valgrind complain about external_only being uninitialized
after the call, when using llvmpipe. Better be safe than sorry, and
initialize these arrays.
Compositors don't guarantee that there's any physical devices
around to correspond to the input capabilities.
This was found running the tests against mutter headless.
Previously it was unclear why passing an input stream would crash a video,
unless you went into the source and read it.
This adds a clarifying message that only file based media files are supported.
The clip might be different from the scissor due to incompatible
intersections.
But the resulting intersection might be fully clipped, so we should
consider it.
Testsuite with longer explanation attached.
Fixes#7044
Doing otherwise risks that the focus is moved back to the entry,
causing everything to be selected, and then replaced by the Emoji
we insert. Which is not the desired effect!
When picking a cursor image size for a given size, look for sizes
that do better when scaled by the viewporter:
- exact size
- twice the size
- closest larger size
- closest size
This was a thinko in 403da9a2d5. We have the cursor
image in device pixels, but we still need to apply the viewporter
to inform the compositor about the desired pointer size in
application pixels.
Instead of using glBuffer(Sub)Data() every time we set new globals, fill
a single buffer with all the globals and use glBindBufferRange() on that
buffer to set the current globals.
Stop using a viewporter to scale cursors. Instead, just pass
the surface scale to the cursor loading code, and take the
buffer dimensions and hotspot that it returns, unchanged.
This avoids problems with cursor themes like Breeze, where
buffer dimensions are different from the nominal cursor size.
Make the cursor loading code take a floating point scale,
and return the closest sized cursor that it can find.
This resolves issue with labels of model buttons being set to
presentation a11y role but still have a11y label.
See: b7e5a79468/gtk/gtkmodelbutton.c (L1539)
It works, now and is faster than the old GL downloader.
Playing the Barbie trailer @ 4k with hardware decoding but the Cairo
renderer on a 4k screen:
downloader windowed fullscreen
GL 12fps 19fps
NGL 16fps 29fps
Vulkan 16fps 29fps
no dmabufs 12fps 19fps
For some formats, we could not download the dmabuf directly - in
particular YUV formats.
For those, do a copy on the GPU into the correct format.
While we're at it, also check the desired format and colorstate and if
they don't match, do the conversion on the GPU instead of using
gdk_memory_convert().
Reserve the CPU conversion for situations where the GPU doesn't support
the final format - like for example G8A8 (or often also RGB16).
Make gsk_gpu_cache_cache_texture_image() API safer by accepting all
color states as input and just not caching the images for colorstates we
don't care about.
Instead of passing down the depth and extracting format/srgb from it at
the end, extract format/srgb in the nodeprocessor and pass it down.
This allows creating offscreens for weirder formats in the future.
... and use it for the dmabuf downloader
Splits the download op into 2 separate ops: One for downloading textures
and one for downloading into preallocated memory.
The download into memory is the fallback for the texture downloading op,
so they need to share code.
But keeping them separate ensures that the different codepaths for
dmabuf download and render_texture() don't get mixed up in weird ways
that potentially call into each other.
By passing the emory down into the op we can also avoid an extra memcpy
which can lead to quite large speedups for big textures.
We want to share the texture download function with the renderers, so
they can download textures without needing to wrap them in a
GdkGLTexture.
Move it into gdkglcontext.c for that purpose.
This is similar to the other tab-behavior properties, and allows
to control how the tabbing behaves in context of a GtkListBox.
It allows to make gnome-initial-setup#216 history, for example.
Due to a Mesa bug, RGBA16 images aren't properly handled sometimes and
can cause random failures.
In this case, generating the modified reference images for the tests
fails.
Fixes CI breakage.
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11750
The image is already associated with the original texture, the
one that the download op creates is purely to hand it to the
downloader, it should not be associated with the image.
This makes the ngl downloader work as well as the vulkan one
(ie rgba dmabufs work, yuv ones don't, since we don't convert
them).
We keep a pointer to the GdkDrop object without a reference, and
then it dies on us. Be more careful, and clean up the dnd section
when the we drop object goes away.
Fixes: #7026
Sometimes, jokers send us 'mimetypes' like DELETE or
org.webkitgtk.WebKit.custom-pasteboard-data, and gdk_intern_mime_type
will return NULL for such things. Handle that by just closing the fd.
Better than running into an assertion further down.
This is unnecessary.
Worse, it is reentrant and can cause all sorts of avoc when processing
events halfway through initializing the Vulkan context.
It was introduced in commit e11a6a0e68 but back then GTK was barely
branched for GTK4 and Vulkan drivers were very new, and it looks like an
unnecessary workaround.
Testing did not seem to indicate any issues with just removing it, so
here it goes.
Related: #7022
This is unnecessary.
Worse, it is reentrant and causes all sorts of avoc when processing
events halfway through initializing the context.
It only exists because in commit c4244ea1 the win32 Vulkan code was
copy/pasted from another backend.
Related: #7022
It is not necessary.
Worse, it is reentrant and causes all sorts of avoc when processing
events halfway through initializing the context.
It only exists because in commit 3887548 the Wayland Vulkan code
was copy/pasted from X11.
Fixes#7022Fixes#7025
When the text is rtl, pango will put the text at the right end of
its given width, causing the logical.x to be big, and in turn, our
computed position to be negative. If we don't allow that, centered
text will end up at the right side if it is rtl.
Fixes: #6836
For VK_DEBUG_REPORT_WARNING_BIT_EXT we should always have used
g_warning().
For VK_DEBUG_REPORT_ERROR_BIT_EXT g_critical() is technically the right
choice, but Mesa has been using this flag for normal warnings, so until
that gets fixed, we don't want to throw criticals.
Related: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31292Fixes: !7020
Only initialize the Vulkan or EGL parts where possible.
When dmabufs or dmabuf formats are actually used, we still
initialize fully by creating both a Vulkan and EGL downloader.
This shortens the time to first commit from 149ms to 108ms.
This takes the `position` property and ensures children are sorted by
it, splits children by `pack-type` (also reversing the order of `end`
children), and handles children with `type="center"`.
If either a center child or end children exist, then the `GtkBox` is
converted to a `GtkCenterBox`, with `start-widget`/`end-widget` being a
nested `GtkBox` with the relevant children.
The splitting does cause some non-`object` children to sort differently
(hence the change to `office-runner.expected`.)
Just use two individual fields, so we can track if we've already
created each one. This also matches the individual fields we have
for the dmabuf formats.
And change preference order of downloaders
Previously, our order was mmap > vulkan > egl.
But depending on the hw (discrete vs integrated gpu), mmap
can be catastrophically slower (on the order of 20ms vs 1.5s).
So, change the order to egl > vulkan > mmap.
Note that this currently has less effect than we'd like to,
since we don't let the downloaders claim linear formats.
Some nodes like `GtkBox` need to process removed-in-GTK4 attributes to
correctly convert their contents. If the node children are processed
first, then those attributes are removed prematurely.
In the colorize and texture ops, print the tex rect. This is useful
because when adding new features with textures (like atlas usage), these
are the ops that I use for testing.
Instead of recreating frames from scratch every time, use an existing one.
This ensures that renderers don't need to recreate GPU resources every
time (like buffers and everything else that frames manage). It also
speeds up occasional render_texture() calls in default renderers.
This speeds up in particular the Vulkan renderer.
This is useful because cleaning up will do the final copies of texture
data.
It also means we use less memory, as we're going to release images that
were used in ops.
If no ops are recorded, then we don't need to wait for any ops to
finish.
Also fix the initial fence creation on Vulkan - we no longer need to
create it fixed because of the random cleanup() call at startup does no
longer happen.
There was a typo ‘phases happens’, but also some spurious whitespace and
slightly odd-sounding use of ‘we’ so I changed it to be phrased
passively.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
The Flatpak portal (and so far all other portals) live in the session
bus, not in the a11y bus.
Use the session bus to get the Flatpak portal version. Avoid too many
synchronous D-Bus calls on startup by using g_once_init_* helpers.
In the rare situation (read: I triggered it with obscure hacks) where no
ops are emitted, we could end up pointing into invalid memory and
crashing.
Don't do that.
This one got added in 66ba1f76ba but didn’t end
the sentence with a dot, and didn’t have its enum name between parentheses so
that people can debug more easily which error code got generated.
g_file_monitor_directory () can fail. We're ignoring the actual error
by passing NULL for the error argument, but we shouldn't be trying to
connect to a signal on the NULL value that gets returned on error.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
gtk_file_chooser_get_current_folder () is transfer full, while
g_list_store_append () is transfer none.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
`thread_current_context` might be holding the last reference to
`previous`, in which case `gdk_gl_context_make_current` on the new
context will free `previous`, leaving it a dangling pointer.
Avoid this by making sure to hold a reference.
Fixes: 41cd0c6f "gl: Fix initial EGL context creation on X11"
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6995
Signed-off-by: Simon McVittie <smcv@debian.org>
Opaque textures don't clamp to transparent but instead to black.
We didn't consider this, so we were blurring their edges into blackness
not into transparency.
Fix this by adding the GSK_GPU_AS_IMAGE_SAMPLED_OUT_OF_BOUNDS flag
and respecting it in the implementation that uses it.
Test included.
Fixes#6980
Swizzling is not respected for blitting.
See commit 058252e895 for the same change in Vulkan.
Apparently that never made it to ngl.
The next commit will have a test for this.
I've had a need for flags for the get_as_image() call but so far have
been able to work around it. But now it seems I might finally need it.
This just introduces the flags but doesn't add any.
Related: #6980
Set the alpha channel to "undefined" in this case.
Gimp doesn't seem to like this when opening the image and insists to
doing something with it, that's a bit of a bummer.
But it allows GTK to load RGBx textures.
This variant takes the color_states, instead of computing it
anew from the ccs and the color state of the color. This will
be used to pull this work out of the loop in add_glyph_node.
It seems Mesa doesn't support that yet, but having it doesn't hurt.
And it allows drivers to allocate less memory for the swapchains,
because we don't need all the 4 images we request in minImageCount.
But drivers tend to take that minimum image count as gospel, so we need
to use a higher number to not cause lag in corner cases.
Removed via regex and grep.
The following were intentionally not removed:
- GtkImage:file: (attributes org.gtk.Property.set=gtk_image_set_from_file)
- GtkImage:resource: (attributes org.gtk.Property.set=gtk_image_set_from_resource)
As they have no getter and (setter PROP) without a (getter PROP) crash
gobject-introspection. This is fixed by
ad3118eb51.
The annotations should only be set when the name of the setter or getter
for a property "GtkClassName:prop-name" is not gtk_class_name_g(s)et_property_name.
Add buttons for loading the Portland Rose, and a nameless large
png. Make them load the texture in a thread, to demonstrate better
handling of large images.
linear will average all the pixels for the lod, nearest will just pick
one (using the same method as OpenGL/Vulkan, picking bottom right
center).
This doesn't really make linear/nearest filtering work as it should
(because it's still a form of mipmaps), but it has 2 advantages:
1. it gets closer to the desired effect
2. it is a lot faster
Because only 1 pixel is chosen from the original image, instead of
averaging all pixels, a lot less memory needs to be accessed, and
because memory access is the bottleneck for large images, the speedup is
almost linear with the number of pixels not accessed.
And that means that even for lot level 3, aka 1/8th scale, only 1/64 of
the pixels need to be accessed, and everything is 50x faster.
Switching gtk4-demo --run=image_scaling to linear/nearest makes all the
lag go away for me, even with a 64k x 64k image.
We have fast conversion functions, use those directly instead of calling
into gdk_memory_convert().
This is useful because as mentioned before, the main optimization here
is RGB8 => RGBA8 and we have a fastpath for that.
Why do we need this? Because RGB images are provided in RGB format but
GPUs can't handle RGB, only RGBA, so we need to convert.
And we need to do that without allocating too much memory, because
allocating memory is slow. Which means in aprticular we need to do the
conversion after mipmapping, not before (like we were doing).
This allows uploading less memory but requires computing lod levels on
the CPU which is slow because it reads through all of the memory and so
far entirely not optimized.
However, it uses significantly less VRAM.
This is done by adding a gdk_memory_mipmap() function that does this
task.
The texture upload op now accepts a lod level and if that is >0 it uses
gdk_memory_mipmap() on the source texture.
This is just the API. Users will come later.
I considered putting it into gdkmemoryformat.c because it's likely gonna
be the only user and this one function is so little code, but it didn't
fit at all.
So now it's a new file.
rgba(from @foo ...) would crash if @foo was not a named color.
Handle it as we do elsewhere, by returning NULL from resolve().
Test included.
Fixes: #6985
If the popover isn't visible, no need to do any extra
'cascade' work. This also helps to avoid running into
trouble during finalization when the parents are already
gone.
wglGetExtensionsStringARB takes an HDC argument even though it
checks extensions for the current context. This was done for future
extensibility. From [1]:
> Should this function take an hdc? It seems like a good idea. At
> some point MS may want to incorporate this into OpenGL32. If they
> do this and and they want to support more than one ICD, then an HDC
> would be needed.
Currently the HDC argument is unused, but still wglGetExtensionsStringARB()
is required to check if HDC is valid:
> If <hdc> does not indicate a valid device context then the function
> fails and the error ERROR_DC_NOT_FOUND is generated. If the function
> fails, the return value is NULL. To get extended error information,
> call GetLastError.
So wglGetExtensionsStringARB fails if we pass NULL. Here we can pass any
valid HDC, like for example the screen DC returned by GetDC(NULL), but
probably using wglGetCurrentDC() makes most sense.
Reference:
[1] - https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_extensions_string.txt
If all four of the random colours have alpha channel exactly 0.0,
then the computed premultiplied average will also be zero.
Normalize the expected colour to (0,0,0,0) rather than (NaN,NaN,NaN,0).
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6977
Signed-off-by: Simon McVittie <smcv@debian.org>
Depth of a rendernode should be determined by the textures used and the
compositing colorstate requirements.
Colors influence the colorstate choice, so they indirectly influence the
depth, but they should not influence the depth directly.
Otherwise a single color in a border being rec2100-pq would make us
switch to 16bit float.
Also remove gdk_color_get_depth(), because it was only used here and
because again: Colors should not influence depth decisions.
We want to use the display's context on the resulting texture,
but we do not want to use it for the stufff we need to do while
exporting - most importantly the GLsync.
Fixes#6976
It seems we can get spurious de-registrations, so let's avoid spamming
the logs, and also avoid crashes from applications whose maintainer
decided to turn all critical warnings into assertions.
Previously it ended on the immediate parent of the lowest level popover,
which was not good, as it very likely was some even already hidden widget, or
at least, the a11y machinery thought so.
When selecting an emoji in the recent section, there is no need
to add it to the recent section again. This avoids a sequence of
unfortunate events, where we reconstruct the entire recent section,
thereby removing the focus child, causing the focus to revert to
the entry, causing the entry to select the entire text. In the
case of Ctrl-clicking to select multiple Emoji, the effect is that
the section Emoji will replace the entire entry text, which is
suprising and unintended.
Fixes: #6336
When prepare_gl fails in the right way (or the wrong way?), we
end up creating the leader window twice, and as a side effect,
creating two instances of the "Virtual core pointer" device, which
is bad news for grabs.
Fixes: #6840
Keep a hard copy of the widget event controllers to handle state
changes across, and check for controllers that might have been detached.
This makes us:
- Tiptoe over controllers that might have been removed directly or
indirectly as a result of a signal emitted here, which is great and
fixes possible crashes.
- Ignore new controllers that might have been added in the handling
of these signals, which is fair enough since these controllers did
not handle any input related to the state change.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6924
Call wl_surface_offset in end_frame to apply the offset for drag
surfaces. This matches what the GL draw context already does, and
it fixes drag surfaces jumping at the beginning of the drag.
Fixes: #6972
On GTK's official upstream CI, all Linux runners are meant to have
/dev/udmabuf available, so this should pass. On developer machines or
downstream build environments, this can't be guaranteed (not all kernel
configurations offer that device, and on those that do, an autobuilder
might not have access to it) so make it possible to skip this with
`--no-suite=needs-udmabuf`.
Any future tests that rely on /dev/udmabuf (as opposed to using it for
optional better coverage if available, like replay-node does) can be
aded to the same suite.
Signed-off-by: Simon McVittie <smcv@debian.org>
This function is used to sort a GPtrArray of "pointers" which are
actually GINT_TO_POINTER (id), so a and b are pointers to pointer-sized
quantities.
Previously it was assuming that both were int-sized quantities,
dereferencing them to get the first sizeof(int) bytes, and then
redundantly casting those bytes to int. However, on a 64-bit big-endian
platform, the first few bytes of a larger-than-int quantity are the
most significant part, in practice 0, causing an out-of-bounds array
access and a crash. This was visible in the
`gtk:css / parser variables.css` automated test.
Bug-Debian: https://bugs.debian.org/1079546
Signed-off-by: Simon McVittie <smcv@debian.org>
Previously this code assumed that if we have an int stored in a hash
table via GINT_TO_POINTER, we can retrieve the pointer value and treat
its first sizeof(int) bytes as an item to append to a GArray of int.
However, on a 64-bit big-endian system, the first sizeof(int)
bytes of the pointer will be zero, which is not a valid ID for a
GtkCssCustomPropertyPool, causing an out-of-bounds array access and
a crash. This was visible in the `gtk:css / style` automated test.
Bug-Debian: https://bugs.debian.org/1079546
Signed-off-by: Simon McVittie <smcv@debian.org>
This more closely matches the spec. This is an API break, however the
atspi backend already assumed that this was a list, and would throw
criticals whenever this relation was set. Therefore it can be assumed
that this relation was not previously in active use.
Event listeners can register themselves multiple times, and deregister
themselves as well. We need to remove an event listener only if it
dropped all its events.
Assistive technologies using AT-SPI typically register themselves on the
accessibility bus through the org.a11y.atspi.Registry.RegisterEvent
method, which will emit the EventListenerRegistered signal. We can use
that signal (and its corresponding EventListenerDeregistered sibling) to
know whether there is at least an AT on the other side of the
accessibility bus.
This requires adding infrastructure to generate per-test data, so that
the random clip rect can be computed and reused for both test and
reference generation.
So add this infrastructure.
... and port the colorflip test.
This is so we can factor out generic parts of the code. This allows
making changes easier to those parts, like if we want to introduce
rules for what colorstates and memory depths to do diffs in.
We switched to using the Unicode (UTF-16) versions of the Windows API by
default, so we also obtain the display name in UTF-16 form as well.
This updates the implementation in the Windows backend so that we
properly acquire the names that we need in UTF-16, and then convert the
results to UTF-8, which is what we use in GTK/GLib.
When comparing textures, always pick the colorstate from the reference
texture. This allows us to define what color state we expect.
For now, there's no check that the color states are equal, because they
don't really have to be as long as the pixels are.
Always pick the color state from texture1 and download the data and
generate the diff in that color state.
That now means the order of the 2 arguments matters.
I first tried porting everything to float, but it turns out that that
makes a compare-render run (with all 1520 tests succeeding) 9s slower
so I decided to keep the existing U8 code.
A side benefit is that saving the diff to PNG will continue creating
U8 PNGs.
We use the renderer to create the reference for the rotate test by
applying the same rotate transform to the reference image instead of the
tested node.
This is somewhat suboptimal because they run very similar codepaths, but
this method works with high bit depth content and different colorstates
This concludes the port away from gdk-pixbuf and means that all rendered
content and reference images can now use high bit depth and colorstates.
We use the renderer to create the reference for the colorflip test by
applying the same colorflip matrix to the reference image instead of the
tested node.
This is somewhat suboptimal because they run very similar codepaths, but
this method works with high bit depth content and different colorstates
We use the renderer to create the reference for the clip test by
applying the same clip node to the reference image instead of the
tested node.
This is somewhat suboptimal because they run very similar codepaths, but
this method works with high bit depth content and different colorstates
We use the renderer to create the reference for the flip test by
applying the same transform node to the reference image instead of the
tested node.
This is somewhat suboptimal because they run very similar codepaths, but
this method works with high bit depth content and different colorstates
and the gdk-pixbuf method does not.
We use the renderer to create the reference for the repeat test by
applying the same repeat node to the reference image instead of the
tested node.
This is somewhat suboptimal because they run very similar codepaths, but
this method works with high bit depth content and different colorstates
and the gdk-pixbuf method does not.
After commit 447bc18c48 EGL on X11 broke.
But the handling of the GL context also was quite awkward because it was
unclear who was responsible for ensuring it got reset.
Change that by making gdk_gl_context_clear_current_if_surface() return
the context (with a reference because it might be the last reference) it
had unset, so that after changing EGL properties the code that caused
the clearing can re-make it current.
This moves the responsibility to the actual code that is dealing with
updating properties and frees the outer layers of code from that task.
And that means the X11 EGL code doesn't need to care and the code in the
Wayland backend that did care can be removed.
Related: !7662Fixes: #6964 on X11
This essentially reverts the changes from
c230546a2c but implies new semantics.
Namely, surface-attached contexts can now be bound to EGL_NO_SURFACE if
the windowing system isn't ready yet.
It is the task of the windowing system to make sure the context is
properly rebound when the contents become available.
We ensure this by checking in begin_frame() if we created the EGL window
and if we did, we make_current(). This works because creating the EGL
window creates the EGL surface and that does a clear_current(), so this
is always going to have the desired effect of re-making the current
context.
It is very convoluted though.
Fixes: #6964
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11784
Up-until now, when a group of check boxes was created, they were
still presented as checkboxes, even they semantically were radio buttons.
Note that this approach will not always work, because we're not recreating the
AT context, but it works for the usual pattern where the group is set during
object construction
The default implementation of unselect_all calls
set_selection, which SingleSelection does not have
an implementation for (it's unclear what it would
do with multiple selections). Add a straightforward
implementation for unselect_all.
Using fine-tune on a GtkScale is maybe a little known feature, but it's
also quite wonky. It causes marks, values, and sliders to jump around
when activated. This is because it's implemented with less padding
around the scale and an increased minimum size.
For example a value drawn left or right of a horizontal scale, as then
the height of the scale is the value height plus padding. So fine-tuning
compresses the scale vertically.
We can fix this by adding negative margin on the trough instead, without
any changes to the padding or minimum size of the scale.
Also, because the trough now grows 3px in all directions, the slider has
to do that to, so that margin increases by 3px in all directions
compared to what it was, also for the cases with marks.
One last minor detail is that for vertical scales, fine-tuning causes
the height of the mark indicators to grow, whereas their width should
decrease. That's also fixed.
Commit d58b545f fixed a double counting of value size, but didn't check
whether that actually looked great. It doesn't.
Because the slider has negative margins, we need to add margin to the
value if it's on a side with no marks. If it is on a side with marks,
the scale will make it touch the marks. We therefore apply a mark's size
of margin to have the value be in the same place, with or without marks.
Commit d58b545f fixed a double counting of value size, but didn't check
whether that actually looked great. It doesn't.
Because the slider has negative margins, we need to add margin to the
value if it's on a side with no marks. If it is on a side with marks,
the scale will make it touch the marks. We therefore apply a mark's size
of margin to have the value be in the same place, with or without marks.
The texture ID is not deleted on dmabuf export; a copy is made, the
GskGpuImage retains ownership.
However when doing GL export, the texture *does* take ownership, so we
need the stealing semantics for that case.
We do this because:
a) The parent class (GdkGLContext) already stores the paint regions of
previous frames, no need to do the same.
b) The painted region passed to end_frame () includes the backbuffer's
damage region, so it's not really what we want.
This also fixes a leak of cairo_region_t that I introduced by mistake
in !7418
The measured size of the range already includes borders that the scale
calculates. This includes the drawn value. So in the measurement of
scale, the size of the value shouldn't just be added to the size of the
scale, as then the size is effectively added twice.
To fix this, we first measure the minimum size of the range. Then, we
determine the minimum size of our scale. Only then do we set the minimum
size to maximum of those two values.
If both marks are set on top, and the value is drawn on top, the value
should be drawn outside the marks for a horizontal scale.
Currently, that order is incorrect, with the marks shifted up and the
value drawn between the slider and the marks.
This fixes that order.
We can get the position of the trough from the parent GtkRange class,
and can therefore align directly to that. There is no need to add
symmetry, which can always be added in CSS if needed.
Fixes#5171, #6639
This only makes the value allocation logic easier to understand, but
doesn't change anything, apart from not mixing integer and floating
operations anymore which can give a warning under some compiler
settings.
This reverts commit 2799632c02, reversing
changes made to 154035e76f.
That MR tried to fix#5171, but by doing a forced symmetry it introduced
another issue for users on Libadwaita, see #6639.
The logic can be much simplified, as the next commits show.
CI is hitting various limits after we started out with 32. In
particular, the default runners hit 90s test timeouts.
And the asan runner runs into max threads limits, so reduce that one to
4 tests max.
This is a test balloon tests that use /dev/udmabuf to produce
dmabufs that we can use in ci, even if we don't have a GPU.
Currently, the tests we can do are somewhat limited, since mesas
software renderers don't support dmabufs yet.
Instead of every test spawning their own dbus, make the tests share the
same server, just like they share their own compositor.
This should speed up things a bit and avoid weird interactions when
multiple dbus processes exist.
There are spurious failures happening in CI runs and I blame those on
too many processes running at the same time overloading either the
compositor we're running against, or causing OOM situations or just
genereally slowing things down and hitting timeout limits.
The choice of 32 is rather arbitrary. I just picked a number that felt
good.
We write a debug message and then handle things using fallback.
Fixes error messages when trying to import incompatible dmabufs.
(in my case: llvmpipe dmabufs into radv)
The value of `gtk-font-rendering` currently can't be specified
in "settings.ini", as the parser doesn't handle enums.
Allow reading values by enum nicknames.
Also cleanup obsolete references to rc files.
The non-shared context's surface must survive the lifetime of the
GL texture, and when the renderer gets unrealized the surface goes away,
but we cannot guarantee that all GL textures have been destroyed by
then.
So better use a context we know will survive becuase it isn't bound to a
surface.
This is the same fix for NGL as f3ac0535f8
was for GL.
This fixes a warning from the inspector's accessibility checker.
Users only control the menu model, not the menubar widget,
so this can only be done in gtk.
Instead of running one renderpass per clip region, run one renderpass for
the whole clip extents, and just set the scissor to the individual clip
rects.
This means that we need to use LOAD_OP_LOAD in cases where we don't
redraw the full extents, but nonetheless, the eprformance wins of
avoiding renderpasses are worth it, in particualr on tilers like the
Raspberry Pi or other mobile chips and the Apple M1/2.
We want to differentiate between CLEAR, DONT_CARE and LOAD in the
future, and the current boolean doesn't allow that.
Also implement support for the the different ops in the Vulkan
renderpass code.
This starts the renderpass at the given scissor rect.
It just splits out the gsk_gpu_render_pass_begin_op() call into a
simpler function, so it's harder to mess up.
Add gsk_gpu_node_processor_set_scissor() that allows resetting the
nodeprocessor's scissor and clip rectangle.
That in turn allows using the same nodeprocessor instance for all the
rects we draw for the clip region.
So they must not copy the fully_opaque flag from the child.
Adapted the testcase that accidentally caught it do now always catch it
by setting a proper background.
When we encounter many dead textures, we want to GC. Textures can take
up fds (potentially even more than 1) and when we are not collecting
them quickly enough, we may run out of fds.
So GC when more then 50 dead textures exist.
An example for this happening is recent Mesa with llvmpipe udmabuf
support, which takes 2 fds per texture and the test in
testsuite/gdk/memorytexture that creates 800 textures of ~1 pixel each,
which it diligently releases but doesn't GC.
Related: #6917
We need to ensure that an EGL surface exists before we call
eglMakeCurrent() with it. Otherwise we might end up binding to
EGL_NO_SURFACE and then never revising that decision.
Which leads to not rendering to the backbuffer, but into the void.
Fixes X11 rendering being black
Fixes#6930
the non-shared context's surface must survive the lifetime of the
GL texture, and when the renderer gets unrealized the surface goes away,
but we cannot guarantee that all GL textures have been destroyed by
then.
So better use a context we know will survive becuase it isn't bound to a
surface.
Since a4cc95b293, the emoji chooser
can fail to appear on smaller screens, depending on where its parent
widget is located. Stop requesting a fixed height to prevent this
issue.
The current resizing implementation in the GDK-Win32 backend is not
telling GDK early enough for Vulkan that a resize in the surface (i.e.
HWND) is done, so that GDK can re-create swapchain in time, which is
apparent on nVidia drivers (and AMD drivers that utilize the mailbox
presentation mode on Windows) when the HWND is being enlarged
interactively.
To work around this, bar a refactor in the Windows resizing/presentation
code, is to call _gdk_surface_update_size() when we really did resize
the HWND when we handle queued resizes via SetWindowsPos().
The existing call in gdksurface-win32.c in
_gdk_win32_surface_compute_size() remains required, otherwise the
surface won't display initially.
Thanks to Benjamin Otte for pointing this possibility out.
We don't need to hardcode all the interface names as string literals,
since they come as part of the wl_interface structs in the protocol
bindings we use.
While the inspector is open, look for some shortcuts:
Super-r to toggle recording
Super-c to take a screenshot
A screenshot here means just a single-frame recording.
For convenience, we put the recorded frame onto the
clipboard too.
This should have gone into !7619 but gitlab managed to finish the CI run
just as I was pushing a new version to the MR with
merge_request.merge_when_pipeline_succeeds and apparently gitlab applied
that to the previous version or something.
So now that MR merged an incomplete version to main. And here's the fix
for that.
Use the clamp() API from the previous commit to:
1. Clamp values into range
2. Emit an error if values were out of range
Unlike CSS, which just clamps and doesn't emit an error, we do want to
emit one because we care about colors being correct in our node files.
This will make it easier for themes to style radio buttons
differently from check buttons, since out CSS does not have
:has().
The concrete desire here is to use a different outline for
the focus rectangle.
Update affected tests.
Fixes: #6936
The context->variables field is expected by the resolve code to be
the keyframe variables. That code takes the style variables from
context->style anyway, so no need to pass them as context->variables
too. And crucially, the lookup code treats the keyframes variables
differently to the style variables, since it doesn't expect the
hierarchical structure that comes from parent styles. This change
fixes infinite recursion in variable lookup with css like
:root {
--a: var(--b);
}
.foo {
--b: var(--a);
color: var(--a);
}
Test included.
Fixes: #6881
We don't currently support computing transforms across native
boundaries. This could be added by using gdk_popup_get_position_x/y.
For now, just fail in this case.
Related: #6355
The easiest things trigger the silliest mistakes. Add tests
for various properties we want our transfer functions to have,
such as:
- be inverse of each other
- stay within the defined ranges
- by symmetric around 0
Set primaries without name if supported, when named primaries are not.
But prefer named primaries if available.
This is just an attempt at defensive coding.
If we get sent primaries with the values as named primaries, treat them
like named primaries.
Fixes colorstate support on Kwin, which never sends named primaries.
If the texture covers all of the black background (like when watching a
1080p stream fullscreen on a 1080p monitor) we don't need a compositor
with single pixel support.
Fixes offloading in Kwin.
There's a ton of error checking happening that we want to do.
Because it turns out it is not really useful to create a subsurface for
the single pixel buffer when we don't even support single pixel buffers.
begin_frame_full does not return a reference, we assume that the
color state is staying alive for the duration of the frame anyway,
so end_frame simply sets priv->color_state to NULL.
We need to round outwards and a 1x1 rectangle with offset 0.5,0.5 should
end up as a 3x3 rectangle with offset 0,0 when rounded, not as a 2x2
rectangle.
We need to round outwards and a 1x1 rectangle with offset 0.5,0.5 should
end up as a 3x3 rectangle with offset 0,0 when rounded, not as a 2x2
rectangle.
The backbuffer's damage region is the region of the backbuffer
that doesn't contain up-to-date contents. This is determined
by the backbuffer's age and previous frame's paint regions.
This enables incremental rendering
On Windows, always use gtk_show_uri_win32 () instead of going through
GAppInfo. Hook up gtk_file_launcher_launch () to gtk_show_uri_win32 ()
as well, always extracting the file path (and not a URI) and propagating
the always-ask flag.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
This is a new internal utility to open/show/launch/execute URIs and
files on Windows, using Windows's native ShellExecuteEx () and
SHOpenWithDialog () APIs.
The advantages this has over using the win32 implementation of
g_app_info_launch_default_for_uri ():
* the implementation here is fairly simple;
* it doesn't involve trying to grok the registry for app / file type
registrations (at least not inside GLib/GTK side, the implementations
of ShellExecuteEx/SHOpenWithDialog presumably do that internally);
* it doesn't require convoluted formatting / escaping of invocation
command lines that GWin32AppInfo / gspawn-win32 has to do otherwise
(again, presumably the Windows libraries implement this internally);
* it's certain to end up opening the file/URI the same way other apps
in the system would;
* it can/will open the native system UI for picking an app in case there
are multiple options (or when so requested programmatically with the
always-ask flag), or if there is no app installed that can handle the
URI scheme / file type;
* it lets us pass the parent window handle, much like the portal APIs;
presumably Windows would use this for positioning the picking UI, or
placing the launched app's window;
* presumably, this will properly elevate privileges with a User Access
Control (UAC) prompt if the app being launched requires administrator
access; this presumably is impossible with the wspawn* APIs that
gspawn-win32 uses;
* this has a much better chance to work properly with the win32 app
isolation (AppContainer) technology.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
Make sure the radii are strictly positive.
Also handle the case where start >= end.
We can't really underline that error, because we don't track the
locations of the start/end properties until we know that there's an
error.
So just underline the whole radial gradient declaration.
Test included
Unless there is a very good reason to use memcpy(), don't use it.
Not using it makes the compiler not screw up and waste tons of CPU that
it could have not wasted.
Gets my framerate back from 1250 => 1750 and makes sysprof no longer
report ~40% of render time spent in gsk_gpu_colorize_op().
For some node types, the child nodes play different roles. E.g.
for a mask node, one of the two children is the source, the other
the mask. Show this information in the inspector.
Show the color state, and create textures with the full color
information.
The GdkRGBA-based helper functions are no longer used with this
commit and have been dropped.
It is not perfect, since PangoRenderer, GtkTextAppearance and
GtkTextTag all carry colors as PangoColor or GdkRGBA. But at least,
we get glowing foreground colors.
When transforming back from a complex transform to a simpler transform,
the resulting clip might turn out to clip everything, because clips can
grow while transforming, but the scissor rect won't. So when this
process happens, we can end up with an empty clip by transforming:
1. Set a clip that also sets the scissor
2. transform in a way that grows the clip, say rotate(45)
3. modify the clip to shrink it
4. transform in a way that simplifies the transform, say another
rotate(45)
5. Figure out that this clip and the scissor rect do no longer overlap
Catch this case and avoid drawing anything.
Show the color state, and create textures with the full color
information.
With this commit, add_color_row and get_color_texture are no longer
used and have been dropped.
Add a new GskShadow2 struct that has a GdkColor instead of
a GdkRGBA, and a new constructor and getter to go along with
it.
With this commit, my_color_get_depth is no longer used and
has been dropped.
Now that GDK can figure it out from the rendernode, doing all this work
trying to figure it out is no longer necessary.
Plus, it was sometimes wrong and lead to obscure artifacts.
We know it at begin_frame() time, so if we pass it there instead of
end_frame(), we can use it then to make decisions about opacity.
For example, we could notice that the whole surface is opaque and choose
an RGBx format.
We don't do that yet, but now we could.
The opaque rect from the rendernodes are now used to set the opaque
region in the backend.
This means applications can now set a transparent window background and
make indivual parts of their window opaque.
But because this is a best effort method, it is not guaranteed to
succeed in finding all opaque regions, in particular if the rendernodes
used to build it are not straightforward to analyze.
This is poking into the surface directly, so not a good idea.
And I want to hide that struct in the priv member.
Technically, this code should look at the opaque region, but I am lazy
and the GL renderer is on its way out, so I think it's not worth doing.
We are using so many internal extra features that it is no longer a good
idea to use these functions.
And they aren't really used anyway.
These extra features are also constantly in flux and rely on internal
APIs, so exposing them would just cause extra pain.
By using the inlining macro trick, we can work around deprecation
warnings from removing this function as a public API, which will happen
in the next commits.
Make sure both GL renderers don't leave their contexts alive via the
current context, but ensure they dispose of them properly.
Fixes issues when the corresponding GL resources in the surfaces they
were attached to go away.
GLContexts marked as surface_attached are always attached to the surface
in make_current().
Other contexts continue to only get attached to their surface between
begin_frame() and end_frame().
All our renderer use surface-attached contexts now.
Public API only gives out non-surface-attached contexts.
The benefit here is that we can now choose whenever we want to
call make_current() because it will not cause a re-make_current() if we
call it outside vs inside the begin/end_frame() region.
Or in other words: I want to call make_current() before begin_frame()
without a performance penalty, and now I can.
... and pass the opaque region of the node.
We don't do anything with it yet, this is just the plumbing.
The original function still exists, it passes NULL which is the value
for no opaque region at all.
If an image description query is running while the surface gets
destroyed, we were not properly cleaning up, causing the callbacks to be
emitted on freed variables.
If we apply a rounded clip, we might change the clip in a way that makes
it intersectable with the scissor again, if both had diverged before.
So try and intersect with the clip.
I just spent an hour trying to figure out why things don't work. And it
was an optional dependency hidden 3 layers deep in some meson file.
This really has to stop.
And because just like in GTK, GStreamer's dmabuf APIs are always
available (they will just fail on Windows etc), there's no need to have
any conditions.
The only difference is that the GStreamer media backend now requires
GStreamer 1.24.
In the case of no offloading, we want to pass through to the child
(which is likely a big texture doing occlusion).
In the case of punching a hole, we want to punch the hole and not draw
anything behind it, so we start an occlusion pass with transparency.
And in the final case with offloading active, we don't draw anything,
so we don't draw anything.
This should fix concerns about drawing the background behind the video
as mentioned for example in
https://github.com/Rafostar/clapper/issues/343#issuecomment-1445425004
Container nodes save their opaque region, so it's quick to access. Use
that to check if the largest opaque region even qualifies for culling -
and if not, just exit.
Speeds up walking node trees by a lot.
Now that we can specify the min size for an occlusion pass, we can
specify that we want the full clip rect to be occluded for occlusion to
trigger.
The benefit of this is that for partial redraws we almost
always get the background color to cover the redrawn rectangle, so
occlusion will kick in.
When trying to cull, try culling from the largest rectangle of the
remaining draw region first. That region has the biggest chance of
containing a large area to skip.
As a side effect, we can stop trying to cull once the largest rectangle
isn't big enough anymore to contain anything worth culling.
When querying clip bounds, also check the scissor rect, because
sometimes that one is tighter than the clip bounds, because the clip
bounds need to track some larger rounded corners.
Makes a few tests harder to break.
Instead of requiring an occlusion pass to cover the whole given scissor
rect, allow using a smaller rect to start the pass.
When starting such a pass, we adjust the scissor rect to the size of
that pass and do not grow it again until the pass is done.
The rectangle subtraction at the end will then take care of subtraction
that rectangle from the remaining pixels.
To not end up with lots of tiny occlusion passes, add a limit for how
small such a pass may be.
For now that limit is arbitrarily chosen at 100k pixels.
gsk_gpu_node_processor_rect_to_device() is a useful function to have,
even if it has to return FALSE sometimes when there is no simple 1:1
mapping - ie when the modelview contains a rotation.
Instead of just iterating over all the rectangles of the region,
always draw the first rectangle of the region and subtract it when done.
This sounds more complicated, but it will allow us to modify the
rectangle in future commits.
Also change the way rectangles are printed by including the bottom right
coordinate, too.
I'm still not sure what the best way is, but at least I no longer get
confused and it has the infos I want.
Maintain cursor position even if the text in the entry has been filtered.
This is achieved by maintaining the same position with respect to
the end of the text buffer as we suppose that the text after the cursor
hasn't changed. This is measured in characters not bytes.
Fixes#6782
We were comparing with destination stride, not with source stride, and
in rare cases when those were different, this would trigger aborts in
the testsuite.
Add a function that tracks whether a render node's content is
in a wide gamut color state (in practice, that means non-sRGB).
This will be used in render_texture to determine the color
state to use when creating a texture.
Each time we create a new window, we create a new EGLSurface. Each time
we destroy a window, we failed to destroy the EGLSurface, due to passing
a GdkDisplay instead of a EGLDisplay to eglDestroySurface().
This effectively leaked not only the EGL surface metadata, but also the
associated DMA buffers. For applications where one opens and closes many
windows over the lifetime of the application, and where the application
runs for a long time; for example a terminal emulator server, this
causes a significant memory leak, as the memory will only ever be freed
once once the application process itself exits, if ever.
Fix this passing an actual EGLDisplay instead of an GdkDisplay, to
eglDestroySurface().
This matches what the gpu renderer does when printing
colorstates.
It also avoids it printing "S*RGBA8" for the format and instead prints
"SRGBA8(p)" now.
When creating images for use with different colorstates, ensure that
they have the depth of that colorstate. Otherwise we might lose accuracy
due to quantization.
Fixes mipmaps in rec2100 being rendered as RGBA8.
Converting to and from xyz turns out to be more difficult than
expected, depending on what whitepoint you choose, And different
specs choose different whitepoints, so we can't directly map
css xyz to cicp xyz anyway.
This is a simple fix, I did not investigate if NULL is actually possible
here.
In function ‘bitset_container_empty’,
inlined from ‘bitset_container_const_nonzero_cardinality’ at ../gtk/roaring/roaring.h:1942:13,
inlined from ‘container_nonzero_cardinality’ at ../gtk/roaring/roaring.h:4055:20,
inlined from ‘roaring_bitmap_lazy_xor’ at ../gtk/roaring/roaring.c:9727:17:
../gtk/roaring/roaring.h:1928:13: error: potential null pointer dereference [-Werror=null-dereference]
1928 | if (bitset->cardinality == BITSET_UNKNOWN_CARDINALITY) {
| ~~~~~~^~~~~~~~~~~~~
Pass the ccs, opacity and GdkColors to the op to let it make
decisions about color conversion. Also, reorder the offset to
follow the same order as the color ops.
Update the callers.
This test checks a that a specific combination of mask with alpha
inside opacity works as expected. We were treating the mask color
as premultiplied here, although it isn't.
We can't use gsk_gpu_node_processor_color_states_self() for ops which
apply alt to colors that don't come from textures, since those are
always unpremultiplied.
This fixes the + and - in disabled spin buttons appearing completely
white.
Add a new function callback called GtkTetBufferCommitNotify to be notified
of changes to a GtkTextBuffer without being involved in a signal chain.
This is necessary for some situations because signal handlers may modify
the parameters as they proceed down to default handler. As such, the signal
is unsuitable for applications heavily utilizing plug-ins such as Builder
due to non-deterministic signal connection ordering.
This technique has been used in Builder for the better part of a decade
and now would also vastly help in situations like libspelling where you
also want to know about changes to the buffer right before they are
committed to the b-tree.
Fixes: #6133
This creates a new color node that is meant to be identical to
an existing one, so we need to use gsk_color_node_new2 to preserve
the color state information.
Test included.
Allow defining cicp color states with an @-rule:
@cicp "jpeg" {
primaries: 1;
transfer: 13;
matrix: 6;
range: full;
}
And allow using them in color() like this:
color("jpeg" 50% 0.5 1 / 75%)
Note that custom color states use a string, unlike default color
states which use an ident.
Test included.
And allow using color states for colors with a syntax similar
to modern css color syntax.
color(srgb 50% 0.5 1 / 75%)
Both floating point numbers and percentages can be used.
Currently, this is only supported for color nodes.
Test included.
Use the color state returned by this function instead of assuming
the color of a color node is always sRGB.
Node colors are converted to the css on the cpu. That is necessary
since we don't know if they are in one of the default color states,
and our shaders can't deal with non-default color states.
Make color-related ops take the ccs and a GdkColor, and make
decisions about color conversion on the cpu vs the gpu.
This makes the node processor code simpler, and lets use convert
the color directly into the op instance without extra copying.
We also pass opacity to the op, so it can be applied when we
write the color into the instance.
Lastly, rorder the offset to come right after the opacity argument.
Treat the color and rounded color ops the same way.
Update all callers.
With this, the prepare_color apis in gskgpunodeprocessor.c are
no longer used and have been dropped.
This api lets one obtain a color state and color values from
a GtkCssColor. We don't want to force everything though sRGB,
but we can't quite avoid conversion here, since we don't have
a 100% match between the css color spaces and color states.
css color cleanup
Add a function for converting a single color from one
color state to another. This is a generalization of the
already existing function to convert a GdkRGBA to another
color state.
This is an old test that isn't very relevant anymore, and it has
some linking problems because it includes private headers that
have inlined functions.
This is a leftover from GTK3 when iconhelper sizes depended on the
texture size.
Now we only need to queue a redraw with the new icon.
Fixes warnings about resizes during allocate caused by scale change
notification during allocation of GtkWindow.
We want to reuse gsk_gpu_color_to_float() for use with GdkColor and this
function will be replaced. But until that's fully done, we need 2
different names.
So rename this one to something else
This is a GTK3 leftover where the icons were manually drawn and sized.
Now that they're managed by actual widgets that enforce a correct size
that is independent of scale factor, this is no longer necessary.
Fixes warnings about resizes during allocate caused by scale change
notification during allocation of GtkWindow.
Connect to "changed" signal of the entry displayed with combobox
for some options (e.g. watermark text or passcode). This ensures
that the strings are propagated to the printer backend.
Fixes#6782
The outlook for mutter supporting this in GNOME 47 are cloudy,
so lets flip the switch back. You can still set
USE_POINTER_VIEWPORT in the environment to try this code.
It turns out the "step" variable could up as 0 when p.y ~= 3.0 ||
p.y ~= r.y - 3.0
That was not enough to trigger it though because if "start" and "end"
were the same value, the "y <= end" check in the loop would immediately
terminate it.
However, if start + epsilon == end so that end != start but (end - start)
/ 7 == 0, then step would end up as 0 and the loop would never
terminate.
And if that happened, it would bring down GPUs.
So recode this whole machinery to make it impossible to infloop.
Fixes#6896
The fix in commit 5e7f227d broke shadows while trying to make them
faster.
So use a better way to make them faster.
With the normalized blur radius, we can now conclude that all the values
too far from p.y will cause the gauss() call to return close to 0, so we
can skip any y value that is too far from p.y.
And that allows us to put an upper limit on the loop iterations.
Tests included
Fixes#6888
Instead of doing complicated math, normalize the values to a sigma
of 1.0, and then use that.
This should also be beneficial for shader performance, because 1.0 is a
constant and constant-elimination can kick in on the inlined functions.
When the compositor sends us an image description, we currently happily
reuse it.
However, those image descriptions may contain optional properties that
we do not handle - example: reference white level. So if we were to
reuse that image description, we would set a wrong reference white
level.
To avoid issues like that, never use compositor-provided image
descriptions.
However, query those image descriptions and map them to the closest
GdkColorState, so that we can quickly look up *our* version of that
image description and use that one.
When finalizing a subsurface, we need to make sure it is removed
from the sibling lists in its parent, or bad things will happen.
This should crashes seen in Epiphany nightly.
Fixes: #6891
convert_func2 is a 'from' conversion function, ie it expects to
be passed the target color state. This was wrong both in
gdk_memory_convert and gdk_memory_convert_color_state.
Previously GTK required a C99 compiler, but as discussed on
GNOME/gtk!7510 there's at least one anonymous union in public API
(in `GskPathPoint`), and that's a C11 feature.
Signed-off-by: Simon McVittie <smcv@debian.org>
When we allocate a graphene_point_t on the stack, there's no guarantee
that it will be aligned at an 8-byte boundary, which is an assumption
made by gsk_pathop_encode() (which wants to use the lowest 3 bits to
encode the operation). In the places where it matters, force the
points on the stack and embedded in structs to be nicely aligned.
By using a distinct type for this (a union with a suitable size and
alignment), we ensure that the compiler will warn or error whenever we
can't prove that a particular point is, in fact, suitably aligned.
We can go from a `GskAlignedPoint *` to a `graphene_point_t *`
(which is always valid, because the `GskAlignedPoint` is aligned)
via &aligned_points[0].pt, but we cannot go back the other way
(which is not always valid, because the `graphene_point_t` is not
necessarily aligned nicely) without a cast.
In practice, it seems that a graphene_point_t on x86_64 *is* usually
placed at an 8-byte boundary, but this is not the case on 32-bit
architectures or on s390x.
In many cases we can avoid needing an explicit reference to the more
complicated type by making use of a transparent union. There's already
at least one transparent union in GSK's public API, so it's presumably
portable enough to match GTK's requirements.
Increasing the alignment of GskAlignedPoint also requires adjusting how
a GskStandardContour is allocated and initialized. This data structure
allocates extra memory to hold an array of GskAlignedPoint outside the
bounds of the struct itself, and that array now needs to be aligned
suitably. Previously the array started with at next byte after the
flexible array of gskpathop, but the alignment of a gskpathop is only
4 bytes on 32-bit architectures, so depending on the number of gskpathop
in the trailing flexible array, that pointer might be an unsuitable
location to allocate a GskAlignedPoint.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6395
Signed-off-by: Simon McVittie <smcv@debian.org>
This is widely assumed, but is not guaranteed by Standard C, and is
known to be false on CHERI architectures (which have 64-bit sizes and
128-bit tagged pointers). Add a static assertion to ensure that GTK
will not build on platforms where this assumption does not hold.
As discussed on GNOME/gtk!7510, if GTK switches from gsize to uintptr_t
as its representation of the underlying bits in a pointer, GTK maintainers
would prefer that to be done project-wide so that it's done consistently,
after which this static assertion could be removed.
At the time of writing, GLib makes the same assumption (GNOME/glib#2842),
but GLib contributors are gradually removing it (mostly by replacing gsize
with uintptr_t where a pointer-sized quantity is needed). Finishing
that work in GLib would be a prerequisite for being able to make GTK
work on the affected platforms.
Signed-off-by: Simon McVittie <smcv@debian.org>
Similar to the previous commit, to avoid undefined behaviour we need
to avoid evaluating out-of-bounds shifts, even if their result is going
to ignored by being multiplied by 0 later.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
If, for example, e == 0, it is undefined behaviour to compute an
expression involving an out-of-range shift by (125 - e), even if the
result is in fact irrelevant because it's going to be multiplied by 0.
This was already fixed for the memorytexture test in
commit 5d1b839 "testsuite: Fix another ubsan warning", so use the
implementation from that test everywhere. It's in the header as an
inline function to keep the linking of the relevant tests simple:
its only caller in production code is fp16.c, so there will be no
duplication outside the test suite.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
Left-shifting a signed 32-bit integer by 31 bits (such that the value
overflows into the sign bit) is undefined behaviour. Use an unsigned
integer instead.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
Some callers of these functions ask to copy 0 items from a NULL source,
which would be valid if they were copied in a loop (because NULL would
never be dereferenced), but is declared to be undefined behaviour for
Standard C memcpy. Guard the call to memcpy so that we only call it
if we have more than 0 items, and therefore should have a non-NULL
source pointer.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
Shifting a 32-bit type by 32 bits is formally undefined behaviour,
even if it happens in code that is unreachable at runtime. Use a
compile-time check against GLib's GLIB_SIZEOF_SIZE_T, instead of hoping
a runtime check will be optimized away.
Signed-off-by: Simon McVittie <smcv@debian.org>
Unfortunately the format string for a size_t, `%zu`, is not portable
to all Windows compilers, and the appropriate format string for the
fundamental type that implements size_t varies between platforms
(typically `%u` on 32-bit platforms, `%lu` on 64-bit Linux or
`%llu` on 64-bit Windows).
In gtk-demo, cast the number of search results to long, to avoid
breaking up a translatable string.
Elsewhere, use GLib's abstraction for this.
Signed-off-by: Simon McVittie <smcv@debian.org>
Middle clicking without a selection left a paste point override behind.
This meant actual pastes were going to the location of the middle click,
instead of the cursor
Closes#5530
Main changes:
1. Avoid invalid writes by not passing pointers to a GArray that
realloc()s its data
2. Use a hash table to store image defs, instead of an array. This
requires a custom hash/equal function
3. Make image desc computation sync, so that setting a cs always
succeeds or always fails and doesn't depend on timing.
4. Add a few debug messages in failure paths. For lack of a category,
they ended up in MISC.
The signal is declared in GtkTestATContext with 0 parameters, but these
handlers were written as if the signal had one `guint` parameter.
On some architectures this accidentally works as intended, but on
others (reproduced on i386 and riscv64) the test tries to use arbitrary
stack contents as the `TestData *` and crashes when it tries to
dereference the resulting non-pointer.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6490
Signed-off-by: Simon McVittie <smcv@debian.org>
When the cicp values coming out of GStreamer are unspecified, replace
them with the default cicp values for YUV video: 1/13/6.
We still may end up with unspecified values inside the params, because
GStreamer returns unspecified for primaries/tfs/matrices that aren't
supported by cicp.
See also https://github.com/AOMediaCodec/libavif/wiki/CICP#unspecified
fora similar discussion.
This regression was introduced in aeac2b54.
We need percentage values to stay non-computed, since we otherwise
fail to compute relative font sizes properly. But we want percentages
not to stick around in relative colors, so tweak things to be more
aggressive with simplication when creating relative color values.
Update affected tests.
Fixes: #6868
With the changes in !7473 we now use sampler2D arguments in functions.
However, when there's a function we call with a samplerExternalOES -
which means we need to overload it with that shader variant.
The later CICP changes made the cicp params we were setting unustable.
Set ones that work in the current state of git main. They are still
imperfect, but they reflect the current code.
We were using slightly different numbers here, which isn't good.
The matrices in gdkcolordefs.h are tested in the colorstate-internal
tests, so they are at least properly inverse, and the products match.
It would be better to generate the glsl definitions, somehow.
Add some more texture conversion roundtrips. They are currently
ifdefed out, since they need cicp api.
Also add another test binary for internal tests.
When we the image color state is not a default one, use the cicp
convert op to convert it to the ccs. And when the target color
state is a non-default one, use the shader in the reverse direction.
This shader receives cicp parameters via uniforms, and converts
the texture data from or to the output colorstate. It computes
the matrix in the vertex shader, and then picks the eotf/oetf
according to the cicp parameters in the fragment shader.
This adds machinery to create colorstate objects from cicp
tuples, as well as a function to return a cicp tuple for a
colorstate.
Still missing: a conversion shader for non-default colorstates.
Our conversion machinery supports converting from any color
state to any default color state or back. Direct conversion
between two non-default color states isn't guaranteed. For
converting *to* a cicp color state, we need this function.
We want to get PFD_SWAP flags as that's required to enable incremental
rendering. However, as documented on MSDN, ChoosePixelFormat ignores
PFD_SWAP flags.
We may get PFD_SWAP flags or not depending on the way the OpenGL driver
orders its pixel formats. While PFD_SWAP flags are very important for
GUI toolkits, they are best avoided by games, as most games render the
scene in its entirety on each frame. Drivers optimized for games tend
to order pixel formats with no PFD_SWAP flags first.
Se we implement our own method to select the best pixel format. We check
for usable pixel formats and assign penalties for each one, until we find
a format with 0 penalty or the sequence ends. Then the best pixel format
is selected.
Getting a defined swap method is necessary to enable incremental
rendering. We cannot just add a swap method attribute since
exchange is generally preferred, but is not always available.
Here we try to infer what the driver prefers, then ask for
exchange or copy, in sequence.
Vulkan objects are integers on 32bit and it's failing when it's set to
just NULL.
```
../gdk/gdkvulkancontext.c:677:24: error: assignment to ‘VkSemaphore’ {aka ‘long long unsigned int’} from ‘void *’ makes integer from pointer without a cast [-Wint-conversion]
677 | priv->draw_semaphore = NULL;
```
We were passing the wrong rect to the clip mode computation, resulting
in a rounded rect every time, even though it should pretty much always
be unclipped.
The visual results are unaffected, because the clip sent to the shader
was still correct.
Instead of allocating one large descriptor pool and hoping we never run
out of descriptors, allocate small ones dynamically, so we know we never
run out.
Test incldued, though the test doesn't fail in CI, because llvmpipe
doesn't care about pool size limits. It does fail on my AMD though.
A fun side note about that test is that the GL renderer handles it best
in normal operationbecause it caches offscreens per node and we draw the
same node repeatedly.
But, the replay test expands them to duplicated unique nodes, and then
the GL renderer runs out of command queue length, so I had to disable
the test on it.
There is now a GskGpuYcbcr struct that maintains all the Vulkan
machinery related to YCbCrConversions.
It's a GskGpuCached, so it will make itself go away when it is no longer
used, ie a video stopped playing.
Now that we don't use the fancy features anymore, we don't need to
enable them.
And that also means we don't need an env var to disable it for testing.
Now that we don't do fancy texture stuff anymore, we don't need fancy
shaders either, so we can just compile against Vulkan 1.0 again.
And that means we need no fallback shaders for Vulkan 1.0 anymore.
Instead of trying to cram all descriptors into one large array and only
binding it at the start, we now keep 1 descriptor set per image+sampler
combo and just rebind it every time we switch textures.
This is the very dumb solution that essentially maps to what GL does,
but the performance impact is negligible compared to the complicated
dance we were attempting before.
Rewrite all shaders to use 2 predefined samplers called GSK_TEXTURE0 and
GSK_TEXTURE1 instead of wrapper functions.
On GL and Vulkan compat mode, these map directly to samplers.
On Vulkan proper, they map to 2 indices into the texture array, like
before.
From now on, the old nvidia GPUs - ie the 3xx drivers - should start
working again.
Fixes: #6564Fixes: #6574Fixes: #6654
This allows GskGpuFrame implementations to store data per vertex
attribute.
This is just the plumbing, no actual implementation is done in this
commit.
This guarantees that the images get ID 0 and 1 (on GL), which is going
to be quite important for the next steps.
Just for funsies, here's fps numbers on my desktop for this change:
NGL 1500 => 1400
Vulkan 2650 => 2250
This by itself is just more work refcounting all those images, but
there's actually a goal here, that will become visible in future
commits.
But this is split out for correctness and benchmarking purposes (the
overhead from refcounting seems to be negligible on my computer).
Just define GSK_N_TEXTURES in every glsl file, extract that #define in
the python parser and emit a static const uint variable
"{shader_name}_n_textures" in the generated header.
It's a struct collecting all relevant info for a texture passed to a
shader.
The ultimate goal is to get rid of the descriptors and let ops
manage them on thir own.
If GskGpuCache has an idea of what time it is, cached items can use that
time to update their last-use time instead of having to carry it around
throught function calls everywhere.
Port an optimization of the GL renderer where it fast-paths crossfades
with progress <= 0 and >=1 - which should really never happen because
nobody should emit them in the first place, but oh well.
YUV dmabufs are not sRGB.
So instead of making the dmabuf builder have sRGB as the default
colorstate, add a NULL default option that makes the builder choose
the colorstate based on fourcc when build() is called.
If that happens, we pick sRGB usually, but for YUV we pick narrow range
BT601, like we did in versions before colorstates.
We no longer hardcode the few different classes we have, but generically
walk over all classes.
As a side effect we now get new classes added to stats automatically.
The content itself did not change.
Commit 1580490670 included a reordering of
acquiring the frame before making the context current.
Sometimes (like at startup) new frames need to be created.
Setting up a new frame assumed the GL context was current.
Change it so that we delay the one GL setup we do in frames until later.
Building GTK with GCC 8 results in the following warning:
gtk/gtkurilauncher.c: In function ‘gtk_uri_launcher_launch’:
gtk/gtkurilauncher.c:315:3: warning: this ‘else’ clause does not guard... [-Wmisleading-indentation]
else
^~~~
gtk/gtkurilauncher.c:317:1: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the ‘else’
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
^~~
In the compiled code, gtk_show_uri_full () is invoked whether the portal
branch is taken or not, leading to use-after-free of the task.
It looks like GCC in versions older than 12 treats the _Pragma(s) that
G_GNUC_BEGIN_IGNORE_DEPRECATIONS expands to as C-level statements, and
therefore the pragma takes up the 'else' statement slot.
See https://godbolt.org/z/e5zqbaqxo for a simple reproducer.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
* We cannot map with offset, because offsets need to be page-size
aligned. And our code doesn't expect an offset anyway.
* The error return value from mmap() is MAP_FAILED aka -1, not NULL aka
0.
Vulkan requires us waiting on the image acquired from
vkAcquireNextImageKHR() before we start rendering to it, as that
function is allowed to return images that are still in use by the
compositor.
Because of that requirement, vkAcquireNextImageKHR() requires a
semaphore or fence to be passed that it can signal once it's done.
We now use a side channel to begin_frame() - calling
set_draw_semaphore() - to pass that semaphore so that the
vkAcquireNextImageKHR() call inside begin_frame() can use it, and then
we can wait on it later when we submit.
And yes, this is insanely convoluted, the Vulkan developers should
totally have thought about GTK's internal designs before coming up
with that idea.
These are just factoring out gdk_draw_context_begin/end_frame() so I can
add one tiny thing there later.
And I did both even though I only need one, because it felt wrong to
just do one.
Make the function look like that:
1. handle special case
2. maybe GC
3. draw
4. queue next gc
5. cleanup
This seems like the sanest approach to avoid gc() collecting things
necessary for drawing in the future.
And I need to refactor stuff, so having it out of the way is a good
idea.
When loading or saving png files, encode the CICP flags of the color
state into the PNG.
When loading, decode the CICP flags if available and detect the
colorstate they use.
If we do not support the cicp tags, we do not load the image.
So far, we ignore the ICC profiles.
Includes regeneration of nodeparse test *reference* output to include
the new tags we write to PNGs.
The original tests do not include those tags, so we implicitly test that
we read untagged files correctly.
We only download the data when we actually need it for writing into the
PNG stream.
This allows modifying the download parameters (in particular color state
in the next commit) while writing out their settings, so the code for
selecting the right colorstate liives in only one place.
We have to be careful though, because the download now happens after the
setjmp(), so we need to make sure the error path handles both cases
without leaking: Where the download has happened and where it hasn't.
Same thing as dmabuf and GL texture builders. Preparation for adding
color state support to texture constructors.
As a bonus, we can now do update regions with memory textures.
... and plumb the color state through the downloading machinery, where
no matter what path it takes it ends up in
gdk_memory_convert_color_state() or gdk_memory_convert().
The 2nd of those has been expanded to optionally do colorstate
conversion when the 2 colorstates are different.
When a cache item is invalid, don't move it into the hash table.
Instead, just delete it.
Something like this could happen:
1. A texture is cached
In the case of #6867 this would be a webpage in epiphany.
2. The texture cache item is garbage-collected
For example, epiphany might switch to a new tab, and the previous page's
texture will remain. After 15s or so, we collect our item for that
texture.
3. The texture is cached again, but in the target colorspace
We now decide we need the texture again, but not in any colorspace, we
need it in the target colorspace. This might be because we run an
effect on it (like a crossfade) or because we want mipmaps (like in the
overview map, where its zoomed out).
4. The old invalid item is transitioned into the hash table
We now have an invalid item in the hash table. This is extra bad,
because it had only one reference (from the texture), but we treat it
like it has 2 (from us in the hash table and from the texture).
So depending on if the texture is freed before we reuse it, we get
different results: If it was free, we get invalid memory accesses, if it
was not freed, we treat it like a valid cache item and think the image
inside is still valid.
Fixes#6867
This happens when buffer creation fails in `get_dmabuf_wl_buffer()` and
we manually call `listener->release (data, NULL)`.
Fixes: 2478dd8322 ("subsurface: Split a function")
Private function `gtk_print_setup_get_printer` unconditionally calls
`gtk_printer_find()`, which does not exist on Win32.
But `gtk_print_setup_get_printer()` is never called either, so usually
that whole code gets optimized out.
Some compilation environment however do not cleanup unused functions,
leading to linker error as `gtk_printer_find()` is not found.
This patch should solve the link issue.
gsk_gpu_device_gc() may release the last ref on the GskGpuDevice,
leading to memory corruption when setting priv->cache_gc_source = 0.
Includes a bit of refactoring, so the ref/unref wraps nicely around the
actual code.
Fixes crashes seen after using the inspector and closing the window,
thereby closing all windows of a display and releasing all references to
the device.
Fixes#6861
This is a still experimental protocol (thus the xx prefix).
We are using it go obtain information about the compositors
preferred color state, and pass that on to our rendering machinery.
The currently supported color states are srgb, srgb-linear, rec2100-pq
and rec2100-linear. We don't have any support for ICC profiles.
Unlike other protocols, keep the support code for this protocol
fairly isolated behind wrapper objects, since the protocol is
still subject to change.
begin_frame is the place where we make decisions about the format,
depth and colorstate for our rendering. Make these calls take the
surface color state into account.
In particular, if the surface colorstate is suitable for GL_SRGB,
and we don't need high depth, set things up for that.
Change the glsl convert_color function to proceed in stages:
- first unpremultiply
- then linearize
- then transform linearly
- then delinearize
- then premultiply
All the steps are only taken if needed.
We only want to measure visible columns so that they may consume the
maximum width available to the widget. This fixes a situation where hidden
columns would cause less-than the whole width to be allocated. Additionally
that fixes warnings where some widgets expect more horizontal space than
they would ultimately be allocated.
The modern incantation to get validation layers enabled is via
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation
Vulkan has a bunch of environment variables to toggle stuff, let's use
those instead of doing our own.
We need to make sure our clear values are in the right colorstate, not
in sRGB.
The occluision culling managed to sneak through the big transition for
that.
This is actually the node Loupe is using, so having tiling work with it
is important.
Because of the previous commit, different filters are supported fine.
Fixes: #6324
This allows mipmapping if downscaled a lot, like we do for non-tiled
images.
A side effect is that due to the simpler caching for tiles, we can only
cache the mipmapped images in one colorstate. But we need to pick a
potentially non-default one, because we want to mipmap in a linear
colorstate.
So this is somewhat suboptimal. Patches with improvements accepted.
Use the new cache feature to split oversized textures into tiles the
size given by the new device API.
Then number those tiles from left to right and top to bottom and use
that number as the tile id.
When we draw large images, we absolutely do not want to keep memory that
we do not need. So do a GC run after every tile. That otentially slows
down things, but it also improves the chances of not running out of
memory.
Here's the node for the image I managed to create after I applied this
patch:
repeat {
bounds: 0 0 50000 50000;
child: text {
font: "Noto Color Emoji 10000px";
glyphs: 661 0 0 0 color;
offset: 0 10000;
hint-style: none;
}
}
Functions should behave as I expect, and I just spent an hour debugging
a refcount issue because I assumed our image creation functions return
refrences. Which is a very sane assumption.
The settings portal is reporting enums as string values, so
we need to translate this setting back to what we need.
Fixes
(gtk4-demo:18902): GLib-CRITICAL **: 19:06:14.783: g_variant_get_int32: assertion 'g_variant_is_of_type (value, G_VARIANT_TYPE_INT32)' failed
that could be seen in recent nightly flatpaks.
The texture and texture-scale node code is creating image copies
for mipmaps and to adapt to the compositing colorstate.
Those texture should be cached.
We want to cache textures in the compositing color state, not in their
original color state. However, the compositing color state may change
(think multimonitor setups).
So we additionally keep a cache per colorstate.
That means texture lookup is now a 3-step process:
1. Look up in the compositing colorstate's cache
2. Look up in the general cache
3. Upload
GL_SRGB is doing postmultiplied alpha, so if the texture is
premultiplied, we can't use this optimization.
The optimization still works for unpremultiplied and opaque images,
because those don't do that step.
No colorstate conversions allowed here, though technically we could use
the alternate color state for the source most of the time, as the mask's
colorstate is only relevant for luminance.
This is a function that's meant to be used whenever both color states
of the shader are equal. In that case no colorspace conversion code
needs to be created and shaders can be shared.
The GL renderer is using FLOAT32 instead of GL_SRGB, which is screwing
up the node-editor by making it turn on high bit depth unconditionally.
So until someone fixes the GL renderer properly, do this quickfix.
That way, we can use it in one other place where we want to use mipmaps.
I don't really like it because it adds yet another argument,
but then the one new caller was selecting suboptimal shaders, and that's
worse.
The colormatrix shade does a whole matrix multiplication, which is
absolutely not necessary.
The convert shader has builtin opacity handling and when the colorstates
match will do no conversion.
Previously, we were always downloading into CAIRO_FORMAT_ARGB32.
Now we check the texture depth and pick a suitable format.
This improves rendering for high depth content, but it's slower.
That's why we're not yet making sure the depth is suitable for the
colorspace conversion. That would force all SRGB textures into float
surfaces as we don't consider conversions suitable for U8 in our generic
code.
The alternative color state is used as the interpolation color state.
Colors are transformed into that space on the CPU.
For now we set the interpolation color state to SRGB, because ultimately
we want to let callers specify it, so having something that's easy to
map to that behavior is desirable.
Otherwise we might have chosen to interpolate in the compositing
colorstate.
It also means that we need to premultiply colors on the CPU now because
of the limitations of the shader colorstates APIs.
This makes use of the GskGpuColorStates by setting the ccs as output
colorstate and the color's colorstate as alternative color state.
The shader adaption is very straightforward because of that.
This is the first op to obey the compositing color state. This means
from now on until all ops obey the ccs rendering is broken when ccs is
not set to linear.
I'll keep individual ops in seperate commits for easier review, because
they all need different adaptations.
Render to an offscreen and add a final conversion if the target
colorstate is not a rendering colorstate.
This now allows the GPU renderer to render to any colorstate.
Makes the verbose output (a lot) more verbose, but it makes the
colorstates used in the shaders very visible.
And it will be relevant once people start using different colorstates
everywhere (like oklab for gradients/colors and so on).
This adds the following functions:
output_color_from_alt()
alt_color_from_output()
Converts between the two colors
output_color_alpha()
alt_color_alpha()
Multiplies a color with an alpha value
This adds a GdkColorStates that encodes 2 of the default GdkColorStates
and wether their values are premultiplied or not.
Neither do the shaders do anything with this information yet, nor do the
shaders do anything with it yet, this is just the plumbing.
If desired, try creating GL_SRGB images. Pass a try_srgb boolean down to
the image creation functions and have them attempt to create images like
that.
When it is not possible to create srgb images in the given format, just
fall back to regular images. The calling code is meant to check the
GSK_GPU_IMAGE_SRGB flags to determine the actual format of the resulting
image.
Make the node processor and the pattern writer track the current
compositing color state. Color state nodes change it. We pass
the surface color state down via the frame apis.
The name of the variable is "ccs" for "compositing color space". It's an
unused variable name and it's common enough to deserve a short and sweet
name.
This shader converts between two color states, by using the
same functions that we use on the cpu. The conversion to perform
is passed as part of the variation.
As premultiplication is part of color states on the shader, we also
encode the premultiplication in the shader.
And because opacity is a useful optimization, we also allow setting
opacity.
For now, the only possible color states are srgb and srgb-linear.
This adds the following:
- ccs argument to GskRenderNode::draw
This is the compositing color state to use when drawing.
- make implementations use the CCS argument
FIXME: Some implementations are missing
- gsk_render_node_draw_with_color_state()
Draws a node with any color state, by switching to its compositing
color state, drawing in that color state and then converting to the
desired color state.
This does draw the result OVER the previous contents in the passed in
color state, so this function should be called with the target being
empty.
- gsk_render_node_draw_ccs()
This needs to be passed a css and then draws with that ccs.
The main use for this is chaining up in rendernode draw()
implementations.
- split out shared Cairo functions into gdkcairoprivate.h
gskrendernode.c and gskrendernodeimpl.c need the same functions.
Plus, there's various code in GDK that wants to use it, so put it in
gdk/ not in gsk/
gsk_render_node_draw() now calls gsk_render_node_draw_with_color_state()
with GDK_COLOR_STATE_SRGB.
Make begin_frame() set a rendering colorstate and depth, and provide it
to the renderers via gdk_draw_context_get_depth() and
gdk_draw_context_get_color_state().
This allows the draw contexts to define their own values, so that ie the
Cairo and GL renderer can choose different settings for rendering (in
particular, GL can choose GL_SRGB and do the srgb conversion; while
Cairo relies on the renderer).
That's basically the "undefined" value. We need that when drawing
nothing, which so far only happens with empty container nodes.
But empty container nodes can be children of other nodes, and that makes
things propagate. So instead of catching them, force the whole rest of
the code to deal with an undefined depth.
We also can't just set a random depth, because that will cause merging
to fail.
Make our visual selection code prefer fbconfigs that are
'srgb framebuffer capable', and mark the surface as 'is srgb'
in this case.
This arranges things so that GSK knows not to use an offscreen
for converting contents back to srgb in the end.
For GDK_MEMORY_U8_SRGB depth, try to create an SRGB surface.
This requires the EXT_KHR_gl_colorspace extension, which
isn't super-common in the wild (37%), so we fall back to regular U8 if
that fails.
But if we have the extension, create our egl surface with the
srgb colorspace, and report that fact in gdk_surface_gl_is_srgb().
We still only differentiate between high bit depth or not, but we now
choose at the end instead of the start, which makes it easier to adapt
to a different method of choosing.
This is an experiment for now, but it seems that encoding srgb inside
the depth makes sense, as we not just use depth to decide on the
GL fbconfigs/Vulkan formats to pick, depth also encodes how the [0...1]
color values are quantized when stored.
Let's see where this goes.
This commit just adds the flag, but I wanted to make it an individual
commit to explain the purpose:
The SRGB flag is meant to be used for images that have an SRGB format.
In Vulkan terms, that means VK_FORMAT_*_SRGB.
In GL, it means GL_SRGB or GL_SRGB_ALPHA.
As these formats have been madatory since GL 3.0, we can (ab)use them
uncoditionally. Images in these formats are renderable, too, so it's
not just usable for uploading.
What these images allow is treating the data as sRGB while shaders
access them as linear, thereby getting sRGB<=>linear conversions for
free.
It is also possible to switch off the linearization of these images and
treat them as sRGB, which allows all sorts of shenanigans, though one
has to be careful if that turning off applies to the relevant GL/Vulkan
code in question.
Returns the linear color state that renderers should render in when
this is the target color state.
We disable this function unless linear compositing is enabled and just
return @self by default.
This function checks if the colorstate uses an sRGB transfer function
as final operation. In that case, it is suitable for use with GL_SRGB
(and the Vulkan equivalents).
We disable this function (by always returning NULL) unless linear
compositing is enabled, because this function is used to transition
textures and framebuffers to their linear counterparts.
This is mostly an empty shell for now. We only have static instances
for srgb and srgb-linear, which we will use as markers during our
node processing.
In the future, this object may grow more instances, as well as the
ability to create them from and save them to icc profiles or cicp
data. And a color conversion API.
This is a temporary solution to allow testing how well linear rendering
already works while refactoring code.
This will be removed once linear rendering is the default.
If the GL texture is exportable to a dmabuf, we can just use our dmabuf
importing code to get that texture into Vulkan.
There is no need to go via host memory in that case.
And if it doesn't work, we just fall back, like before.
We have code with proper error handling for dmabuf export, we can just
try to use it.
And if it doesn't work, we don't offload the texture like before.
But it does work - at least for me.
Instead of hardcoding which textures we presumably support, just try
creating a buffer and use the failure of that for the error message.
This makes the error message a bit less obvious, but it makes it
possible to refactor the get_buffer() code without having to deal with
the error path.
If we want to improve the debug message, we can start putting debug
messages into the get_buffer() function.
But I think this is good enough.
Unimplemented nodes are a failure now.
We make this a soft failure with a g_warning() so that during
development when adding new nodes, the renderer doesn't instantly crash,
but instead prnts a warning.
But we do consider unimplemented nodes a bug now.
Because of that, add_fallback_node() is now renamed to add_cairo_node().
Everyone should draw the error pink here, because that's what the
renderers not supporting it do, and it's also what the default shader
does.
So no matter if a renderer supports GL shaders or not, it should draw
the same pink.
When determining which way is up for the offloaded texture, we
must take all transforms into account - the ones outside the
subsurface node, and the ones inside.
By moving negative affines to be treated like dihedrals, because they
also need support of the modelview, we can free up the affine branch for
doing work without it.
Not a big win I guess, but it makes scaling more efficient.
This allows handling them without ever needing to offscreen for losing
the clip, because the clip can always be transformed.
Also, all the optimizations keep working, like occlusion culling,
clears, and so on.
The main benefit of this work is the ability for offloading to now
handle dihedral transforms of the video buffer.
The other big advantage is that we can now start our rendering with a
dihedral transform from the compositor.
This category does a finer-grained categorization than
GskTransformCategory, but it is deliberatedly made to allow
easy backwards compatibility.
The reason for the categories is that they fit our renderers more
fine.
In particular, it allows implementing wl_output_transform support more
efficiently, thereby allowing rendering buffers the right way for
rotated phone screens or monitors.
The rectangles need to touch/overlap in both directions, otherwise
there's no coverage that covers both rectangles.
Test included.
Fixes rendering glitches in various apps when redrawing.
Fixes: #6849
... instead of init_draw(); add_node(); finish_node();
We hook into the infrastructure one step earlier and close to where the
default renderer_render() and renderer_render_texture() arrive in the
nodeprocessor.
Why is this relevant?
Because process() does occlusion culling.
TL;DR: offscreens do culling now
We import them as general, so they should be exported like that.
This was a longstanding issue that I never got around to fixing and I'm
touching this code anyway atm.
See commit 3aa6c27c26 for more details.
NULL disables clearing. We only implement this for GL as in Vulkan we'd
need to create different renderpasses with different attachment
descriptions and that would require more plumbing.
We need to check that the clip is inside the opaque region, not that the
opaque region is inside the clip.
Test included, using the only not that hits the fallback path with an
opaque region smaller than its bounds.
Sometimes container nodes contain lots of overlapping opaque items. In
that case we can use the container node itself as the first node even
though none of the children cover the whole paint area.
The use case for this is a grid of cells like in a terminal where all
the cells are opaque and we want to avoid drawing the background behind
them.
If the color was specified using the legacy rgb(), we must accept
values in the range [0, 255]. But when serializing it as
color(srgb...), we must scale those values to [0, 1].
Update the one affected test.
When the color property is inherited, don't resolve the inherited
value to find the used value, just inherit the used value of the
parent style.
This is what browsers do, even though the spec says something else.
Update the currentcolor4 style test to reflect these changes.
Fixes: #6833
We were not handling the is_computed and contains_current_color
flags correctly when creating new color values. Set these flags
propertly. is_computed means: calling compute() won't change the
value. contains_current_color means what it says.
We are seeing posix_fallocate fail with ENOENT occasionally.
This shouldn't happen according to the docs, but it does. Fall back
to ftruncate if it does. It gives us less guarantees, but it makes
the ci not fail so much.
Due to the way the intermediate offscreen gets drawn, we might end up
with seams at the edges.
And I don't think it's worth spending more time on than saying "not
opaque".
Fixes the compare-render testsuite
New testcase included.
We want to operate with opacities, so it makes sense to have this radily
available.
And we're doing a walk over all children on creation anyway, so why not
just capture the rect there.
We want to be able to express opaque grids. This means that the app
provides either a row of columns of opaque nodes or a column of rows,
and then the containers will magically figure it out.
The main use case for this is terminals, which are uilt using cells. And
when there's a transparent background configured but the contents are
opaque, it'd be nice if we could figure that out.
Also remove the 80% requirement. It is rather arbitrary and while it
helps for some cases, the aforementioned grid would suffer.
Clip nodes often appear in the widget tree.
And the implementation can be trivial because of the sanity checks
already performed before calling the vfunc.
This is required because transform nodes appear everywhere.
We just exit for all transforms that can't transform the clip rect
losslessly. Both because they are rare and because we'd make the
coverage possibilities much lower.
Containers can walk the list of children back to front, trying to find
the topmost node that fully covers the viewport.
And then they can skip drawing all the nodes before that one.
Asks a node to add itself if it is fully covering the clip rectangle.
In that case, it is the first node that needs to be added.
If the node is not fully covering the clip, it should not draw itself,
because there might be stuff needing to be drawn below.
If a node adds itself, it should call gsk_gpu_render_pass_begin_op().
We find the first child that covers >80% of the container and return
that.
This is a nice speedup for the common case of a GtkWindow being covered
by a large opaque background.
It will fall apart for fancy themes that play with transparency or for
small windows because the shadow region gets too large.
But then we just scan the whole node tree.
We could think about adapting the 80% number, because that wasn't chosen
with any real scientific data behind it.
This takes both the vertical and horizontal rectangle that isn't
covering the rounded corners and intersects both with the child's opaque
rect.
And then it returns the larger of the two.
This means the small slices of a window near the left/right (or
top/bottom) will never be covered, but if we wanted that, we'd need to
use something else than a rectangle - either a region or actually a
rounded rect.
But that is a lot more expensive to implement.
Tests are node files dumped into testsuite/gsk/opaque
They are named "name-X-Y-W-H.node" with X Y W H being the expected
opaque rectangle or "name.node" if there is no opacity.
A simple example is included here.
We can in fact meet complex transforms here. Asserting that they
are simple doesn't make it so. Instead, simply bail out if a
transform is too complex; in this case we can't offload anyway,
so no need to walk the tree further.
Test included.
Fixes: #6824
We wanted premultiplied images in all cases anyway, and moving that
requirement means we can also move the caching code for re-caching
textures into the texture specific code.
This uses offscreens for every call to get_node_as_image().
This is useful both for benchmarking benefits of those implementations
as well as checking that the node-specific paths produce identical
results.
gsk_gpu_node_processor_ensure_image() was a weird amalgamation of stuff
withe weird required and disallowed flags.
Refactor it to make the two operations we actually do there more
explicit: Removing straight alpha and generating mipmaps.
This untangling is also desirable in the future when we also want to
handle colorstates here.
Always return premultiplied images.
2 fallback cases for clip and transform nodes did not require that. If
those cases turn out to be important, they can call
gsk_gpu_get_node_as_image() directly as that's the more flexible option.
Pass through to the child instead of offscreening.
I mainly implemented it for the assertion, because this might be a
sneaky way to introduce bugs without exhaustive checking that we don't
offload stuff that is offscreened.
No actual bugs that I'm aware of, so no tests.
Strictly defensive coding.
When getting a texture as image, we were always returning the texture
unconditionally.
However, we want to mipmap textures when the scale factor is too large,
and this code path did not do that.
The same codepath on the GL renderer doesn't do that either, so the test
is disabled for it.
The switch statement was ugly.
Plus, the code should be close to the add_node() vfunc implementation,
so they can be modified together.
See future commits for an example where this matters.
When the item doesn't change and only the position / selection state,
then the signal list item factory should not emit bind + unbind signals.
This used to work, but probably broke while refactoring for ColumnView
during 4.10.
This caused excessive rebinding when items got inserted at the top of a
list instead of add the end.
Make the whole window area draggable, like usually the titlebar.
This is especially useful with --undecorated.
In that case we need to make the window non-resizable though, becuase
otherwise it can be accidentally maximized and whatnot.
It didn't bring any noticable benefits and it isn't compatible with the
way we intend to do colorstate support.
And nobody seems to want to spend time on it, so let's get rid of it.
We can bring it back later if someone wants to work on it.
* The variables are const. Keep them const when casting
* Print float16 values
* Print integer values as hex. This is better for detecting
byteswapping, off by one, and such. Besides, we tend to use values
that have the same 2 hex digits, so detecting corruption is also easy.
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).
There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.
The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:
1. GStreamer used in to do premultiplication when the old GL renderer
did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
I was watching the log in my terminal and nothing happened.
And I wasn't sure if that was because nothing was printed or because the
same thing was printed every few seconds.
Fix that by printing a timestamp, so that in a few seconds something
else will be printed.
Previously we tracked the dead pixels, but that meant we didn't know the
alive pixels (because there's also unused pixels never accounted for).
And we would free the current atlas randomly due to that.
Now we track if any pixels are alive, and if so, we never gc the current
atlas.
After 60s, we gc the atlas, too. This ensures that after that time, we
free all cache resources, so if an application gets moved to the
background, it will no longer use GPU resources. (Well, at least the
cache won't.)
Only if a non-stale item is in the cache do we consider the cache not
empty.
Once the cache is empty, the device frees it and stops running the
periodic GC.
This is for 3 reasons:
1. Separation of concerns
The device is meant to manage the Vulkan/GL device and check stuff
like image sizes.
Caching is not part of that.
2. Refcounting
Images etc want to reference the device, but the cache wants to
reference images. If the cache is the device, that's a refcycle.
3. Flexibility
It's now easier to implement >1 cache, say one per depth or one per
color state.
If we unparent the widget, we should sever a11y relations too.
Otherwise, an a11y implementation might follow them and be surprised
to find a parentless widget (and not in a good way).
Updated tests to not check the relation on an unexpanded expander.
The unary (closure) annotation is for function pointer types; function
arguments that represent the user data to be passed to the callback are
annotated on the callback argument itself, with (closure arg-name).
Commit a4cc95b2 introduced a check in layout() that closes the popover
if the width or height is smaller than the minimum width or height,
respectively. However, that was using gtk_widget_get_preferred_size(),
which finds out the minimum height for the minimum width and vice versa,
but not the minimum height for the layout width and vice versa. So,
certain popovers were not showing, even though they would not have
generated a critical to begin with.
To fix this, we copy the logic from gtk_widget_allocate() that generates
the criticals, and use that to check if we have a good width/height for
the popover native or not.
Closes#6826
Commit b9487997 introduced shadows for GtkPopover. These are correctly
subtracted while allocating the child widget, but the child is not
measured with those shadows subtracted (as is correctly done for the
arrow). This can give criticals, for example with some wrapping labels.
To fix this, we subtract the shadow size from the `for_size` before
passing it to the measure() of the child widget.
Closes#5782Fixes#6796
The compare tests use an empty container node, but running them with
--replay ends up with empty nodes in snapshots due to how containers are
replayed.
Related: !7396
Related: #6761
Keeping the GdkRGBA requires doing later conversions, which isn't
necessary if we just keep the already converted float[4].
It also prepares for future color states, where the color will need to
be converted using the colorstate.
Fill and stroke nodes were not reporting proper offscreen-for-opacity
and preferred depth.
This was unlikely to have been noticed as their child is usually a solid
color.
Some of the properties where currentcolor might make a difference
between computed and used value are arrays, so we need to be able
to resolve arrays of values. Change things around to make resolve
a GtkCssValue vfunc and turn the existing resolve() implementations
into implementations of that vfunc.
Fixes: #6814
There is no way for callers of this function to find out if
the drop is still the same, so spewing a critical if it isn't
seems useless. Just quietly do nothing.
gtk_text_set_positions is the central place for any changes to
text caret and selection bound. And it already filters out no-change
updates. So move the remaining signals from
gtk_text_set_selection_bounds here, for more accurate updates
of cursor positions in accessibility.
Fixes: #6805
These tests check various situations with inheritance and
currentColor. In particular the caret-color test was not
working correctly before we handled used values explicitly.
The way this works is that we first apply the value changes
from animations, which will trigger recomputation of the regular
style properies if the keyframes contains custom properties.
After that is done, we resolve the used values, base on the
new computed values. This is where currentcolor is resolved.
Change the style computation machinery to populate the used
values struct, and stop relying on NULL values in the values
structs to indicate currentColor occurrences. Instead, use
gtk_css_color_value_contains_current_color() when determining
style changes.
Make gtk_css_color_value_resolve() handle situations where it can't
fully resolve a color expression. This will start to happen in the
next commits, when we make currentColor compute to itself
This commit also changes the api for gtk_css_color_value_resolve
to not take the property_id, since we already pass the currentcolor
value that it is meant to help determine. Update all callers.
Track whether a value contains currentcolor (in which case
it needs to be resolved at use time).
This just adds the bit and the getter, it isn't used yet.
When we look for what values need recomputing, we also determine what
value we are going to use to recompute. For values that contain
variables, that is the 'original' value, as returned by
gtk_css_style_get_original_value. For values that we recompute
because they may contain currentcolor, that is the specified value
as returned by gtk_css_animated_style_get_intrinsic_value.
The one issue here is that we currently don't preserve currentcolor
in the computed value, so recomputing the value does not do us
any good in the color case. That will be fixed separately.
The color property does not need recomputing here since we are
in the case where we know that the keyframes contain a color value.
And it is background-color, not background-image, that contains
the color for the background shorthand.
Determine whether the style needs recomputation, then recompute
the style, and then set the values from keyframes, so we don't
end up overwriting keyframe changes by recomputing properties from
their original values.
Fixes: #6807
The feature was apparently missing, as monitors were always fullscreened at the surface best monitor.
Keep using best monitor if the selected monitor is not specified, otherwise move the window to the selected monitor before going fullscreen.
Despite my best effort, it seems impossible to make ci and local
builds agree on what font subsetter and fonts to use, so make this
opt-in for now: If you want to produce a node file with embedded
fonts, set GSK_SUBSET_FONTS=1.
Add a custom fontconfig setup and ship Cantarell as part of it.
This should hopefully make it so that the tests always see the
same default font, as long as you have FONTCONFIG_FILE set up
correctly.
Update all affected tests.
The rendernode parser creates its own fontmap for the fonts that
we deserialize from blobs. But we were using the system fontconfig
configuration for it, leading to system fonts still being found.
This is bad, and causes test failures in ci. Try with an empty
fontconfig configuration instead.
On failures, don't immediately abort, just g_test_fail().
This allows running the test with -k to get full output.
Also print something useful as the error message, namely the bytes that
are different.
There's no benefit in having multiple windows share the process.
But there's a huge disadvantage because running the app a 2nd time with
different environment variables will open a window in the first process
instead and discard the variables.
And my use of GSK_RENDERER hates that.
Parse things like "in hsl hue longer". For details, see the
CSS Images Module Level 4, https://www.w3.org/TR/css-images-4.
This commit fixes preexisting brokenness in conic-gradient parsing
and printing as well, and includes the relevant test changes.
Tests included.
Gradient interpolation color spaces aren't supported for
rendering yet.
Parse things like "in hsl hue longer". For details, see the
CSS Images Module Level 4, https://www.w3.org/TR/css-images-4.
Tests included.
Gradient interpolation color spaces aren't supported for
rendering yet.
Parse things like "in hsl hue longer". For details, see the
CSS Images Module Level 4, https://www.w3.org/TR/css-images-4.
Tests included.
Gradient interpolation color spaces aren't supported for
rendering yet.
The code parsing interpolation methods hadn't learned about
or latest color space additions. While we're at it, improve
the error reporting a bit.
Tests included.
It needed to be added to the vendored XML introspection data, so it was not
marked by a GDBus client as missing outright, and the comparison in the
property handler was also wrong.
gdk_vulkan_context_check_swapchain uses priv->current_format,
so we must update it first, and undo that if check_swapchain
falls. This fixes handling of high-depth back buffers in gsk.
This is useful in debugging.
The names I chose are shortened a bit from the enum values. We
use just a single depth, * for premultiplied, and f for float.
Since GskTransform is immutable, a lot of the documented "methods" are
more like "functions", in the sense that they don't keep the instance
alive but rather consume it.
This is annotated with `(transfer full)`, but since these functions are
listed as methods, their first argument is not shown.
Instead, let's add a line to the docs of each consuming function that
clarifies this behavior.
Parse the various color(from <color> ...) syntaxes, and implement
them.
Add a new 'relative color' subtype for color values, and a new
'color coord' subtype for number values. Use these for relative
colors where the original color can't be resolved at parse time.
We will need to compute other values in here in the future, and for
that we need all the arguments that get passed to compute(), so carry
them along.
Update all callers.
Even if we disable font fallback, after adding Cantarell Regular
to the custom fontmap, fontconfig will helpfully synthesize
Cantarell Bold for us. So, just don't check for the font at all.
If there is a url, add it to the fontmap and leave it up to the
serializing code to ensure that we don't end up with duplicate
fonts.
The hb face is is a wrapper around the font file, which is what
we need to track here, since we want to subset and serialize each
used font file exactly once.
When serializing nodes, collect the glyphs that are used from
each font, subset the font to that set of glyphs, and embed it
into the node file. We are careful to preserve the glyph IDs,
so our text nodes transparently work with the subsettted fonts.
Make color values carry their srgb equivalent and don't turn them
into literals at compute time. This is necessary so we can use their
original color space values in interpolation.
This makes color values a bit larger, but they still fit into one
cacheline.
We don't change handling of named colors and our color expressions.
They still get turned into literal colors.
Add support for parsing none for color components, and preserve
that information for serialization. We currently don't use it
for other things, but we should.
Clipping on padding box prevents the scale highlight to fully paint itself
over the scale trough, including its border.
Use the border box instead.
Fixes#6332
Clipping using OVERFLOW_HIDDEN relies on widget's padding box.
This prevents the highlight to paint itself over the trough's borders.
Use the border box instead, with a custom snapshot implementation.
Fixes#6332
Update the `GTK_ACCESSIBLE_PROPERTY_LABEL` property
in `gtk_label_set_text_internal` using the new text
instead of using the label in
`gtk_label_set_label_internal`.
While the `label` "includes any embedded underlines
indicating mnemonics and Pango markup" [1], the
`text` is the "text is as it appears on screen" [2],
which is more suitable for the accessible name.
With this in place, the text is reported as the
accessible name again after
commit d5b34aecdd
Date: Wed Jan 17 12:49:38 2024 +0100
a11y: Remove special handling of accessible names for static text widgets
[1] https://docs.gtk.org/gtk4/method.Label.get_label.html
[2] https://docs.gtk.org/gtk4/method.Label.get_text.htmlFixes: #6732Fixes: #6735
This way, we can simply duplicate the keys as separate pointers to store
the corresponding Vulkan handles so that we can safely hash them, as
Vulkan handles may or may not be pointers depending on the target
platform.
This will fix builds on 32-bit Windows at least.
VkShaderModule's may or may not be pointers depending on the target
platform, so use pointers to hash those handles to be safe, and retrieve
them from hashes accordingly.
Fixes build on 32-bit Windows at least.
1MB textures can lead to 20s runtimes - which with asan CI being a lot
slower can be a loooong time and cause timeouts.
Limiting them to 16kB still allows hitting max texture size sometimes
but makes sure the test only runs for 3-4s worst case.
I hope that doesn't trigger timeouts even under asan.
This function does not use the standard __cdecl calling convention on
Windows, meaning using g_clear_pointer() on it directly will cause
crashes on 32-bit Windows. Just call it directly if the GLsync it uses
exists.
Currently we only have sRGB, so it's a bit redundant, but we'll need this
for color-mix()
Once we have more color spaces, they should be added here (presumably the
enum would be in GDK instead, and instead of GdkRGBA these colors would
have a GdkColor.
This way, we can simply duplicate the keys as separate pointers to store
the corresponding Vulkan handles so that we can safely hash them, as
Vulkan handles may or may not be pointers depending on the target
platform.
This will fix builds on 32-bit Windows at least.
VkShaderModule's may or may not be pointers depending on the target
platform, so use pointers to hash those handles to be safe, and retrieve
them from hashes accordingly.
Fixes build on 32-bit Windows at least.
1MB textures can lead to 20s runtimes - which with asan CI being a lot
slower can be a loooong time and cause timeouts.
Limiting them to 16kB still allows hitting max texture size sometimes
but makes sure the test only runs for 3-4s worst case.
I hope that doesn't trigger timeouts even under asan.
This function does not use the standard __cdecl calling convention on
Windows, meaning using g_clear_pointer() on it directly will cause
crashes on 32-bit Windows. Just call it directly if the GLsync it uses
exists.
Update the `GTK_ACCESSIBLE_PROPERTY_LABEL` property
in `gtk_label_set_text_internal` using the new text
instead of using the label in
`gtk_label_set_label_internal`.
While the `label` "includes any embedded underlines
indicating mnemonics and Pango markup" [1], the
`text` is the "text is as it appears on screen" [2],
which is more suitable for the accessible name.
With this in place, the text is reported as the
accessible name again after
commit d5b34aecdd
Date: Wed Jan 17 12:49:38 2024 +0100
a11y: Remove special handling of accessible names for static text widgets
[1] https://docs.gtk.org/gtk4/method.Label.get_label.html
[2] https://docs.gtk.org/gtk4/method.Label.get_text.htmlFixes: #6732Fixes: #6735
As they are generated by gi-docgen thanks to the newly added async annotations.
It allows bindings that don't expose the _finish
functions to propose less-confusing docs
This protocol lifts some functionality from the gtk-shell protocol,
namely the ability to tag dialogs as modal. Ensure to use this
new protocol if available for the task, instead of the gtk-shell
protocol.
Make the info about the required protocols an array of definitions
again (a dict instead of an array this time) and add a field that
may be used for version checks of the wayland-protocols found.
Also, make it possible to have versioned protocols in-tree. Both
of these things will allow us to ship in-tree copies of wayland-protocols
without necessarily having to bump the version we depend on.
Here we calculate the length only in the truncate_multiline condition.
Then we pass pos - 1 to gtk_accessible_text_update_contents() as the end
position, triggering this critical that checks to ensure start <= end.
Fix it by always calculating the length of the string that we insert.
This is the first bug fixed as a result of enabling fatal criticals by
default in Epiphany! 🎉Fixes#6734
Make calc() work in colors too, since we need to support degrees for hsl()
hue anyway and it goes through the same machinery. Make that work for
legacy syntax too, matching the spec.
Ignore missing components/none for now.
Ignore gdk_rgba_parser_parse(), that's also used outside css.
Warn for uses of @name colors, since these should be replaced with
CSS variables and custom properties. We don't issue deprecation
warnings for @define-color uses, since we may want to keep these
around in theme CSS for a while, for backwards compatibility.
Update all affected tests.
gtk_css_parser_has_references is meant to be a quick check for
whether a property value contains a variable reference, it just
returns a boolean and doesn't need to report any errors, so lets
not parse the property value any more than we need to.
Don't trigger recomputation if the values didn't change. We only
do this for custom values, since those are animated with a flip
at 50%, so it is likely that we see no-change updates.
Pass a reason into gtk_css_animated_style_recompute, and avoid
recomputing properties that aren't affected. The possible reasons
for now are that variables of color changes. Better tracking
for currentColor in properties will allow us to improve this
later.
Implement the functions described in the "Mathematical
Expressions" section of the "CSS Values and Units Module
Level 4" spec, https://www.w3.org/TR/css-values-4/.
Beyond calc(), which we already had, this includes
min(), max(), clamp(),
round(), rem(), mod(),
sin(), cos(), tan(), asin(), acos(), atan(), atan2(),
pow(), sqrt(), hypot(), log(), exp(),
abs(), sign(),
e, pi, infinity and NaN.
Some tests included.
Allows the application to handle "Dock icon > Quit" the same as
"Application menu > Quit".
Requires GtkApplication's `register-session` property.
Suitable replacement for gtk-mac-integration's
`NSApplicationBlockTermination` signal.
Extract the "user filter" code from the `GtkFontChooserWidget`, for a
couple of reasons:
* If we want to expand the filter in the future (e.g. to filter on
variable fonts, or check for multiple languages), we have a nice place
to put this.
* It simplifies the font chooser widget a tiny bit, as it's a pretty big
file which can be hard to follow.
* With a custom `GtkFilter` subclass, we can actually avoid doing a bit
of work when initially showing the widget, as we can return
`GTK_FILTER_MATCH_ALL` when nothing is selected yet (which is not
possible with a `GtkCustomFilter'). It's not much, but it's still nice
'XPointerUngrabInfo' appears unused since
commit 26cbf87d7d ("New approach for grab tracking code")
Remove it.
Signed-off-by: Dr. David Alan Gilbert <dave@treblig.org>
Copy what gcc's libstdc++ does for vectors to avoid overflows:
1. Define a max size macro and assert against it
Note that we don't assert but actually check, because this needs
to abort even if assertions are disabled.
2. Don't do fancy math to compute new capacity.
Just size *= 2 instead and be careful about overflow.
Emit errors for all the variables that were being expanded
if an error occurs while parsing a property value at compute time.
Include the variables that are being expanded in the error message.
Pass the bytes we're parsing to the sections, and keep a pointer
to them around, so we can compare them in the has_section
implementation.
This commit also corrects some of the location information that
we add into the section for variables to be more accurate.
We were doing it in one case, but forgetting it in another.
These sections are necessary to report meaningful error locations
when parsing property values at compute time.
When we compute values, the provider we use ends up being the
style cascade. If we hit a parser error when parsing variable-bearing
property values at compute time, we emit the error on that provider.
By making the cascade propagate the error back to the proper css
provider that contains the section in question, we get it reported
back to the css editor in the inspector.
This will be necessary for supporting variables in animations.
For this we need to pass all the gtk_css_value_compute() parameters into
GtkCssAnimatedStyle: parent style and provider.
We'll need this to support variables in @keyframes, since styles will
need to combine their own variables and the ones from the keyframes.
See the next commit, this one is split out to avoid a huge diff.
Switch symbolc icon drawing from color-matrix to mask nodes
make the performance of the iconscroll demo crater (from 60fps
to 10fps).
Apply the same optimization we already have for color-matrix
nodes when drawing mask nodes. This gets us back to 60fps.
Fixes: #6700
Due to an ARAY vs ARRAY mishap, we weren't actually preallocating
any blocks. Fix that, and reduce the number of preallocated blocks
to 12. That seems sufficient, since parsing the Default theme never
needs more than 5 blocks.
When changing the tooltip text or markup of widget A, we simulate a
motion event on that widget to update the display.
But if there is an active tooltip on widget B, then the current code
belives we moved the pointer from B to A thus hides/shows the tooltip
of B alternatively.
Instead, simulate the motion event on the widget currently under the pointer.
This will avoid flickering if we keep the pointer over widget B.
Fixes#6674Closes#6674
In case the context's only reference was held by being the current
context, setting the new context would free it.
Resetting it later would then be a use-after-free.
Fixes#6694
Currently, GTK does not check the result of vkAcquireNextImageKHR() and
assumes that it always succeeds. As a result, the vkQueuePresentKHR() is
unconditionally set to wait for the semaphore passed to
vkAcquireNextImageKHR() earlier.
However, if vkAcquireNextImageKHR() fails for some reason, the semaphore
passed to it does not get signalled. This causes the presentation
command to wait for the semaphore to be signalled indefinitely, which
causes GTK to hang.
This change adds error handling around vkAcquireNextImageKHR() to make
GTK recreate the Vulkan swapchain when it is necessary or beneficial and
helps avoiding situations that could cause indefinite waits.
The docs for GtkBuilderListItemFactory previously stated that the
template must extend GtkListItem. However, this is not always true.
GtkListView has headers which must extend GtkListHeader, and
GtkColumnView has its own types.
Clarified this in the GtkBuilderListItemFactory docs, and specified the
expected types in the GtkColumnView, GtkListView, and GtkGridView docs.
On Windows, gsize is a long long unsigned. The compiler complains about
that.
Use G_GSIZE_FORMAT which translates to %llu on Windows, %lu on most
platforms, and sometimes just %u on rare cases.
This reverts commit 84a304e66e.
This produces marks that are confusing to me. They don't correlate
with actual gaps in the frame cycle and often overlap with regular
'window presented' marks. Also, the function we are emitting these
marks from is called from the get_frame_time getter, and we
definitely don't want to emit marks from there.
GTK_ACCESSIBLE_ROLE_GENERIC is for
"a nameless container that has no semantic meaning of its own",
for which AT-SPI role ATSPI_ROLE_PANEL [1]
("A generic container that is often used to group
objects.") fits better than ATSPI_ROLE_FILLER
("A object that fills up space in a user interface."),
so map to this one.
With this in place, widgets like GtkBox are again
reported with the panel role on AT-SPI level after
commit a86923de94
("a11y: Change the role for many containers"),
whose commit message suggests that the change
on the AT-SPI level was unintended.
For GTK_ACCESSIBLE_ROLE_GROUP, use the corresponding
ATSPI_ROLE_GROUPING ("A group of related widgets.
This group typically has a label.").
[1] https://docs.gtk.org/atspi2/enum.Role.html
In order for the size change check to make sense, vk_pipeline_cache_size
needs to correspond to the size of the cache we last wrote to disk.
We were forgetting to update it after saving the cache, so the
check was ineffective.
If the svg doesn't use the symbolic style classes, we can avoid
loading it multiple times.
This brought the time for loading system-run-symbolic at 256@2
from 6.8ms down to 2ms.
Add an 'only_fg' argument to all our internal texture utility
api, so GtkIconTheme can find out if a symbolic png or svg uses
colors beyond the foreground or not.
This information is used in gtk_symbolic_paintable_snapshot_symbolic
to optimize rendering of such symbolic icons.
We want to store some metadata in our symbolic pngs, so make it
possible to get options when loading a png, along with the texture.
Update all callers.
In particular, add all the dmabuf texture details.
I originally wanted this just to see if a texture was the type I
expected it to be while debugging, but then I thought "why not add the
rest, too?"
I did not add GL-internal texture details (like GL format,
internalformat etc), because that would require a make_current().
Use different codepaths for known formats vs unknown formats.
Be more careful with unknown formats and always import them as
GL_TEXTURE_EXTERNAL_OES when possible (GL can't do EXTERNAL) to avoid
problems.
This is a more defensive approach towards older drivers that don't
support modifiers.
This fixes importing YUV textures on AMD Gen8.
Another approach would be to check for YUV and never try
GL_TEXTURE_2D with them, but I decided to go this way first.
Fixes#6668
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.
Avoid that by always enforcing a minimum size of 1px.
Test included
The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.
Fixes#6656
Use a format of
[XXX] SYMBOL DETAILS
where SYMBOL indicates the offloading status:
🗙 - no offload
▲ - offload above, with background
△ - offload above, no background
▼ - offload below, with background
▽ - offload below, no background
The VK_IMAGE_LAYOUT_UNDEFINED layout means that the data hold by the
texture can be discarded, and we don't want to discard it. Because the
Vulkan spec is unclear (see [1] for a discussion), err on the side of
caution and use VK_IMAGE_LAYOUT_GENERAL.
Fixes import failures with WebKit.
[1] https://github.com/ValveSoftware/gamescope/issues/356
For completeness' sake, also specifiy in the PIXELFORMATDESCRIPTOR to use no
depth, stencil and accum bits to initializing WGL when we can't (yet) use
wglChoosePixelFormatARB(), as we must always fist have a base legacy WGL
context using ChoosePixelFormat() before we can use that to use
wglChoosePixelFormatARB(), or if wglChoosePixelFormatARB() is somehow not
available for us.
Some drivers, however, enforces enabling depth buffers, so if we can't
acquire a pixel format that disables depth buffers, retry acquiring one
with that, which sadly is not optimal but we must make do.
Attempts to complete fix for issue #6401.
Visual Studio (and possibly other non-GCC compilers) do not like
uses of #-preprocessor directives in macro usage (warning C5101: use of
preprocessor directive in function-like macro argument list is undefined
behavior is also shown), so fix the build by defining another macro
accordingly.
This adds support for setting a string used to describe the operation of a control,
if there's something special about it.
This is mapped to the HelpText property in the AT-SPI2 backend,
and has equivalent in others.
Popping an event of the queue in the IMContext handler
prevents it from being forwarded to the NSApp, in case the
(key) event was not handled by IMContext.
So I reverted to a mix of the original (4.13) and new (4.14.1) behavior
for fetching events: NSEvent lookup for IMContext uses loose matching,
so it can work with rewritten events. When sending events to NSApp, only
we're checking for an exact match.
Now in-app keyboard shortcuts (e.g. Ctrl-F2) work from within text
fields again.
We prefer it over the old DESKTOP_STARTUP_ID environment variable if we
have it and it is valid.
We have to stash and unset XDG_ACTIVATION_TOKEN in addition to
DESKTOP_STARTUP_ID now as well. This makes sure that we don't call any
library functions which might rely on some environment variables. This
way unsetting the environment variables is safe and we can then
afterwards validate and print warnings.
in the old approach it was possible that one NSEvent was
sent to the underlying NSApp multiple times. This resulted in
those events being forwarded to our (glib) event queue again.
The visual result was that no screen updates were done. Under the hood
the application was very busy with passing events around.
By popping the events off of our event queue, we make sure they're sent
only once.
Do the same checks for background coordinates that we do for the
subsurface coordinates themselves: they must be integral in both
application and device pixels.
Spew a bit less per-frame. Unfortunately, we still spew for
every frame, and fixing that would require more extensive
refactoring to centralize all logging in gskoffload.c
These cause harm in connection with subprojects if the subprojects
yield to a deprecated option. So just rip the bandaid off and
drop the deprecated build options.
A floating reference is returned, not a full reference. By having no
annotation, like for all other widget constructors, the correct default
is used again.
For now, this just applies the shadow from the widget's style,
there is no way to apply different shadows to text ranges (except
for the selection, which already has its own css style).
The intent of this change to get wider testing and verify that the
Vulkan drivers we get to use in the wild are good enough for our
needs. If significant problems show up, we will revert this change
for 4.16.
The new preference order is vulkan > ngl > gl > cairo.
The gl renderer is still there because we need it to support gles2.
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
Fixes: #6537
Replace the font options with the new font rendering setting.
The font options are still available for tweaking in the inspector
as properties of the GtkSettings object.
Add a high-level setting that gives us more freedom to tweak
font rendering knobs according to our needs. It has a 'manual'
value that lets users continue to influence font rendering using
the low-level font-related settings as before.
Once the schemas have this, we can support setting this session-wide.
See https://gitlab.gnome.org/GNOME/gsettings-desktop-schemas/-/merge_requests/79
The initial implementation of 'automatic' font rendering is fairly
simplistic: if the monitor dpi is less than 200, prefer sharpness,
so turn on metrics hinting and slight hinting. If the monitor dpi
is at least 200, we both off.
Change the default value to TRUE. This is because we want to stop
hardcoding this value for unscaled situations, but we don't want
to change everybody's font rendering.
GdkVulkanContext is deprecated and only exposed in the api because
we need it as return type of the (deprecated)
gdk_surface_create_vulkan_context() API.
This property allows explicit control over whether to draw
a black background behind offloaded content or not, instead
of relying on the theme background.
In fetch_net_wm_check_window(), before updating the wmspec_check_window, a
check is performed to verify a 15s difference between last_wmspec_check_time
and the current monotonic time.
The comment suggests that this check is done to ensure that it doesn't check
for a new check window repeatedly over and over again. While that was the case
origionally, currently the last_wmspec_check_time only gets updated when
wmspec_check_window is set, which is already checked earlier, making the time
check useless.
This check causes issues on cold boots where gtk4 applications are not able
to obtain the wmspec_check_window until 15 seconds after boot, making gtk
unable to check for extended wm_hints during that time.
Fixes: #6558
Do the backend call before changing the stacking order in the
frontend. This is necessary so the backend can look at the current
stacking order to determine if it will change.
Only commit things that have changed. In the ideal scenario, only
the texture changes from frame to frame, and all the sizing related
setup and the background stay the same, causing the least amount
of work in the compositor.
Rename things so they make more sense. The dest/source naming got
a bit unclear when we added background into the mix. Now we're going
for:
source_rect - the texture region to display
texture_rect - dimensions of the subsurface showing the texture
background_rect - dimensions of the background subsurface
bounds - union of texture_rect and background_rect
Also use this opportunity to add some api docs.
Detect a black color node below the texture node and pass that
information to the subsurface, to take advange of the single-pixel
buffer optimization.
To make this work, we need to stop using the bounds of the subsurface
node for sizing the offload, and instead use either the clip or
the texture node for that.
Make it possible for subsurfaces to have a black background on a
secondary subsurface below the actual subsurface. Using a single-pixel
buffer for that background increases the changes that the compositor
will use direct scanout for the actual subsurface.
This changes the private subsurface API. All callers have been
updated to pass an empty background rect.
This is useful for debugging offloading without having to rely
on gstreamer giving us dmabufs. To use it, set
GDK_DEBUG=force-offload
in the environment.
- Fix link to the security policy
- Drop the confusing note about SSH access (with the old URL)
- Use modern idiomatic Meson subcommands for configuring and building
- Use `git switch` instead of `git checkout`
- Specify that you should always use merge requests, not patches
- Link to the handbook instead of the wiki
The compiler (gcc 13.2) thinks that `t` could be used uninitialised.
That’s obviously not the case, because there’s always going to be at
least one loop iteration due to the initial values of `t1` and `t2`.
Change the loop to a `do…while` to make that a bit clearer to the
compiler without making any functional changes to the code.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
If there somehow end up being no `supported_versions`, `ctx` would end
up being dereferenced before being initialised. While I think that’s
unlikely, the compiler doesn’t know that, so let’s just initialise the
variable unconditionally.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
We were getting our gl and dmabuf texture mixed up and ending
up freeing the Texture structs while they were still used as
callback data for dmabuf texture destroys. Avoid that by keeping
separate pointers for the gl and dmabuf textures.
Fixes: #6623
The goal is to generate an offscreen at 1x scale.
When not ceil()ing the numbers the offscreen code would do it *and*
adjust the scale accordingly, so we'd end up with something like a
1.01x scale.
And that would cause the code to reenter this codepath with the goal to
generate an offscreen at 1x scale.
And indeed, this would lead to infinite recursion.
Tests included.
Fixes#6553
The parsing for a `GTK_TYPE_SHORTCUT_ACTION` on a GtkShortcut in a
builder file can fail, resulting in a `NULL` GtkShortcutAction. This
currently does not result in any warnings, potentially making typos in
builder files tricky to debug.
Since `gtk_shortcut_action_parse_builder()` already sets an error if it
fails, we can just use that and simply return false.
This drops cursor and eraser source names to account for their removal
from GdkInputSource so that GDK_DEBUG=input debug message correctly
prints source type in X11 environment.
Fixes: c1d90273 ("gdk: Drop GDK_SOURCE_ERASER")
Fixes: 3285f52d ("gdk: Drop GDK_SOURCE_CURSOR")
Closes: #6619
When we look for the texture to attach to the subsurface, keep
track of transforms we see along the way, and look at their scale
component to determine if the texture needs to be flipped.
We currently don't allow rotations here.
This fixes glarea rendering being upside-down when offloaded.
Allow to specify a D₂ transform when attaching a texture to a
subsurface, to handle flipped and rotated content. The Wayland
implementation handles these transforms by setting a buffer
transform on the subsurface.
All callers have been updated to pass GDK_TEXTURE_TRANSFORM_NORMAL.
GtkShortcutManager allows adding controllers to it. For the default
implementation, they get added to one of two models, based on the
propagation phase (either GTK_PHASE_CAPTURE or GTK_PHASE_BUBBLE).
However, when a controller is removed, its presence in the manager gets
checked against the current propagation phase of the controller, which
may have changed from when it was added. This can lead to crashes if the
controller was not disposed properly since it still has a reference in
one of the two models of the GtkShortcutManager.
To fix this, add a callback for `notify::propagation-phase`, which
removes the controller from all possible models and readds it again with
its current phase. This callback is only disconnected permanently when
the controller is manually removed with
`gtk_shortcut_manager_default_remove_controller()`.
Closes#6246
Remove duplicate descriptions of the switch's appearance, describe more
particularly how the default signal handler for `GtkSwitch::state-set`
behaves, and add a suggestion that the `state` property should
only be set when communicating a delayed state change.
Fixes#6600
This reverts commit 3d898af736.
The commit caused a regression where, depending on the update policy,
we would not apply value changes at all.
Fixes: #6599
Use the existing `gtk_at_spi_translate_coordinates_to_accessible`
to translate the coordinates passed as parameters to AT-SPI
Text's GetOffsetAtPoint method instead of having a
custom GtkWidget-specific translation.
This makes this work for non-GtkWidget GtkAccessibles
as well, and also adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT).
With the fix from the previous commit in place,
trying to use the GetOffsetAtPoint AT-SPI Text method
from Accerciser's IPython console with the gtk4-demo
Hypertext example would still give this error:
In [46]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[46]: (58, 20, 5, 19)
In [47]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[47], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:563491): GLib-GIO-WARNING **: 13:18:27.652: Type of return value is incorrect: expected '(i)', got '(u)'
Fix this by returning an int as expected.
With this in place, the result is now as expected:
In [48]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[48]: (58, 20, 5, 19)
In [49]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
Out[49]: 5
Trying to use the AT-SPI Text GetOffsetAtPoint method
didn't work.
For example, trying to use it from Accerciser's IPython
console with the gtk4-demo Hypertext example, would
give this error:
In [45]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[45], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Unsupported coordinate space (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.862: the GVariant format string '(i&s)' has a type of '(is)' but the given value has a type of '(iiu)'
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.863: g_variant_get: assertion 'valid_format_string (format_string, TRUE, value)' failed
Specify the proper type, which gets us one step further at least.
Instead of reimplementing translating coordinates
relative to a GtkAccessible in a way that requires
that the GtkAccessible is a GtkWidget, reuse the
existing helper function
`gtk_at_spi_translate_coordinates_from_accessible`
in the implementations of AT-SPI Text methods
GetCharacterExtents and GetRangeExtents.
This makes the implementation work for non-GtkWidget
GtkAccessibles, adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT)
and also fixes an issue with incorrect extents
being reported in a quick test with the "Hypertext"
sample from gtk4-demo.
Sample for querying extents in Accerciser's IPython
console for the Hypertext sample previously gave this
result:
In [39]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[39]: (58, 20, -53, -1)
Now, a positive width and height are returned as expected and
the result matches the one when using the GTK 3 version
in gtk3-demo:
In [1]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[1]: (58, 20, 5, 19)
Move the (so far) local helper functions used for the
AT-SPI Component method implementations,
`translate_coordinates_from_accessible` and
`translate_coordinates_to_accessible` to
`gtkatspiutilsprivate` and add a "gtk_at_spi_"
prefix to the function names.
This will allow to reuse them elsewhere in
upcoming commits.
We still keep the editable implementation, since not all our
editable widgets implement GtkAccessibleText yet, but the label,
inscription and textview implementations are unused.
This should give us more flexibility for buffer size vs surface
size.
Unfortunately, mutter doesn't play along currently, so this is
only useful for kwin, weston or sway.
This app has a dynamic cursor that is the GTK logo, loaded from
an SVG to make it come out at the nominal size of the cursor
theme, while taking fractional scaling into account.
Add a variant of GdkCursor that obtains the texture for the cursor
via a callback. The callback gives us the flexibility to handle
fractional scales and update the cursor for cursor theme size
changes as well as scale changes.
There is some question if this needs to be clipped to widget extents
- if the textview is in a scrolled window, we can easily return
extents here that go beyond the window or event the screen.
This works better for cff fonts, where hinting is not as local as
what the autohinter does for ttf fonts, and it does not seem to
have negative effects.
Fixes: #6577Fixes: #6568
It turns out that we mispositioned glyphs with some cff fonts
when metrics hinting is off, and hinting is on. Since we don't
fully understand the interactions of these settings at this point,
lets preserve metrics hinting as it was on the font we got.
This at least gives folks a workaround for when they experience
clipped rendering with cff fonts: Turn on hint-metrics.
We forced hint metrics off here because it made Pango do some
creative wfh for hex boxes at small sizes, but I've dropped that
on the Pango side.
This attempts to improve the accuracy for the "presentation_time" of an
individual GdkFrameTimings. That information is currently filled in as soon
as we get a frame callback. However, if presentation-time wayland protocol
is available, that will be used to supliment a more accurate time which
may improve future presentation-time predictions within GdkFrameClockIdle.
The protocol states that all related and sub surfaces will receive the
same information so it is safe that this could be registered for more
than just the toplevel. The information becomes idempotent.
When no action is selected, use the default cursor, and only
switch to one of the action-indicating cursors when we are over
a drop target.
Fixes: #6337Fixes: #6511
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):
pass A
subpass of A
pass B
subpass of B
Out reordering code would reorder this as:
subpass of B
subpass of A
pass A
pass B
Which doesn't sound too bad, the subpasses happen before the passes
after all.
However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.
The fix is to ensure that subpasses stay ordered, too.
The new order moves subpasses right before their parent pass, so the
order of the example now looks like:
subpass of A
pass A
subpass of B
pass B
The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.
Test included.
Fixes: #6318
We write the buffers in small chunks, and we even sometimes read it. So
prefer it when it's cached.
Speeds up the text benchmarks by a factor of 3x on my dedicated GPU.
If glBufferStorage() is available, we can replace our usage of
glBufferSubData() with persistently mapped storage via
glMappedBufferRange().
This has 1 disadvantage:
1. It's not supported everywhere, it requires GL 4.4 or
GL_EXT_buffer_storage. But every GPU of the last 10 years should
implement it. So we check for it and keep the old code.
The old code can also be forced via GDK_GL_DISABLE=buffer-storage.
But it has 2 advantages:
1. It is what Vulkan does, so it unifies the two renderers' buffer
handling.
2. It is a significant performance boost in use cases with large vertex
buffers. Those are pretty rare, but do happen with lots of text at a
small font size. An example would be a small font in a maximized VTE
terminal or the overview in gnome-text-editor.
A custom benchmark tailored for this problem can be created with:
tests/rendernode-create-tests 1000000 text.node
This creates a node file called "text.node" that draws 1 million text
nodes.
(Creating that test takes a minute or so. A smaller number may be useful
on less powerful hardware than my Intel Tigerlake laptop.)
The difference can then be compared via:
tools/gtk4-rendernode-tool benchmark --runs=20 text.node
and
GDK_GL_DISABLE=buffer-storage tools/gtk4-rendernode-tool benchmark --runs=20 text.node
For my laptop, the difference is:
before: 1.1s
after: 0.8s
Related: !7021
It's not just unused, it's also wrong.
We are reading from the buffer when reallocating the vertex buffer
and memcpy()ing the old into the new buffer - at that point we read from
it.
We cannot depend on the exact event, since some events (e.g. for popups)
are rewritten. Therefore we need to determine the NSEvent based on
heuristics. The usual suspects are event type, device and timestamp.
This allows us to fix IMContext for popups.
When ops get allocated that use the same stats as the last op, put them
into the same ShaderOp. This reduces the number of ShaderOps we need to
record, which has 3 benefits:
1. It's less work when iterating over all the ops.
This isn't a big win, but it makes submit() and print() run a bit
faster.
2. We don't need to manage data per-op.
This is a large win because we don't need to ref/unref descriptors
as much anymore, and refcounting is visible on profiles.
3. We save memory.
This is a pretty big win because we iterate over ops a lot, and when
the array is large enough (I've managed to write testcases that makes
it grow to over 4GB) it kills all the caches and that's bad.
The main benefit of all this are glyphs, which used to emit 1 ShaderOp
per glyph and can now end up with 1 ShaderOp for multiple text nodes,
even if those text nodes use different fonts or colors - because they
can all share the same ColorizeOp.
With potentially multiple ops per ShaderOp, we may encounter situations
where 1 ShaderOp contains more ops than we want to merge. (With
GSK_GPU_SKIP=merge, we don't want to merge at all.)
So we still merge the ShaderOps (now unconditionally), but we then run
a loop that potentially splits the merged ops again - exactly at the
point we want to.
This way we can merge ops inside of ShaderOps and merge ShaderOps, but
still have the draw calls contain the exact number of ops we want.
This just introduces the variable and sets it to 1 everywhere.
The ultimate goal is to allow one ShaderOp to collect multiple ops into
one, thereby saving memory in the ops array and leading to faster
performance.
Instead of having renderer API to wait for any number of frames, just
have gsk_gpu_frame_wait() to wait for a single frame.
This unifies behavior on Vulkan and GL, because unlike Vulkan, GL does
not allow waiting for multiple fences.
To make up for it, we replace waiting for multiple frames with finding
the frame with the earliest timestamp and waiting for that one.
Also implement wait() for GL.
This copies the Vulkan idea of using a fence at the end of command
submission and waiting until it gets signaled before reusing the frame.
This frees up the GL driver from doing the work of making buffers etc
reusable and instead allocates new ones when they're still in use and is
a pretty massive performance win.
Print backend can be disposed together with all its printers
as a reaction to user stopping enumeration of printers.
Adding a weak pointer help us to detect that the backend
was disposed and hence the backend and its printers should not
be used anymore.
Fixes#6265
Most of the time, the image we get for the glyphs will be the
same (the atlas), so avoid adding it to the descriptor set over
and over, and check first if have to. This matches what the
pattern variant of this function already does.
Just initialize the rect directly. This matches better what the
pattern variant of this method does, and it also has the nice
side-effect of eliminating the handling of negative scales in
gsk_rect_scale, which we don't need here, since our scales are
always positive.
Make a single gsk_reload_font helper that can tweak both
scale and font options, so we can ensure that our scaled
font has hint-metrics turned off (pango pays attention to
hint metrics when sizing and rendering hex boxes, and that
hurts us.
Defer the finalization of our GtkTextLineDisplay until we've completed
processing the current frame. Otherwise we risk doing additional work that
could cause us to miss our frame deadline.
Paned handles are hidden when any of its children are hidden too,
but drag events were still accepted around the (virtual) handle position.
Instead, deny drag-begin when handle is hidden.
Fixes#6520Closes#6520
Make this API public so that foreign "text" widgets (e.g. VteTerminal)
have a chance to integrate this logic into their own event controllers,
without having to craft the behavior of their own gestures around the
built-in IM gesture.
In order to make it most useful for other backends, a GdkEvent argument
and a boolean return value were added. This might be useful information
for other platforms than Wayland, e.g. all investigation seems to hint
that on Windows only the a11y keyboard is available programmatically
via app launching, so the IM method implementation would need to set
up its own policies for showing up the OSK (e.g. on touch events).
This makes the conditions in cursor_blinks() more similar to
what GtkText does, and fixes adds the same notify handler for
has-focus, so we start blinking when requires. Crucially, we
also no longer try to blink when unmapped, which should fix
a epiphany crash.
Fixes: #6515
This was showing up as crashes in the testsuite, where a later
test runs the mainloop, and that causes Wayland to claim the
primary selection on a widget that is already disposed.
This is a tricky topic, because it can make the clip bounds grow, so
previously we were trying to be careful.
However, this can cause perfectly trivial intersections to fail that are
caused by redraw diff regions.
And in the worst case, that means we offscreen in places where we
absolutely do not want to offscreen - in subtrees with subsurface nodes.
Fixes#6499
CLIP_TYPE_NONE is valid if the clip is implemented by the scissor rect.
We always have a scissor rect and there's no way to draw outside of it.
In theory that means we can reset the clip to NONE at any point we
wish if we know nodes are contained inside a certain pixel-aligned
rectangle we can clip.
In practice that's probably quite hard...
Keep at least 1 second of frame timings.
This is necessary for 2 reasons - a real one and a fun one.
First, with the difference in monitor refresh rates, we can have 48Hz
latops as well as 240Hz high refresh rate monitors. That's a factor of
4, and tracking frame rates in both situations reliably is kind of hard
- either we track over too many frames and the fps take a lot of time to
adjust, or we track too little time and the fps fluctuate wildly.
Second, when benchmarking with GDK_DEBUG=no-vsync with a somewhat fast
renderer (*cough*Vulkan*cough*) frame rates can go into insane dimensions
and only very few frames are actually getting presentation times
reported. So to report accurate frame rates in those cases, we need a
*very* large history that can be 1000s of times larger than the usual
history. And that's just a waste for normal usage.
Previously, our reported fps numbers could be too low when the start
timings weren't complete. In that case we would use the frame time, but
the frame time is the time when the frame was rendered, which is quite a
few milliseconds before it is presented.
So in that case we would not report the difference in presentation
times, but the difference from start of rendering. However, those times
are way more variable and can smear over the whole frame because they
depend on when we received the frame callbacks to high priority GSources
as well as our own render time predictions.
This happened in particular with GDK_DEBUG=no-vsync and could report
number that are off by a factor of 2.
Now we skip any incomplete frames, because those frames never have
presentation times reported. This makes it theoretically more likely to
not being able to report fps at all, but I'd rather have no fps than fps
off by a factor of 2.
The fps used to get garbled when hitting >=10,000fps. That's quite
unlikely to happen for long periods, but it can happen for short bursts
(like after alt-tabbing).
So just handle more digits to make the display survive those corner cases.
Previously, we drew the same width no matter how many digits the fps
number had, which left a lot of empty space.
But we can use some quite simple math to avoid that by just shrinking
the background by the width of the non-rendered glyphs.
We don't really expect backends to make this settable, and
fractional scaling makes this more complicated anyway. The
scale values can be seen on the General tab, for the monitor,
and on the surface for each toplevel.
A small step towards respecting our own deprecations. While we
are at it, make the control only select the font family, since
that is the intention of the font setting. Font style and size
are under the control of the css, and we have a font scale slider
right below to influence font size globally.
Add a --colorflip option to the compare-render test. This applies
a color matrix to the node, which has the intended side-effect of
convincing the Vulkan renderer to use its uber shader, so we get
test results comparing the uber output to its non-uber siblings.
We were turning off hinting and subpixel positioning if the
transform isn't 2D affine. The idea behind this was that transforms
likely indicate animations, and for animations, this may reduce
jitter. But the heuristic of transform==animation is not very
reliable, and we pay for this with a jump from hinted to unhinted
at the beginning and end of it. Also, the heuristic does not even
work for the most relevant 'animation' we have today: scrolling.
So, lets drop this for now. We can revisit it later.
When getting the hinted version of fonts, they often come in sequentially.
This helps reduce overhead in many sequential gtk_text_node_new() on with
fractional scaling as you see from GtkSourceView.
Some maps are used for read only and do not require uploading contents
back to the GPU afterwards. In other cases, we can often upload less than
the fully allocated buffer size.
The documented icon flags didn't match the actual constants used by GTK when
reading and updating icon theme cache files. Fix the values of flags in the
documentation.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6489
When transforming an empty clip, it stays empty.
Previously, we were setting it to CONTAINED, but that's wrong, because
the bounds are not contained in the clip, the clip is contained in the bounds.
This reverts part of commit a51c6aed47.
Related: !6692
Test included.
The test is disabled for Cairo because the Cairo blurring code can't
deal with scaling, which makes things come out wrong for the test that
checks that we do the right thing with the blur radius when scaling.
Related: !6977
The emoji presentation selector (FE0F) was being appended to every emoji
sequence inserted by GtkEmojiChooser and GtkEmojiCompletion, often
leading to invalid sequences. Modify the emoji data to include FE0F
only when necessary, and change skin tone handling to account for cases
where the generic (no tone) variation needs a presentation selector.
When scaling a font or changing font options, we need to be
careful to preserve the dpi as well, otherwise the rendering
might leak out of the node bounds, leading to spectacular
glitches.
Fixes: #6508
Simplify the AT-SPI implementation by having a convenience function to
extract the text attributes of a GtkAccessibleText, with or without the
default attributes.
This is done with a NSCursor whose content is an NSImage. Image pixels are filled by a NSBitmap, and the format is premultiplied RGBA. So we can just use the texture downloader with GDK_MEMORY_R8G8B8A8_PREMULTIPLIED format.
These tests check that we round glyph positions to integral device
pixel coordinates when hinting is enabled, and to device subpixel
positions if it isn't.
Enforce the following rules:
- No hinting or subpixel positioning in transformed context
- glyph-align determines if we use integral or fractional
device pixel positions
- For hinting, always use an integral y position (the hinter
assumes integral positions, and only operates vertically).
When we get an unhinted font for text node extents, don't change
the antialiasing setting. It doesn't affect the extents we get
here, but if we later need an unhinted font for rendering, the
one we create this way will be the right one, so it will already
exist.
We want to test subpixel positioning, so turn off hinting, since
hinting and subpixel positioning are opposing forces.
This does not currently change test outcomes, but it will prevent
the tests from breaking in the future when we make changes to
improve hinting.
Accessible text attributes come in two flavours:
- the run attributes, which apply to a text from a given offset
- the default attributes, which apply to the whole text
The default attributes are used to gather the initial values for every
text attribute, while the run attributes operate additively.
We currently have a getter for the former, but we lack one for the
latter.
The glyph in this test has extents that will be made smaller
by hinting, which poses some challenge for our renderers.
The scaled glyph rendering is too big for the 'small texture'
text setup, so we allow the test to fail there.
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.
The newly accepted properties are
hint-style: none/slight/full
antialias: none/gray
We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.
Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.
Parser tests included.
We need precise bounds. And while hinting might shift the rendering
around from these bounds by a fraction of a pixel, we account for
this in the places where it matters: when determining diff regions,
when sizing offscreens, and when determining the size of atlas
regions for glyphs.
Add a function to change the cairo font options of a font to
to the given values while keeping everything else the same.
We use pango api for this if available.
Note that this is not a fully general api, but tailored to the
needs of GSK. We don't allow setting hint-metrics (because it
only influences layout, not rendering) or subpixel-mode (since
we don't have component alpha available).
This changes the approach we take to rendering glyphs in the
presence of a scale transform: Instead of scaling the extents
and rendering to an image surface with device scale, simply
create a scaled font and use it for extents and rendering.
This avoids clipping problems with scaling of extents in
the presence of hinting.
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.
Testcase included.
It is a bit annoying that one has to specify the glyph width
when specifying glyphs numerically for a text node, since this
information really is part of the font.
Make the parser more flexible, and allow to specify just the glyph
ids, without an explicit width. In this case, the width will be
determined from the font.
With this, glyphs can now be specified in any of the follwing
ways:
glyphs: "ABC"; (ASCII)
glyphs: 23, 45, 1001; (Glyph IDs)
glyphs: 23 10, 100 11.1; (Glyph IDs and advance widths)
glyphs: 23 10 1 2 color; (with offsets and flags)
Tests have been updated to cover these variants.
While it’s documented as being safe, it triggers warnings from ubsan.
While we work out the best way to deal with that inside the
implementation of `G_ADD_PRIVATE` in GLib, let’s pragmatically just
short-circuit the code which triggers the warning here. This is helpful
because `gdk_display_get_debug_flags()` is called from a number of
locations within GTK, so is likely to be hit if anyone is running a UI
app under ubsan.
See https://gitlab.gnome.org/GNOME/glib/-/issues/3267#note_2033550
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/3267
Gtk.Editable.get_delegate is allowed to return another
delegating Gtk.Editable. However, the AT-SPI text
implementationn for Gtk.Editables does not handle
delegate chaining.
In the wild, you will find a Gtk.Text as the delegate of
a Gtk.SpinButton, that is in turn the delegate of an
Adw.SpinRow in libadwaita.
Note: This does not handle the more dangerous possibility
of a delegate loop when built with G_DISABLE_ASSERT,
otherwise stops after the arbitrarily chosen number of
six steps of delegation.
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
When testing VTE on GTK 3 using ATK, the variant parameter is <0> instead
of <''> on the wire. Make that match to increase the chances that tooling
will hit the same expectations.
In an autobuilder environment, there will typically be no hardware GPU
available, so Mesa will fall back from hardware to Zink to software
rendering. Unfortunately, Zink logs to stderr during loading if no
hardware GPUs are available. This particular test asserts that stderr
has desired contents, which means Zink's extra output causes the test
to fail. We can bypass this by disabling use of Zink.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6478
Signed-off-by: Simon McVittie <smcv@debian.org>
We were installing the timeout in root, but removing it in unmap,
which could lead to trouble if we ever dispose a GtkVideo widget
without mapping it.
Fixes: #6264
The text-mixed-color-nocairo test was using a 20pt font, which
results in 16.6 pixels, which is prone to triggering rounding
errors and problems with fractional node bounds. Make it use
20px instead.
When we've handled a inhibit idle request via Wayland, there is
no need to call into the D-Bus inhibit api unless there's other
inhibit flags to handle.
Fixes: #6470
It turns out that the workaround in 7b380b2ffc was insufficient.
During initialization, we end up calling apply_monitor_changes()
while xdg_output is set, but xdg_output_geometry isn't. Be more
careful and prevent that from wreaking havoc with negative scales.
Fixes: #6472
Otherwise symbolic icons won't be recognized as such.
Currently, in apps like Icon Library / App Icon Preview. Trying to
render the generated on-fly symbolic icons, require caching them in a
directory that mimics an icon theme and updating the search path of the
default gtk::IconTheme. That is mostly because
Gtk.IconPaintable.new_for_file wouldn't set is-symbolic even if the
passed file is a symbolic icon.
This would allow us to remove all the hacks in our apps
unsigned char is promoted to int, which lacks the 32nd bit to
make 0xff << 24 work. Explicitly cast to unsigned int to make
it clear what we want to happen.
Previously the code for calculating the cursor and anchor for the
flipped case was mixed up with the logic for the non-flipped case.
Additionally make the code more readable by making the anchor/selection
bound the start and the cursor/insert the end of a selection. Thus a
selection made from left to right goes from start to end. Selections
from right to left, i.e. end to start are considered flipped.
Also update the test to use the correct cursor/anchor and change some
variable names to make it more readable.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6460
While the text data returned by the `get_contents`
function from the `GtkAccessibleTextInterface` does not
have to be NUL-terminated,
`gtk_accessible_text_get_contents` returns the
text contents as NUL-terminated UTF-8 data.
An empty string (returned as empty, i.e. size = 0,
but not NULL GBytes* data by `get_contents`) is valid, and
therefore also needs to be NUL-terminated, so do this.
Without this, e.g. querying the text of an empty paragraph
in the Gtk 4 variant of LibreOffice with the newly added
GtkAccessibleInterface implementation [1] gives an incorrect
result.
Previous sample use in Accerciser's IPython console:
In [24]: acc.queryText().getText(0, -1)
Out[24]: '[Invalid UTF-8]'
With this change in place, it now returns an empty
string as expected:
In [25]: acc.queryText().getText(0, -1)
Out[25]: ''
[1] https://git.libreoffice.org/core/commit/e268efd612d12ae9a459d6b9d0cb23220f025163
Multilanguage searching for GtkEmojiChooser
This makes the Emoji chooser search look for strings in both
the current locale (if available), and in English. Each resource
file now contains the locale+English data. To accommodate the
changed dataset and schema, the recent-emoji settings key has
been renamed to recently-used-emoji.
See merge request GNOME/gtk!6804
The text retrieved using `gtk_accessible_text_get_contents`
already contains only the character at the given offset,
and so the character is at index 0 in `str`, rather than at
the same offset again, so adjust this accordingly.
With this in place, querying the character in a
LibreOffice paragraph consisting of the text
"Hello world." now gives the expected results
with a pending LibreOffice change [1] to support
the new GtkAccessibleText interface:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 101
In [4]: text.getCharacterAtOffset(2)
Out[4]: 108
In [5]: text.getCharacterAtOffset(3)
Out[5]: 108
In [6]: text.getCharacterAtOffset(4)
Out[6]: 111
Previously, this would only work correctly
for an index of 0:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 0
In [4]: text.getCharacterAtOffset(2)
Out[4]: 0
In [5]: text.getCharacterAtOffset(3)
Out[5]: 0
In [6]: text.getCharacterAtOffset(4)
Out[6]: 0
[1] https://gerrit.libreoffice.org/c/core/+/163733
This command can be used to compare the rendering of a node
to a reference image. It can also be used to compare the
renderings of two nodes, or to compare two images.
We are going to use it in the AccessibleText implementations, so there's
no need to have it under a11y.
Also, change the apis from taking a GVariantBuilder to just return
plain arrays.
The AccessibleText interface is meant to be implemented by widgets and
other accessible objects that expose selectable, navigatable, or rich
text to assistive technologies.
This kind of text is not covered by the plain accessible name and
description, as it contains things like a caret, or text attributes.
This commit adds a stub GtkAccessibleText with its basic virtual
functions; the interface will be implemented by widgets like GtkLabel,
GtkInscription, GtkText, and GtkTextView. A further commit will ensure
that the AT-SPI implementation will convert from GTK to AT-SPI through a
generic (internal API); and, finally, we'll remove the widget type
checks in the AT-SPI implementation of GtkATContext, and only check for
GtkAccessibleText.
Fixes: #5912
The use cases for and reasons of having Gtk.SearchEntries
is wide range. Thus, it makes sense to let users of it
manually set input-purpose and input-hints for improved
input method support there.
see: https://gitlab.gnome.org/GNOME/Initiatives/-/issues/50
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
gtk_editable_delete_text() takes a half-open interval, and accepts
an end_pos of -1 to mean 'all the way'. The GtkText implementation
was not handling these details correctly.
Unspecified attributes are not interpreted as "leave this feature out",
rather as "pick a default value". For depth, stencil and accum bits the
defaults may be different than 0. For example, with AMD drivers we get:
* WGL_DEPTH_BITS_ARB: 32
* WGL_STENCIL_BITS_ARB: 8
* WGL_ACCUM_BITS_ARB: 0
Set the attributes to 0 as a hint that depth, stencil and accum buffers
should not be created.
The driver may still create them (matching criteria is "minimum" [1]),
but that's outside of our control (and unlikely to happen).
References:
[1] - WGL_ARB_pixel_format specification
https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
See #6401
This fixes monitor enter and leave events on X11, and probably other
things. Previously, it looks like the coordinates were relative to the
top left corner of the window shadow and so never changed.
The SDKROOT variable is _the_ "master switch" to set the target
OS version (much stricter compared to MACOSX_DEPLOYMENT_TARGET alone),
yet it has no impact on the output of 'xcodebuild -showsdks'.
Also rename the script to 'macos', it's not being called 'osx' anymore
since 2016 (Sierra).
This marks the beginning of transitioning to the arm64 architecture as
the default. The x86_64 job remains present but is being phased out of
24/7 operations, i.e. the job is now on-demand only.
We need to provide pkg-config and bison to build the introspection
feature. They were previously pre-installed on the runner and are now
provided by dedicated projects for better reproducability
to get away from "works on my machine".
They are not required anymore.
Use the system's Python 3 as we no longer need to match the version
with the externally provided wheels for pygobject and pycairo
(courtesy of Inkscape's CI that also runs on that machine).
With our custom logic out of the way, this just works.
Maximized state is also update on move, since a moved maximized
window is no longer considered maximized in macOS land.
In macOS, when moving a maximized window, it's not automatically
restored to its default size.
In addition, GdkMacosWindow should not check surface layout properties,
since those properties are lagging, e.i. are set after the (native)
window state has been updated.
GdkSurface maintains state that shadows the actual window state.
This state is not always updated in the macos backend.
In our case, when a window is initially maximized, `setFrame:display:`
was called and `inMaximizeTransition` was set. However,
`windowDidEndLiveResize:` was never called and `inMaximizeTransition`
was never unset, making the application think the window is still
maximized.
Additionally, `windowShouldZoom:toFrame:` is only called when the window
is maximized, not when it's unmaximized.
By checking and setting the state in `windowDidResize:` we can at least
be sure that the internal maximized state is only set if the window
takes up all desktop space: the screen's visible frame.
To make it work on macOS, do not add typelibdir to GI_TYPELIB_PATH.
While this change affects all the other jobs as well, it appears to
be of no consequence.
We were just assuming they were if the format matches.
Fixes crashes in Webkit where the external texture is actually a dmabuf
imported as an EGL image.
Currently dmabuf_dep is found when the following conditions are met:
- linux/dma-buf.h is present;
- libdrm is found.
This is because Linux dmabuf support requires drm_fourcc.h which is part
of libdrm.
However, dmabuf_dep is used for two purposes:
- define HAVE_DMABUF to state dmabuf support;
- ensure the presence of drm_fourcc.h for gdk and for the
media-gstreamer module.
Decouple this, unconditionally check for libdrm and require it on
Linux. Then, use libdrm_dep only to state the drm_fourcc.h presence.
Given that now we unconditionally require libdrm on Linux, HAVE_DMABUF
depends only on the linux/dma-buf.h presence.
In `accessible_at_point`, fix the check whether the
given point is inside of the accessible's bounds.
For that to be the case, the point's x coordinate
must be somewhere between the X position of the
accessible's bounds and that position + width.
(Likewise for the y coordinate and the height.)
the previous check would only work correctly
for children located at a relative location
of (0, 0) within the parent.
With this and the previous commit in place,
the (extended) example from issue #6448 now gives
the expected result:
an accessible object in whose bounds include
requested point (50, 50) lies:
In [19]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[19]: [0, 0, 800, 600]
In [20]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[20]: <Atspi.Accessible object at 0x7fae500e9180 (AtspiAccessible at 0x33455b0)>
In [21]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[21]: [6, 1, 68, 49]
Fixes: #6448
In the the handling of the "GetAccessibleAtPoint" AT-SPI Component
method, make sure that the context of the accessible at the
given point is realized so that a reference can be returned.
Otherwise, the called `gtk_at_spi_context_to_ref` will return
a null ref instead.
The same is already done in the handling for other AT-SPI methods,
(s. "GetRelationSet", "GetChildren", "GetChildAtIndex" in
gtk/a11y/gtkatspicontext.c).
With this in place, an accessible will be returned.
It's not necessarily the one that's really at the requested location,
but that's a different issue that will be addressed in a separate
commit.
With this in place, example from issue #6448 now gives this result
when using Accerciser's IPython console:
In [16]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[16]: [0, 0, 800, 600]
In [17]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[17]: <Atspi.Accessible object at 0x7fae500e8540 (AtspiAccessible at 0x308bf40)>
In [18]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[18]: [683, 1, 111, 49]
-> an accessible is returned now, but its rectangle starts at
X coordinate 683, so the requested point (50, 50) is not in its
bounding box.
Issue: #6448
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.
Fixes#6439
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.
Cairo gets this wrong for some reason I didn't investigate.
The code was written under the assumption that the corners of
the rounded rect are disjoint. If they aren't, there are a few
more cases to consider.
Fixes: #6440
Add rounded rect intersection tests with difficult rounded rects
where the corners are not disjoint (the 'evil eye').
The first half of these tests were provided by Benjamin Otte
in #6440, the other half was added by me to cover the flipped
version of the evil eye.
g_test_init has the ugly habit of aborting if G_DISABLE_ASSERT
is defined, and we want to run our tests in a release build too.
Use gtk_test_init instead, which works around this issue.
We lost this when a bunch of rect code was inlined in
commit 36314f28e2, and as it turns out, that broke some
applications. So, bring it back.
Fixes: #6435
Fixes blurriness in shadows.
Not sure to do a proper test for this feature. Usually proper pixel
alignment is tested by drawing a crips line and checking that it is
indeed crisp. But we are testing the blur operation here...
Fixes#6380
This isn't really a useful thing in itself, because none of the callers
handle the NULL return.
But the resulting crash is easier to debug when it's a NULL image than
when add_node() is called on an uninitializes NodeProcessor.
In GSK the following pattern is used four times:
```
switch (self->filter)
{
default:
g_assert_not_reached ();
G_GNUC_FALLTHROUGH;
case GSK_GPU_BLIT_LINEAR:
filter = GL_LINEAR;
break;
case GSK_GPU_BLIT_NEAREST:
filter = GL_NEAREST;
break;
}
```
The G_GNUC_FALLTHROUGH macro is not required. When G_DISABLE_ASSERT
is defined the body of the `default` case is empty, thus there is
no need. When G_DISABLE_ASSERT is not defined the body of the `default`
case contains g_assert_not_reached() thus it won't fallthrough.
This resolves the following:
```
[221/1379] Compiling C object gsk/libgsk.a.p/gpu_gskgpublitop.c.o
[...]
error: fallthrough annotation in unreachable code [-Werror,-Wimplicit-fallthrough]
1 error generated.
```
It includes a fallback list of fourccs. Otherwise we might miss some
DRM_FORMAT definition.
This happens in SLES12:
```
../testsuite/gdk/dmabufformats.c: In function ‘test_dmabuf_formats_basic’:
../testsuite/gdk/dmabufformats.c:29:56: error: ‘DRM_FORMAT_ABGR16161616F’ undeclared (first use in this function); did you mean ‘DRM_FORMAT_ABGR2101010’?
29 | g_assert_true (gdk_dmabuf_formats_contains (formats, DRM_FORMAT_ABGR16161616F, DRM_FORMAT_MOD_LINEAR));
```
This can be helpful to see that there is an enormous scale blowing
things up. We omit the matrix, since it is 16 floats that are hard
to interpret at a glance.
Unless the renderer has been explicitly selected via the
GSK_RENDERER environment variable, don't use it with llvmpipe.
It is important that we allow explicit setting to override
this, so we can continue to use ngl in ci, where we don't
have hw and want to test with llvmpipe.
This should address many of the "performance is terrible in
GNOME OS" complaints that are coming from people running in
VMs, etc.
Allow specifying padding via --padding. The argument to --padding
is a string of up to 4 comma-separated numbers, for the left, right,
top, bottom padding. If less numbers are given, the remaining ones
are set to zero.
This commit also includes an image that can be used for testing with
testdmabuf --padding 20,20,20,20 NV12 padded.png
Look for nodes like subsurface { clip { texture {} } }, and use
the clip to provide a source rectangle for subsetting the texture.
Update affected tests, and add a new one.
This will let us use a subset of the full texture, which can
be necessary in the case that converters put padding around
content in dmabufs. The naming follows the Wayland viewporter
spec.
For now, make all callers pass the full texture rect.
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
Make the picture not expand, and add Ctrl-S to toggle the
horizontal alignment between start and center. This makes the
offloaded picture move under the overlaid controls, or out
from under them, triggering some offloading transitions.
We were collecting diffs based on the can_offload/can_raise
information, but attaching the texture to the subsurface can
fail (e.g. if its not a dmabuf texture), in which case can_offload
turned out to be wrong. So move the diff collection to the end
and do it based on the whether we actually succeeded in attaching
the texture.
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.
This essentially reverts 48740de71a
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.
There are 3 stages a subsurface node can be in:
1. not offloaded
Drawing is done by the renderer
2. offloaded above
The renderer draws nothing
3. offloaded below
The renderer needs to punch a hole.
Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.
So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.
But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.
Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
When a subsurface goes from not offloaded to offloaded (or vice versa),
we need to add the whole node to the diff region, because we switch from
whatever contents were drawn to a punched hole.
Random code can call that function and cause unexpected GL context
changes. This is especially bad because it can happen nested.
Fixes the NGL renderer breaking in the inspector when importing a dmabuf
initializes the dmabuf backend which creates a GL renderer which creates
a GL context and makes it current causing the NGL renderer to break when
it continues rendering.
Fixes#6398
The 2 callers of gsk_gpu_get_node_as_image() were already computing the
minimum clip region and in particular aligning it to the pixel grid, so
intersecting with node bounds again was causing that alignment to be
busted.
When using a window size and scale that don't multiply to an integer, we
were using the wrong method to adjust it.
The Wayland fractional scaling spec just says:
> For toplevel surfaces, the size is rounded halfway away from zero.
This is meant to be interpreted as "create a large enough buffer to hold
partial pixels) and the compositor will blend it mapping to the pixel
grid" even if that means the buffer slightly overhangs.
Example:
A 11 units wide window at 150% will need a 11 * 1.5 = 16.5 pixel wide
buffer. This should be rounded to 17 pixels but rendered as if only 16.5
pixels are occupied by the window, not as if all 17 pixels are occupied.
This commit is wrong.
It does achieve what it sets out to do, but the method doesn't work.
It confused multiple things in one commit, the commit message only
describes the symptoms it tries to fix and not why the fix is correct,
it includes no tests and it wsn't properly reviewed.
Related: !6871
The 'icon_list' implementation of gtk+3 was somehow dropped
during the early conversion of GdkWindow to GdkSurface for gtk4.
Add it again, with minor tweaks to support GdkSurface.
Share the GdkTexture-to-HICON internal API with GdkCursor.
This allows 'gtk_window_set_icon_name()' to work on win32.
We want to use a viewport that gives us the right scale back.
This fixes problems where glyph lookups were inefficient because
the scale part of the key would fluctuate ever so slightly.
We were not finding an overlaid spinner, since it is implemented
as a texture in a (most of the time) non-affine transform, and
we were aborting our treewalk when we see such transforms.
Instead, don't abort the walk on any transforms, but check if we
are in an affine context before deciding to offload a subsurface.
Sometimes, say, for some status changes communicated otherwise only visually,
you want a way how to send a message to a screen reader.
This patch implements such API, along with a message priority modeled similarly
to ARIA's live region politeness values.
We are intentionally not copying the AtkLive enum, as the value of ATK_NONE
makes no sense for announcements.
This implements AtSPIComponent for all GtkAccessible objects,not only for
GtkWidget ones. This stops surprising Orca when performing flat review, as it
can now query the bounds for the entire tree.
The previous code was ignoring non-scissor clips, which would make it
overeager at punching holes.
It also was not working with fractional coordinates.
Fixes#6375
The dmabuf texture tests are failing, so we don't run them in
ci, but the format tests are perfectly fine, so split them off.
Add some tests for GdkDmabufFormatsBuilder and for the new
gdk_dmabuf_formats_equal(), too.
Expose information about if an event is handled to the backends.
This will allow a backend to deal with unhandled events, such as
macOS' default key bindings.
We add recent files one at a time which is incredibly wasteful.
This is most obvious when the action is SAVE or OPEN_FOLDER because
we aren't limiting the number of recent files (as we are with OPEN),
so for me it took about 5 seconds to open a file dialog with OPEN_FOLDER
since the default location is recents.
Hint in the text how to reenable auto-reload. A button for this
is not practical in the notification itself, since it will just
crash again if you reenable it without editing the content.
When an unrealized GtkATContext (that doesn't come from a GtkWidget) is
attached to a realized parent, nothing happens. That's because, while
GtkWidget is able to realize itself at the appropriate times, that may
not be true for non-widget accessibles.
Realize the child AT context if the parent is realized, when manually
attaching the AT context to a parent.
This allows reporting the proper geometry for the AT. This is a simple
implementation that simply uses the extents of the first GtkWidget that
is parent of the GtkAtSpiSocket accessible.
GTK does not support completely detached accessible trees, so a parent
GtkWidget is guaranteed to exist. Assert that in code.
This is a GtkAccessible object that represents a connection to a remote
plug object. It is particular to the AT-SPI backend, which is why it's
made to fail when gtk_at_context_create() creates anything that is not
a GtkAtSpiContext.
The resulting accessible object created by GtkAtSpiSocket only ever has
1 child, which is the remote accessible plug object. This remote object
cannot be represented by an actual GtkAccessible instance without
copying over its contents, which is unfeasible; therefore, add special
cases in exactly 3 places in GtkAtSpiContext to handle this.
This object is made so that WebKitGTK, which renders web pages and keeps
the a11y tree of the DOM page in a separate process, can be bridged to
the GTK4 UI process.
This test includes a Linux-specific header and therefore breaks on
non-Linux OS.
This change fixes building the tests on macOS and therefore enables
that in CI by not disabling them anymore.
Show the fractional scale if we have one, and pixels.
Only Wayland has fractional scales, and for monitors, we have
to derive it from the logical and physical resolution of the
monitor. Not ideal, but it works.
The first time this function is called, has_xdg_output() returns
true, but haven't yet received all the xdg-output events, so wait
for that to be done. Otherwise, the logical size is 0, and nothing
useful comes from that.
This fixes a problem that is apparent in
https://bugzilla.mozilla.org/show_bug.cgi?id=1869724, but that also
reproduces on any GTK application as described in
https://bugzilla.mozilla.org/show_bug.cgi?id=1869724#c16.
xdg_output sizes might be physical if the compositor doesn't scale them,
it seems. So to report the correct logical geometry in GDK pixels, we
need to detect this case. We do this by checking whether the wl_output
size matches the xdg_output size.
According to the Mesa developers, the correct way to determine
disjointness is to check the actual inode of the fd because dup()ing can
cause these duplications to happen when planes are carelessly copied or
when planes are sent over dbus or other unix sockets.
Related: https://bugs.webkit.org/show_bug.cgi?id=267578
This removes a superfluous duplicate descriptions for the cases
where the tooltip was used for the name as well.
This aligns the behavior more to what browsers do.
With GTK_ACCESSIBILITY_ATSPI as its sole define for now. This will
allow clients to conditionally include gtk/a11y/gtkatspi.h if they
need to use the AT-SPI specific functions.
We can reach the code that removes the item from the hash table
before or after the weak unref has triggered. Just leave the
weakref in place and let it do its thing, if it hasn't gone
off yet. That matches what we do in free.
Fixes: #6377
We do gc in a timeout, when an arbitrary GL context might be
current, so we need to make sure its ours and we don't free
random textures in another context.
Fixes: #6366
Window handles allow windows to be dragged from maximized to restored,
but when the window is fullscreen they do nothing. With this change,
windows will be unfullscreened when dragged.
By implementing support for `GdkDmabufTextureBuilder` and
`GstVideoInfoDmaDrm`. This allows zero-copy video playback on Wayland
when paired with hardware video decoding.
Can be tested with `gtk4-demo --run=video_player`
We keep various pieces of double-buffered state on our side,
and then explicitly sync it over to the Wayland side.
Add a function to find out if we have any.
Count dead pixels in textures (ie the number of pixels in GPU
textures that are no longer backed by an alive GdkTexture object),
and when the there's too many, do a gc before rendering the next
frame.
Count the uses of cached texture - from the device (via the linked
list) and from the texture (via render data / weak ref), and only
free the item once the use count reaches zero.
Instead of forever running a timeout to do gc, ensure the timeout
is scheduled whenever we render a frame (this is done by calling
gsk_gpu_device_maybe_gc () before gsk_gpu_frame_render (), and
gsk_gpu_device_queue_gc () after).
Read the GSK_CACHE_TIMEOUT environment variable to override the
default 15s timeout for cache gc. This is mainly meant for debugging.
Since we don't really need two knobs, reuse the gc timeout value
for the max age of items too.
The node processing wasn't skipping 0-size nodes when using the
uber shader, leading to assertions down the road. Since the ngl
renderer doesn't use uber shaders, this only affects vulkan.
Test included.
Fixes: #6370
When we don't have an embedded font file via a url, then we want
to parse fonts "as normal", i.e. allow fallback for aliases like
"Monospace 10". This was broken when the url support was added.
Make it work again.
Update affected tests. In particular, the output of the text-fail
test goes back to be the same it was before the url changes.
GL needs version 4.2 before it supports explicit bindings. We use GLES
usually, and Mesa supports GL 4.6, so we didn't hit this case before.
However, MacOS does use GL and Mac OS is stuck on GL 4.1.
Fixes#6363
The ngl renderer has good support for fractional scaling, so we
can enable this by default now.
If you are using the gl renderer, you can disable fractional
scaling with the
GDK_DEBUG=gl-no-fractional
environment variable.
The intent of this change to get wider testing and verify that the
new renderers are production-ready. If significant problems show
up, we will revert this change for 4.14.
The new preference order is ngl > gl > vulkan > cairo.
The gl renderer is still there because we need it to support gles2
systems, and vulkan still has some rough edges in application support
(no gl area support, webkit only works with gl).
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
See previous commit for an explanation of the problem.
This test actually draws a rounded border, but the rounding is clipped
away. What is remaining is the 4 corners of the border, where the
top/bottom color is red and the left/right color is green. But because
the bottom/right side has a width of zero, the result should be all red.
When a border side has a width of 0 but we're having rounded corners, we
draw content in the edges of that side, and naturally pick its color.
That is wrong though, when the width is zero, we're supposed to keep
using the color of the other side in that corner.
So do that.
Fixes the border-corner-zero-width-rendering.ui reftest.
The statement is not doing what it was meant to do.
gtk_list_item_manager_get_nth (self, position, &offset) returns the
tile for a given position, and if the tile maps to more than 1 item,
the offset indicates how far into that tile the given position is.
So position - offset would give us the position of this tile. It
doesn't make sense to subtract it from n_items.
Instead, we should be adding the offset to compensate for having
landed too early in the list, such that we successfully reach
position + n_items.
When there is a duplicate item in the hash table of deleted items, we:
1. Unparent the unparent the old `widget` value (gtk_widget_unparent is
passed as `GDestroyNotify value_destroy_func` for the hastable).
2. Set the new `widget` value in the hashtable.
3. Also set the same `widget` in the recycled queue.
This means the same widget is found in the 2 containers and, therefore,
the same widget may be returned twice by gtk_list_item_change_get().
Alternatively, this means we may reuse the item by taking it from the
hashtable and reassigning it to a tile, but then it ends up getting
unparented by gtk_list_item_change_finish(). Or we don't take it at
all and end up calling gtk_widget_unparent()` on it twice, which may
result in use-after-free on the second call the parent was holding the
last reference.
This was introduced by 76d601631d
Previously, gtk_list_item_manager_release_list_item() would just emit
the warning but otherwise do nothing. Let's restore that behavior.
We are failing to go from this:
[ BLUE ] [ RED ]
...to this:
[ BLUE GREEN YELLOW ] [ RED ]
...where '[' and ']' represent section header and footer.
Instead, the result is...
[ BLUE ] [ GREEN YELLOW ] [ RED ]
... despite the first 3 items belonging to the same section according
to the section model. This leaves the view in an inconsistent state
and, ultimately, to crashes the non-removed footer.
Indeed, when receiving items-changed(1,0,2), we call `append_items()`
which inserts a new tile before the tile at `1` (which was RED), and
then notices there is a HEADER right befo-re it, so it flags both it
and the corresponding FOOTER as unmatched:
[ BLUE ] ( GREEN-YELLOW RED )
... where '(' and ')' represent unmatched header and footer.
Problem is subsequent code in `release_items()` doesn't even touch
the section boundary footer-header pair ('] ('), because they are
belong in the tracked interval (visible items). And `ensure_items()`
proceeds to match the header with a new footer, producing the result
described above.
To handle this correctly, `append_items()` must delete the section
boundary, and flag as unmatched both the HEADER of the section before
and the FOOTER of section after (whose respective footer and header
has been marked for removal):
( BLUE . . GREEN-YELLOW RED )
... where '.' represents tiles marked for removal.
This way, `release_items()` will release the removed footer-header
section boundary, and `ensure_items()` is going to reinstate new
section remove the section boundary at the correct place, resulting
in the expected behavior:
[ BLUE GREEN YELLOW ] [ RED ]
We are not catching bugs when inserting if we're right at a boundary.
This because we never add or remove items from a section. We only ever
add or remove whole sections.
Introduce a test which inserts items at a random position inside of a
section.
Count how many dead pixels we have, and free the atlas if more than
half of its pixels are dead.
As part of this, change when glyphs are freed. We now keep them
in the hash table until their atlas is freed and we only do dead
pixel accounting when should_collect is called. This keeps the
glyphs available for use from the cache as long as are in the atlas.
If a stale glyph is sused, we 'revive' it by removing its pixels
from the dead.
This matches more closely what the gl renderer does.
If we gc a cached texture for which the GdkTexture is still alive,
the cached texture object will remain accessible via the render
data, so need to make sure not to leave a dangling pointer behind
here.
This is straightforward. If a texture hasn't been used for 4 seconds,
we consider it stale, and drop it the next time gc comes around.
The choice of 4 seconds is arbitrary.
Fixes: #6346
The gtk_at_spi_root_finalize() function currently chains up to
dispose(),
which is probably a copy-paste mistake since gtk_at_spi_root_dispose()
exists and also chains up to dispose().
Chain up to finalize().
Declaring a separate entry for Wayland and X11 is not very useful when
both just end up calling the same constructor. Also, in theory, this
can cause the Wayland entry to be picked up on X11 if both backends
are enabled (which is the common case).
Not that it matters, since the 'name' field is unused.
Nonetheless, clean it up to be a single entry
With the --repeat version of this test, Cairo needs to draw partially
clipped glyphs. However, there's a bug in Cairo where it doesn't account
for the subpixel positioning when clipping, so the glyphs get cut off at
the edge.
This is filed as https://gitlab.freedesktop.org/cairo/cairo/-/issues/821
Draw a grid of 21x21 box glyphs.
Each glyph is offset by n/20 pixels in the x and y direction.
The background color is carefully selected to be divisible by 16, so
that when the box glyph is subpixel positioned by 1/4th of a pixel
offset from the pixel grid in either direction, the result will be an
edge pixel whose color value can be computed exactly.
Cairo still rounds this wrong for color values >= 128 which is why we
use a dark gray that guarantees the resulting color values are all <128.
Add GSK_GPU_SKIP=glyph-align to turn off the glyph aligning.
FIXME: Should this be handled by the renderer at all or should we rely
on higher rendering layers to align glyphs properly?
This is kind of a tricky question just like with texture-scale nodes and
NEAREST filtering, because rendernodes can be embedded in other nodes
that disturb the pixel grid.
Transparency we need to support rounded corners. Client-side
shadows we need on platforms where the window manager does not
do them (mainly Wayland and X11). On platforms that support shadows
by default (macOS, Windows), we can just use them.
Clip from 1025px (which is what this test is about) to 1024px because the
GLES2 renderer in CI otherwise scales its repeat node offscreen for the
--repeat version of this test and that conveniently produces off-by-one
misrenderings everywhere.
However, we need to keep the image large enough so that all the glyphs
are actually rendered and not skipped which would not overflow the
cache.
This test is specifically engineered to trigger an overflow in the glyph
renderer that was theorized on IRC with an earlier patchset.
If only one slice was available, and that slice was not high enough to
hold the glyph we were trying to put in there, it would allocate a slice
that was too small. The check for the size was missing.
So now add a test that fills up all the slices in the glyph cache apart
from one and than tries to add one final glyph that is too large for the
last slice.
Previously, we only checked if the cache had exhausted the maximum
number of slices.
But we also need to check that the height of the slices doesn't exceed
the height of the texture.
After the node-editor crashed on me once too often, I decided to take a
good hard look at the parsing code and add a bunch of weird corner
cases into the testsuite.
That meant redoing the parser so that the error paths cause neither
crashes nor duplicated or wrong error messages.
This function wasn't needed so far so I didn't add it.
The next commits will use it.
I made has_url() return TRUE for the BAD_URL token, even though a
BAD_URL is not a valid URL. But parsing code will almost always want to
treat these tokesn the same way it would treat otherwise bad urls, so
returning TRUE here makes it go own the right error path in calling
code.
The gl renderer has an optimization where it uses the glyph atlas
to render color nodes that show up in the middle of text (e.g. for
underlines and carets). This adds a simple test for that scenario,
which hits this codepath.
When a toplevel is focused programmatically and there is no
underlying seat, we cannot attempt to focus it with no
focus to be obtained, nor serials serials to use.
Related: https://gitlab.gnome.org/GNOME/gtk/-/issues/6335
We can derive whether we are build a developement snapshot or
a stable version from the minor version number. So do that.
This way, we'll get the devel profile selected in the nightly
SDK, which will make the commit sha appear in the inspector,
which is useful to determine what nightly users are testing.
We want to use the same header in the inspector, so move it to
the toplevel. And since it is no longer for demos only, rename
it to profile_conf.h, and also rename the build option back
to profile.
When using g_object_weak_ref(), it is important that you can discover
weather or not it is safe to call g_object_weak_unref(). That is
problematic if you use a naked pointer to structure. Additionally,
if a GWeakRef is used, and things are not cleaned up carefully,
GObject itself will try to write to it. So ensuring that the GWeakRef
is cleared safely before the owning struct is finalized is paramount.
That is difficult if you are unsure wheather or not your weak_ref
callback has been called.
This introduces WeakRefGuard which is an indirection pointer that is
cleared on the first unref. There are only ever two references. When
the owning struct is finalized or the weak ref callback is called, an
unref will occur and the guard will clear the data pointer.
By doing this, we gain the capability to send notifications when their
accessible names change. Also, it simplifies the accessible name
generation logic.
This variable is refrenced at build-aux/meson/gen-demo-header.py but never passed to the flatpak builder.
This fixes that the flatpak build don't have their commit in the about window.
In GLES, BGRA is still done by GL_EXT_texture_format_BGRA8888 which is
an extension that is older than GLES 2.0.
And back then, internal formats had to be specified unsized. And when
that was changed with GLES3, nobody updated the extension.
However, on OpenGL, this extension doesn't exist, and internal formats
need to be sized.
So let's use different internal formats depending on GL version.
Fixes#6333
If we see custom fonts when serializeing text nodes, write data
url that contains the font file, the first time we see it.
This does not add blobs standard fonts, like Cantarell or Monospace.
Update all affected nodeparser tests.
When a cell is removed from the columnview, we need to make sure it s
not just removed from the cell (via unset_parent()) but also from the
column.
Previously, we were doing this from dispose(), but this is broken
because dispose() only runs when the refcount goes to zero. But if some
code still has a reference for whatever reason, this won't happen.
So now we do it explicitly together with unset_parent().
This reverts commit ff262c081e.
This is a wrong fix because it triggers when the columnview gets
unrooted but the cell keeps existing. Later, when the columnview gets
re-rooted, the cell is still there but thinks it has no column.
And that's bad.
This does the same thing to GtkExpressionBind that was done to
GtkExpressionObject. Use a GWeakRef to ensure we're working with a valid
object instead of relying on when our weak pointer and/or notify callback.
When using a GtkObjectExpression multiple times in the same GtkBuilder
template, we can run into a situation where we are in disposal but have
not yet had our callback notified.
This attempts to improve on that situation by using something I've done in
other projects for years. Combine both GWeakNotify and GWeakRef. Only use
the GWeakRef to get an object instance rather than relying on the
GWeakNotify alone.
By doing this, we can avoid trying to remove an object weak reference for
an object that is in disposal and causing runtime warnings.
Fixes#5542Fixes#6220
This will let us store complete test fonts inside node files,
as data: urls. You can also use a file: url to refer to a local
file.
The syntax is as follows:
text {
font: "FONT DESCRIPTION" url("data:font/ttf;base64,FONT DATA");
}
with the url being optional.
A PangoFont keeps a weak reference to its fontmap. In addition,
keep a strong reference in GskTextNode, so we can be sure that
custom font maps won't go away before the node is finalized.
We are likely to use the tool with node files from out testsuite,
which may now refer to custom test fonts, so make them available
in the same way as in the node editor.
If in doubt, you can set GTK_SOURCE_DIR to make the tool find the
fonts.
Both mime-type and pixbuf-formats rules use
`g_content_type_from_mime_type()` to convert their (mime) types
to native UTI types.
So it's just enough to convert the file types associated
with pixbuf-formats to a NSArray of NSStrings.
Allow text to be NULL, but treat it as an empty string in order to
avoid segfaults.
Use the same method already used by GtkLabel to avoid NULL being
used as text.
Although text should be a string, it is possible that
(e.g via language bindings) a NULL text is entered.
When this happens, the app just crashes.
This changes adds a not-NULL check for text input to ensure that
whatever is provided is valid.
Tests the fix in the previous commit 93715b963e.
Sadly, the flipped variant of this test fails with the cairo
renderer, so it is marked as -nocairo. All the other renderers
pass it.
This clip is different from "none" in that the bounds rect cannot be
ignored and that potential drawing outside the clip must be avoided.
In particular it means that clip nodes cannot be discarded if they
encompass the full clip region.
Fixes#6322
Instead of setting FONTCONFIG_FILE to a custom font configuration,
pass the directory containing the fonts as TEST_FONTS and use
FcConfigAppFontAddDir to add them to the default font configuration.
Whether or not switches include shapes to indicate their ON/OFF
state is currently controlled by the stylesheet (in particular
the HighContrast style).
However there are use cases for both using the HighContrast style
without shapes, and for using shapes with the regular stylesheet,
so follow the newly added "show-status-shapes" setting instead.
https://gitlab.gnome.org/GNOME/gtk/-/issues/5354
This tests the fixes in aa82190da659b5 and dcaa2c4ccb182c74cb40.
The test uses a custom font named 'text-mixed-color' which contains
six glyphs that are just boxes. Glyphs 1, 2, 3 are just plain glyphs,
and glyphs 4, 5, 6 are color glyphs in red, green and blue.
The glyphs are mapped to the characters A, B, C, D, E, F.
The test is currently disabled for cairo, since it has some issues
with transformed color glyphs.
The commit adds a custom fontconfig configuration in
testsuite/gsk/fonts/fonts.conf and sets the FONTCONFIG_FILE
environment variable for the gsk compare tests to point at it.
To use a custom font in tests, just drop it into the
testsuite/gsk/fonts/ directory.
The font configuration includes the system configuration,
so existing tests should not be affected.
For tablet tools if we have NULL cursor, we use the default cursor
instead. This provides us with a tablet cursor when an application never
sets the cursor.
However, on proximity out when we clear said cursor we also
need to toggle off cursor_is_default, otherwise on the next proximity in
we assume we already have a cursor and never update it again.
This leads to an invisible cursor over GTK application when the tablet
tool is brought into proximity over the widget (but not when moving into
the widget from the outside).
Closes: #6312
Make sure fallbacks and fill/stroke masks use image surfaces with the
same pixel grid as the target if possible.
Fixes blurriness with some path renderings.
We need to respect the offset when converting to the pixel grid, so pass
the current offset into the function.
Also move the rounded out of gsk_gpu_get_node_as_image() and into the 2
callers, because the offset is not passed into the function and I see no
reason to change that.
Fill a rectangle with fractional coordinates << 1.0 but scale it up so
that it ends up being nice integers.
Makes sure that nobody does any bad rounding here.
Instead of using the bounds of the clip region, emit individual
renderpasses for each rectangle of the clip region.
The benefit of this depends on how many pixels the clip region covers,
but for widget factory it reduces the required rendering by a huge
amount.
This is now the best clipping renderer - Cairo doesn't clip at all and
GL clips based on the extents.
Previously, we would set a scissor rect when doing a partial redraw, but
we would not clip the nodes based on that rectangle.
Do that now.
This massively reduces the amount of ops we emit for small redraws.
It's still possible to disable via -Dvulkan=disabled
We force-disable it on Mac OS.
I don't know how to best handle it on Windows. Technically we don't need
it, because the Vulkan stuff we want is about dmabufs, but I have no
idea how to convince the build system to toggle the default to
"disabled" on Windows, so it has to stay enabled for now.
This means we don't need to include gdkvulkancontext.h and it means we
don't initialize Vulkan if it isn't initialized yet.
Should we?
Should we add a button maybe?
No idea.
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.
Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
Add a testsuite called gsk-compare-vulkan to run
the gsk renderer tests with the Vulkan renderer and
gsk-compare-ngl to run them with the NGL renderer.
To run the tests locally, you can do:
meson test -C_build --suite gsk-compare-vulkan
If shaders don't support nonuniform indexing, we emulate it via if/else
ladders (or switch ladders) which get inlined by the GLSL compiles and
massively blow up the code.
And that makes compilation of the shaders take minutes and results in
shader code that isn't necessarily faster.
So we disable it on GL entirely and on Vulkan if the required features
aren't available.
As it's only an optimization and does not fall back to Cairo anymore,
this should be fine.
Make the generator generate calls for the correct glBindAttribLocation()
calls.
Usually this was done correctly, but we can't rely on it. So do it
explicitly.
When downscaling more than 2x in either dimension, force mipmap use for
the texture in a texture node.
It improves the quality of textures but takes extra work.
The GL renderer does this, too (for textures that aren't in the icon cache).
This can be disabled via GSK_GPU_SKIP=mipmap.
Fixes the big-checkerboard-scaled-down2 test.
Unless GSK_GPU_SKIP=gradients is given, we sample every point 4x instead
of 1x. That makes the shader run slower (by roughly a factor of 2.5x)
but it improves quality quite a bit.
I'm a bit unsure about using the zero rect in the fallback situtation
where one image doesn't exist, but it seems to work.
This removes the last pattern-only rendernode and with that the last
fallback usage with disabled ubershader.
This way we can toggle opacity handling on/off.
THe shader slowly turns into a fancy texture op - but I don't want to
rename it to "fancytexture" just yet.
A variation is a #define/specialization constant that every shader can
use to specialize itself as it sees fit.
This commit adds the infrastrcture, future commits will add
implementations.
gdk_texture_save_to_png_bytes() cannot fail, so ensure that it doesn't.
Testsuite has been updated to check for this case.
Note that we do not load the PNG file that we generate here.
Loading is a lot more scary than saving after all.
If people want to load oversized PNG files, they should use a real PNG
loader.
If we enter the situation where we need to redirect the clipping to an
offscreen, make sure that:
* the ubershader gets only used when beneficial
* we size the offscreen properly and don't let it grow infinitely.
Fixes the clip-intersection-fail-opacity test
There are various places where the alpha is implicitly assumed to be
handled, so just handle it.
As a bonus, this simplifies a bunch of code and makes the texture node
rendering work with alpha.
Use an offscreen and mask it if the clips get too complicated.
Technically, the code could be improved to set the rounded clip on the
offscreen instead of rendering it as a mask, but that would require more
sophisticated tracking of clip regions by respecting the scissor, and
the current clip handling can't do that yet.
This removes one of the last places where the GPU renderer was still
using Cairo fallbacks.
This is for generating descriptors for more than 1 image. The arguments
for this function are very awkward, but I couldn't come up with better
ones and the function isn't that important.
And the calling places still look a lot nicer now.
For now this uses Cairo to generate a mask and then runs a mask op.
This is different from just using fallback in that the child is rendered
with the GPU and not via fallback.
A generic part that can be shared by all gradient shaders that does the
color stop handling and a gradient-specific part that needs to be
implemented individually by each gradient implementation.
If there are more than 7 color stops, we can split the gradient into
multiple gradients with color stops like so:
0, 1, 2, 3, 4, 5, transparent
transparent, 6, 7, 8, 9, 10, transparent
...
transparent, n-2, n-1, n
and use the new BLEND_ADD to draw them on top of each other.
Adapt the testcae that tests this to use colors that work with the fancy
algorithm we use now, so that BLEND_ADD and transitions to transparent
do not cause issues.
Instead of scaled coordinates, use the unscaled ones.
This ensure that gradients get computed correctly as they are not safe
against nonorthogonal transforms - like scales with different scale
factors.
The shader can only deal with up to 7 color stops - but that's good
enough for the real world.
Plus, we have the uber shader.
And if that fails, we can still fall back to Cairo.
The code also doesn't handle repeating linear gradients yet.
This shader can take over from the ubershader. And it can be used
instead of launching the ubershader when no offscreens are necessary.
Also includes an optimization that uses the colorize shader when
appropriate.
The ubershader has some corner cases where it can't be used, in
particular when the child is massively larger than the repeat node and
the repeat node is used to clip lots of the source.
It's better than the Cairo renderer, so use it instead.
It's still only picked once GL fails, so it will probably only ever be
picked when people use GDK_DEBUG=gl-disable, but at least it will be
picked.
per-backend renderers and GL renderers are a different thing, so treat
them as such.
Also, try the GL renderer unconditionally. The renderer initialization
code will take care of GL not being available.
This is using the Vulkan renderer.
It also allows claiming support for all the formats that only Vulkan
supports, but that neither GL nor native mmap can handle.
Add GSK_GPU_IMAGE_RENDERABLE and GSK_GPU_IMAGE_FILTERABLE and make sure
to check formats for this feature.
This requires reorganizing code to actually do this work instead of just
pretending formats are supported.
This fixes GLES upload tests with NGL.
I did it because it unifies the code.
But it also gains the benefit of being debuggable because it can
now be turned off via GDK_VULKAN_SKIP=incremental-present
This ensures both that we signal a semaphore for a dmabuf when we export
an image and that we import semaphores for dmabufs and wait on them.
Fixes Vulkan node-editor displaying the Vulkan renderer in the sidebar.
Make gsk_renderer_render_texture() create a dmabuf texture if that is
possible.
If it isn't (ie if we're not on Linux or if dmabufs are otherwise not
working) fall back to the previous code of creating a memory texture.
When using the uber shader a lot, we may overflow the (only 16kB large)
storage buffer.
Stop crashing when that happens and instead just allocate a new one.
This makes the (currently single) storage buffer handled by
GskGpuDescriptors.
A side effect is that we now have support for multiple buffers in place.
We just have to use it.
Mixed into this commit is a complete rework of the pattern writer.
Instead of writing straight into the buffer (complete with repeatedly
backtracking when we have to do offscreens), write into a temporary
buffer and copy into the storage buffer on committing.
The GL branch should eventually call into gdk_gl_context_get_scale(),
which is what checks for GDK_DEBUG=gl-fractional; whereas the Vulkan
branch needs no change.
If we have the choice between running the ubershader or a normal shader
with offscreens, make the choice depend on if the ubershader would
offscreen anyway.
If so, just run the normal shader.
This really gets rid of all ubershader invocations in Adwaita
widget-factory.
Instead of using an enum, use a usual custom class struct like we use
for GskGpuOp.
As a side effect of that refactoring, the display gained a hash table
for textures where we can't use the render data because the texture is
used in multiple renderers.
The goal here is that a texture is always cached and we can ensure that
there is a 1:1 relation between textures and their GskGpuImage. This is
important in particular for external textures - like dmabufs - where we
absolutely don't want 2 images with 2 device memories, and where we use
toggle references to keep them alive.
Reserve 3 texture units per immutable sampler (because that's the
maximum per YUV sampler).
Ensure that the max-sampler calculations always include the immutable
samplers, too.
We now handle the case where memory is not HOST_CACHED.
We also track the memory type now so we can avoid mapping image memory
that is not HOST_CACHED and use buffer transfers instead.
Shader compilers struggle with compiling code that indexes texture
arrays by indexes, so keep the fallback shaders simple and don't do that
there.
There's not much of a performance difference anyway between those two
methods.
In the case where descriptor indexing is not enabled and the number of
max images is small (or we use extensive amounts of immutable samplers),
we need to be able to switch descriptors.
This patch makes that possible.
We compile custom shaders for Vulkan 1.0 that don't require the
extension.
We also ensure that our accesses are uniform by only executing one
shader at a time.
Let the objects track the number of samplers or buffers needed.
This is a required step for making Vulkan work with less featureful
(read: mobile) implementations.
This is relevant went encountering repeat nodes, where the repeat cutoff
will make the fwidth of the position go wild otherwise.
Gradients require more work now, because we need to compute offsets
twice - once for the pixel, once for the offst.
Carry an n_external_textures variable around when selecting programs and
compile different programs for different amounts of external textures.
For now, this code is unused, but dmabufs will need it.
This adds GSK_GPU_IMAGE_CAN_MIPMAP and GSK_GPU_IMAGE_MIPMAP flags and
support to ensure_image() and image creation functions for creating a
mipmapped image.
Mipmaps are created using the new mipmap op that uses
glGenerateMipmap() on GL and equivalent blit ops on Vulkan.
This is then used to ensure the image is mipmapped when rendering it
with a texture-scale node.
Add a GSK_GPU_IMAGE_STRAIGHT_ALPHA and use it for images that have
straight alpha.
Make sure those images get passed through a premultiplying pass with
the new straight alpha shader.
Also remove the old Postprocess flags from the Vulkan image that were a
leftover from copying that code from the old Vulkan renderer.
There's a well hidden line in the spec that says in
https://registry.khronos.org/vulkan/specs/1.3/html/chap15.html#interfaces-resources-descset
If the combined image sampler enables sampler Y′CBCR conversion,
it **must** be indexed only by constant integral expressions when
aggregated into arrays in shader code, irrespective of the
shaderSampledImageArrayDynamicIndexing feature.
So we'll use the same trick that we use for old GL here and do an
if dance that gives us dynamically uniform expressions.
This now uses all the previously added features to allow displaying YUV
images.
Also add a utility function that turns an image into a toggle ref for a
texture. This makes sure that reffing the image also refs the texture
and that ensures that textures stay alive as long as the image is in
use.
This code does not add a downloader, so we do not claim support for all
the new formats.
It just queries the formats. But this can be used to import dmabufs
directly into the Vulkaan renderer.
For now, the flags are just there because, and nobody uses them yet.
The only flag is EXTERNAL, which for now I'm using for YUV buffers,
though it's a bit undefined what that means.
Images can now have samplers - meaning they must be rendered with that
sampler. It also means that sampler must be handled as an immutable
sampler in descriptorsets.
These samplers can be created with a samplerYcbcrConversion, so code has
been added to pass that conversion when creating the imageview.
Also add code to GskVulkanFrame to track immutable samplers.
Nobody is making use of this yet.
Define an array with a compile-time-constant variable size for the
immutable samplers.
A bunch of work is necessary to ensure that at least one element is in
the sampler array, because the GLSL code
sampler2D immutable_textures[0];
is invalid.
This allows having different layouts sothat we can support immutable
samplers, whcih are required for multiplane and YUV formats.
We don't use them yet.
use it to collect the optional features we are interested in and turn
them on only if available.
For now we add the dmabuf features, but we don't use them yet.
The main reason here is that we want to not fail when the texture size
is larger than the supported GpuImage size.
When that happens, for now we just fallback slowly - ulitmately to
drawing with Cairo, which is going to be clipped.
There's multiple uses I want it for:
1. Generating the box-shadow area for blurring
2. Generating masks for rounded-rect masking
3. Optimizing the common use case of rounded-clip + color
Only the last one is implemented in this commit.
Don't try to use all those fancy GL features like glMapBuffer() and
such. Just malloc() some buffer memory and glBufferSubData() it later.
That works everywhere and is faster than (almost?) any combination of
fancy new buffer APIs. And yes I'm frustrated because I played with
those flags and none of them were better than this.
Doubles the framerate on my discrete AMD GPU.
Introduce a new GskGpuImageDescriptors object that tracks descriptors
for a set of images that can be managed by the GPU.
Then have each GskGpuShaderOp just reference the descriptors object they are
using, so that the coe can set things up properly.
To reference an image, the ops now just reference their descriptor -
which is the uint32 we've been sending to the shaders since forever.
Use glDrawArraysInstancedBaseInstance() to draw. (Yay for GL naming.)
That allows setting up the offset in the vertex array without having to
glVertexAttribPointer() everything again.
However, this is only supported since GL 4.2 and not at all in stock GLES,
so we need to have code that can work without it.
Fortunately, it is mandatory in Vulkan, so every recent GPU supports it.
And if that GPU has a proper driver, it will also expose the GL extension
for it.
(Hint: You can check https://opengles.gpuinfo.org/listextensions.php for
how many proper drivers exist outside of Mesa.)
The env var allows skipping various optimizations in the GPU shader.
This is useful for testing during development when trying to figure
out how to make a renderer as fast as possible.
We could also use it to enable/disable optimizations depending on GL
version or so, but I didn't think about that too much yet.
When drawing opaque color regions that are large enough, use
vkCmdClearAttachments()/glClear() instead of a shader. This speeds up
background rendering on particular on older GPUs.
See the commit messages of
bb2cd7225ece042f7ba10edd7547c1
for a further discussion of performance impacts.
The previous algorithm would reverse the order of subpasses, whcih leads
to unexpected behavior if dependent subpasses are not added as children
of a subpass, but just as a previous subpass - like when a subpass is
used multiple times later.
An example for this is a shadow node with multiple shadows - the source
of the shadow is used by the multiple shadows.
So ensure that adjacent subpasses stay in the same order.
The code generated by glslc -O is optimized worse by Mesa than
code generated unoptimized.
So generate unoptimized code until somebody figures out what's going
wrong here.
They're done using the pattern shader.
The pattern shader now gained a stack where vec4's can be pushed and
popped back later, which allows storing the position before computing
the new position inside the repeat node's child.
Due to GLES and old GL not allowing non-constant texture array
lookups,we need to turn the array lookup into a big switch statementin
those versions, and that requires putting the texture() call into that
switch.
But with that trick, we can use texture IDs in GLSL.
... and use it for glyphs.
The name is a slight variation of the "coloring" name from the GL
renderer.
The functionality is exactly what the "glyph" shader from the Vulkan
renderer does.
1. Compute the fwidth() twice with offset offsets
That way, we avoid glitches at the boundary between 0.0 and 1.0,
because by offsetting it by 0.5, that boundary goes away.
Then we take the min() of both which gives us the one we care about.
2. Set the gradient to repeating
By doing that, we don't get values at the 0.0/1.0 boundary clamped,
but things smoothly transition.
This smoothes the line at that boundary and makes it look just like
every other line.
Instead of strictly rounding to the given clip rectangle, increase the
rectangle to the next pixel boundary.
Also add docs that the clip_bounds do not influence the actual size of
the returned image.
It's just an object that encapsulates everything needed to create (the
data for) a pattern op.
It also clarifies which code does what, because now the NodeProcessor
and the PatternWriter are 2 different things.
Pretty much a copy of the Vulkan border shader.
A notable change is that the input arguments are changed, because GL
gets confused if you put a mat4 at the end.
when doing get_node_as_image(), that may spawn a new buffer writer that
writes into the samme buffer when rendering an offscreen with patterns.
So as a more or less hacky workaround, we now abort the current buffer
write and restart it once we've created the image.
If creation fails, create an offscreen image instead and draw that as a
texture.
Because offscreens basically always succeed, we can pretty much assume
success everywhere - apart from pattern creation functions that also
create images, because they can run out of shader space.
Frames now carry a timestamp for when they are used.
This is mainly intended to attach timestamps to cached items (textures
or glyphs), but it could in theory also be used when profiling.
We use wallclock time here, not server time, because it's cheaper and
because we're more intereseted in the local machine we're rendering on.
Now we can extend the pattern creation easily - and we can add new
patterns quickly later.
Plus, we need to keep this file in sync with pattern.glsl and it's neat
when those 2 files reference only each other.
Because GL flips its shit sometimes (ie when it's the framebuffer),
pass the height of the target as the flip variable, so commands
that need to operate on the pixels can flip the y axis around this value.
This is again mostly a copy of the Vulkan renderer.
It's a bit awkward codewise with the new invalidation framework,
because we need to cache the previous values individually now,
but it's a lot more finegrained, and we don't emit globals multiple
times when clips are nested.
... and use it to initialize the "proper" projection matrix to use in
shaders.
The resulting viewport will go from top left (0,0) to bottom right
(width, height) and the z clipping plane will go from -10000 to 10000.
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.
The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
For now, it just renders using cairo, uploads the result to the GPU,
blits it onto the framebuffer and then is happy.
But it can do that using Vulkan and using GL (no idea which version).
The most important thing still missing is shaders.
It also has a bunch of copy/paste from the Vulkan renderer that isn't
used yet.
But I didn't want to rip it out and then try to copy it back later
We want to introduce a new one next.
Technically, this breaks API, because gsk_vulkan_renderer_new() is going
away, but practically, we're gonna bring it back once we introduce that
renderer in a few commits.
Reduce the default width of search entry so that it fits on smaller
screens (ie, screens having 360px or less width). Also, set max width
to the old value of 40, so that the search entry will have the same
old size if window width permits.
This commit won't make any difference on larger screens.
When the ::bind signal is emitted, the list item may not be added
to the list view yet, so we can't consult the widget hierarchy at
that point to decide whether to show or hide the icon. List for
notify::root instead.
Fixes: #6305
We do extra work here to make the introspection scanner pick up
the docs for the static inline function, but that doesn't make the
function actually work in language bindings, so mark it as skip.
Fixes: #6298
According to EXT_color_buffer_half_float it should be renderable, but it
fails to glGenerateMipmap() with Mesa 23.3 so just pretend it's not
renderable until that is fixed.
Fixes CI from failing.
I naively assumed the EXT_color_buffer_float and
EXT_color_buffer_half_float extensions would mirror each other, but they
do not. The float extension explicitly excludes RGB32F from the
renderable formats.
These are not usable outside of GTK, so lets not burden bindings
with them.
I'll keep the get_child() function exposed, since it is needed to
iterate over node trees containing subsurface nodes.
asan randomly failed when this almost correct code wasn't quite correct.
Hopefully this is the correct incantation to compute the size.
Related: glib#205
The test ensures that offscreens render to the same pixel grid as the
actual image, and they are not offset by fractions of a pixel.
The Cairo renderer fails here because Cairo's clipping code rounds pixel
values wrong.
This is mostly untested and a result of reading the code.
The main effect here happens when a node was drawn that didn't start on
an integer boundary, which is very rare.
However, with specially crafted tests and when using fractional scaling,
this can happen.
This happened most often when clipping by the node bounds to restrict a
push_group() call. Enlarge that rectangle to fall on a pixel boundary.
Testcase included
The code was writing invalid memory, so this might not have always
crashed, but I did my best to write the test so it causes a SEGV.
Also included is a fix for the testsuite where the expected result was
wrong.
The replayed node/images weren't saved.
I wanted to check that an optimization is done when replaying a test,
but without a saved node file, I couldn't.
It is not material to this test, and it causes some hard to
understand problem with fontconfigs use of mmap, leading to
a sporadic segfaults in pangos fontconfig thread.
This test fails on my system currently, since rawhide libpng appears
to have changed the encoding of pngs so that the texture nodes no
longer match the reference. This will be a problem as long as our
ci systems have an older libpng, so disable this test for now.
Add a new activate signal that fires when enter is pressed after
editing, and make the default handler activate the default widget if
activates-default is set.
* Fix a bug where a zero increment would make the value unsettable,
when the more natural operation is to allow any value to be set.
* Factorise gtk_spin_button_snap into two parts (snapping + setting),
and make gtk_spin_button_snap only perform the snapping part.
* Avoid duplicate calls to gtk_adjustment_get_{lower/upper} and
reinvention of CLAMP macro.
These 2 rectangles used to intersect fine:
0 0 50 50 / 50 0
0 0 50 50 / 0 50
But the computed result was:
0 0 50 50 / 50
which is not a valid rectangle, because the corners overlap.
Make sure such rectangles return NOT_REPRESENTABLE.
The above rectangle has been added to the testsuite.
After discussion on IRC about debug messages:
- FALLBACK is meant to be used for printing stuff about fallbacks
(Cairo, offscreens, conversion when uploading, etc)
- CAIRO is for overdrawing everything drawn with Cairo
When hilighting Cairo nodes, use a different hilight color than when
hilighting other nodes.
This allows differentiating application use of Cairo (via nodes) from
renderer use of Cairo (via fallback).
Use it to overlay an error pattern over all Cairo drawing done by
renderers.
This has 2 purposes:
1. It allows detecting fallbacks in GPU renderers.
2. Application code can use it to detect where it is using Cairo
drawing.
As such, it is meant to trigger both with cairo nodes as well as when
renderers fallback for regular nodes.
The old use of the debug flag - which were 2 not very useful print
statements - was removed.
There are some tests that generate large images.
However, if we mask that image, we might have to generate offscreens
both for the source and for the mask.
And if we do that, it can take a long time. And especially on CI with
software rendering, that can quickly become noticable and result in
timeouts.
This test tests that shadows that are offset to outside the clip region
but where the blur goes back into the clip region get correctly drawn
and not optimized away.
To view what the test actually draws, remove at least the color-matrix
- it's only used so the blurring algorithm doesn't cause different
results - and maybe also the clip node.
The test existed in git but wasn't hooked up. So let's do that by:
1. Adding it to the build
2. Adapting it a bit so rounding errors really don't trigger (as the
original commit claimed they shouldn't).
3. Re-renaming it because this was actually about 3d gradients
The actual gradient line is covered by blocks, so there are no
artifacts. But if a renderer screws this up, the blue/red will seep
through these blocks.
When different scale factors are used to transform a diagonal
linear gradient, the angle between the gradient line and its
perpendicular is no longer a right angle, which makes the
gradient come out different.
So it is necessary to use transform nodes in that case so that the
correct gradient gets rendered.
Technically, the code could check if the scales are equal or the
gradient line is horizontal/vertical, but I don't think that's worth it.
Mask nodes are transparent outside of the intersection of source and
mask, unless the mask ode is inverted alpha.
Set the bounds accordingly.
Tests have been updated accordingly.
This test tests multiple things:
1. That huge contents are properly clipped by repeat nodes, even if the
repeat happens in the visible part
2. That repeating only horizontally or only vertically is done quickly
via offscreens when lots of repeating is done
Test that if the child is a texture that extends the child bounds, that
extension does not get repeated when rendering.
This can easily happen when the child is not drawn as an offscreen, but
instead the texture cache is consulted and no check for matching size is
done.
When we test repeat nodes, make sure we round the size of the original
node up to an integer.
The reference image for the node is a rounded up, so when we generate a
new reference image we cannot deal with anything else.
Fixes huge-width test with --repeat.
Instead of using "-3d" to exclude Cairo rendering, use "-no$renderer" to
allow excluding any renderer.
And because we use contains() for the check, we can exclude multiple
renderers by naming the test sth like "test-nogl-nocairo.node"
Sync the code in gtkwindow.c that generates focus change events
with the similar code in gtkmain.c that generates crossing events.
This fixes assertion failures that would trigger in nautilus when
opening a folder.
We don't want to set a misleading descendent in the case that
we don't have a shared ancestor at all (because the old and the
new targets are on different toplevels).
Doing this in a way that is picked up by gobject-introspection
requires splitting off new enum members into separate doc
comments, which is a bit unfortunate.
Some dmabuf formats were added in Vulkan 1.3.
Note that this does not require the Vulkan drivers to be version 1.3 -
it just means compilation against libvulkan 1.3
Right now, it's mentioned only in the class description of
GtkScrolledWindow that the accessors of the child property don't
necessarily roundtrip.
Let's make it more clear by expanding the documentation of the setter,
getter, and property.
See: #6275
The convert_texture() path only works for the GL renderer, the new
renderers potentially use dmabuf textures as result of render_texture(),
so they need to be smarter here.
This makes no sense by itself, but we want to create the EGLImage at
DmabufTexture construction so that we can actually reject dmabufs that
we can't create EGLImages for.
This will make it possible to bail when the stride limitation for AMD
GPUs hits.
Instead of having an add_formats() function, make the get_downloader()
function add the formats.
This allows putting the actual downloader in a different place from the
initialization code.
This is done without testing, just doing my best to map all the DRM
formats to VkFormats.
Once people start using them, they'll figure it out when it's wrong.
(Somebody needs to write a testsuite.)
When we use the builtin downloads via mmap(), it's a special case where
we don't need to initialize subsystems and query them for support. We
know what we can and can't do.
Also, we want to use these formats with the lowest priority but pick the
downloader first for supported formats, and queueing it in the
downloaders list doesn't reflect that. So don't do it.
This omission was noticed by Benjamin Otte. Add a premultiply
uniform to the external shader, and add a separate premultiply
shader for the non-external case.
This ensures that the separators are made visible before a popover
menu is shown. Previously the menu would jump in size after it
appeared.
Closes https://gitlab.gnome.org/GNOME/gtk/-/issues/5166
When the GL renderer cannot upload a given format, print a FALLBACK
debug message with the failed format and the alternative that was
picked, for example:
Unsupported format b8g8r8a8, converting on CPU to b8g8r8a8-premultiplied
Makes it easier to figure out what's happening, especially when using
old GLES versions that don't support all formats.
Track fallback formats to use in the memoryformat directly instead of
using in the GL uploading code.
First of all, this allows sharing the code and ensuring all our
renderers use the same fallback mechanism.
But also, this allows tracking fallbacks per-format which is useful
because the fallback formats aren't really a tree. We want to make
FLOAT16 fall back to FLOAT32 when not available, but we also want
FLOAT32 fall back to FLOAT16.
By tracking the fallbacks per-format, we can achieve that.
Add gdk_memory_format_get_premultiplied() and
gdk_memory_format_get_straight() which return the matching
premultiplied/straight format.
Use this to pick the premultiplied format when uploading GL textures.
And remove the duplication in the dmabuf code, where we can now use
these functions instead of tracking both the premultiplied and straight
alpha versions.
Add an "RGBA" format that just maps to the swizzled version of the
default format.
This way, BGR gets mapped to RGB + swizzling first before trying to map
it to the default format for the depth.
The benefit here is that this format has the same memory width, so
uploading/downloading code can treat it equivalent to the original
format and there's no conversion neccessary later.
While not required by the GListModel interface, they are a useful
convention which is already implemented by other GListModel public
implementation in GTK, particularly for use in expressions and
bindings.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6261
Now that we have gdk_gl_context_get_memory_flags() and code can use that
function, make the code do that.
Remove support checks from gdk_memory_format_gl_format().
This is an initial naive port that doesn't try to make use of the finer-grained
flags yet.
Checks which features of a given memory format are supported by
the current GL implementation.
We check:
* usable: Can be used as a texture with NEAREST filter
* renderable: Can be used as a render target
* filterable: Can be used with GL_LINEAR
In normal GL, all formats are all of these things, but GLES is a lot
more picky.
So far nobody uses this.
This is the result of experimenting with corner cases when blurring.
The result is a test that tests when the child of a blur node is
clipped out but the blurred child is not, the blurred parts are still
visible.
This immediately broke the cairo renderer, so the fix is included.
If a subsurface is not below, it is visible no matter what the opaque
region is.
Also, we don't need to care about transparency in the subsurface if we
ignore it anyway. So this is a win-win.
We accept transparent subsurfaces for passthrough now, when they are
above the surface.
But we did not unset the opaque region to empty when the texture is
transprent.
These are 2x2 combinations that:
1. Use a texture child node vs a color child node
This should force an offscreen vs straight up use a texture.
2. Switch opacity and color-matrix
Either put the color matrix into the opacity node or put the opacity
into the color matrix.
This is worth testing because renderers often combine opacity into the
color matrix to avoid offscreens.
And they do that because applications often create faded out symbolic
images, which end up as a combination of these nodes.
The public gtk_application_inhibit() API allows a NULL reason argument,
and we have a fallback in place when going through the session manager
proxy; when using the inhibit D-Bus API directly, though, we're just
passing a potentially NULL value to g_variant_new_string(), which will
rightfully complain.
Add new accessible roles
GTK_ACCESSIBLE_ROLE_ARTICLE and
GTK_ACCESSIBLE_ROLE_COMMENT.
ARIA has corresponding roles as well [1] [2],
with the article role being the superclass role
of the comment role.
Acccording to the ARIA spec, the article role
has the document role as superclass role and
the name can be set by the author.
For the comment role, the name can be set by the
author or come from the content.
The ARIA spec for the comment contains this sentence [2]:
> If the author has not explicitly declared aria-level, aria-posinset, or
> aria-setsize for a comment element, user agents MUST automatically
> compute the missing values and expose them to assistive technologies.
However, these properties are not listed as "Required States and
Properties" in the following table for that role. Potentially
the above requirement only applies for the first of the two
possible described cases of how the relationship between comments
and the commented content can be set, so don't hard-require
these attributes in the a11y overlay's
`check_widget_accessibility_errors` either.
[1] https://w3c.github.io/aria/#article
[2] https://w3c.github.io/aria/#comment
We need to make sure that all our textures have the same memory
format, or we'll run into trouble in the upload code, at least
on GLES, which isn't as forgiving about format mismatches.
Related: #6238
Allow setting the modified flag, but skip propagating the history state update
as it will be done by gtk_text_history_end_irreversible_action().
Fixes#6236Closes#6236
Our test setups are mostly about varying the rendering environment
(different backends, or renderers, etc). Therefore, we don't need
to duplicate the runs of the css or node parser or path tests.
Just run the gdk and gsk-gl tests under all setups.
That way, we can work with older libdrm versions.
The list was generated via a bit of sed and grep from the current
dmabuf-fourcc.h, which is why I put it into its own file and included
all the formats, no matter how old they are.
Add the matching GdkMemoryFormat for all dmabuf formats.
This way, we don't fall back to RGBA8 for 10- and 16-bit formats that we
don't support natively when EGL or Vulkan use them.
Also includes corrections for a few mixups.
Make DnD events get directed to the right places (and most
importantly, not to the wrong places) when happening over
modal parts of the UI.
Fixes DnD started from popovers being able to drop on their
modal toplevel.
Make this event behave like the other regular events, and emit
coordinates based on native surfaces. Fixes DnD over popovers
finding the correct coordinates.
This function takes an event, so the place(s) that do
not have one readily available can only pass NULL, so
the serial lookup will only work for the pointer.
Pass a device (plus optional sequence) to this function,
as these places do at least have the corresponding
GdkDevice at hand.
Fixes serial lookups for DnD, for other devices than
pointers (e.g. tablets, or touch).
Our test setups are mostly about varying the rendering environment
(different backends, or renderers, etc). Therefore, we don't need
to duplicate the runs of the css or node parser or path tests.
Just run the gdk and gsk-gl tests under all setups.
Sadly, subsurface positioning is undefined in this case. We'll
trust the compositor to not mess up if the device coordinates
after applying the scale are integral, but otherwise, we'll
decline.
Instead, do it all in attach(), which becomes more and more like
ConfigureWindow. This is good, because it will let us take the
above-ness into account when making decisions about attaching.
There was one branch in the success case that turned it into a failure,
yet we were still reporting a success (and discarding the buffer).
Don't do that.
Without this, offloading is very hit-and-miss, since you need
to hit the few size combinations where you get an exact integral
size when preserving the aspect ratio.
Add a wayland_gl setup that explicitly uses desktop GL, and rename
wayland_gles to wayland_gles2 (since that is what it does).
In ci, make the fedora-x86_64 runner run tests with wayland_gl
and wayland_gles2, and make the fedora-release runner run test
with wayland and x11.
With the advent of dmabuf support, using GLES has become more
attractive, since we can use its external texture support to
support more dmabuf formats.
You can go back to the previous preference order by setting
GDK_DEBUG=gl-prefer-gl
The recursive subdivide_info function works by soring the
selector infos it gets into 2 (or 3) buckets: exact matches,
matches, and remaining. Then it recurses on the matches and
remaining buckets. This can be done without allocating extra
arrays, by sorting the given array in the right way.
This needs some serious testing.
Fixes: #6583
When passing a directory via G_TEST_SRCDIR, still pay attention
to --verbose, and print out each file thats tests. This lets us
quickly pin down which test fails.
As the commit message in
commit 9f078bd5c9
Author: Michael Weghorn <m.weghorn@posteo.de>
Date: Mon Sep 25 10:41:42 2023 +0200
a11y: Add paragraph role
already says, the super role of the paragraph role
in ARIA is the section role [1]. But then, that commit
accidently set the structure role for the super role,
so fix that now.
[1] https://www.w3.org/TR/wai-aria-1.2/#paragraph
The default keymap and keymap layouts are calculated on request.
If done once a surface is setup and listening at win32 events,
we may then enter in a recursive loop.
To avoid this, precalculate the keymap as soon as displays are open.
Fixes#6203Closes#6203
This flag must be set when creating the class or offloading
will be disabled for this renderer.
Set that flag for the GL renderer.
Fixes the Cairo and Vulkan renderer not showing Video.
Map GTK_ACCESSIBLE_RELATION_COL_INDEX_TEXT and
GTK_ACCESSIBLE_RELATION_ROW_INDEX_TEXT to the
corresponding AT-SPI object attributes
"colindextext" and "rowindextext", as it is specified
e.g. in the Core Accessibility Mappings 1.2 for the
corresponding attributes [1] [2].
Orca makes use of these object attributes in web browsers
and since recently also for LibreOffice [3] and is
planning to use that more globally.
[1] https://www.w3.org/TR/core-aam-1.2/#ariaColIndexText
[2] https://www.w3.org/TR/core-aam-1.2/#ariaRowIndexText
[3] 3c056cd7b5
These tests come in two variants.
The first takes .node and .offload file, parses the node file,
and compares the resulting subsurface attachments to expected results.
The second variant takes two .node/.offload file pairs and a .diff
file, parses the node files, compares the resulting subsurface
attachments, and then diffs the nodes, comparing the resulting
area to the region in the .diff file.
This is new widget that will attempt to pass through the content
of its child via a subsurface. This is mostly meant for internal
use, but the minimal api is available.
During rendering, restack offloaded subsurfaces below the main
surface, and clear the area so they peek through. After rendering,
raise the last subsurface if we haven't drawn over it.
Add a blend mode to the draw command, so it can draw transparent
black. This will be used to erase the area on top of a subsurface
when we do passthrough.
Add an extra argument to pass offload info to the diffing code.
This is then used for diffing subsurface nodes differently,
depending on their offloading status.
We have to be careful to not draw over the subsurface area with
our highlighting, otherwise this would interfere with raising
unobstructed subsurfaces.
Add api to allow creating subsurfaces, attaching textures to them,
and changing the stacking order.
This is just the api, there is no implementation yet.
This is a backport of !1143 to gtk4.
SetClipboardViewer() API is obsolete is prone to clipboard chain breaks
from other applications.
Use recommended AddClipboardFormatListener() instead.
Fixes#442
`gtk_window_get_default_size()` claims width/height are optional-out
arguments, but defers to `gtk_window_get_remembered_size()` which
may dereference a NULL-pointer.
Since `gtk_window_get_remembered_size()` is only called by
`gtk_window_get_default_size()`, collapse it into the latter
and perform the NULL check there.
Make sure all our dmabuf debug messages are display-scoped so the
inspector doesn't trigger them, use the same formatting throughout,
and improve consistency of wording here and there.
Getting this wrong matters, since we won't offload textures in
non-opaque formats. Found by Robert Mader. At the same time,
unify the two places we have for mapping from fourcc to memory
format.
Deep trees quickly add so much empty space on the left, so that it gets
really hard to read after an indentation level of ~10.
By halving, we still keep the visual clarity of indenting but we can now
handle twice as many indentation levels, ie ~20.
It is what sysprof has been using, and it also feels right in the
inspector.
Map GTK_ACCESSIBLE_PROPERTY_LEVEL to the corresponding
AT-SPI object attribute "level", as it is specified
e.g. in the Core Accessibility Mappings 1.2 for the
"aria-level" attribute, for both, headings [1] and
non-headings [2].
This e.g. makes reporting the header level via
AT-SPI work for the gtk4-based LibreOffice variant
when combined with the corresponding LibreOffice
change [3] to set the GTK_ACCESSIBLE_PROPERTY_LEVEL
property.
For a related discussion, see issue #6196.
[1] https://www.w3.org/TR/core-aam-1.2/#ariaLevelHeading
[2] https://www.w3.org/TR/core-aam-1.2/#ariaLevel
[3] https://gerrit.libreoffice.org/c/core/+/159216
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:
1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
This is not needed at all, the calls themselves take care of it.
2. Remove G_ENABLE_DEBUG around profiling code
This now enables profiling support in release builds.
3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
This was old code that was never updated.
4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
The code used to
#define GDK_DEBUG_CHECK(...) false
#define GDK_DEBUG(...)
which would compile away all the code inside those macros. This
means a lot of variable definitions and debug utility functions
would suddenly no longer be used and cause compiler errors.
1. Check GStreamer caps for premultiplied alpha and select
GdkMemoryFormat accordingly
2. Set a GdkMemoryFormat for GL textures
Fixes the video in widget-factory being treated as premultiplied when it
isn't.
Add a new GTK_ACCESSIBLE_ROLE_BLOCK_QUOTE role
for block quotes/block quotations.
ARIA has a corresponding "blockquote" role as well. [1]
The role is used e.g. in document editors
like LibreOffice or web browsers like Firefox.
According to the ARIA spec (§ 5.2.8.4, [2]), the
blockquote role is among those that can be named by
the author, and the superclass role is section. [1]
Related change for LibreOffice making use of the new
role: [3]
[1] https://www.w3.org/TR/wai-aria-1.2/#blockquote
[2] https://www.w3.org/TR/wai-aria-1.2/#namefromauthor
[3] https://gerrit.libreoffice.org/c/core/+/158685
We were using it in all cases, so, we were using it to compute descriptions,
and also for non-embedded controls. That was overriding descriptions
set, for example, in Gnome settings, and was causing the value of spinboxes
to be read multiple times.
We really always want to force-include msvc_recommended_pragmas.h to check for
things at compile time so that we can avoid stuff like missing includes or
attempting to return a value in a function that is supposed to have a
void-return-type.
The current problem is that, as indicated in the Visual Studio CI job, that we
couldn't locate msvc_recommended_pragmas.h during the build if GLib is built
as a subproject, and/or when msvc_recommended_pragmas.h is not in the paths
indicated by %INCLUDE%, meaning that the aforementioned issues would not be
caught by CI, which will then break builds on Visual Studio for people when
msvc_recommended_pragmas.h is found during their builds.
It would also be nice to be quiet from the warnings that we can really
disregard anyways.
So, add a copy of msvc_recommended_pragmas.h from GLib and update the build
files to look for it in build-aux/msvc, so that it can always be used during
the build, especially by the CI.
Remove all the roadblocks we've put up to keep implicit modifiers
out. Our importing code already handles them as a signal that says
'No modifiers, please!'. Now we just hope for the best and pass
things along.
This is necessary since some drivers won't produce any explicit
modifiers.
Check that the right filter is chosen and that that filter is
implemented correctly.
The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
Drawing a texture-scale node like a texture node when the filter is set
to "linear" doesn't work, because the texture node switches to
trilinear when mipmaps are available.
There is no reason not check the alpha swizzle for being different
from its default value. I am thinking about implementing RGBx
upload with a swizzle of rgb1, and that would break here.
We just poking at display members here, there is no guarantee that
dmabuf formats have been initialized. So do it explicitly.
This prevents a crash in the inspector when viewing a recorded frame
containing a dmabuf texture, since the inspector uses a separate
display connection.
We were confusingly printing "supported format" for dmabuf formats
that we end up not adding to our list of supported formats. Don't
do that, it is confusing. At the same time, we shuold print out
the linear formats we support via mmap.
If we can't open /dev/dma_heap/system, fall back to using memfd_create.
It does not let us make a 'proper' dmabuf, but it is good enough to
test our handling of linear buffers in various formats.
When we are running under GLES, we can use GL_TEXTURE_EXTERNAL_OES
to support YUV formats.
Since we don't want to deal with the combinatorial explosion of
compiling all our shaders with all combinations of sampler2D vs
samplerExternalOES for all their textures, we copy the external
textures to a regular texture before using them.
This shader uses samplerExternalOES to sample an external texture
and blit it into a 'normal' texture. It only works in GLES, but
we won't use it outside of GLES.
Allow our shaders to use samplerExternalOES, by declaring
that we use the relevant extension. Unfortunately, this
only works for gles, and requires different extensions for
gles2 and gles3. Yay
Add a GSK_GL_DEFINE_PROGRAM_NO_CLIP, which is like
GSK_GL_DEFINE_PROGRAM but compiles the shader just once,
with NO_CLIP defined.
This will be used in the future for shaders that do
texture conversion.
Prepare the plumbing in the GL renderer for textures that use
target GL_TEXTURE_EXTERNAL_OES. These need to use a special sampler,
so make sure our sampler machinery does not run over it.
Add an implementation of GdkDmabufDownloader that uses
gsk_renderer_render_texture + GL texture download.
Since gsk isn't threadsafe, we do the download in the main thread,
taking care to not disturb the current GL context of whatever is
going on there at the time.
And since gsk renderers are expensive to create, we cache it
in the display.
Note that gsk does not yet have any special support for
dmabuf textures, so for now, they will always get downloaded
and then reuploaded as GL textures.
This is a simple helper that feed a GdkTexture
through a renderer and returns the resulting
texture. This will be used to convert dmabuf
textures to 'native' textures.
Restore the bigendian support that was lost in b0e26873f6,
by just not using GL_BGRA with GLES on bigendian. Should be a
very rare combination, but still.
Trying to use it is a programming error, applications should have code
that uses real modifiers.
Also add a check to the formatsbuilder so our code doesn't include the
invalid modifier by accident.
We don't really know how to deal with it, so better force applications
to figure out what to do.
When adding the formats of a downloader, allow them to return FALSE to
mean "This method is not supported", which is a useful way to opt out
when checking GL or Vulkan extensions and finding out that the desired
one isn't supported.
The code now by default puts all planes into the same fd - like
v4l does, too.
The old behavior of one fd per plane can be enabled via --disjoint.
Also, am --undecorated option has been added so that the window
isn't decorated and all that the renderer has to do is display the
dmabuf.
This is useful when debugging just the dmabuf rendering.
This seems to be what everyone does, so we should do it, too.
Previously it was assumed that an fd of -1 would mean reusing the
previous fd with a different offset, but that seems to be uncommon.
This uses the dma-heap kernel api to create a dma-buf
and use it for a GdkDmabufTexture. It supports a few
formats to test how well GL conversion of YUV works.
The YUV code is adapted from weston tests.
We did have 4 ordering variations of ARGB straight,
but only 3 premultiplied. Add the missing one.
Update all the places where we switch over memory formats.
1. Split out the download function from the mmap'ing of the plane(s)
2. Make the code mmap() all the planes
3. Determine size using lseek() as documented by libdrm, instead of
trying to guess it from the format.
4. Fix some bugs, like switcheroos of width and height
Tries to sanitize the dmabuf to conform to the values expected
by Vulkan/EGL which should also be the values expected by
Wayland compositors
We put these sanitized values into the GdkDmabufTexture, by
sanitizing the input from GdkDmabufTextureBuilder, which are
controlled by the callers.
Things we do here:
1. Disallow any dmabuf format that we do not know.
1. Treat the INVALID modifier the same as LINEAR.
2. Ignore all other modifiers.
3. Try and fix various inconsistencies between V4L and Mesa,
like NV12.
*** WARNING ***
This function is not absolutely perfect, you do not have a
perfect dmabuf afterwards.
In particular, it doesn't check sizes.
The glyph and icon libaries were also checking for GLES to
decide if data needs to be transformed from BGRA to RGBA.
Use the new has_bgra getter instead.
This will probably break on bigendian, because the
GL_BGRA + GL_UNSIGNED_BYTE combination is not equivalent
to the cairo format on bigendian, but this was already
broken for the gl format information that we get from
gdk_memory_format_gl_format.
Vertex arrays are available in GL and in GLES >= 3.
We don't check for the GLES extension that provided
vertex arrays in older GLES, since that requires
using different API.
This api avoids version checks all over the place.
Make gdk_memory_format_gl_format take the GdkGLContext,
instead of just a gles boolean. This will let us
check for extensions that may be needed for certain
formats.
Update all callers.
We always have a display - the default display - so there's no need to
accept NULL.
Plus, we need a display when building the texture, so accepthing NULL
wouldn't even make sense.
Includes update to defaultvalue test.
We are returning interned strings here, and
g-i seems to have trouble interpreting the const,
so lets help it out by being more explicit with
our annotations.
Fixes: #6167
We need to provide color stops to avoid rounding errors with different
shaders.
That makes the empty linear gradient somewhat less empty, but I think
it's the emptiest we can make it.
GdkDmabuf is a struct encapsulating all the values of a dmabuf, so
nothing to see here.
GdkDmabufDownloader is a vtable for a thing that can download dmabufs.
For now only one implementation exists, so this just looks like a ton
of work for no benefit.
The only neat thing is that gdkdmabuftexture.c got a whole lot tidier.
Add a new debug flag for dmabuf-related information,
and use it in gdkdmabuftexture.c.
This will let us separate out dmabuf debug spew from
opengl debug spew.
To avoid O(n²) behaviour, GtkFileChooserNativePortal uses the
classic prepend tatict. However, it does not reverse the file
list after building it.
It's not a big deal since the portal does not specify the order
in which the files are sent. But it's nice nonetheless to send
the file list in the order in which files were passed originally.
Reversing the list has no meaningful performance impact.
Patch originally made by Bastien Nocera.
See https://github.com/flatpak/xdg-desktop-portal/issues/548
As mentioned in
commit 368f2af634
Author: Matthias Clasen <mclasen@redhat.com>
Date: Mon Oct 2 08:47:53 2023 -0400
a11y: Be safe against non-UTF8 text
, the string insertion APIs take string + length
and only insert up to `length` bytes of the
given string.
The AT-SPI "TextChanged" event however
is using a character count, and `emit_text_changed`
also gets called with the character count
along with the string.
However, `g_strndup` used in `emit_text_changed`
so far takes a byte count, not a character count.
Adapt `emit_text_changed` to just use the
passed text as is and make it the responsibility
of the callers to pass only the actually
inserted/removed string.
Most of the callers in `gtk/a11y/gtkatspitext.c`
already did that. Adapt two missing ones to do
likewise.
Fixes: #6151
`gtk_accessible_range_default_set_current_value` needs
to return TRUE independent of whether the value was
actually changed, since that return value is required
for the proper dbus reply to be sent to AT-SPI.
Fixes a crash/assertion seen e.g. with the "Hypertext" gtk4-demo
example when trying to change "CurrentValue" for the
level bar via the AT-SPI Value interface:
GLib-GIO:ERROR:../../../gio/gdbusconnection.c:4354:invoke_set_property_in_idle_cb: assertion failed: (error != NULL)
Bail out! GLib-GIO:ERROR:../../../gio/gdbusconnection.c:4354:invoke_set_property_in_idle_cb: assertion failed: (error != NULL)
Aborted
Fixes: #6150
These are the dmabuf formats that we can import
into a GL context as an EGLImage, and successfully
download.
We skip the GdkDisplay:dmabuf-formats property
in the default value tests, since the nominal
default value is NULL, but the actual value is
constructed on demand.
Add an implementation of GdkDmabufTexture.
For now, this implementation is rather minimal,
since we need a roundtrip through GL to convert
most nottrivial formats.
Add a builder for a new GdkTexture subclass that
wraps dmabuf buffers on Linux. For now, this is
just an API. The implementation will follow in
subsequent commits.
`gtk_editable_delete_text` can be called with a
negative `end_pos`, in which case the characters
from the start pos to the end of the text are
removed. [1]
It e.g. gets called this way from
`gtk_editable_set_text`.
So far, that negative index was not converted,
but passed as is in the AT-SPI callback
`delete_text_cb` when calling the `text_changed`
handler (`emit_text_changed` in
`gtk/a11y/gtkatspicontext.c`) which just uses the
index as is, also in it's call to `g_strndup`,
resulting in a crash when negative indices are
used.
Fix this by converting negative values to the
actual end index in `delete_text_cb` before
calling the handler.
[1] https://docs.gtk.org/gtk3/method.Editable.delete_text.htmlFixes: #6149
Updating a Pango context can influence the layout of widget, in
particular that of a GtkLabel, not only its rendering. Make sure to
queue a resize when updating the context.
In particular, this fixes window titles getting suddenly truncated when
moving a window from a HiDPI display to a low DPI one, after
https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/6190 has made font
hinting depend on the widget scale. With hinting enabled on low DPI,
the Pango layout needs ever so slightly more width to not get truncated.
There is plenty of space in the header bar that could be allocated to
the label, but for that to happen, it needs to know to queue a resize.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
The C standard does not specify whether the underlying type of an enum
is signed or unsigned, and until C23 there was no way to control this
explicitly. GCC appears to make enums unsigned unless there is a
negative value among cases of the enum, in which case it becomes signed.
MSCV appears to make enums signed by default.
A bitfield of an enum type (which is not specificied in the C standard
either) behaves as if it was an instance of a numeric type with a
reduced value range. Specifically, a 'signed int val : 2;' bitfield will
have the possible values of -2, -1, 0, and 1, with the usual wraparound
behavior for the values that don't fit (although this too is
implementation-defined).
This causes the following issue, if we have:
typedef enum
{
GTK_ZERO,
GTK_ONE,
GTK_TWO
} GtkFoo;
struct _GtkBar
{
GtkFoo foo : 2;
};
and then assign bar.foo = GTK_TWO and read it back, it will have the
expected value of 2 (aka GTK_TWO) on GCC, but a value of -2 (not
matching any of the enum variants) on MSVC.
There does not seem to be any way to influence signedness of an enum
prior to C23, nor is there a 'unsigned GtkFoo foo : 2;' syntax. The only
remaining options seems to be never using enums in bitfields, which is
what this change implements.
In practice, this fixes GdkPipeIOStream crashing with an assertion when
trying to copy-paste in-app in MSVC builds on GTK.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
This is useful for colorizing in the same fashion we do for the glyph
texture atlas. In fact, for small GdkTexture, you will end up in something
like the icon texture atlas.
The primary motivator for this optimization is to draw various glyph-like
features from VTE such as many forms of boxes, lines, arrows, etc.
As it turns out, ccache accelerates the build so much that it can
trigger a race condition in the gobject-introspection subproject. This
only surfaced recently as the introspection feature was previously
disabled due to missing build time dependencies.
The race condition surfaces as follows: the build breaks because
gobject-introspection starts to build Gdk-4.0.gir before
GdkPixbuf-2.0.gir, despite Gdk-4.0.gir depending on GdkPixbuf-2.0.gir.
The string we're passed here may not be zero-terminated
since our text insertion APIs take string + length. So
So be safe and copy the text we are interested in if
necessary.
Fixes: #6131
Make gtk_print_dialog_setup_finish return a GtkPrintSetup
object, which encapsulates all the data that needs to be
transferred between the setup and print calls, and make
the print_file and print methods take an extra GtkPrintSetup
argument.
Change the print call to return an output stream, rather
than take an input stream. The results are now returned
when the output stream is closed.
With some further cleanup, this makes the GtkPrintDialog
object a proper builder object - you can create multiple
print dialogs from the same GtkPrintDialog object, in
parallel, and they won't interfere with each other.
Gdk-Win32 uses GetClientRect() internally to query the surfaces coordinates,
but this API may fail in some transient contexts (observed when iconifying
a maximized window).
Check if the rect area is null, and don't update the surface position in
that case. This will keep the current surface size, until Win32 notifies
the new valid window state later.
This prevents using a nulled next_layout for toplevel size computation,
which would break widgets allocation once notified on gtk side.
Fixes#5724Closes#5724
When grabbing the seat for an xdg popup using xdg_popup_grab() in response
to a touch-end event, we request the grab a little late and the touch is no
longer being tracked by gdkseat. This means that
_gdk_wayland_seat_get_last_implicit_grab_serial() right now can not provide
us with the serial for that touchpoint, because that serial was stored on
the GdkWaylandTouchData that is already gone.
To still provide the compositor a valid serial in that case, store the
serial of the latest touchpoint more persistently in GdkWaylandSeat itself,
so that we can still access it when the touchpoint has already ended.
This commit adds a single additional condition to the maybe_flip_position
function in gdksurface.c. If a popup's unflipped position is below the
bounds of its containing area, the popup uses its flipped position
instead. This prevents tooltips from appearing below the bounds of the
screen when a small widget is positioned very close to the bottom edge of
the screen, such as in Budgie and XFCE panel applets.
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